I spoke about it on the podcast, but most of last week was devoted to finishing up Planescape: Torment. I've had a few more days to process the ending and the game as a whole, and I have to say my top X games ever list needs a revision. As games focused on telling a story go, it's probably the absolute best I've seen, though it's methodology is nothing like a Metal Gear Solid or Shadow of the Colossus, and comparisons to those are cumbersome, at best. Planescape has one huge advantage going for it, and that's the player's imagination. So much of the game's story is related through text that it is more comparable to a novel than your typical game or movie. Vast swathes of backstory and character development set in fantastic locations across the planes (alternate worlds/dimensions) are related to the player through dialogue options, making the game as epic or mundane as the player imagines it to be. And the ending is just perfect.
As far as I know, it's a one-of-a-kind experience in gaming, and no one should miss it. By now the game will run on any PC on the market, if you can find a copy. I'm really hoping it eventually finds it's way onto Steam or GOG.com. It's worth learning a little about ADnD rules to play, too, even if you're pretty clueless about it, like I am.
I went on a Monster Hunt one evening last week, but it was nothing, really. I only had time to go and gather a few random materials for use in future hunts and crafting. I'm going to have to find a place to fit in more Tri soon.
My June project, though, will be The Witcher. It's always looked so cool, and coming off of Planescape, I still felt that I wanted to be doing some role-playing, so I set it to download over Steam a few days ago (I'd bought it a long time ago during a 50% off sale). I've only played around an hour so far, but it's pretty cool, and not really what I was expecting. It's very timing-based. It also seems to have the player kind of rely on a triumvirate of battle options; there are your sword stances, your alchemical potions, and your "signs," which are basically magic spells. I've really only seen the way sword stances work so far, but there are approriate stances based on what type of enemy you're fighting--bruiser, armored, heavy types, quick and agile types, and the numerous but weak type. The strong stance, quick stance, and crowd stance, if you will.
It's set in a very Eastern European dark fantasy setting, and so far Geralt, the main character, is a total badass. This game also has one of the coolest intro movies ever. Youtube it.