Showing posts with label Crysis. Show all posts
Showing posts with label Crysis. Show all posts

Monday, April 6, 2009

"I'd like to get my hands on the guy responsible for all of this."

I believe it's considered dramatic irony when one of the Barneys, Half-Life's ubiquitous security guards utters the phrase above. This may also be the first little inkling of trouble coming with the mute protagonist convention. I realize why they do it, but I'm never really put off when the Master Chief contributes to the conversation as any normal human being would. I don't feel disconnected or at odds with the way the narrative is unfolding, even when the speakers are lunkheads like Dom and Marcus. I may not like the character very much (Altair), but them having a personality adds to the experience in a way that, until speech recognition and AI are improved dramatically, casting myself as the main character cannot.

The mute main character bothered me in Chrono Trigger, Dragon Quest, and others. It can be said to have worked in Portal, but how many characters are there in that game that are trying to have a conversation with you? A Portal with a character who wisecracks back at GLaDOS wouldn't have had the same charm, but grunts and sighs and exclamations of "a ha!" may have added something used sparingly. Think Samus Aran in Metroid Prime. By contrast, some of the most awesome main characters are the ones with a lot of dialogue; Solid Snake, Kiryuu Kazuma, Leon S. Kennedy, the Prince of Persia, even Lara Croft and the aforementioned Gears.

I completed Half-Life: Source this weekend. I'd heard that Xen was really frustrating because of the platforming, but I didn't have much trouble at all with that. It was those flying big-head bastards that got to me the most. I thought the big headcrab boss battle was cool as a level of its own, but the final boss was kind of frustrating in how he could kill you with outright with one of his attacks, and how he kept teleporting me away to annoying places where I'd have to make annoying jumps to get teleported back to continue fighting him. I fought him for probably half an hour before I realized he was absorbing energy from the crystals in on the walls of his chamber and blew them up. The thing is, I'm not sure that even really helped to kill him, since there wasn't much indication as such. It didn't seem to stop him from using his most annoying attacks, that much is sure.

I never knew that Half-Life had more than one ending, but I discovered both. The bad ending gave me flashbacks to the end of the shareware version of Doom, where the final telepad takes you to a room of demons that rip you to shreds. You buy the full version and the telepad then warps you to Deimos as it should. I never knew that Gordon Freeman was supposed to be "hired" by the G-man, either. I know next to nothing of the Half-Life 2 story, so I'll be interested to get into that series later on sometime. I think my next FPS has got to be Far Cry 2, though.

I messed around some more with Crysis last Friday night. I decided to bump my resolution one level down to 1920X1080, I think it is. Before it was 2xxxX12xx or something. I'm not great at remembering resolution numbers. At any rate, I couldn't tell any difference in looks, but the frame rate seems better, and there seems to be less v-sync issues. I think I'm sort of getting the whole power suit thing. I've been taking a stealthy approach so far, but setting the suit to strengh mode and then going and punching down buildings on top of enemy soldiers is fun, too. I get the feeling the game is meant to be as much an open playground as a linear progression through specific battlegrounds.

Finally, I played some WoW, levelling up to 37 and into some kick-ass new gear, a nice scarlet helm with bull's horns on the sides, and a viscious looking new two-handed axe. When I first concieved of my warrior, I intended him to be a tank primarily. Extreme damage seems to be the way to go for solo play, though--the quick way, at the very least. Just being a warrior grants me a suite of abilities to call on when facing multiple mobs at once, so that I can pretty easily survive 2 and 3-on-1 encounters with mobs at or around the same level. My cool new axe actually has a chance at striking nearby foes in addition to the one I'm fighting at the moment. Both of these drops came from Scarlet Monastery, which my brother-in-law ran me through alone several times and let me take all the cool stuff for myself. It was easy as breathing to his 80 rogue.

I did some exploring around Desolace and got the achievement for that, also did a bunch of mining and smithing. I have a problem--too many quests. My log is full. I think I'm going to go over to Hillsbrad and do all of those and maybe come back to Desolace or another appropriate zone later. There's just too much to explore! Since I don't see myself hardcore raiding at 80, I've been thinking I might roll and Alliance character and see some of the other stuff in the game. God knows when that'd be. I might want to try some other MMO by then.

Monday, March 23, 2009

Crysis/WoW Weekend

I almost didn't play games over the last week. Much of my free time was spent watching season one of Battlestar Galactica, but I played a little bit of SSFIITHDR one night, and just a smidgen of Burnout another. I kicked off the weekend well, though, with some Crysis and then jumped headlong into a wild weekend fling with World of Warcraft.

Crysis is really cool, but I'm going to be progressing at a snail's pace because it's fairly difficult, seeing as I'm playing on the hardest setting. When you go to choose your difficulty level, they give you a brief description of each, listing what features are present and what configuration they are in. For instance, on "Delta" (the hardest), enemies speak Korean instead of English, your binoculars are normal type instead of simplified, and you have no crosshair, which forces you to use iron sights or other gun-mounted aiming aids, like scopes and laser sights. It's a unique way to do things, and Delta sounded the coolest to me, so I went with it.

I played for an hour or so but probably only made about 10 minutes of real progress, if that. Most of my time was spent just running around the rather large coast and bay "corridor" (mountains on one side, open ocean on the other) open to me trying various angles of attack and just playing around with the nanosuit's capabilities. I died a lot--over and over while experimenting--and finally determined that for the moment my best shot at it was to get to high ground or behind some cover and try to set up a sniper ambush to headshot one or two guys in a squad at a time. Once I gave away my position, however, the enemies would hardly ever let up unless I really lost them and then turned on the suit's cloak. I need to find ways to better exploit the strength and speed modes to kill guys with more than just guns.

I'm not sure what triggered it, but I was finally ready to jump back into WoW this weekend. I got a couple of levels, up to 34, and finished a bunch of quests. My lvl 80 brother-in-law ran me through the Scarlet Monastery instance several times, and I got some really good gear to use once I get to levels 37-39. I also pretty much finished up the Ashenvale quests, and it looks like from here there are 5-10 seperate zones that are viable, and I have no idea which ones to tackle. So for now, I'm concentrating on finishing my Warrior-unique Brutal armor set. I have 2 of the 4 pieces so far. After I'm done with that, I guess I'll just continue on with my green and yellow quests and see where they lead me. I really just get a kick out of exploring Azeroth, but I should probably focus on ones that will get me the most gold and warrior-oriented gear. Yeah, that sounds like a plan.

Sunday, March 15, 2009

Game Soup

Though I finished GTA IV's story last week, I found myself drawn back to the game several times this week to tie up loose ends and because I guess I really just hadn't had enough.  I hopped back into Liberty City three or four nights to finish the Assassin missions, find all of the random stranger encounters, and mess around trying to get a few achievements.  I think I'm finally done, until I feel like playing The Lost and Damned.

Another nice time-waster for me this week was iDracula, a 99 cent iphone "twin stick" shooter.  You play a guy with a gun, several guns, killing various monsters that try to swarm you.  The controls aren't flawless (my left thumb doesn't slide all that well on the left "stick", but maybe that's just me), but they work well enough.  It's nothing revolutionary, but it's pretty fun and it's got freaking great graphics.  It's two dimensional and sprite-based, like a higher resolution Diablo II.  Someone really needs to take this "engine" and make a Diablo clone.  It could totally work, but I fear for the world's economic recovery if that were ever to come to pass.

I had occassion to try out a couple of new games this week, Hulk: Ultimate Destruction, and Crysis.  Hulk is pretty good, but kind of ugly these days, being a PS2 game, and also very simplistic.  It feels good jumping around an open city and smashing stuff, but this game's time was definitely 2005.  We're in a post-Crackdown world now, and the team that made Hulk should be coming out with their new game, Prototype, this year sometime (barring delay or cancellation, of course).  

Crysis, though--awesome.  All I'd ever heard about it was that there was some sort of suit involved and that it is pretty much the de facto standard PC benchmark these days.   I didn't know how amazing it would look on my PC (the game defaulted settings to high, but I should probably back it off a bit for a smoother framerate--I'm still new to the PC thing), or much about how open-ended the mission structure seems (I'm only about half an hour in so far).  I sat down with it out of curiosity more than anything, since I'd picked it up for only ten bucks.  I came away pretty impressed.  I knew I liked this game when I put the nanosuit into maximum strength mode and punched down my first tree.

Otherwise, I played some SuperSFIITurboHDRemix.  There was like one other guy online when I wanted to play, and he beat me over and over.  I lost with every character, except Akuma, who I don't have unlocked.  It was fun, though, and I won a few rounds here and there.  I stretched out my Noby Noby Boy some, tried out the Just Cause demo on Steam (not great as a PC port), and lastly spent a couple of hours killing stuff in WoW.  Ropvanks is now level 32 Warrior, with craptastic gear.  I'm using this mace I found and this goofy tiki head shield and random junk armor I've gotten from quests.  I'm still in Ashenvale, but I'll be leaving there soon, I think.