Wednesday, March 18, 2015

Rogue Assassin Shay Cormac

Assassin's Creed Rogue finally came to the PC, and I plowed straight through it over the last week. It's a very high quality port, and seems to run much smoother than Black Flag did.

It's also a very solid Assassin's Creed game, and the end of an era for the series, in more ways than one. Rogue wraps up the 18th century colonial North America sub-group of the series, along with the series' use of it's current engine tech, sailing mechanics, and hopefully some of its other tropes. Unity looks to break away from several of these mainstays.

Rogue is the second game to set the modern portion of the series at Abstergo Entertainment, taking place there a year after the events of Black Flag. In-animus, it is the story of one Shay Patrick Cormac, a young Assassin in Achilles' (of III, Connor's mentor) Colonial Brotherhood. Achilles and the Assassins (Adewale of Black Flag and Freedom Cry among them) are meddling in forces they do not understand, and a mission Shay is sent on to Lisbon involving a precursor site and relic goes awry in a really awful way resulting in a lot of potentially avoidable death and destruction. This leads to some major disillusionment with the cause of the brotherhood on Shay's part, and he breaks from them in a very final way.

Who should come along then, to pick up his spirits and further his goal of preventing more tragedy like that in Lisbon, than the Templars? Shay falls in with a Colonel Monro and several other Templars, but does not become one himself until further engagement with his former Assassin brotherhood cost him this new friend, as well. From there he is a close associate of the Colonial Templar Grand Master Haytham Kenway (off III, Connor's absentee father, rival, and showstealer, as well as the son of Edward Kenway, protagonist of Black Flag) as they focus on hunting down and destroying Shay's former brotherhood and recovering a precursor artifact (the same given to Shao Jun by Ezio Auditore in Embers, later stolen from Templar hands by Adewale and given to Bastienne in Freedom Cry, used in Haiti leading to a giant earthquake, stolen by Templar Lawrence Washington and taken to Virginia, investigated by the Templars, finally winding up in the hands of Samuel Smith, who Shay assassinates and recovers the box from, giving it to Achilles).

It's a good yarn for anyone familiar with the series, and a good trip down the path of the Templar, in that 'we're not so different, you and I' sense. I would like to see a game from the point of view of a Templar who began his career that way, since thus far the only ones we've been able to play as began their training as Assassins (Haytham and Shay). I wonder how much parkour is involved in the training of the average Templar, though.

I had a pretty good time with Rogue, but now that it's finished, I'm not too sure how much of the extraneous stuff I want to wrap up. I put in 70 or 80 hours with Black Flag, and Rogue is very similar to that game. Where it's not, it resembles III, which I also spent a good 70-80 hours with. I may be about done with this iteration of the franchise. Which makes it fortunate, then, that the next game, Unity, looks to change some things up. I'm hoping it's enough to make it fresh again, because there is already another game on deck for this fall, Victory.


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