It's getting to be that time of year, and so I thought I'd take stock of what's coming out this Fall, and what I'm most interested in picking up. This will be a short list, as I've got to finish 2 games for every new one I purchase, but here goes, in no particular order:
Civilization V
Castlevania: Lords Of Shadow
Halo: Reach
Fallout: New Vegas
Vanquish
Call Of Duty: Black Ops
WoW: Cataclysm
I lied; that's more or less in order of how likely I am to purchase them, in retrospect. However, I've still got a small list of games that have already come out this year that I haven't gotten yet, including Red Dead Redemption, Starcraft II, and perhaps Metroid: Other M.
Civ V and Castlevania are as close as I'm getting to sure things here, but all games are shoo-ins within the next 12 months, I figure. I'm kind of torn about Fallout. I have all of the rest, but haven't even begun them yet! I wonder if I should just forget about playing them in order and just jump into the newest; there is no chronological overarching plot as far as I'm aware. I'm not really even excited for Reach, but it's quality is more or less guaranteed, and I am curious about it more than anything. Vanquish just looks slick, Black Ops' multiplayer on PC may attract me, and I am definitely curious to see what Azeroth will look like post-Cataclysm. I still need to cap out my Warrior, too...
Thursday, August 26, 2010
Thursday, August 19, 2010
Space-time Coordinates of Success
These are discreet regions along the axis of the fourth dimension. All of these games are played before the heat death of the universe, it's just a matter of when. This blog post will serve as a table of contents of sorts to an observer standing outside of time and able to navigate along its line. Starting the publishing date of this post, most of these will occur in the future. Occurrences of the titles in bold will have occurred in the recent past, relative to said publishing date.
Monday, August 16, 2010
Shooterville
I went on a road trip last week, but it wasn't to Shooterville, despite what my recent playlog might imply. Aside from a session or two each of Peace Walker and Titan Quest, it's been non-stop blasting and laughing.
I had never before played Counter-Strike, but I got into that last weekend and have been back a few times for a couple of rounds here and there. It's pretty hardcore, and it seems like it would be best with a squad of people who can communicate and know what they're doing. It's definitely fun, though, even for a total novice like myself.
I also got back into Team Fortress 2 to some extent, it having been a while and several big updates since I'd played last. That is a great game, maybe even the greatest game, if you consider the 120+ (read that again, for emphasis) updates that Valve has rolled out to it, making it a vastly different game from the one it started out as. Just play it and then go play the decrepit 360 version to see the incredibly stark contrast between the two. I almost wouldn't be surprised if one of the next updates to the game was just a title screen edit, changing the 2 to a 3.
Finally, there has been a Steam sale going on to coincide with id's Quakecon, and a bunch of their games have been on sale. I picked up the original Quake for $2.49 in said sale, having a bunch of good memories of holidays at my grandparents' house playing the game with my uncle. Doom and Quake together comprise my introduction to FPS in the mid 90's, and together with a bit of Half-Life deathmatch at college in '99, pretty much the totality of my experience with the genre until 2007 when I bought a 360 and started playing Halo games and others. Aside from Morrowind and the odd oddity like Faceball 2000 or Drakkhen or Dr. Chaos, I hadn't even really played very many other games in first-person until the last few years.
Anyway, I think my Uncle and I had the shareware version of Quake back when it launched in '96, and I remember it being the first game where you could actually look and fire on the y-axis, or at least the first I'd ever seen (unless you could do that in Descent, which just sprung to mind). It was mind blowing and completely awesome at the time. The good news is that after a couple of tweaks to the resolution and enabling modern mouse look and WASD controls, the game holds up really well. I've spent about 3 hours with this version in the past two days, and already finished the first of the four episodes therein. It should go without saying, but with "always run" on and modern hardware, the game moves super fast and super smooth, almost never backing off 60fps (and even then probably due to software limitations). It feels like it wasn't balanced for the modern WASD and always on mouse look control scheme, and therefore kind of easy to romp through for someone used to modern shooters. These contemporary techniques feel almost like cheating, like bringing automatic weapons to fight against 11th century Crusaders.
Oh, and I almost forgot, I played a few hours of Minecraft over the weekend, too. I finally got the random world generator to give me a snow world, and set about mining out a huge rectangular section of it, and using the dug out blocks to build a huge wall between and over the hills nearby. It that sounds crazy, well, it is crazy.
I had never before played Counter-Strike, but I got into that last weekend and have been back a few times for a couple of rounds here and there. It's pretty hardcore, and it seems like it would be best with a squad of people who can communicate and know what they're doing. It's definitely fun, though, even for a total novice like myself.
I also got back into Team Fortress 2 to some extent, it having been a while and several big updates since I'd played last. That is a great game, maybe even the greatest game, if you consider the 120+ (read that again, for emphasis) updates that Valve has rolled out to it, making it a vastly different game from the one it started out as. Just play it and then go play the decrepit 360 version to see the incredibly stark contrast between the two. I almost wouldn't be surprised if one of the next updates to the game was just a title screen edit, changing the 2 to a 3.
Finally, there has been a Steam sale going on to coincide with id's Quakecon, and a bunch of their games have been on sale. I picked up the original Quake for $2.49 in said sale, having a bunch of good memories of holidays at my grandparents' house playing the game with my uncle. Doom and Quake together comprise my introduction to FPS in the mid 90's, and together with a bit of Half-Life deathmatch at college in '99, pretty much the totality of my experience with the genre until 2007 when I bought a 360 and started playing Halo games and others. Aside from Morrowind and the odd oddity like Faceball 2000 or Drakkhen or Dr. Chaos, I hadn't even really played very many other games in first-person until the last few years.
Anyway, I think my Uncle and I had the shareware version of Quake back when it launched in '96, and I remember it being the first game where you could actually look and fire on the y-axis, or at least the first I'd ever seen (unless you could do that in Descent, which just sprung to mind). It was mind blowing and completely awesome at the time. The good news is that after a couple of tweaks to the resolution and enabling modern mouse look and WASD controls, the game holds up really well. I've spent about 3 hours with this version in the past two days, and already finished the first of the four episodes therein. It should go without saying, but with "always run" on and modern hardware, the game moves super fast and super smooth, almost never backing off 60fps (and even then probably due to software limitations). It feels like it wasn't balanced for the modern WASD and always on mouse look control scheme, and therefore kind of easy to romp through for someone used to modern shooters. These contemporary techniques feel almost like cheating, like bringing automatic weapons to fight against 11th century Crusaders.
Oh, and I almost forgot, I played a few hours of Minecraft over the weekend, too. I finally got the random world generator to give me a snow world, and set about mining out a huge rectangular section of it, and using the dug out blocks to build a huge wall between and over the hills nearby. It that sounds crazy, well, it is crazy.
Labels:
Counter-Strike,
Metal Gear,
Minecraft,
Quake,
TF2,
Titan Quest
Friday, August 6, 2010
Concentrated Armadillo
That would be my name in the Metal Gear universe. Concentrated, because for a while now Peace Walker is about the only game I've been playing, and Armadillo because everyone's code name contains some sort of animal.
I finished up the main thrust of the plot, the story of the Peace Walker project and the liberation of Costa Rica and Nicaragua, but the game doesn't end there. The credits roll, and you can consider it a tale told in its entirety, but there is still a lot more content in the game, and not merely optional side missions. The game "ends" at the conclusion of Chapter 4, but keep playing and you'll soon open up Chapter 5, which, from what I gather, serves as a sort of addendum and furthering of the overarching Metal Gear Solid plot. Plus, all of the coolest optional AI Weapon and vehicle boss battles don't unlock until after the main game is complete and a healthy portion of Extra Ops have been completed. This is what I am working on now, about 40 hours into the game.
I don't think I've spent 20 hours on a single playthough of a Metal Gear game, ever. However, Peace Walker is not at all arranged like a typical MGS. It could be said to contain that in Main Ops, sure, but broken up piecemeal and portioned out in easily digestible chunks alongside a whole buffet side dishes in Extra Ops, Outer Ops, and all of the base and army building mechanics that the game offers. It's a hell of a package, and more than worthy of the MGS title, if not a perfect fit for the big "5" to be applied, too. I could be playing this game for a long while, yet.
Torchlight II was announced the other day. I wasn't head over heels for Torchlight, but I did enjoy it, and I will certainly buy the sequel to support the developer, Runic Games. This announcement served up a reminder to me about Titan Quest, though, and not having enough to play at the moment, I decided to re-install the game and hop back in. My only character was only level 6, so it wasn't too big a deal to just start over from scratch with a new one. It's a her this time, named Rhea after some quick research on heroines of ancient Greece. I'm taking her down the Dream Mastery path so far. I played a ranged character in Torchlight, and I tire of always having to run away and maintain range, but I also don't want to just be a bruiser, so hopefully this skill set offers some interesting abilities.
Since my last post, I played several sessions of Minecraft, and basically resolved to stick to one world and just try to build crazy things and dig out a bunch of it--to explore just for exploration's sake. It's cool, and the developer is constantly adding new things to the game, so it'll be interesting to watch it take shape.
I finished up the main thrust of the plot, the story of the Peace Walker project and the liberation of Costa Rica and Nicaragua, but the game doesn't end there. The credits roll, and you can consider it a tale told in its entirety, but there is still a lot more content in the game, and not merely optional side missions. The game "ends" at the conclusion of Chapter 4, but keep playing and you'll soon open up Chapter 5, which, from what I gather, serves as a sort of addendum and furthering of the overarching Metal Gear Solid plot. Plus, all of the coolest optional AI Weapon and vehicle boss battles don't unlock until after the main game is complete and a healthy portion of Extra Ops have been completed. This is what I am working on now, about 40 hours into the game.
I don't think I've spent 20 hours on a single playthough of a Metal Gear game, ever. However, Peace Walker is not at all arranged like a typical MGS. It could be said to contain that in Main Ops, sure, but broken up piecemeal and portioned out in easily digestible chunks alongside a whole buffet side dishes in Extra Ops, Outer Ops, and all of the base and army building mechanics that the game offers. It's a hell of a package, and more than worthy of the MGS title, if not a perfect fit for the big "5" to be applied, too. I could be playing this game for a long while, yet.
Torchlight II was announced the other day. I wasn't head over heels for Torchlight, but I did enjoy it, and I will certainly buy the sequel to support the developer, Runic Games. This announcement served up a reminder to me about Titan Quest, though, and not having enough to play at the moment, I decided to re-install the game and hop back in. My only character was only level 6, so it wasn't too big a deal to just start over from scratch with a new one. It's a her this time, named Rhea after some quick research on heroines of ancient Greece. I'm taking her down the Dream Mastery path so far. I played a ranged character in Torchlight, and I tire of always having to run away and maintain range, but I also don't want to just be a bruiser, so hopefully this skill set offers some interesting abilities.
Since my last post, I played several sessions of Minecraft, and basically resolved to stick to one world and just try to build crazy things and dig out a bunch of it--to explore just for exploration's sake. It's cool, and the developer is constantly adding new things to the game, so it'll be interesting to watch it take shape.
Monday, July 26, 2010
My Happy Place
I'm at a real good place right now with video games. Peace Walker is friggin' great, I got a free game from Valve that is really fun (Alien Swarm), and for less than ten dollars/Euros, I got two more great games in Final Fantasy Tactics: The War of the Lions for PSP, and the independant, one man production Minecraft (PC/Mac browsers).
I was just playing some Peace Walker and had another epic battle (Extra Ops 80-something) vs a bombing helicopter. I wasn't even really attempting to win it, just trying out different weapons as recon for a future run, but I managed to neutralize all of the ground troops and get the chopper pilot to stupidly hang his head out of the cockpit, which meant that some splash damage from one of my surface-to-air missiles took him out and netted me the machine for Outer Heaven's hangars. I wasn't aware that was even possible; I thought you had to tranquilize pilots to capture the vehicles. I suppose not!
The PSP redux of Final Fantasy Tactics arrived from Amazon today, and I played it for about 45 minutes, long enough to get through the intro stuff and to the world map for the first time. Yep, that's my good old FFT, but damn the translation is a hell of a lot better in this version. I can't wait to play all the way through and experience the story the way it should have been told over a decade ago. My last playthrough was just before moving back to the US from Japan, but I only got to somewhere in the midst of Chapter 4, probably about 75% of the way through the main game.
Yesterday I jumped back into X3 for a while and ran a couple of trade routes and explored a couple of new sectors of the galaxy, and then decided to check out Valve's gift to us all, the free Alien Swarm on Steam. It's a top-down co-operative class-based action shooter, kind of like Left 4 Dead meets Gauntlet or Smash TV or something. I ended up playing all the way through the game over the course of a couple of hours with random people on Steam. One guy was a total douche, spouting racial slurs and always rushing everyone through the levels, but thankfully he was easily ignored. I didn't feel like grabbing another group just for some quick action. It's a pretty quick game, especially if everyone knows what they're doing. Only the d-bag had played before, but even with 3 greenhorns we didn't have much trouble, on the normal difficulty setting. I could see myself playing more; the game has got a cool class system with weapon unlocks and experience points, and the action is tight.
I read on NeoGAF about an awesome little (though actually fucking huge) game called Minecraft. You're dropped into a tile-based and randomized 3D world, that looks a lot like the recent game 3D Dot Game Heroes, or what you would expect a 3D 8-bit world to look like. You start with nothing but you can punch trees to get lumber and then craft various things like a workbench that lets you craft more complicated things like pickaxes or hoes to till the soil with. From there, you can go mine in the world, just anywhere, it seems, or go do whatever. It's basically a huge randomized world/construction set with monsters and caves and all kinds of crazy stuff, and it's really neat looking and interesting. Check the thread
In the 30 minutes or so I spent checking out the game tonight I generated two worlds, did some climbing and exploring, and other stupid things like digging straight down for a hundred feet and not being able to get back up. I have no idea what this game is about, but it's awesome.
I was just playing some Peace Walker and had another epic battle (Extra Ops 80-something) vs a bombing helicopter. I wasn't even really attempting to win it, just trying out different weapons as recon for a future run, but I managed to neutralize all of the ground troops and get the chopper pilot to stupidly hang his head out of the cockpit, which meant that some splash damage from one of my surface-to-air missiles took him out and netted me the machine for Outer Heaven's hangars. I wasn't aware that was even possible; I thought you had to tranquilize pilots to capture the vehicles. I suppose not!
The PSP redux of Final Fantasy Tactics arrived from Amazon today, and I played it for about 45 minutes, long enough to get through the intro stuff and to the world map for the first time. Yep, that's my good old FFT, but damn the translation is a hell of a lot better in this version. I can't wait to play all the way through and experience the story the way it should have been told over a decade ago. My last playthrough was just before moving back to the US from Japan, but I only got to somewhere in the midst of Chapter 4, probably about 75% of the way through the main game.
Yesterday I jumped back into X3 for a while and ran a couple of trade routes and explored a couple of new sectors of the galaxy, and then decided to check out Valve's gift to us all, the free Alien Swarm on Steam. It's a top-down co-operative class-based action shooter, kind of like Left 4 Dead meets Gauntlet or Smash TV or something. I ended up playing all the way through the game over the course of a couple of hours with random people on Steam. One guy was a total douche, spouting racial slurs and always rushing everyone through the levels, but thankfully he was easily ignored. I didn't feel like grabbing another group just for some quick action. It's a pretty quick game, especially if everyone knows what they're doing. Only the d-bag had played before, but even with 3 greenhorns we didn't have much trouble, on the normal difficulty setting. I could see myself playing more; the game has got a cool class system with weapon unlocks and experience points, and the action is tight.
I read on NeoGAF about an awesome little (though actually fucking huge) game called Minecraft. You're dropped into a tile-based and randomized 3D world, that looks a lot like the recent game 3D Dot Game Heroes, or what you would expect a 3D 8-bit world to look like. You start with nothing but you can punch trees to get lumber and then craft various things like a workbench that lets you craft more complicated things like pickaxes or hoes to till the soil with. From there, you can go mine in the world, just anywhere, it seems, or go do whatever. It's basically a huge randomized world/construction set with monsters and caves and all kinds of crazy stuff, and it's really neat looking and interesting. Check the thread
In the 30 minutes or so I spent checking out the game tonight I generated two worlds, did some climbing and exploring, and other stupid things like digging straight down for a hundred feet and not being able to get back up. I have no idea what this game is about, but it's awesome.
Labels:
Alien Swarm,
Final Fantasy,
Metal Gear,
Minecraft,
X3: Terran Conflict
Monday, July 19, 2010
Outer Heaven?!
I've been playing a lot of Peace Walker, and I'm liking it. I've got the plot all reconciled with the greater continuity now: after the events of Portable Ops, Big Boss joined the Patriots, was unwittingly cloned in the Les Enfants Terribles project, and fell out with Zero, Para-Medic, and Sigint over the interpretation of The Boss's will. Big Boss left the cabal, with Eva and Ocelot also breaking off and going their own ways. It was from there that he went on to found Militaires Sans Frontiers, meeting McDonnell "Master" Miller, and establishing a presence at a ramshackle base on the Colombian coast before being approached (at the beginning of Peace Walker) with the proposition of ousting a foreign army from Costa Rica in exchange for a newer, more permanent base for MSF, and one in international waters--the perfect placefor Big Boss's vision of a nation for soldiers that are for hire to any government but beholden to none, a vision he calls "Outer Heaven."
I'm pretty comfortable with the controls now, and I'm settling in for a long ride through the game. It takes a lot to build a nation based on the war economy. I've made it past the third major boss encounter, a battle versus an "AI Weapon" called Pupa. These battles are the best analog to a Monster Hunt in the game, and indeed I even played it once in co-op, using the PS3's adhoc party app to find another person out there in Internet land playing the game. It was pretty cool, though it's a lot of hoops to jump through for the experience. I later went back and replayed the encounter solo just to see if I could pull it off, and I did without much difficulty. The incentive for replaying like so is basically to get better drops (AI Weapon parts), and to use those to build the MSF's own bepedal nuclear tank, Metal Gear ZEKE. Once operational, ZEKE will be MSF's own nuclear deterrent, protecting the fledgling nation from outside aggression via Mutually Assured Destruction.
So, aside from the dubious choice of platform, I'm pretty happy with Metal Gear Solid: Peace Walker. It seems Kojima has actually decided to put it in the series' chronology in an epoch that both makes sense and needed a little elucidation. I'm nowhere near done yet, though, so we'll see how it goes from here.
I'm pretty comfortable with the controls now, and I'm settling in for a long ride through the game. It takes a lot to build a nation based on the war economy. I've made it past the third major boss encounter, a battle versus an "AI Weapon" called Pupa. These battles are the best analog to a Monster Hunt in the game, and indeed I even played it once in co-op, using the PS3's adhoc party app to find another person out there in Internet land playing the game. It was pretty cool, though it's a lot of hoops to jump through for the experience. I later went back and replayed the encounter solo just to see if I could pull it off, and I did without much difficulty. The incentive for replaying like so is basically to get better drops (AI Weapon parts), and to use those to build the MSF's own bepedal nuclear tank, Metal Gear ZEKE. Once operational, ZEKE will be MSF's own nuclear deterrent, protecting the fledgling nation from outside aggression via Mutually Assured Destruction.
So, aside from the dubious choice of platform, I'm pretty happy with Metal Gear Solid: Peace Walker. It seems Kojima has actually decided to put it in the series' chronology in an epoch that both makes sense and needed a little elucidation. I'm nowhere near done yet, though, so we'll see how it goes from here.
Changing The Rules Mid-Game
The sheer number of good games that are coming out these days combined with gems from the past acquired at very little cost have made my backlog incredible. I've been operating this year at a more or less one in, one out pace, which does nothing to thin out the pile. I've contemplated even just trying to go for a year without buying any new games as a measure to catch up, but I'll keep that as an option of last resort. For now I'm going to double the cost in completions of new games priced at $10 and above. That should help some, first just by basic math, but secondly by requiring me to narrow my interests some. It used to be that a gamer could play just about everything that was any good, and I think I've been operating in that mindset for way too long. In other words, I'm getting too old for this shit.
There are other factors at play here, too, though, like the facts that I tend toward long RPGs, other long-term experiences that demand skill and experience, multiplayer games, or MMOs. I just don't hit a lot of the sub-10 hour campaign experiences anymore. This is not to mention my limited time for gaming, as someone with a full time job, long commute, and family. Those things considered, I do get to spend a heck of a lot of time gaming, easily 2-3 hours most days, if I so desire. It comes at the cost of watching no TV and less movies and reading less, but still.
I'd thought to wait until the new year to adjust my policy, but all this is just getting out of hand.
There are other factors at play here, too, though, like the facts that I tend toward long RPGs, other long-term experiences that demand skill and experience, multiplayer games, or MMOs. I just don't hit a lot of the sub-10 hour campaign experiences anymore. This is not to mention my limited time for gaming, as someone with a full time job, long commute, and family. Those things considered, I do get to spend a heck of a lot of time gaming, easily 2-3 hours most days, if I so desire. It comes at the cost of watching no TV and less movies and reading less, but still.
I'd thought to wait until the new year to adjust my policy, but all this is just getting out of hand.
Wednesday, July 14, 2010
A Million Roads Diverged In A Yellow Wood
...and sorry I cannot travel them all.
I finished up Call of Duty (the first) this past weekend, and enjoyed it thoroughly. I'm tempted to jump right into the expansion, United Assault, I think it's called, but I should probably knock out at least something else from my stable of games 'in progress,' first. What, though, is the question.
Waffling, I have dabbled a little in Rez HD and Battlefield: Bad Company 2 the past couple of nights. I'll never quite get the former, though it is a curious flashy thing. I'm not sure how much longer I'll be playing the latter, either. I'm considering letting my Live account fall to silver level. There's plenty of good shooters that I own on Steam and that are currently neglected. I don't play online enou----oh fuck, I just realized that I have to stay gold to maintain Netflix instant watch. Goddamn you, Microsoft. I guess that settles that.
I have enough RPGs in my backlog that the single genre could probably equal the playtime of all other games on the list, so I'm thinking I need to constantly be working on one amongst everything else. Planescape is down, and currently I'm working my way (slowly) through The Witcher. It's great, and I'll have more to say about it on the next Call Of Podcast. I kind of want to hit Fallout (the first) next, but who can say. It may be months before I'm done with Geralt of Rivia.
I've played a little bit of Metal Gear Solid: Peace Walker every day since purchasing it. It's good for an hour here and there; a quick 2-3 missions, some Mother Base maintenance, and I'm done. It's definitely a descendant of Portable Ops, but done better. I did go back and try the controls in PO, and PW's are an improvement on one variant of that game. There are key differences though, that are not reproduceable in PO. I won't go into them, but suffice it to say that PW's setup is better, overall. Peace Walker is satisfying in a long-term growth kind of way, but the individual missions so far have been pretty easy. I've had one major 'boss' fight, and it was on a whole other level from the rest of them. It was pretty tough to do the stealthy, recruit/abduct everyone way, but pretty satisfying when I finally pulled it off. I'm into the game, so far, just not head over heels, yet.
I finished up Call of Duty (the first) this past weekend, and enjoyed it thoroughly. I'm tempted to jump right into the expansion, United Assault, I think it's called, but I should probably knock out at least something else from my stable of games 'in progress,' first. What, though, is the question.
Waffling, I have dabbled a little in Rez HD and Battlefield: Bad Company 2 the past couple of nights. I'll never quite get the former, though it is a curious flashy thing. I'm not sure how much longer I'll be playing the latter, either. I'm considering letting my Live account fall to silver level. There's plenty of good shooters that I own on Steam and that are currently neglected. I don't play online enou----oh fuck, I just realized that I have to stay gold to maintain Netflix instant watch. Goddamn you, Microsoft. I guess that settles that.
I have enough RPGs in my backlog that the single genre could probably equal the playtime of all other games on the list, so I'm thinking I need to constantly be working on one amongst everything else. Planescape is down, and currently I'm working my way (slowly) through The Witcher. It's great, and I'll have more to say about it on the next Call Of Podcast. I kind of want to hit Fallout (the first) next, but who can say. It may be months before I'm done with Geralt of Rivia.
I've played a little bit of Metal Gear Solid: Peace Walker every day since purchasing it. It's good for an hour here and there; a quick 2-3 missions, some Mother Base maintenance, and I'm done. It's definitely a descendant of Portable Ops, but done better. I did go back and try the controls in PO, and PW's are an improvement on one variant of that game. There are key differences though, that are not reproduceable in PO. I won't go into them, but suffice it to say that PW's setup is better, overall. Peace Walker is satisfying in a long-term growth kind of way, but the individual missions so far have been pretty easy. I've had one major 'boss' fight, and it was on a whole other level from the rest of them. It was pretty tough to do the stealthy, recruit/abduct everyone way, but pretty satisfying when I finally pulled it off. I'm into the game, so far, just not head over heels, yet.
Labels:
Battlefield,
Call of Duty,
Metal Gear,
Rez HD,
The Witcher
Tuesday, July 6, 2010
Metal Gear?!
I put Infamous to bed over the weekend. I have a review haiku that pretty well sums up how I feel about the game, but as a teaser: it's pretty forgettable. It's well done, and the story is batshit insane, but ultimately all of the mechanics are cribbed from other games, and mostly overdone, too. I grow tired of going from point to point around an open city doing the same handful of activities, and this game's superpower set are just analogs of your typical pistol/rifle/grenade/rocket launcher kit of every other open-world game. Climbing is well done, but the environments are mostly extremely bland; big rectangular buildings with little in the way of tricky navigation to be done. Meh.
Among my spoils of the Steam Summer sale are the majority of the Call of Duty franchise, and I've sunk my teeth deep into the first game, and it's a lot of fun! It's a balls-to-the-wall, no-thinking exercise in shoot, advance, shoot, and for what it is, pretty awesome. I kind of want to power through it and a bunch more of the series, too, all of the WWII games available on the PC.
Last night I did some monster hunting (Tri), finishing up a couple of the online 1-star quests, and collecting materials for a sword/shield combo I wanted that both matches my Jaggi armor set and will stay sharp longer than the tomahawk I've been using (though it's a bit weaker per hit). Very addictive.
Then, today, my passion for gaming got the better of me, and I rationalized myself into a MGS: Peace Walker edition PSP bundle. See, I had a $100 gift card from being employee of the month at work, plus $60 from when I sold my original PSP a long time ago, so all I needed was the price of MGS: PW itself to make up the entire price of the bundle. Plus, I am kind of a collector of MGS games (NA editions, anyway), and this is a limited edition bundle. I'm a little let down that the UMD didn't come in the proper packaging for the game, but just a little cardboard sleeve, but it would be idiocy to buy another copy of the game just for that. Right? I do own every version of every MGS that has been released here, though, aside from the VR missions and Portable Ops Plus. I guess I should have pre-ordered at Gamestop and gotten the very limited camo PSP, but fuck Gamestop. I hate them.
So, the game, Peace Walker, then. I played it for a couple of hours tonight, and so far so good. I'm using the new "shooter type" control scheme, though I'm not convinced it's much different from one of the schemes available in Portable Ops (it has been a while, though...). Anyway, it's working sufficiently thus far. I realized today that with the way the 3DS is looking, I'd better just go ahead and get comfortable with a single analog for some games, and try to avoid those where it's just too much of a hindrance. I managed to finish MGS: PO, though, so I'm sure I can manage Peace Walker, if the purported Monster Hunter difficulty of some of the bosses doesn't get in my way. The base building and team building stuff also seems really reminiscent of PO, along with the mission structure, so I remain skeptical about this game being all that much of a quantum leap over the prior PSP game. Again, it's been a while since I played PO, though, so I could be misremembering. It does seem clear that the scope of PW is greater, though. I can already see that there are a ton more side missions and things to build up and research in this latest game.
The plot pretty much has to end up being more important to the overall series arc, too. PO's plot, while definitely a part of the MGS canon, is pretty dispensable, and entirely omitted from the intro to PW, which wants to bridge the gap directly from Snake Eater. I'm not sure how I feel about this move, which is tantamount to a retcon of the first PSP series entry. At the time PO was about to come out, all we were told was how much of a legitimate entry it was to the series entire arc. We'll see about that when all of Peace Walker's plot comes to light. I remember being a bit unsatisfied with the events of PO. Big Boss still hadn't exactly gone rogue enough to end up where he had by the events of the first Metal Gear (sans Solid).
Among my spoils of the Steam Summer sale are the majority of the Call of Duty franchise, and I've sunk my teeth deep into the first game, and it's a lot of fun! It's a balls-to-the-wall, no-thinking exercise in shoot, advance, shoot, and for what it is, pretty awesome. I kind of want to power through it and a bunch more of the series, too, all of the WWII games available on the PC.
Last night I did some monster hunting (Tri), finishing up a couple of the online 1-star quests, and collecting materials for a sword/shield combo I wanted that both matches my Jaggi armor set and will stay sharp longer than the tomahawk I've been using (though it's a bit weaker per hit). Very addictive.
Then, today, my passion for gaming got the better of me, and I rationalized myself into a MGS: Peace Walker edition PSP bundle. See, I had a $100 gift card from being employee of the month at work, plus $60 from when I sold my original PSP a long time ago, so all I needed was the price of MGS: PW itself to make up the entire price of the bundle. Plus, I am kind of a collector of MGS games (NA editions, anyway), and this is a limited edition bundle. I'm a little let down that the UMD didn't come in the proper packaging for the game, but just a little cardboard sleeve, but it would be idiocy to buy another copy of the game just for that. Right? I do own every version of every MGS that has been released here, though, aside from the VR missions and Portable Ops Plus. I guess I should have pre-ordered at Gamestop and gotten the very limited camo PSP, but fuck Gamestop. I hate them.
So, the game, Peace Walker, then. I played it for a couple of hours tonight, and so far so good. I'm using the new "shooter type" control scheme, though I'm not convinced it's much different from one of the schemes available in Portable Ops (it has been a while, though...). Anyway, it's working sufficiently thus far. I realized today that with the way the 3DS is looking, I'd better just go ahead and get comfortable with a single analog for some games, and try to avoid those where it's just too much of a hindrance. I managed to finish MGS: PO, though, so I'm sure I can manage Peace Walker, if the purported Monster Hunter difficulty of some of the bosses doesn't get in my way. The base building and team building stuff also seems really reminiscent of PO, along with the mission structure, so I remain skeptical about this game being all that much of a quantum leap over the prior PSP game. Again, it's been a while since I played PO, though, so I could be misremembering. It does seem clear that the scope of PW is greater, though. I can already see that there are a ton more side missions and things to build up and research in this latest game.
The plot pretty much has to end up being more important to the overall series arc, too. PO's plot, while definitely a part of the MGS canon, is pretty dispensable, and entirely omitted from the intro to PW, which wants to bridge the gap directly from Snake Eater. I'm not sure how I feel about this move, which is tantamount to a retcon of the first PSP series entry. At the time PO was about to come out, all we were told was how much of a legitimate entry it was to the series entire arc. We'll see about that when all of Peace Walker's plot comes to light. I remember being a bit unsatisfied with the events of PO. Big Boss still hadn't exactly gone rogue enough to end up where he had by the events of the first Metal Gear (sans Solid).
Labels:
Call of Duty,
inFamous,
Metal Gear,
Monster Hunter
Wednesday, June 30, 2010
Bad As I Want To Be
Last week I finished up my romp through Star Wars: The Force Unleashed, and I thoroughly enjoyed the game, as I mentioned on the latest Call Of Podcast. It's the type of game where you can see all of the seams, the load times in the menus are inexcusable, and it's probably a bit short for some, but it's cool all the same. It has its one trick, and it does it well. Even the QTE's, which I normally despise, were ok because they were so forgiving, and just required one button press, rather than the "test of strength" variety in some games. I even played one of the bonus campaign levels (I have the special edition), the Jedi Temple, and enjoyed the cool fight at the end of that one. One gripe I have though, is with the dark side (non-canon) ending. It was just nowhere near as cool as it should have been, to set up Starkiller's further dark side missions post-game (the other two bonus campaign levels, Hoth and Tatooine). I wonder if the sequel will be any good.
The biggest story for this blog update is that I finally started inFamous, which has been sitting on my shelf for probably a year, now. I've gone from platforming and shooting lightning in Galaxy and SW:TFU to doing both at the same time in this game. I mentioned being kind of "meh" about it on the podcast, and after putting in a few more hours, I'm starting to like it a little more. I'm being as comically evil as I can possibly be. I push people around with myforce electric powers just for fun, and if I'm given the choice to help some people or do something rude and selfish, I'll go the latter rout, with total disregard and contempt for the citizens of Genericity (that's not it's real name, but it'll do). In a way, I'm projecting my own jaded, seen-it-all gamer disdain into Cole, who is a perfect conduit for it, since he's kind of a cock, himself. I want to see if willing him to be as evil as possible will actually make him into a bad guy, or if he'll wuss out and have a change of heart at the end. More games need to let you be the bad guy, and actually be a bad guy. Like, reprehensible.
The game does an odd thing where it sends you into the sewers to get through these very straight-forward platformy sections, only they're super duper easy; because Cole tends to suction onto whatever surface is nearby, it feels like a three-year-old could blow through those sections. I would actually appreciate a little more of a challenge there, something more akin to the jumping puzzles in a Prince of Persia game. I do like Cole's Spider-Man act out in the open city, though. It makes getting to the rooftops a lot easier and pretty effortless. I also like his power line grind ability. That's just fun. The electric scatter grenades and the gound pound thing are cool, as well. Now that I think about it, Cole's powers have a lot in common with Starkiller's.
Apart from those two main things, I made just a little progress in The Witcher, moving into Chapter II. This is going to be a pretty long game. It's very good so far, though. I played a little more Bad Company 2 with Esteban after recording the podcast this weekend. I think it's still my favorite multiplayer shooter. I also went back to Super Mario Galaxy and got my star count up to 78 before shelving that game for a while to return to Monster Hunter Tri on on the Wii. I got in one good hunt online, taking down a Qurupeco with one other player, and getting my Hunter Rank to level 6. There's a lot left to do in that game, yet.
The biggest story for this blog update is that I finally started inFamous, which has been sitting on my shelf for probably a year, now. I've gone from platforming and shooting lightning in Galaxy and SW:TFU to doing both at the same time in this game. I mentioned being kind of "meh" about it on the podcast, and after putting in a few more hours, I'm starting to like it a little more. I'm being as comically evil as I can possibly be. I push people around with my
The game does an odd thing where it sends you into the sewers to get through these very straight-forward platformy sections, only they're super duper easy; because Cole tends to suction onto whatever surface is nearby, it feels like a three-year-old could blow through those sections. I would actually appreciate a little more of a challenge there, something more akin to the jumping puzzles in a Prince of Persia game. I do like Cole's Spider-Man act out in the open city, though. It makes getting to the rooftops a lot easier and pretty effortless. I also like his power line grind ability. That's just fun. The electric scatter grenades and the gound pound thing are cool, as well. Now that I think about it, Cole's powers have a lot in common with Starkiller's.
Apart from those two main things, I made just a little progress in The Witcher, moving into Chapter II. This is going to be a pretty long game. It's very good so far, though. I played a little more Bad Company 2 with Esteban after recording the podcast this weekend. I think it's still my favorite multiplayer shooter. I also went back to Super Mario Galaxy and got my star count up to 78 before shelving that game for a while to return to Monster Hunter Tri on on the Wii. I got in one good hunt online, taking down a Qurupeco with one other player, and getting my Hunter Rank to level 6. There's a lot left to do in that game, yet.
Labels:
Battlefield,
Force Unleashed,
inFamous,
Mario,
Monster Hunter,
The Witcher
Monday, June 21, 2010
Road Map Reboot
Here's a revised and simpler version of the Road Map to Success. All those tacky Excel shapes and colors were just too cumbersome. Bolded are the games I'm currently playing, and italicized are the games I'm currently "playing."
There are also several games on my pile of shame that I've all but written off, pretty much all XBLA/PSN/VC/retro things that I am happy (or forced) to keep in my collection, but don't really intend to play anymore, at least not anytime soon.
My back log is insane, despite the token policy I've been using this year. I'm pretty comfortable with my spending habits on gaming these days, though. I do still buy a lot, but it's almost all at crazy value prices, which is good. I need to find a way to catch my experience up to my appetite, and that goes for not only gaming, but for books and film/TV, as well. Or, I just need to find some way to retire early. Hmmmm...
There are also several games on my pile of shame that I've all but written off, pretty much all XBLA/PSN/VC/retro things that I am happy (or forced) to keep in my collection, but don't really intend to play anymore, at least not anytime soon.
My back log is insane, despite the token policy I've been using this year. I'm pretty comfortable with my spending habits on gaming these days, though. I do still buy a lot, but it's almost all at crazy value prices, which is good. I need to find a way to catch my experience up to my appetite, and that goes for not only gaming, but for books and film/TV, as well. Or, I just need to find some way to retire early. Hmmmm...
Sunday, June 20, 2010
Back to Zero
Pulling myself up from the quicksand of the backlog minus world, today I saw the credits roll on Super Mario Galaxy, the first. I wouldn't say I've completed the game though, by any means. There are still probably 10 or more levels I haven't even seen yet. You only need about 65 stars to have found and beaten Bowser and saved, Peach, though. I currently have 66 out of 120 or 121, whatever the maximum total is. I doubt I'll get them all, but I would like to at least see all of the levels, which are the best part of the game, hands down.
This weekend I also plowed through several more levels of The Force Unleashed, and I'm enjoying it. I put it on Easy and I'm just tearing through the legions of guys in my way on my mission to help Darth Vader overthrow Emperor Palpatine. It's good for that, and the story is also pretty good, for Star Wars.
I'm wrapping up all the loose ends in the first chapter of The Witcher, as well. There's a hellhound boss called The Beast that gives a lot of players trouble, from what I've read of the game online. I killed that and also made a choice to stick up for the witch Abigail, who was being persecuted by the corrupt and hypocritical villagers of Vizima. That part was pretty awesome, with Geralt pulling out a speech much like Clint Eastwood's from the end of Unforgiven. I love this guy. Player agency in The Witcher is done nicely, and a little different from something like Mass Effect, though they have a lot in common. Geralt, unlike Shepard, is his own person, and you just make the decisions for him. He has his own past and his own attitude, whereas with Shepard, you determine those things yourself. It's easier to get into the character's swagger when it's at that slight remove.
Trials HD was on sale this week on XBLA, so I picked that game up (along with Shadow Complex), and had a go with it for a while. It's simple and fun; you control a motorbike stunt rider through tons of crazy physics puzzles, competing with friends over leaderboards for best times. It's viewed from the side, like Excitebike of old, but there are no other riders on the course at the same time or anything like that. It's purely time trials, which is probably where they got the title.
This weekend I also plowed through several more levels of The Force Unleashed, and I'm enjoying it. I put it on Easy and I'm just tearing through the legions of guys in my way on my mission to help Darth Vader overthrow Emperor Palpatine. It's good for that, and the story is also pretty good, for Star Wars.
I'm wrapping up all the loose ends in the first chapter of The Witcher, as well. There's a hellhound boss called The Beast that gives a lot of players trouble, from what I've read of the game online. I killed that and also made a choice to stick up for the witch Abigail, who was being persecuted by the corrupt and hypocritical villagers of Vizima. That part was pretty awesome, with Geralt pulling out a speech much like Clint Eastwood's from the end of Unforgiven. I love this guy. Player agency in The Witcher is done nicely, and a little different from something like Mass Effect, though they have a lot in common. Geralt, unlike Shepard, is his own person, and you just make the decisions for him. He has his own past and his own attitude, whereas with Shepard, you determine those things yourself. It's easier to get into the character's swagger when it's at that slight remove.
Trials HD was on sale this week on XBLA, so I picked that game up (along with Shadow Complex), and had a go with it for a while. It's simple and fun; you control a motorbike stunt rider through tons of crazy physics puzzles, competing with friends over leaderboards for best times. It's viewed from the side, like Excitebike of old, but there are no other riders on the course at the same time or anything like that. It's purely time trials, which is probably where they got the title.
Labels:
Force Unleashed,
Mario,
The Witcher,
Trials HD
Thursday, June 10, 2010
Going Negative
I was forced into the minus world today. You see, I was sitting at zero game completion tokens, but Fallout 3 Game Of The Year edition went on sale for half price on Steam, and I've been waiting and waiting (and waiting) for this day to add it to my ever-expanding backlog. Paradoxically, even though Steam got my $25 (plus $5 for the Morrowind GOTY edition, as I didn't own Bloodmoon and Tribunal expacs until now), it is I who am declaring victory.
There is a legend that someone once asked three famous leaders of feudal Japan, Oda Nobunaga, Toyotomi Hideyoshi, and Tokugawa Ieyasu, what they would do if they were confronted with a bird who would not sing. Oda Nobunaga (he of the ambition) replied that he would kill the bird. Toyotomi replied that he would make the bird want to sing. Tokugawa replied that he would wait, that when the time was right, the bird would sing of its own accord. I went Tokugawa on this one, and Fallout 3 is my song.
What put me at this lack of game completion tokens though is the fact that just a couple of weeks ago Dragon Age and it's expansion were on sale on Impulse, and that just a couple of days ago I put up $15 of my own money to go with a gift card from work and purchased SW:TFU:USE, and a dictionary to help me break down acronyms. I don't think I ever made a provision for going negative, but here you have it. The good news is that I'm in the middle of at least 3 games right now that I am really excited about seeing through to the end, so that whenever the next big gotta-have-it thing rolls around, I should be back in the positive. I'm not going to keep staying in the red unless it's something BIG, like a Dragon Age or Fallout 3 sale--something that doesn't come around a lot, and that I've been waiting for for a long time. At the moment, there's nothing such that springs to mind. Fallout 3 was no.1 with a bullet on my list for a long time.
A quick list of what I've been playing this week: Some more of The Witcher, where I'm still in chapter one, Super Mario Galaxy, where I'm up to about 30 stars collected, Doom on XBLA, just for shits (I found a secret level I'd never been to before), and a little Bad Company 2 multiplayer. I also started SW:TFU last night, just going through the first level where you play as Darth Vader, which was pretty damned cool. Man, original trilogy-era Star Wars is so much better than the prequel-era.
There is a legend that someone once asked three famous leaders of feudal Japan, Oda Nobunaga, Toyotomi Hideyoshi, and Tokugawa Ieyasu, what they would do if they were confronted with a bird who would not sing. Oda Nobunaga (he of the ambition) replied that he would kill the bird. Toyotomi replied that he would make the bird want to sing. Tokugawa replied that he would wait, that when the time was right, the bird would sing of its own accord. I went Tokugawa on this one, and Fallout 3 is my song.
What put me at this lack of game completion tokens though is the fact that just a couple of weeks ago Dragon Age and it's expansion were on sale on Impulse, and that just a couple of days ago I put up $15 of my own money to go with a gift card from work and purchased SW:TFU:USE, and a dictionary to help me break down acronyms. I don't think I ever made a provision for going negative, but here you have it. The good news is that I'm in the middle of at least 3 games right now that I am really excited about seeing through to the end, so that whenever the next big gotta-have-it thing rolls around, I should be back in the positive. I'm not going to keep staying in the red unless it's something BIG, like a Dragon Age or Fallout 3 sale--something that doesn't come around a lot, and that I've been waiting for for a long time. At the moment, there's nothing such that springs to mind. Fallout 3 was no.1 with a bullet on my list for a long time.
A quick list of what I've been playing this week: Some more of The Witcher, where I'm still in chapter one, Super Mario Galaxy, where I'm up to about 30 stars collected, Doom on XBLA, just for shits (I found a secret level I'd never been to before), and a little Bad Company 2 multiplayer. I also started SW:TFU last night, just going through the first level where you play as Darth Vader, which was pretty damned cool. Man, original trilogy-era Star Wars is so much better than the prequel-era.
Labels:
Battlefield,
Doom,
Force Unleashed,
Mario,
Progress Report,
The Witcher
Thursday, June 3, 2010
The Nature Of A Man
I spoke about it on the podcast, but most of last week was devoted to finishing up Planescape: Torment. I've had a few more days to process the ending and the game as a whole, and I have to say my top X games ever list needs a revision. As games focused on telling a story go, it's probably the absolute best I've seen, though it's methodology is nothing like a Metal Gear Solid or Shadow of the Colossus, and comparisons to those are cumbersome, at best. Planescape has one huge advantage going for it, and that's the player's imagination. So much of the game's story is related through text that it is more comparable to a novel than your typical game or movie. Vast swathes of backstory and character development set in fantastic locations across the planes (alternate worlds/dimensions) are related to the player through dialogue options, making the game as epic or mundane as the player imagines it to be. And the ending is just perfect.
As far as I know, it's a one-of-a-kind experience in gaming, and no one should miss it. By now the game will run on any PC on the market, if you can find a copy. I'm really hoping it eventually finds it's way onto Steam or GOG.com. It's worth learning a little about ADnD rules to play, too, even if you're pretty clueless about it, like I am.
I went on a Monster Hunt one evening last week, but it was nothing, really. I only had time to go and gather a few random materials for use in future hunts and crafting. I'm going to have to find a place to fit in more Tri soon.
My June project, though, will be The Witcher. It's always looked so cool, and coming off of Planescape, I still felt that I wanted to be doing some role-playing, so I set it to download over Steam a few days ago (I'd bought it a long time ago during a 50% off sale). I've only played around an hour so far, but it's pretty cool, and not really what I was expecting. It's very timing-based. It also seems to have the player kind of rely on a triumvirate of battle options; there are your sword stances, your alchemical potions, and your "signs," which are basically magic spells. I've really only seen the way sword stances work so far, but there are approriate stances based on what type of enemy you're fighting--bruiser, armored, heavy types, quick and agile types, and the numerous but weak type. The strong stance, quick stance, and crowd stance, if you will.
It's set in a very Eastern European dark fantasy setting, and so far Geralt, the main character, is a total badass. This game also has one of the coolest intro movies ever. Youtube it.
As far as I know, it's a one-of-a-kind experience in gaming, and no one should miss it. By now the game will run on any PC on the market, if you can find a copy. I'm really hoping it eventually finds it's way onto Steam or GOG.com. It's worth learning a little about ADnD rules to play, too, even if you're pretty clueless about it, like I am.
I went on a Monster Hunt one evening last week, but it was nothing, really. I only had time to go and gather a few random materials for use in future hunts and crafting. I'm going to have to find a place to fit in more Tri soon.
My June project, though, will be The Witcher. It's always looked so cool, and coming off of Planescape, I still felt that I wanted to be doing some role-playing, so I set it to download over Steam a few days ago (I'd bought it a long time ago during a 50% off sale). I've only played around an hour so far, but it's pretty cool, and not really what I was expecting. It's very timing-based. It also seems to have the player kind of rely on a triumvirate of battle options; there are your sword stances, your alchemical potions, and your "signs," which are basically magic spells. I've really only seen the way sword stances work so far, but there are approriate stances based on what type of enemy you're fighting--bruiser, armored, heavy types, quick and agile types, and the numerous but weak type. The strong stance, quick stance, and crowd stance, if you will.
It's set in a very Eastern European dark fantasy setting, and so far Geralt, the main character, is a total badass. This game also has one of the coolest intro movies ever. Youtube it.
Labels:
Monster Hunter,
Planescape: Torment,
The Witcher
Tuesday, May 25, 2010
Sunday, May 23, 2010
...Three Weeks Later
I've been absolutely swamped with work and doctor's appointments and whatnot lately, and while this is the first chance I've gotten to blog any, I have been doing quite a bit of gaming. I've forgone watching these Rome DVDs, in fact, to fit in more time with some of these games. I'll write this time period up in chronological order.
A few weeks ago Steam had a sale going on the X series, a long-running one where you play a space entrepreneur, and sometime privateer, out to make your own mark on the galaxy. I did some quick research, and it was clear that the game to buy from this series is the most recent (and by all accounts, most complete) entry, X3: Terran Conflict. It was only ten bucks, and I like space and had recently come to the conclusion that EVE Online and its monthly subscription weren't right for me, so I bit.
The game is vast and expansive, and by turns bewildering and incredibly difficult, but it is also strangely compelling. Even 18 hours in, I feel like I have barely scratched the surface. Every mission I try to take on is either outright impossible or so difficult as to make it virtually so. Missions don't preclude you from taking them if say, you aren't in the right type of ship, or don't have a cargo bay big enough to transport the items in question, or don't have a ship fast enough to get to a place before the time limit of the mission. So, right out of the gate, you are surrounded by missions and tasks you can attempt to do for people around the galaxy, but that would be functionally impossible to finish. Still, I am compelled to get somewhere in this game. I think what I need most is money to buy better ships for myself and money to invest in hiring other ships to run trade routes and money to build factories and stations with which to make more money to use to start to be able to get out and actually do some things to build some reputation with the various factions in the universe. First, I need to find some good trade routes to run, then I need to run them for a while to build up some cash, and get the whole ball rolling. We're talking hundreds of hours of potential playtime here, if one wanted to see and do everything in this game. Did I mention that there is actually a plot and a series of story missions to play through? I think 100+ hours into the game is probably a prerequisite to get anywhere into it at this point, though.
The other large and very time-intensive game I've been playing lately is Monster Hunter Tri. I covered the basics about the game in my last post, but I've been delving farther in since. I have about 35 hours now on the in-game clock, and I'm at the end of the third tier of guild quests in offline mode, about to hunt a Royal Ludroth. What I've been playing some in the last couple of weeks is the online mode, where you can group up with 3 other players and head out to co-operatively kill these huge monsters for their horns and hides and such, which you can use to forge bigger and better weapons and armor with. As co-op usually does, it adds a lot to the playability of the game. You can group with people more experienced in order to learn how to handle the epic battles that some of the bigger game present you with. I've grouped up with people a few times now, and working together we were able to do in 10-15 minutes what it took me 3-4 hours to accomplish alone, and by the skin of my teeth. The closest parallel I know how to draw is trying to solo VT or IT mobs in FFXI vs. taking them down in a 3 or 4-man party. Monster Hunter is a little more fair than that when you play solo, but only if you have the experience and skill that comes with a lot of trial and error. The action is solid, and the progression addicting. It's fun.
With May winding down, I decided to try and finish a couple of games to keep my pace up for the year. I'm shooting at about 2 per month. With that in mind, I went back in the last couple of days and polished off Torchlight. I was at floor 23 or 24 of 35 when I'd last left off, so I had about a quarter of the game left. Well, I'm done now. The game started off really easy, so much so that I was playing on Hard mode with my Vanquisher.
Let me tell you, it gets a whole hell of a lot more difficult in that last stratum of the dungeon. I was dying pretty much every time I ran into a room with more than 2-3 enemies to fight at a time. The elemental damage from some of those guys was fucking brutal, one-shotting me time and time again. Luckily, you have a few options for where you want to respawn, and how much of a death penalty you are willing to incur when you do so. If you opt to respawn in town, you don't lose anything at all, so what I would do is set a town portal wherever I wanted my 'checkpoint' to be, and when I died I could just respawn in town and immediately take the portal back into the dungeon. All I had to do was cast another portal spell as soon as I'd used the first, and I was set. This strategy worked fine right up to the last boss, who was such a hardass that I can't even begin to describe what it was like to fight him. He literally must have had a million hit points, and my average attack would hit for maybe 500, with crits doing about 1500. If I'd had to rely on my pistols alone, I'd have been there all night, but luckily I had my flechette traps and Hail of Arrows abilities pumped up and used those, primarily, to whittle him down over 15-20 minutes of non-stop death/respawn looping. This guy would spawn scores of helper enemies that I had to try to deal with. More often than not, he would actually kill them all himself in some sort of move that looked to be him consuming their life essence back into his own. I never noticed his HP actually increase, however. I must have died 30 times. Here, I just said "fuck it," and elected to spawn right at the entrance to that floor, which was entirely given over to his lair anyway, and took the hit to my gold total. There is an achievement for beating him on Very Hard Hardcore mode, which is one level higher than I was playing on, and with perma-death. Yeah, on Hardcore, one death permanently erases your character, which of course means no respawns on the final boss, or anywhere else. I can't imagine how I'd kill that guy on Easy without dying a bunch, so I have no fucking clue how anyone could do that.
So now, I'm done with Torchlight. There is a lot more that the game has to offer, including higher difficulty, other character classes, a 100-floor alternate dungeon, tons of loot, and crazy ass mods, and I might be back for some of that at some point, but for now I move on to the next game I need to complete!
In all of this gaming confusion, I had to take a business trip up to Seattle, and I took my DS along for the ride, since the new Mac Steam platform is incompatible with the version of OS X on my MacBook. I played a little bit of Touch! Kirby, which is still one of the best implementations of the DS stylus controls that I've ever seen, and a little bit more of the Final Fantasy IV remake. I also got in a little bit of Battlefield with Lonesteban, the first I've played of that game in weeks. That's all for now! My goal for this week is to finish off Planescape: Torment and to play some more Monster Hunter and X3.
A few weeks ago Steam had a sale going on the X series, a long-running one where you play a space entrepreneur, and sometime privateer, out to make your own mark on the galaxy. I did some quick research, and it was clear that the game to buy from this series is the most recent (and by all accounts, most complete) entry, X3: Terran Conflict. It was only ten bucks, and I like space and had recently come to the conclusion that EVE Online and its monthly subscription weren't right for me, so I bit.
The game is vast and expansive, and by turns bewildering and incredibly difficult, but it is also strangely compelling. Even 18 hours in, I feel like I have barely scratched the surface. Every mission I try to take on is either outright impossible or so difficult as to make it virtually so. Missions don't preclude you from taking them if say, you aren't in the right type of ship, or don't have a cargo bay big enough to transport the items in question, or don't have a ship fast enough to get to a place before the time limit of the mission. So, right out of the gate, you are surrounded by missions and tasks you can attempt to do for people around the galaxy, but that would be functionally impossible to finish. Still, I am compelled to get somewhere in this game. I think what I need most is money to buy better ships for myself and money to invest in hiring other ships to run trade routes and money to build factories and stations with which to make more money to use to start to be able to get out and actually do some things to build some reputation with the various factions in the universe. First, I need to find some good trade routes to run, then I need to run them for a while to build up some cash, and get the whole ball rolling. We're talking hundreds of hours of potential playtime here, if one wanted to see and do everything in this game. Did I mention that there is actually a plot and a series of story missions to play through? I think 100+ hours into the game is probably a prerequisite to get anywhere into it at this point, though.
The other large and very time-intensive game I've been playing lately is Monster Hunter Tri. I covered the basics about the game in my last post, but I've been delving farther in since. I have about 35 hours now on the in-game clock, and I'm at the end of the third tier of guild quests in offline mode, about to hunt a Royal Ludroth. What I've been playing some in the last couple of weeks is the online mode, where you can group up with 3 other players and head out to co-operatively kill these huge monsters for their horns and hides and such, which you can use to forge bigger and better weapons and armor with. As co-op usually does, it adds a lot to the playability of the game. You can group with people more experienced in order to learn how to handle the epic battles that some of the bigger game present you with. I've grouped up with people a few times now, and working together we were able to do in 10-15 minutes what it took me 3-4 hours to accomplish alone, and by the skin of my teeth. The closest parallel I know how to draw is trying to solo VT or IT mobs in FFXI vs. taking them down in a 3 or 4-man party. Monster Hunter is a little more fair than that when you play solo, but only if you have the experience and skill that comes with a lot of trial and error. The action is solid, and the progression addicting. It's fun.
With May winding down, I decided to try and finish a couple of games to keep my pace up for the year. I'm shooting at about 2 per month. With that in mind, I went back in the last couple of days and polished off Torchlight. I was at floor 23 or 24 of 35 when I'd last left off, so I had about a quarter of the game left. Well, I'm done now. The game started off really easy, so much so that I was playing on Hard mode with my Vanquisher.
Let me tell you, it gets a whole hell of a lot more difficult in that last stratum of the dungeon. I was dying pretty much every time I ran into a room with more than 2-3 enemies to fight at a time. The elemental damage from some of those guys was fucking brutal, one-shotting me time and time again. Luckily, you have a few options for where you want to respawn, and how much of a death penalty you are willing to incur when you do so. If you opt to respawn in town, you don't lose anything at all, so what I would do is set a town portal wherever I wanted my 'checkpoint' to be, and when I died I could just respawn in town and immediately take the portal back into the dungeon. All I had to do was cast another portal spell as soon as I'd used the first, and I was set. This strategy worked fine right up to the last boss, who was such a hardass that I can't even begin to describe what it was like to fight him. He literally must have had a million hit points, and my average attack would hit for maybe 500, with crits doing about 1500. If I'd had to rely on my pistols alone, I'd have been there all night, but luckily I had my flechette traps and Hail of Arrows abilities pumped up and used those, primarily, to whittle him down over 15-20 minutes of non-stop death/respawn looping. This guy would spawn scores of helper enemies that I had to try to deal with. More often than not, he would actually kill them all himself in some sort of move that looked to be him consuming their life essence back into his own. I never noticed his HP actually increase, however. I must have died 30 times. Here, I just said "fuck it," and elected to spawn right at the entrance to that floor, which was entirely given over to his lair anyway, and took the hit to my gold total. There is an achievement for beating him on Very Hard Hardcore mode, which is one level higher than I was playing on, and with perma-death. Yeah, on Hardcore, one death permanently erases your character, which of course means no respawns on the final boss, or anywhere else. I can't imagine how I'd kill that guy on Easy without dying a bunch, so I have no fucking clue how anyone could do that.
So now, I'm done with Torchlight. There is a lot more that the game has to offer, including higher difficulty, other character classes, a 100-floor alternate dungeon, tons of loot, and crazy ass mods, and I might be back for some of that at some point, but for now I move on to the next game I need to complete!
In all of this gaming confusion, I had to take a business trip up to Seattle, and I took my DS along for the ride, since the new Mac Steam platform is incompatible with the version of OS X on my MacBook. I played a little bit of Touch! Kirby, which is still one of the best implementations of the DS stylus controls that I've ever seen, and a little bit more of the Final Fantasy IV remake. I also got in a little bit of Battlefield with Lonesteban, the first I've played of that game in weeks. That's all for now! My goal for this week is to finish off Planescape: Torment and to play some more Monster Hunter and X3.
Labels:
Battlefield,
Final Fantasy,
Kirby,
Monster Hunter,
Torchlight,
X3: Terran Conflict
Saturday, May 1, 2010
What Up, Yo
I have played exactly three games this week, yo. I spent the first few days playing a bunch of Monster Hunter Tri, then later focused on finishing the Zerg campaign in Starcraft before April ended, and also played a ton of Uniwar throughout.
Monster Hunter kicks ass, and I can't wait to play more. I bought it kind of on a whim, kind of to see whether or not the newest, most accessible entry in the series would would actually appeal to me (long time readers might know that the PSP game failed to click with me a couple of years ago). The addition of the second analog stick, by way of the Wii Classic Controller Pro, does wonders for the game's playability. Capcom has also gone to lengths with Tri to include perfunctory tutorials and a free-hunt area that makes resource gathering and practice hunts a cinch. I've logged about 12 -14 hours with the game, and I'm really enjoying it thus far. I'm at the very end of the second tier of guild quests (rated 1-5 stars) in the single player game. I understand there are more quests online.
It's just a great game. It's heavily skill-based, as in you got to have skills, or you will get nowhere. I'm given over to that type of gaming recently, though, with stuff like Demon's Souls, Starcraft, and a bevy of multiplayer FPS that I've been into. I'm starting to game more for mechanics than for stories, like I have done in the past. Monster Hunter mixes that skill-heavy play with a bunch of great RPG mechanics, too, like crafting your own armor and weapons from rare items obtained through hunting and gathering in the world. There are a couple of aspects of the game that I find annoyingly last-gen, though, and they are the closed-off areas with loading screens between, and the somewhat janky UI and inventory systems. You can tell that the game is largely un-evolved from the PS2/PSP entries. I can live with that, though, because the game is really good when you get right down to it. I've only fought one big monster so far, and the battle was pretty epic.
I've been "playing" Starcraft for an eternity now, but I'd only finished the Terran campaign. Within the last couple of weeks I decided to get back into the game, and now I've finished off the Zerg campaign, as well. This is another game I've sort of had to teach myself how to play when playing. With the Zerg, though, most missions amounted to building, expanding to more resources, building more, and then overrunning the opposition through force of numbers. I didn't have to outright restart that many times, I could mostly go back to a timely save file if a rush ended badly or a scouting attempt went wrong. Still, each of the 10 missions took anywhere from 60-90 minutes, and more in a couple of cases. It's significant enough an investment that I treat each race's campaign as a separate game for completion tracking purposes. I'm not sure when I'll get to the Protoss, but I should do it sooner than it took me to get to the Zerg after finishing the Terran campaigns. I still have all of Brood War to get through before I can play Starcraft II!
In other gaming, I've been playing tons of Uniwar online via my iphone. That game kicks ass. The asynchronus model for turn-based games is ace for mobile games.
Monster Hunter kicks ass, and I can't wait to play more. I bought it kind of on a whim, kind of to see whether or not the newest, most accessible entry in the series would would actually appeal to me (long time readers might know that the PSP game failed to click with me a couple of years ago). The addition of the second analog stick, by way of the Wii Classic Controller Pro, does wonders for the game's playability. Capcom has also gone to lengths with Tri to include perfunctory tutorials and a free-hunt area that makes resource gathering and practice hunts a cinch. I've logged about 12 -14 hours with the game, and I'm really enjoying it thus far. I'm at the very end of the second tier of guild quests (rated 1-5 stars) in the single player game. I understand there are more quests online.
It's just a great game. It's heavily skill-based, as in you got to have skills, or you will get nowhere. I'm given over to that type of gaming recently, though, with stuff like Demon's Souls, Starcraft, and a bevy of multiplayer FPS that I've been into. I'm starting to game more for mechanics than for stories, like I have done in the past. Monster Hunter mixes that skill-heavy play with a bunch of great RPG mechanics, too, like crafting your own armor and weapons from rare items obtained through hunting and gathering in the world. There are a couple of aspects of the game that I find annoyingly last-gen, though, and they are the closed-off areas with loading screens between, and the somewhat janky UI and inventory systems. You can tell that the game is largely un-evolved from the PS2/PSP entries. I can live with that, though, because the game is really good when you get right down to it. I've only fought one big monster so far, and the battle was pretty epic.
I've been "playing" Starcraft for an eternity now, but I'd only finished the Terran campaign. Within the last couple of weeks I decided to get back into the game, and now I've finished off the Zerg campaign, as well. This is another game I've sort of had to teach myself how to play when playing. With the Zerg, though, most missions amounted to building, expanding to more resources, building more, and then overrunning the opposition through force of numbers. I didn't have to outright restart that many times, I could mostly go back to a timely save file if a rush ended badly or a scouting attempt went wrong. Still, each of the 10 missions took anywhere from 60-90 minutes, and more in a couple of cases. It's significant enough an investment that I treat each race's campaign as a separate game for completion tracking purposes. I'm not sure when I'll get to the Protoss, but I should do it sooner than it took me to get to the Zerg after finishing the Terran campaigns. I still have all of Brood War to get through before I can play Starcraft II!
In other gaming, I've been playing tons of Uniwar online via my iphone. That game kicks ass. The asynchronus model for turn-based games is ace for mobile games.
Friday, April 23, 2010
Focused?
I actually haven't had all that much game time this week, thus far. It's been busy, between an evening out with people from work, and two or three nights of mostly watching episodes of Mad Men.
Yesterday I knocked out another mission in Starcraft's Zerg campaign, putting me at halfway done, but with 5 very challenging missions ahead, no doubt.
I've pretty much retired my DS at this point, and I thinned out the last of the "non-keep-forever" games this week, games I've never played and at this point never will. I'm keeping things like my Japanese/Kanji dictionaries, NSMB, Zelda, FF titles, and a couple more, but trading away Hotel Dusk and Rondo of Swords and The Dark Spire netted me some credit at the local independent game store, which I used to pick up some Wii points, since though I love trading stuff in at that location (stuff that wouldn't be worth selling on Amazon, anyway), I don't typically buy anything there.
I used my Wii points to pick up a few Virtual Console games I felt like I needed to own, the original SMB, the Japanese SMB 2 (what we know as The Lost Levels from Super Mario All-Stars on SNES), and one of the most sought-after 16 bit action games of yesteryear, Castlevania Dracula X Rondo of Blood, a Turbo-Grafix 16 import. I sat down for a couple of hours and played all 3 games for a while. Retro games are hard, just like I remember. I've got a solid VC collection started, now, with those games and the NES Zeldas. $5 is a lot when I think about getting much of anything else, though, and the pricing for other systems on there is pretty nuts. Rondo for $9 is excellent, though, all things considered.
I managed to finally get the Rebound achivement in Geometry Wars 2 last weekend. Lonesteban picked up the game in the half-price sale a couple weeks ago, and I wanted to see if he'd put up any scores on the leaderboards yet (he'd not, really). I still need the two from Sequence, but that mode is too damned hard, just like the 500k+ achivements from the first Geo Wars.
Yesterday I knocked out another mission in Starcraft's Zerg campaign, putting me at halfway done, but with 5 very challenging missions ahead, no doubt.
I've pretty much retired my DS at this point, and I thinned out the last of the "non-keep-forever" games this week, games I've never played and at this point never will. I'm keeping things like my Japanese/Kanji dictionaries, NSMB, Zelda, FF titles, and a couple more, but trading away Hotel Dusk and Rondo of Swords and The Dark Spire netted me some credit at the local independent game store, which I used to pick up some Wii points, since though I love trading stuff in at that location (stuff that wouldn't be worth selling on Amazon, anyway), I don't typically buy anything there.
I used my Wii points to pick up a few Virtual Console games I felt like I needed to own, the original SMB, the Japanese SMB 2 (what we know as The Lost Levels from Super Mario All-Stars on SNES), and one of the most sought-after 16 bit action games of yesteryear, Castlevania Dracula X Rondo of Blood, a Turbo-Grafix 16 import. I sat down for a couple of hours and played all 3 games for a while. Retro games are hard, just like I remember. I've got a solid VC collection started, now, with those games and the NES Zeldas. $5 is a lot when I think about getting much of anything else, though, and the pricing for other systems on there is pretty nuts. Rondo for $9 is excellent, though, all things considered.
I managed to finally get the Rebound achivement in Geometry Wars 2 last weekend. Lonesteban picked up the game in the half-price sale a couple weeks ago, and I wanted to see if he'd put up any scores on the leaderboards yet (he'd not, really). I still need the two from Sequence, but that mode is too damned hard, just like the 500k+ achivements from the first Geo Wars.
Saturday, April 17, 2010
I Need To Focus
The good news is that I finished a game this week. The bad news is that it was just the campaign missions of UniWar. It counts though, because those 21 missions, 7 for each race, probably totalled 5 hours or more of my time! Plus, I've played a crapload of the game in VS. matches.
The other bad news is that I decided EVE just isn't for me, after all. The lack of explicit direction kind of made me down on it, but it was the subscription that killed it outright. Just having that $15 a month hanging over my head when I'm not certain I will even want to log on in a given week is enough to put me off. I want to play the game, or a game like it, but I want to play on my own terms. The subscription might not be a total deal-breaker, (we'll probably see whenever The Old Republic is released), but when you consider it combined with the extreme complexity of EVE, the whole game becomes this huge time investment that I don't want to make.
The other games I've played the most of over the last couple of weeks have been Super Mario Galaxy and Battlefield Bad Company 2. Galaxy continues to wow me with inventive levels, and I continue to rack up points, ranks, and unlocks in BC2. There isn't a lot of else to report, other than that I finally got back into Torment and hope to continue that to it's conclusion soonish.
I've really got to concentrate on finishing one game at a time. I've wondered if I shouldn't just try to play whatever I want whenever I want, but going that route seems to lead to playing a few hours of many different things, and not really getting deep into any of them. I think now I should probably try to concentrate on them like books, to either finish them altogether, or to wring as much as I can out of them before shelving them.
It's an odd fact that a lot of games lend themselves to this approach; many of them can easily be seen as single-hit experiences. It's the rare video game that many players treat like a traditional board-based or pen-and-paper or physical game, as something to come back to and play over and over, at any time, and for the pure enjoyment of the mechanics as opposed to any desire to follow a narrative through to its end.
So, for games that can be finished and don't offer much more than that, then that's what I'll try my best to do (Galaxy, STALKER, Planescape, etc.). For other games that offer more, like multi-player modes or replayability and character growth, I'll dip into them whenever I feel like a little of what they have to offer (Starcraft, BC2, Torchlight, Demon's Souls, etc.). Naturally, there are some games with overlap in both.
On a final note, I reinstalled Starcraft this week and got restarted on the Zerg campaign. I'm going to teach myself how to play well enough to finish all the campaigns, at least. I hope. SCII and the new battle.net look pretty awesome.
Labels:
Battlefield,
EVE,
Mario,
Planescape: Torment,
S.T.A.L.K.E.R.,
Starcraft,
Torchlight
Saturday, April 3, 2010
The Omnigamer
I have been all over the place in my gaming this week.
To begin with, I closed out March by finishing God of War, bringing my March completion total to 2, after Far Cry 2 on the 1st of the month. It was a good game. I would put it solidly in the B+/A- range if I were a game reviewer, and 5 years on, that's pretty impressive. Like Wolverine, God of War is the best there is at what it does. I'm not going to dive into the sequel(s) just yet, though. I wouldn't want to burn myself out on the formula.
Swept up in the enjoyment of action-y, platform-y gaming, I decided to finally get down to brass tacks with Super Mario Galaxy. I've had my Wii for going on 2 years now, I think, and still hadn't played any more of this game than I could at a GameStop back when it first was released. The sequel being on the horizon helped muster my hype, as well. After a couple of hours and 4-5 levels, I can tell you, it's great! It's Mario, and it's easy to forget how genius Nintendo's design can be when you go so long between playing entries in the series as have I. I put maybe 2 hours each into Mario 64 and Sunshine, so this is the first three-dimensional Mario experience I'm committing myself to, and I dig it. It's hard not to feel like a kid again in these inventive and colorful worlds filled with cute graphics and sounds. I might even be able to get my wife to try this game out.
Between these games and all the others I've dabbled in this week, I've kept up my wargaming, gold-starring my second gun in Bad Company 2 with Emily, and spending a couple of hours playing Battlefield 1943 when the PS3 happened to be turned on on account of a DVD being watched. I also messed around just long enough to make sure I'd seen every map in 1942, though I don't really intend to play it when newer versions are out. I'm going to surf through all the Battlefield Vietnam maps just the same, just to poke around at the series history. On PC, I'll continue to play Day of Defeat, though when I logged on last night I was getting killed almost before I even spawned in. The engine and UI update to that game, along with Steam achievements, do a lot to extend it's life well past its contemporaries. In other Battlefield news, a co-worker lent me Bad Company 1 so I could log a few matches of that to count toward my veteran status in 2, and play through the campaign at some point.
The rest, I fear, are the dregs. These are the games I played some, but not enough to really talk about or to make any significant progress, with perhaps one exception. In Dawn of War II, I played through one mission twice, losing the first time as I tried to recall how to play the game well. I fought my way to the end of one stratum of Torchlight, did a few small tasks that paid in STALKER, and proceeded through a few more tutorial missions in EVE Online. I've spent a good deal of time this week playing UniWar on iphone, though. I'm halfway through all the campaign missions, and I've got probably 20 separate a-synchronous vs. matches going with other players. It's a great hex-based, turn-based, StarCraft-like 3-race strategy game. The unit balance is really well done.
That's about it, for now.
Labels:
Battlefield,
Dawn of War,
Day of Defeat,
EVE,
God of War,
Mario,
S.T.A.L.K.E.R.,
Torchlight
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