I can't break free from the grasp of Diablo III's endgame. Or, maybe I just don't want to. I'm to the point where I can handle Torment IX, though I do die some. I will try to push on to Torment X in my next session. It seems like you really should play on the highest difficulty level you can, reasonably. The drop rates for things increase with difficulty. Torment X is another nice increase to drop rates, provided I can survive it well enough. If not, then I'll continue playing Torment IX until I can get some upgrades.
At this point that's tough to do, though. I would need ancient pieces where I don't already have them, as well as synergized and maxed rolls from the mystic. It's no longer as easy as finding a lucky yellow or simple legendary. Now it's all about the legendary affixes and set bonuses and ancient pieces, and of course, paragon levels. Luckily you get more paragon experience points too, with greater difficulty settings. I did manage to get a couple of Unity rings and the Templar relic that makes it impossible for him to die. Thus, my damage received is permanently split among us, effectively mitigating a lot of it. More is mitigated by a legendary gem I have socketed to take the edge of damage spikes, taking the damage and parceling it out evenly over a few seconds, with a chance that the running balance will be wiped with every kill. I should now just make sure I am killing as quickly as possible, which could mean remaining on Torment IX, or even VIII, in order to maximize efficiency.
I finished all of the designed puzzles in Hexcells Infinite, and I'm working on finishing 60 of proceduraly generated ones. I have 20 down, so far. These are much easier and faster than the human-created ones, full of hints and free of consequences for mistakes. As long as you finish the puzzle, you get credit for it. It's up to you if you want to cheat or not. I don't let myself take shots in the dark, but if I make a mistake out of carelessness or haste, I'm not bothered by it. I take the mistake (and free cell) and move on.
I decided to check out something new last week, and that was the old LucasArts adventure game Loom. It seems like an interesting setting, but I just cannot get along with this genre. Everything is so slow, hard to use, and generally obtuse. I don't have the patience or time for this sort of thing. I gave it a half hour, that's enough.
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