The first 10 days or so of 2017 have been pretty good for my gaming regimen.
I kicked it off last week by progressing further into the Titanfall 2 campaign, through the much vaunted mission Effect and Cause with its time travel mechanic, and later through a very cool multiple titan battle toward the end of the campaign. There are two or three missions left at this point.
Soon thereafter, the Diablo 20th anniversary event in Diablo III went live--a recreation of the original game's 16-floor dungeon complete with boss encounters like the Butcher, King Leoric, Arch-Bishop Lazarus, and Diablo himself. The whole thing is framed as being from the memory of Adria, down to the graphical filter to make the game look more pixellated and grim like the first Diablo. There are also a couple of other conceits, such as only being able to move in eight directions and at a reasonably fast walk, and the vintage UI bar. It was fun to jump back into Diablo III for a bit. I ended up picking up my Crusader for this, and earned a few Paragon levels while I was at it. I'm more excited for the addition of the Necromancer class, which is supposed to see the light of day this year, I believe.
My favorite thing from the last several days has been finally clicking with Amplitude's rogue-like, tower defense incorporating dungeon crawler Dungeon of the Endless. When I first attempted to play it, it wasn't immediately apparent how to do so, or why I kept losing so quickly and so decisively. Somehow something drew me back to the game a few days ago, determined to figure it out, and I think I've done a fair job of it. I finished my first game of it tonight, getting through all twelve floors of the dungeon, unlocking a bunch of characters and starting ships (game modes) and achievements in the process. And it's been really fun, too. It's a pretty unique blending of genres, and it exists in the world of Endless Space and Endless Legend, and actually serves as a sort of narrative segue from one to the other, which is interesting.
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