I had just begun playing Dishonored when I blogged last. I have finished it now, playing stealthily all the way through, and only purposefully killing four guards in the prison escape. One other unknown person somehow died in the first real mission, completely unknown to me until the mission summary card. I loved Dishonored. I had a great time playing through it--a 24+ hour long journey full of many quickloads and much tinkering and exploring of the available scenarios and pathways. I can't really imagine playing it any other way. I practically never used many of the weapons and powers available to Corvo, but I still feel like I had a very satisfying time with it. I spent much of it Blinking around rooftops of the plagued city, which I'm told is rendered in an Edwardian fashion, sneaking up on guards and leaving them unconscious and stashed in dark corners. If I some day do a replay, maybe I'll try another approach. I do highly recommend the game, at whatever price you're willing to pay for a very-well-executed immersive sim (the label I've see applied to Deus-esques, as I term them).
Otherwise, I've just been playing a smattering of several things: continuing my campaign in X-Com (classic, still), which I've decided to take an Ironman approach to; playing a few random matches of Dota 2, trying to pick back up my game of Half-Life 2 (same art director as Dishonored), and trying to gain some experience with and within The Temple of Elemental Evil.
I've been busy and doing some more reading over the last several days. I'm working on Cloud Atlas at the moment, which strikes me as surprisingly complex and fantastical for something I assumed to be mainstream. Is it, though?
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