Friday, May 2, 2014

Still Slaying

I decided on a male Demon Hunter for my third Diablo III character. He's level 40, now. I've only slowed my roll on Diablo a little in the last month, after finishing up my Wizard's campaign (again), and putting a good couple of weeks into further gearing her up. I'm kind of in an effective holding pattern with gaming, stalling some before we're slated to be blessed with another beautiful baby girl to care for. It's easy to cling to this rather than try to invest too much into yet another game that I may or may not have the time and concentration to finish.

That hasn't stopped me though, from beginning Assassin's Creed Liberation HD, the redux of the ill-fated Vita series entry. It's alright, so far. It has a very AC III feel to it, much like the Aveline DLC that was a part of Black Flag did. It has probably been ported over to III's engine or something. It seems to use a lot of similar art assets. Aveline is cool; this is the series doing what it does, though, and lacking in the massive production values that proper entries get. It's a shame that the only entry with a woman as the player character (and both entries with a black person as the lead) are a kind of afterthought, though--Aveline in the Vita game and Adewale in the now standalone spin-off DLC from Black Flag. I'm only two sequences in. I really would like to finish this up before our baby is born. Side note--and this is completely coincidental and unintentional--we are giving her a name that is shared by a character in the AC series. I'll confirm any correct guesses on the matter.

Dawdling around here and there, and spurred on by the recent announcement of Firaxis' next game, I finally picked up and began messing with Sid Meier's Alpha Centauri. Simply put, it's a Civ game on another planet, but with a more dour and pragmatic bent to the theme. It's Kim Stanley Robinson's Sci-Fi Civilization, perhaps. I need to give it more time, though. I am still in the bewildered-by-UI stage of the game.

I mentioned Toki Tori a while back, and how I did not like it. I gave Toki Tori 2+ a shot, owning it, as you do with PC games these days, and I find that it is a much more pleasant mobile port. Not so blatant about it's roots, in other words. It seems fine, but my daughter didn't seem too into it. Maybe it'll get a few more tries before being uninstalled.

I don't make a habit of talking about iOS games on this blog; probably because I don't make a habit of playing them. I do own a bunch, though, and I probably should give them a fair shot more often. Hearthstone was recently released on iOS, and you might remember me being fond of it during its beta testing. Well, I was--probably a little too fond of it. I think I burned myself out on the game, at least for a while. The iOS version seems to work, but performance was pretty bad even on my ipad 3. Hitman Go, though, is very nice. It's a pleasant surprise. I love the model/diorama look to the game, and the abstraction of the mechanics through making it look like a board game. It's the sort of thing that keeps me from completely dismissing mobile as a platform I don't care about (like I have consoles/handhelds at this point).

On the reading side of things, I recently went back and re-read the entirety of The Walking Dead comics from 1 to 126. Big things are apparently in play for issue 127 and the series' future, and I thought it was a good time to go back for a refresher. It look 2-3 weeks of nightly reading on the Comixology app on my ipad. Now, though, I am in the middle of Roadside Picnic, which is really interesting. It is very S.T.A.L.K.E.R., as it is, of course, the inspiration for that game series. I think I'll go back for more Horus Heresy after this.

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