I was in the mood to try something new last night, so I grabbed my copy of the early PS3 game Heavenly Sword, the first prominent character action game from Ninja Theory, who have gone on to make some well regarded games in the genre since. To be honest, I expected more to like here. It seems pretty derivative of God of War in some ways, and perhaps just emblematic of where games were back in 2007 in others. I can see glimmers of what the developer would come to be known for here, but there's not enough to make me interested in playing through the whole game, especially after a taste of the awful Sixaxis use on display in the game's "aftertouch" system. That can be turned off, thankfully, but then you're still left with a game with a bad frame rate and a ridiculously dressed lingerie model heroine (and her whole village who sleep in full battle regalia out in the cold, snowy open on flagstones with no fires or blankets, weirdly), with a story I am not invested in. Everything this game attempts has been done better in the decade since, if not previously, so though it seems cold and dispassionate, the calculus in my head points to it being a waste of my leisure time to continue playing Heavenly Sword when there are so many other more interesting things to spend it with.
Among those more interesting things are Spelunky, and Mark of the Ninja, both of which I have dipped into this week. They're both good to have on hand for quick fixes of action, I think. Mark of the Ninja seems to have some encouragement of returning to past levels to find secrets and things, as well has having a new game+ mode, I noticed. I'll play some more of that one, for sure.
I'm also continuing to delve into Warhammer 40,000: Armageddon. I'm starting to get more familiar with its mechanics and workings, which I have stated before are just enough to make for a good tactical wargame without being to overwhelming. I like it. I've done around a third of the campaign scenarios at this point, I believe.
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