Having the Switch has been a real blessing in terms of the breadth and depth of experience available to play while way from home. I would never have thought to be able to take with me games like Fortnite, Bayonetta, Breath of the Wild, or the hottest new JRPG on the scene, Octopath Traveler, in the days of even the Vita or 3DS.
Much of my game time in Japan this year was spent with those, but I also checked in on a few others, including Mario Kart 8 Deluxe (for the kids, mostly), Shovel Knight, and Bloodstained: Curse of the Moon.
I took my 3DS along for the trip with the express purpose of playing Shin Megami Tensei: Strange Journey Redux, and I did just that. I got about 3 hours or so in. So far, so good. the dungeon exploration is reminiscent of Etrian Odyssey, though thankfully without the need to manually draw in features on the map.
I thought I might like to play some Rocket League, but my wifi speeds are apparently not sufficient for it to work well via the Steam Link on my TV, so I guess I will have to keep that bounded within the four sides of my desktop monitor for the time being.
Showing posts with label Shin Megami Tensei. Show all posts
Showing posts with label Shin Megami Tensei. Show all posts
Saturday, July 21, 2018
Monday, July 17, 2017
Vacay Plays 3
The last couple of weeks, wrapping up our Japan trip and a few days back in the US, have mostly been about Breath of the Wild.
I'm to the point now where I'm probably ready to go and face Ganon, having won back the four Divine Beasts to the side of good and acquired the Master Sword. However, I want to go do some more shrines beforehand, and perhaps some of the other side quests and content added by the first bunch of DLC to have come out recently. I want to do some of the shrine quests I have, at least, if not scour the world for hidden shrines. I might also like to collect some of those memories out and about. So far I've only happened upon one in my time playing, of twelve.
I revisited Shin Megami Tensei IV in the last few days in Japan, but hit a roadblock that would require grinding to clear, so I think that game is on hold now. There's a Minotaur boss blocking me from accessing Apocalyptic Tokyo who is weak to Bufu (ice) magic. I've gone all out with press turns and good luck rolls, but it still wasn't enough to skate by him, so the next step is actually just to grind out levels for the main character and various demons, and probably to do some demon fusion, as well. I just don't think I want to invest the time at the moment.
My Tactics Ogre save is in a similar spot, hemmed in by fights too tough to take on and blocked from further plot progression. I love RPGs, and have for many years, but this sort of thing is a real drag. It's much easier these days to be distracted, as well, with so many games to choose from, and so little free time.
This weekend I focused entirely on playing the new Necromancer class in Diablo III, since it was a double XP weekend. I managed to get up to level fifty-something. The class is a lot of fun to play, with a lot of cool abilities that feel incredibly powerful. I'm only a little bit into Act II of the campaign. I should be able to easily hit 70 and grind out some Paragon levels by the time I were to take down Malthael. I want both to have this additional class at the level cap and to have finished the campaign with it. I'm at 6/7 classes done now, and I won't not have 7/7 or */* whatever the number ends up being.
The kids have continued to enjoy Mario Kart 8 Deluxe on the Switch, and I finally got around to finishing world 3 of Super Mario 3D Land.
I am actually on a bit of a 3DS platform kick at the moment, having pre-ordered a New 2DS XL, and hitting ebay for some of the good games (mostly RPGs) from the system library that I've missed. There are still a few games on the horizon for the system that I want, as well. An odd fact to consider, at this point.
Book-wise, I'm about 3 stories into Shattered Legions now. I've got to keep going if I want to catch up to the publishing schedule of the Horus Heresy. It's very close, now.
I'm to the point now where I'm probably ready to go and face Ganon, having won back the four Divine Beasts to the side of good and acquired the Master Sword. However, I want to go do some more shrines beforehand, and perhaps some of the other side quests and content added by the first bunch of DLC to have come out recently. I want to do some of the shrine quests I have, at least, if not scour the world for hidden shrines. I might also like to collect some of those memories out and about. So far I've only happened upon one in my time playing, of twelve.
I revisited Shin Megami Tensei IV in the last few days in Japan, but hit a roadblock that would require grinding to clear, so I think that game is on hold now. There's a Minotaur boss blocking me from accessing Apocalyptic Tokyo who is weak to Bufu (ice) magic. I've gone all out with press turns and good luck rolls, but it still wasn't enough to skate by him, so the next step is actually just to grind out levels for the main character and various demons, and probably to do some demon fusion, as well. I just don't think I want to invest the time at the moment.
My Tactics Ogre save is in a similar spot, hemmed in by fights too tough to take on and blocked from further plot progression. I love RPGs, and have for many years, but this sort of thing is a real drag. It's much easier these days to be distracted, as well, with so many games to choose from, and so little free time.
This weekend I focused entirely on playing the new Necromancer class in Diablo III, since it was a double XP weekend. I managed to get up to level fifty-something. The class is a lot of fun to play, with a lot of cool abilities that feel incredibly powerful. I'm only a little bit into Act II of the campaign. I should be able to easily hit 70 and grind out some Paragon levels by the time I were to take down Malthael. I want both to have this additional class at the level cap and to have finished the campaign with it. I'm at 6/7 classes done now, and I won't not have 7/7 or */* whatever the number ends up being.
The kids have continued to enjoy Mario Kart 8 Deluxe on the Switch, and I finally got around to finishing world 3 of Super Mario 3D Land.
I am actually on a bit of a 3DS platform kick at the moment, having pre-ordered a New 2DS XL, and hitting ebay for some of the good games (mostly RPGs) from the system library that I've missed. There are still a few games on the horizon for the system that I want, as well. An odd fact to consider, at this point.
Book-wise, I'm about 3 stories into Shattered Legions now. I've got to keep going if I want to catch up to the publishing schedule of the Horus Heresy. It's very close, now.
Labels:
Diablo,
Mario,
Mario Kart,
Shattered Legions,
Shin Megami Tensei,
Tactics Ogre,
Zelda
Monday, November 21, 2016
Big Game Weekend
I had several good game sessions this weekend, wherein I really feel like I made some good progress. In chronological order:
Shin Megami Tensei: Nocturne - Friday afternoon after I got home but the family had not, yet. I found my way from Shinjuku to Yoyogi park and Shibuya, where I met Chiaki and Hijiri again, and got access to the magical webway to head toward Ginza to meet a human male there, either Hikawa or Isamu, presumably. The game is pretty light on plot, so far, which I think kind of works. You have the odd premise, and a general goal, to either return the world to how it was, or to remake it in whatever way you wish. It's kind of Fallout-like in that regard.
Dishonored 2 - Friday night, late. Made it through the first mission in Karnaca, on my way out to Addermire to meet with Hypatia. Stealth seems harder than in the first game, but then I am playing it on the Hard setting for Dishonored veterans. I've tired repeatedly to engage guards after being caught, but most of the time I end up being killed. That may be because I'm trying not to kill them, but incapacitate them instead. I should probably just retreat and lose them unless there is only one.
Hitman - Saturday evening. Being a longtime fan of the Hitman series, the unanimous praise the new episodic game has been getting finally convinced me to pick it up. The 50% off sale on Steam this weekend helped, as well. At first blush it does seem pretty great. I have played the first 3 training scenarios, and poked around briefly in the first real mission, in Paris. It really seems like everything good from Silent Assassin, Contracts, and Blood Money just brought forward to the modern era. I have never played Agent 47 or Absolution, though I guess I should at some point just out of curiosity.
WoW - I made some more progress through the Suramar quests and a few other odds and ends Sunday midday. I need to focus mostly on order hall resources for artifact research and order hall modifications. I want to finish the thrust of the questing before concentrating on world quests and dungeons and raiding, though. I think there is quite a bit of that left, yet. Suramar got a whole other load of that stuff in a patch, recently.
Duelyst - Sunday night. I had been meaning to get back in and play more of this, especially to contrast it to Hearthstone. I played a couple of rounds last night as the Lyonar(?) faction, including my first match online, which I won. It's a cool game, most definitely. I have to wonder at the size of the playerbase, but I was able to find a match partner right away, so that's a good sign, hopefully. I'll try again tonight and see how it goes.
Hearthstone - Sunday night. Playing Duelyst and chatting with Esteban made me want to hop back in, and I did, after a good long while. As a welcome back, the game awarded me with three free packs of cards and a quick 3-round onboarding of games against easy opponents, I guess to refamiliarize myself. I did all of that and then, again, played a match of ranked online and won, using a Shaman deck the Innkeeper had assembled for me. What a nice guy, what a nice tavern, what a nice game. I'll play more, I'm sure. There is quite a bit of new stuff in the game since the last time I'd played, which was around the time the Goblins vs Gnomes card set was coming out. I think since there has been a grand tournament set, an Old Gods set, and soon there will be a Gadgetzan set.
Shin Megami Tensei: Nocturne - Friday afternoon after I got home but the family had not, yet. I found my way from Shinjuku to Yoyogi park and Shibuya, where I met Chiaki and Hijiri again, and got access to the magical webway to head toward Ginza to meet a human male there, either Hikawa or Isamu, presumably. The game is pretty light on plot, so far, which I think kind of works. You have the odd premise, and a general goal, to either return the world to how it was, or to remake it in whatever way you wish. It's kind of Fallout-like in that regard.
Dishonored 2 - Friday night, late. Made it through the first mission in Karnaca, on my way out to Addermire to meet with Hypatia. Stealth seems harder than in the first game, but then I am playing it on the Hard setting for Dishonored veterans. I've tired repeatedly to engage guards after being caught, but most of the time I end up being killed. That may be because I'm trying not to kill them, but incapacitate them instead. I should probably just retreat and lose them unless there is only one.
Hitman - Saturday evening. Being a longtime fan of the Hitman series, the unanimous praise the new episodic game has been getting finally convinced me to pick it up. The 50% off sale on Steam this weekend helped, as well. At first blush it does seem pretty great. I have played the first 3 training scenarios, and poked around briefly in the first real mission, in Paris. It really seems like everything good from Silent Assassin, Contracts, and Blood Money just brought forward to the modern era. I have never played Agent 47 or Absolution, though I guess I should at some point just out of curiosity.
WoW - I made some more progress through the Suramar quests and a few other odds and ends Sunday midday. I need to focus mostly on order hall resources for artifact research and order hall modifications. I want to finish the thrust of the questing before concentrating on world quests and dungeons and raiding, though. I think there is quite a bit of that left, yet. Suramar got a whole other load of that stuff in a patch, recently.
Duelyst - Sunday night. I had been meaning to get back in and play more of this, especially to contrast it to Hearthstone. I played a couple of rounds last night as the Lyonar(?) faction, including my first match online, which I won. It's a cool game, most definitely. I have to wonder at the size of the playerbase, but I was able to find a match partner right away, so that's a good sign, hopefully. I'll try again tonight and see how it goes.
Hearthstone - Sunday night. Playing Duelyst and chatting with Esteban made me want to hop back in, and I did, after a good long while. As a welcome back, the game awarded me with three free packs of cards and a quick 3-round onboarding of games against easy opponents, I guess to refamiliarize myself. I did all of that and then, again, played a match of ranked online and won, using a Shaman deck the Innkeeper had assembled for me. What a nice guy, what a nice tavern, what a nice game. I'll play more, I'm sure. There is quite a bit of new stuff in the game since the last time I'd played, which was around the time the Goblins vs Gnomes card set was coming out. I think since there has been a grand tournament set, an Old Gods set, and soon there will be a Gadgetzan set.
Labels:
Dishonored,
Duelyst,
Hearthstone,
Hitman,
Shin Megami Tensei,
WoW
Wednesday, November 16, 2016
Playlog: First Half of November, 2016
Dishonored 2 is out now, but I haven't had as much time to play it as I'd like quite yet. I began a game on Hard playing as Emily Kaldwin, and I'm currently beginning the second full mission, the introduction to Karnaca.
Titanfall 2 - continue to play some multiplayer, still have not finished the campaign yet, despite all the positive word of mouth around it. Have enjoyed what I played so far, though.
World of Warcraft - Focusing on Suramar zone quests before moving on to more dungeon running and world quests toward the end of finishing Order Hall and Artifact quests, or what is currently available, anyway.
Shin Megami Tensei Nocturne - Picked this up on PSN on a great sale price last night. I'd like to put more time into it again this time. I never got past maybe halfway in, if that, when I tried it years ago, but I never lost interest in its premise.
The Egyptian Prophecy: The Fate of Ramses - a 3D-in-the-sense-of-Google-maps adventure set in ancient Egypt, one with a sort of magical realism. I didn't get too far in, not caring for the genre, but that's one more off the backlog.
Reading, I'm in the middle of the Horus Heresy novella The Honoured, set in the aftermath of the betrayal at Calth, in the underworld war on that world following the poisoning of the local star.
Titanfall 2 - continue to play some multiplayer, still have not finished the campaign yet, despite all the positive word of mouth around it. Have enjoyed what I played so far, though.
World of Warcraft - Focusing on Suramar zone quests before moving on to more dungeon running and world quests toward the end of finishing Order Hall and Artifact quests, or what is currently available, anyway.
Shin Megami Tensei Nocturne - Picked this up on PSN on a great sale price last night. I'd like to put more time into it again this time. I never got past maybe halfway in, if that, when I tried it years ago, but I never lost interest in its premise.
The Egyptian Prophecy: The Fate of Ramses - a 3D-in-the-sense-of-Google-maps adventure set in ancient Egypt, one with a sort of magical realism. I didn't get too far in, not caring for the genre, but that's one more off the backlog.
Reading, I'm in the middle of the Horus Heresy novella The Honoured, set in the aftermath of the betrayal at Calth, in the underworld war on that world following the poisoning of the local star.
Labels:
Booklog,
Dishonored,
Shin Megami Tensei,
The Egyptian Prophecy,
The Honoured,
Titanfall,
WoW
Wednesday, October 28, 2015
Transition
I'm coming off my Metal Gear high, for one of the last times, probably. MGSV has been an incredible time. Every time I fly into or out of a mission area, I can't help but think about how much I love the game. I've done damn near everything there is to do in the game now, at least once, anyway. There are still a lot of Side Ops undone and even about 5 of the optionally difficult Main Ops, though, so there is still a lot of meat on the bone if I ever want to come back to it later on. The main thing I want to do before putting it aside is to build a nuclear weapon. I just need to wait on materials to be processed at my FOB and be transferred over to Mother Base to give the order. It also takes 30 hours real time for the development of the bomb, so I have a few more days' checking in and running of FOB missions to carry out.
The FOB invasions are the toughest part of the game, I think. You have no buddy to spot enemies on these missions, and you are in areas that are much more confined and difficult to sneak through as compared to the rest of the game, with nowhere to run when the shit hits the fan, and it will, thanks to the presence of security cameras, laser grids, drones, and the large numbers guards patrolling many rival FOBs. This is hardcore mode for MGSV. It wouldn't be so bad if you didn't lose your complete deployment cost and suffer a huge hit to your ranking every time you fail an invasion, but thems the breaks. I think I'm something like 7/16 as far as successes and attempts, as of now.
As I wind down The Phantom Pain, I find myself wanting to go back to Ground Zeroes to see how Camp Omega feels now that I am so much more familiar with the game. There's actually a lot more left to do in that game than I ever got around to, as well.
I began Telltale's Game of Thrones series kind of on a whim, kind of because it will slot in nicely before Fallout 4's release, and partly to talk about on the Game Bytes podcast. I'm toward the beginning of the second episode, and kind of lukewarm on it. Story wise, it's fine. I just really dislike the interactive bits of these games. QTEs and perfunctory pointing and clicking are the bottom of the barrel when it comes to game mechanics, and if it weren't for the licenses and stories of Telltale's games, I don't think I would ever touch them. I really liked The Walking Dead season one, but never because of how great it felt to play. It never did. Nevertheless, here I am.
Something made me go back to revisit, however briefly, Shin Megami Tensei IV recently. I may actually play it even more, since I have a peculiar turn-based JRPG combat itch, which I guess stems from the Dragon Ball Z Dokkan Battle mobile game I've (still) been playing.
Also on the DBZ front, I let curiosity get the better of me and bought Dragon Ball Z Extreme Butoden for the 3DS. It's a 2D fighter by Arc System Works with a lot of Dragon Ball characters in various canonical and non-canonical situations and battles. It's crap in terms of the connective tissue of the package (no production values, terse hackneyed storytelling), but the core fighting and animation is kind of neat and cool looking, I suppose. Mia seems to think it's OK, at least.
The FOB invasions are the toughest part of the game, I think. You have no buddy to spot enemies on these missions, and you are in areas that are much more confined and difficult to sneak through as compared to the rest of the game, with nowhere to run when the shit hits the fan, and it will, thanks to the presence of security cameras, laser grids, drones, and the large numbers guards patrolling many rival FOBs. This is hardcore mode for MGSV. It wouldn't be so bad if you didn't lose your complete deployment cost and suffer a huge hit to your ranking every time you fail an invasion, but thems the breaks. I think I'm something like 7/16 as far as successes and attempts, as of now.
As I wind down The Phantom Pain, I find myself wanting to go back to Ground Zeroes to see how Camp Omega feels now that I am so much more familiar with the game. There's actually a lot more left to do in that game than I ever got around to, as well.
I began Telltale's Game of Thrones series kind of on a whim, kind of because it will slot in nicely before Fallout 4's release, and partly to talk about on the Game Bytes podcast. I'm toward the beginning of the second episode, and kind of lukewarm on it. Story wise, it's fine. I just really dislike the interactive bits of these games. QTEs and perfunctory pointing and clicking are the bottom of the barrel when it comes to game mechanics, and if it weren't for the licenses and stories of Telltale's games, I don't think I would ever touch them. I really liked The Walking Dead season one, but never because of how great it felt to play. It never did. Nevertheless, here I am.
Something made me go back to revisit, however briefly, Shin Megami Tensei IV recently. I may actually play it even more, since I have a peculiar turn-based JRPG combat itch, which I guess stems from the Dragon Ball Z Dokkan Battle mobile game I've (still) been playing.
Also on the DBZ front, I let curiosity get the better of me and bought Dragon Ball Z Extreme Butoden for the 3DS. It's a 2D fighter by Arc System Works with a lot of Dragon Ball characters in various canonical and non-canonical situations and battles. It's crap in terms of the connective tissue of the package (no production values, terse hackneyed storytelling), but the core fighting and animation is kind of neat and cool looking, I suppose. Mia seems to think it's OK, at least.
Labels:
Dragon Ball,
Game of Thrones,
Metal Gear,
Shin Megami Tensei
Sunday, July 21, 2013
Steam Sale Time Again
Yes, it's that time again, and despite my best intentions, I did come away from the sale with a bundle of new games. A couple were ancillary things like the GTA IV episodes and a Steam copy of System Shock 2 (already had it on GOG, but it was $2.50...) and almost the entirety of the Tomb Raider series (I was mainly in it for the new game for $12.50, but the rest of the series was only another $5 on top of that).
Regrettably, I don't have a ton of time to write up the journal entry I'd like to, here, so here's a list of the games I've been playing over the last couple of weeks:
Saints Row The Third
Planetside 2
Cube World
Tomb Raider (OG!)
Tomb Raider 2013
Shin Megami Tensei IV
Civ V
Chivalry: Medieval Warfare
The highlights mean I've put a decent amount of time into each of those, and was planning to go into a little more depth on in the next Call Of Podcast, which, again regrettably, has slipped out another week as my co-host has just returned home from abroad and has to get busy makin' them games.
Yes, one of those is a 3DS game, and yes, I did buy a 3DS at some point--I'm holding out for a good deal on the Vita, as a matter of fact, to pick up one of those, as well. I do still like the occasional Japanese game, and those look like the platforms to find them on, for the time being. When they don't make it to the PC, which is pretty often, unfortunately.
Regrettably, I don't have a ton of time to write up the journal entry I'd like to, here, so here's a list of the games I've been playing over the last couple of weeks:
Saints Row The Third
Planetside 2
Cube World
Tomb Raider (OG!)
Tomb Raider 2013
Shin Megami Tensei IV
Civ V
Chivalry: Medieval Warfare
The highlights mean I've put a decent amount of time into each of those, and was planning to go into a little more depth on in the next Call Of Podcast, which, again regrettably, has slipped out another week as my co-host has just returned home from abroad and has to get busy makin' them games.
Yes, one of those is a 3DS game, and yes, I did buy a 3DS at some point--I'm holding out for a good deal on the Vita, as a matter of fact, to pick up one of those, as well. I do still like the occasional Japanese game, and those look like the platforms to find them on, for the time being. When they don't make it to the PC, which is pretty often, unfortunately.
Monday, February 23, 2009
The Fast And The Deliberate, Crushing Hammer Of Doom
Much of the past week I spent playing Burnout and Starcraft, an interesting juxtaposition. One is a seat-of-the-pants, devil-may-care, caution-to-the-wind affair at insane velocities, and the other perfects that feeling of constructing, painstakingly and with much mumbling and hand-wringing, a scenario of ultimate reckoning for one's enemies. Both are absolutely fantastic.
I completed enough events to get my A liscense in Burnout, unlocking several more cars and having fun tearing around the city in the process. Playing GTA or Crackdown or some such, you can never fully enjoy the driving models they present. You're constantly crashing--same as in Burnout--but each and every time, you're out on the street on your feet again and more often than not end up relegated to shitty little hatchback that all the sudden is the only thing anyone drives in the city. In Burnout, though, when you careen off a ramp, over a cliff, upside-down and face-first into a brick wall, you're treated to a dynamic, slow-mo, deconstruction of your car, and then there you are back on the road and burning rubber again. There's nothing stopping you from being reckless as you can be.
I'm at the end of the Terran campaign in Starcraft, on the 10th and what I believe to the the final mission. It goes without saying that this is an outstanding game. I'll just say that so far I've really enjoyed the Terrans and their awesome bunkers, Goliaths, Ghosts, and Battlecruisers. I'm excited to try the Zerg shortly, as well. This game gives me a feeling I haven't had since the days of monochrome green army men out in the yard, those and Battle Beasts. And the Lego army wars I used to set up in the days before I discovered the NES.
I also breifly popped onto WoW last week (a couple of times), to hit level 31 and do a few quests and take care of my auctions. I signed up for another 6 months, might as well use it! I jumped into Left 4 Dead for just about half an hour, in a versus game. It was cool. I got to play as the infected, the smoker, the boomer, the hunter, and the tank. Do people play as the witch? I don't know yet. I need to carve out some time in my schedule for both this and TF2.
Finally, I tossed into the PS3 an (odd) X-mas present from my mom, Shin Megami Tensei: Digital Devil Saga Volume 1 Avatar Tuner. I think that's all of it's titles. I was expecting more of the same from Nocturne, which I quit and sold halfway through, but from the hour or so I played it seems to be a little more to-the-point, with sprucier graphics and more of a plot. I read that it's only 20 to 30 hours, too, which at this point is a plus in my book, for a JRPG.
I completed enough events to get my A liscense in Burnout, unlocking several more cars and having fun tearing around the city in the process. Playing GTA or Crackdown or some such, you can never fully enjoy the driving models they present. You're constantly crashing--same as in Burnout--but each and every time, you're out on the street on your feet again and more often than not end up relegated to shitty little hatchback that all the sudden is the only thing anyone drives in the city. In Burnout, though, when you careen off a ramp, over a cliff, upside-down and face-first into a brick wall, you're treated to a dynamic, slow-mo, deconstruction of your car, and then there you are back on the road and burning rubber again. There's nothing stopping you from being reckless as you can be.
I'm at the end of the Terran campaign in Starcraft, on the 10th and what I believe to the the final mission. It goes without saying that this is an outstanding game. I'll just say that so far I've really enjoyed the Terrans and their awesome bunkers, Goliaths, Ghosts, and Battlecruisers. I'm excited to try the Zerg shortly, as well. This game gives me a feeling I haven't had since the days of monochrome green army men out in the yard, those and Battle Beasts. And the Lego army wars I used to set up in the days before I discovered the NES.
I also breifly popped onto WoW last week (a couple of times), to hit level 31 and do a few quests and take care of my auctions. I signed up for another 6 months, might as well use it! I jumped into Left 4 Dead for just about half an hour, in a versus game. It was cool. I got to play as the infected, the smoker, the boomer, the hunter, and the tank. Do people play as the witch? I don't know yet. I need to carve out some time in my schedule for both this and TF2.
Finally, I tossed into the PS3 an (odd) X-mas present from my mom, Shin Megami Tensei: Digital Devil Saga Volume 1 Avatar Tuner. I think that's all of it's titles. I was expecting more of the same from Nocturne, which I quit and sold halfway through, but from the hour or so I played it seems to be a little more to-the-point, with sprucier graphics and more of a plot. I read that it's only 20 to 30 hours, too, which at this point is a plus in my book, for a JRPG.
Sunday, October 19, 2008
Stasis
This week has been much the same as the last as far as gaming goes: lots of Halo online with guys I went to college with, a little Rock Band, and a little Nocturne. Most of my free time the last couple of weeks or so has been spent watching seasons of The Wire, but that's another discussion altogether, and I like to keep this blog focused on gaming.
The biggest thing to note is the progress I made in Nocturne; it was only a few hours' worth, but I made it through a couple of key boss battles and kind of got the momentum rolling once again. There was this gauntlet of 3 bosses ending with a battle against Thor, with no saves in between. Thor kept kicking my ass until started exploiting the game's battle system. Basically, if I go to fight him with a demon in my party who can null his lightning, then every time he uses it, it costs him the rest of his actions for that whole turn. So, finally I managed to down him, and go back to the save point to ensure I don't have to do it again, and lucky for that because the next time I set foot in that area, I get ambushed by Dante from Devil May Cry. It seems he's been set to hunt down a demon matching my description, and then he owns my entire party. Awesome cameo! Anyway, I came back at him with a bunch of phys-immune demons and beat him back so that now he's either questioning his orders or reporting back to Lucifer that I've passed his test. So now I get word that there is a powerful fiend lurking nearby, and I search him out, and find Daisoujou, some kind of Necro-Buddhist monk with a mean sutra who is currently blocking my progress. I'll figure him out later.
Aside from that, I've just been looking at how much I'm going to have to spend to get a nice gaming PC sometime soon. I'm thinking that I'm going to work on cleaning some more of my backlog out over the next few months, and then sometime around my birthday in February, get a nice rig to play some of this stuff on PC I keep hearing so much about. A quick list of stuff I want to get:
S.T.A.L.K.E.R. & its expansion Clear Sky
Sins of a Solar Empire
Half Life series
Team Fortress 2
Left 4 Dead
Fallout 3
WoW (maybe)
Oblivion (maybe, for mods)
past games going back 10 years or more
future releases like StarCraft II & Diablo III
There's tons of stuff on PC, and I'm looking forward to, for once, having the capability to dabble in some of it. For now, though, I have to try to save up some cash, or at least refrain from spending too much while I've still got this massive glut of things to work through.
Sunday, October 12, 2008
The Current Rotation
Most of this past week I've been going back and forth between Halo 3 multiplayer and Rock Band 2, with a little bit of Diablo II and SMT: Nocturne thrown in there for spice. This is the current status quo, and it's hard to imagine it changing much in the near future. Three of those games are the perennial type, ones that you can just keep coming back to forever and ever. The fourth is one of those cursedly long JRPGs that eat my life for months at a time. Perhaps for the sake of progress I should spend more of my time on Nocturne per time spent on the others.
I've gotten a number of remarkable achievements in this Halo 3 Indian Summer I've been having, including the Double Double (2 Double Kills in a ranked free-for-all game) today. I actually had 4 doubles that game. Relatively speaking, I was on fire. I still finished in the bottom half of the scoreboard, though. Tough crowd. Halo multi is a ton of fun, but it's a good thing I don't give a shit about my kill/death ratio, because it's terrrrrrrible. I'm the type of guy that like to just jump on a mongoose and go headlong kamikaze into the other team's base just for the thrill. I also like sticking guys with plasma grenades and blowing up warthogs with rocket launchers. This is making me want to go play some more.
Oh yeah, Tokyo Game Show was this past week. Yeah, I almost didn't know it either, with the lack of just about anything to speak of there. We got Halo 3 Recon announced, and.... ... .... Bayonetta looks kind of cool? Aside from that, the biggest story seems to be that Capcom's RE team is apparently pulling their head out and giving us somewhat of an intuitive control scheme for RE5. Sucks that it's co-op centered. How the hell am I going to find anyone to play with when all my friends are either on US Central or Japan time, and we've all got full-time jobs to boot? And I for one ain't going near an AI-controlled partner. I'd sooner play her with my toes on my guitar controller.
Monday, October 6, 2008
Squad Battle
I've been playing a lot of Halo 3 multiplayer over the last week or so, trying to rank up and get some achievements and medals--just for fun, really. With the new title update that came out last week changing the EXP rank system, 7 new maps I hadn't seen (and more coming soon), and this Keep It Clean--whatever it may be--being teased, now seemed like a good time. It also makes a good compliment to Diablo II and SMT: Nocturne.
I've been sort of drifting from one playlist to the next trying to find something that clicked. I spent a lot of time in the Double EXP Team Snipers list this weekend (and I totally sucked there). In the past I played some of the Lone Wolves playlist, but that just makes me tense since it's a big free-for-all and I kind of suck. Tonight I tried the Team Objective playlist. Huge mistake. You don't go play something that requires a lot of communication and competent teamwork with a bunch of strangers (half with no headset) on XBL. It just does not work.
However, tonight I also discovered the Squad Battle playlist tonight, and I think that's the one for me. It's typically six-on-six Team Slayer and first team to 100 kills wins. It's a huge chaotic mess, and it's a blast. You're usually on bigger maps with lots of vehicles and heavy weapons to play with, and since teams are big, the impact that one great or one sucky player has on the overall outcome of the game is somewhat mitigated. Also, the action seemingly never ends since there are so many people around, and it's so crazy and unpredictable that you never seem to get into that arch-nemesis mode with one particular guy, which does nothing but piss you off . They also throw in some Capture the Flag game variants and probably King of the Hill and Oddball, too. Fun stuff.
I did play some more Nocturne over the weekend, too. I've put in like 10 hours with the game so far, and it's OK so far, but hasn't really grabbed me just yet; it's still early plot-wise. I made it to just past what is apparently one of the toughest encounters in the game, an early boss that is a choke point for many people, the Matador. It took 5 attempts, and a couple of hours of level/money grinding so that I'd be able to fuse a demon I needed for my party and buy the "magatama" I had to have to withstand his attacks (it's a demon thing that fuses with the main character to grant immunities and skills). This game is quite a bit harder and less forgiving than your average Square Enix RPG. Come to think of it, so was Etrian Odyssey, and they were developed by the same team at Atlus if I'm not mistaken.
I need to get farther into Diablo II Act V, Lord of Destruction. I've only done like the first zone and quest so far. I'm trying to experiment with new ways to play my Assassin, but skill points are becoming much further in between as I hit the level 30 range. To this point I've kind of done a one-point-in-everything jack-of-all-trades approach, and so nothing I have is especially powerful just yet. After I finish the game I want to try a Druid or Necromancer, I think.
Monday, September 29, 2008
Blasphemy, Heresy, and Apostacy
Killing God (or the applicable god-like being) has been a staple of the JRPG genre since the 16-bit days, if not earlier. A couple of my favorite instances are (spoiler alert?) Xenogears and Final Fantasy Tactics. Chains of Promathia was pretty awesome, too.
I find the more deicide-centered JPRG plots to be some of the more interesting ones out there. On a related note, I read the book of Revelation as a pre-teen, more for the horror than anything, and I thought it was awesome as an apocalyptic fantasy. Thus, I became interested in Shin Megami Tensei: Nocturne when I heard the plot's conceit: Tokyo is rent from the rest of the world and rolled up as the the inside of a sphere, it's own little "Vortex World" in a new dimension, with its physical and spritual natural laws still undetermined.
Demons of various types, along with a handful of human survivors, and many souls of the newly-dead, roam the new landscape, and the main character is young man chosen by a mysteriously Luciferian young boy become a half-demon steward of this new world, helping by his actions to determine its future. It appears to go from here toward a multi-partisan conflict between 3 main ethos that the main character can act in concert with, or ignore altogether, and reshape the world accordingly. I read there are six possible endings to the game, and Devil May Cry's Dante guest stars.
The central gameplay device seems to consist of recruiting wandering demons (mostly those encountered in random battles) into the main character's party, leveling them up, fusing them, and using their affinities to exploit enemies' weaknesses. It's close to your typical turn-based RPG gameplay, with a little bit Pokemon flavor in the demon recruitment and management.
It's pretty decent so far, but I do have to knock the environments; the overworld is a total classic RPG throw-back, which isn't terrible, but it has a laughably bad blue peg-looking thing as the party icon that you slide around to go places. The towns and dungeons and such are better, explorable in full 3-D, but they're sparsely populated and can be very bland (when they're not twisted and cool), reminiscent of Crisis Core on PSP and games like Shinobi and Maken X (another Atlus game), among other Japanese PS2/Dreamcast games. However, the demons and other creatures around, the character designs by Kaneko Kazuma, are extremely inventive and cool.
I wonder, though, if even an RPG as promising as this one is really worth the time investment. Would a better way of exploring the three themes in the title of this post just be to read a book? I'm sure there are plenty of philosophy books out there raising these questions, and even some good fiction based around them. Maybe my friends reading this could even recommend some?
Narrative in games has always been a major attraction for me, but these days I have a lot less time to devote, and a lot broader tastes in gaming. I find myself more concerned with a game's central play mechanic in addition to the narrative as a means to satisfy that itch that sends me to my consoles in the first place. Hence the reason I have jumped back into Halo multiplayer some this week, and have played a lot of action-y (especially 2-D) titles and Diablo lately.
I find the more deicide-centered JPRG plots to be some of the more interesting ones out there. On a related note, I read the book of Revelation as a pre-teen, more for the horror than anything, and I thought it was awesome as an apocalyptic fantasy. Thus, I became interested in Shin Megami Tensei: Nocturne when I heard the plot's conceit: Tokyo is rent from the rest of the world and rolled up as the the inside of a sphere, it's own little "Vortex World" in a new dimension, with its physical and spritual natural laws still undetermined.
Demons of various types, along with a handful of human survivors, and many souls of the newly-dead, roam the new landscape, and the main character is young man chosen by a mysteriously Luciferian young boy become a half-demon steward of this new world, helping by his actions to determine its future. It appears to go from here toward a multi-partisan conflict between 3 main ethos that the main character can act in concert with, or ignore altogether, and reshape the world accordingly. I read there are six possible endings to the game, and Devil May Cry's Dante guest stars.
The central gameplay device seems to consist of recruiting wandering demons (mostly those encountered in random battles) into the main character's party, leveling them up, fusing them, and using their affinities to exploit enemies' weaknesses. It's close to your typical turn-based RPG gameplay, with a little bit Pokemon flavor in the demon recruitment and management.
It's pretty decent so far, but I do have to knock the environments; the overworld is a total classic RPG throw-back, which isn't terrible, but it has a laughably bad blue peg-looking thing as the party icon that you slide around to go places. The towns and dungeons and such are better, explorable in full 3-D, but they're sparsely populated and can be very bland (when they're not twisted and cool), reminiscent of Crisis Core on PSP and games like Shinobi and Maken X (another Atlus game), among other Japanese PS2/Dreamcast games. However, the demons and other creatures around, the character designs by Kaneko Kazuma, are extremely inventive and cool.
I wonder, though, if even an RPG as promising as this one is really worth the time investment. Would a better way of exploring the three themes in the title of this post just be to read a book? I'm sure there are plenty of philosophy books out there raising these questions, and even some good fiction based around them. Maybe my friends reading this could even recommend some?
Narrative in games has always been a major attraction for me, but these days I have a lot less time to devote, and a lot broader tastes in gaming. I find myself more concerned with a game's central play mechanic in addition to the narrative as a means to satisfy that itch that sends me to my consoles in the first place. Hence the reason I have jumped back into Halo multiplayer some this week, and have played a lot of action-y (especially 2-D) titles and Diablo lately.
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