Saturday, October 12, 2019

White Scars vs Blood Angels 2000 points

So this game was much better and entertaining for me, at least. It was a little contentious and/or frustrating for Will, though. I'll get into why, but first, the top line details. We called it after the first Battle Round because there wasn't going to be time to do another. Scoring to the ITC method it was a draw of four points each, because apparently you can only ever score two points per turn? Yeah, I don't really know or care all that much, but apparently if we were counting every point actually earned, I was ahead five to four, by his own admission.

My deployment:



So the problem with this game, or at least what was bothering him, was that we were playing 2000 points on a 4x4. It was definitely a little cramped, especially since we got the standard deployment where there's a no-man's land ring in the middle of 9" (which we shortened to 6" because 4x4 and not 6x4), but otherwise you have an entire quarter of the board as your deployment zone. However, by the time he realized it was not optimal, we were well into the first turn. He said we should wipe it clean and grab another couple of tiles to make it a 6x4. The space was open and the tiles not being used, so we could have done so, but by this time it was already like 5:15, I think. Probably right around the time my Assault Terminators advanced 10" to within 6" of his forward-deployed Scouts. We had been setting up and deploying and actually getting into movement for like an hour, so I said no, let's just keep playing. And I think I made the right call, seeing as how we only finished a single Battle Round by 7:30!  But, he kept bringing it up until the time when it was clearly too late to restart, even by his most optimistic estimate. 

His deployment, with scouts and Phobos Librarian in concealed positions:


Now, let me say that I think he was right. For an optimally strategic experience, we SHOULD have been playing on a full size table, or at least with smaller lists. I just wasn't bothered by the fact that it was a crowded board, and everything was in range and chargeable in the first turn. I was having fun. I did get to go first today, but I don't think it was a huge advantage, because he deployed well, everything either out of sight or in cover, and the first charge/fight phase was pretty minimal, too.

So, after the table is set up and we have deployed, ITC rules say I'm going first, but he gets to try to seize, and fails. First things first, I declare Devastator Droctine, and my Chaplain's Litany, Catechism of Fire. I roll a 3, so it's on. Unfortunately, I someone dumbly deployed the Chaplain beside my Predator, which doesn't really need help wounding. Oh, and then in shooting I forget to fire its guns anyway. Oops! 

Movement phase, I advance my Reivers over toward the objective off to my Land Raider's right. Then, I advance the Assault Terminators and the Terminator Captain over toward his scouts and Phobos Librarian which are on another objective in that little bit of ruins. I also move forward my shooty Terminators so they control the middle of the board objective. My Primaris Librarian moves up his 6" so he can better Smite or Might of Heroes a unit. Nothing else moves. To Will's point, nothing else really needs to. It's either in cover or in range or both.

Psychic phase, I get off Smite on one of his two units of scout snipers on top of the grey tower bastion thing. Three mortal wounds, so three of five scouts die. Then, I cast Might of Heroes onto my Terminator Captain.

Shooting phase, my Reiver Sgt has a shot with his Assault 2 Bolt Carbine, and he takes it at the Sanguinary Guard. Nothing happens, as I recall. I think move over to my Vindicator and shoot it into the scout snipers on the bastion thing again. Some of them die here, but I don't recall how many. My Tactical Squad sends a missile over at the Sanguinary guard, and I believe they kill one. Their eight Boltgun shots go at the scouts either on the thing again, or maybe the ones on the nearby container, which we are counting as cover. I don't think anything happens, either way. My Assault Intercessors waste all fifteen shots at the scouts in cover (no AP, damn it), but my normal ones do a few wounds at the ones on top of the thing again. My Lt has his gun that ignores cover. I think he maybe picks off one scout. My shooty Terminators kill more scout snipers, and now they're all gone but one dude with a missile launcher on top of the grey bastion. The cyclone missile launcher goes into the Sanguinary guard but I don't recall any dying to it. My Land Raider kills three of them, though, between its twin heavy bolter and two twin lascannons. I forget all about my Predator, but I'd have shot at the Sanguinary Guard.

Charge phase, and all I have are my Assault Terminators and the Terminator Captain over on the left. They're going to the scouts and Phobos Libriarian over on the point. Overwatch does nothing, and the charges go off without a hitch.

Fight phase, I can't get to his Librarian with my Captain due to positioning, so my first fight is my Asssault Terminators into his Scouts. He's got a unit of eight, and I think five of them die. I forget to Consolidate. He plays Counter-Offensive and fights his Phobos Librarian against my Assault Terminators, and kills one. Then I Pile In and fight my Terminator Captain against the Librarian and kill him real good. He gets to fight the remaining scouts at my Captain, and does a wound or two!

Morale phase, his remaining scouts that fought pass their test, and I think he may have forgotten to take the one for the lone scout on the bastion? Or maybe he did and it passed.

So far the pics have shown initial deployment. Here's one after my first turn:


On his turn, he moves his two units of two models of bikers up to the melee at the point where my Terminators are dominating. Two units of two models? Huh? Yeah, that's what I was thinking. We'll come back to that in a minute. Then he moves more bikers and infantry and his Librarian Dread out of the ruins they have been hiding in. I think he did it wrong with the Dread. It moved through the doorway, but previously we had said the doorway was solid, not shootable. I made him take the bikes around the ruins, but let him walk the Dread through as if it was infantry (who can move through walls at least in ITC), not wanting to press the matter, and not really knowing for sure either way. he also moves his Razorback with six Tacticals inside it over to the point where my Reivers are, and the Tacticals hop out. His Sanguinary Guard come down from the ruins, closer to my shooty Terminators. Now he resolves his smash captain's turn one off-the-board-then-deep-strike thing, but spends a while trying to find a hole in my backfield. Well, there are none, so he finds a spot between my Assault Terminators and the shooty ones, and drops him there, about 10-11" away from my Tacticals and Intercessors.

During his shooting, he uses his Razorback and Tacticals along with some Intercessors to kill 4/5 of my Reivers. Then he uses his Sanguinary Guard pistols, which are like Plasma pistols, I guess, and kills one or two of my shooty Terminators. He also shoots his bikers in that area's twin boltguns into the same Terminators, but nothing happens, if I recall correctly. Now, his other bikers over by the melee begin shooting and I think they do one wound on my Assault Terminators. Two units of two bikes, right? Well then he starts talking about shooting their Heavy Bolters and I have to stop him to ask who's on bikes with Heavy Bolters? Turns out he has the models for Bike Squad but is running the datasheet for Attack Bikes, and is confused further by the fact that the Bike Squad datasheet lists Attack Bikes as part of the unit, and of course the Heavy Bolters. I'm OK if he wants to play them as Attack Bikes, since that's what's taking up points in his list, but he wants to stick with WYSIWYG, and so takes his lumps and does not fire any Heavy Bolters. 

Now it's his charge phase. First, his smash captain goes into my mess of characters, with the help of a stratagem that lets him roll 3D6 to charge instead of 2D6. He's going for my Warlord again, of course. My Gravis Captain.


He also charges bikers and scouts into my Terminators:


And, hilariously, his Razorback into my Reiver Sgt:


Those Tacticals have been reduced a little by my Land Raider's Overwatch, for a charge roll that then failed to reach the 9" he needed.

He's also charged a crapload of stuff into my shooty Terminators in the middle of the board:


Now that his charges are all done, I make sure my warlord Gravis Cpt. does a Heroic Intervention and gets right up on the smash captain, which is his warlord. This to trigger The Imperium's Sword.

In the Fight phase, he chooses to fight first with the smash captain. He has seven attacks that he divides up like two into my Primaris Ancient, two into Librarian, two into my Assault Bolter Intercessors, and one into my Lieutenant. The Ancient dies, the Librarian takes one smash and loses three wounds, the Intercessors take two smashes and lose two guys, and the Lt gets lucky somehow and doesn't get hit. Or, I think does, but survives because he has enough wounds.

Anyway, I play Counter-Offensive and kill his smash captain with my Warlord. I have seven attacks of my own between base five, shock assault, and The Imperium's Sword, and only one target.  So, he plays Only In Death... and goes for the Librarian with two again and for the Lt with two this time, and now goes for the Warlord with three. Well, now I use Transhuman Physiology! Warlord takes only one smash and loses three wounds, the Lt takes two smashes and dies, and the Librarian takes another and dies. I briefly consider using my own Only In Death... at this point, but there's nothing nearby to fight! 


In the middle of the board, all the stuff that charged my shooty Terminators make pretty quick work of them:


His bikers that have charged my Terminators over on that flank lose 3/4 bikes. Also that unit of scouts had charged my Terminators also, and they all die, save one.


His Razorback is unable to run over my Reiver Sgt, but the Sgt fights it and scratches a wound off it for the most unlikely result of the game:


That's about it; it's getting to be time to wrap up now. We forget about Morale, so my Reiver there doesn't take a test, but I'm sure he'd pass it. I mean, look how crazy that bastard is, fighting with a tank.

Final body counts here. You can see we both savaged each other pretty well. 



And well, I had fun, at least! 

Takeaways:

I still need to be faster! Having a 20-page printed off list is real cumbersome. I found a setting in BattleScribe that I think will help with this, to group profiles for all units and weapons in a single table for each. That will be a really good resourse. The bad part is that it does the same thing for abilities, and puts them in alphabetical order, which is not really ideal, but is workable. I may print off both versions of the list and frankenstein them together for the best of both worlds.

Screening for Deep Strikers works!

Make sure every unit has shot and fought!

Best play games larger than about 1250 points on a full size table.

Probably best to play smaller games until we can crank through them.

Thursday, September 19, 2019

Freedom '19

I may one day regret this, but I have done away with the video game and book backlog lists. They both just got too big, and I am no longer interested in consuming every single thing I have accumulated over the years for whatever reason or by whatever means.

I still mean to track the things I finish, and blog about those I enjoy, but I'm done with the odd guilt. Let them be tsundoita, I say.

Tuesday, August 20, 2019

Space Exploratin'

Something got me thinking about Elite Dangerous again, and I am back on my longest exploration jag ever.

I am coordinating my trip using the Elite Dangerous Star Map site, and I have resolved to explore the outer arm of the galaxy, to the galactic south of Sol. As of right now I am over 8,000 light years away from humanity's home system, looking for a way to cross over from the Perseus Arm where I am now, over the sparse field of stars between it and the Outer Arm, into what is known as the Outer Arm Vacuus.

I'm not sure where else I want to go after this jaunt, which will no doubt take a while. But as far as I know, I already have one of the best ships I could possibly get for exploration, so I don't see any real need to head back to the populated bubble for an upgrade. Though that would be the wise thing to do after vising thousands of systems.

I kind of would like to explore the entire outer rim of the galaxy. I wonder how long that would take.


Wednesday, July 24, 2019

Second Quarter Book Review

I've continued the Warhammer reading festival through Q2, with the following list, in reverse chronological order:

White Dwarf (June)

The Last Hunt - The White Scars 4th Company, the Tulwar Brotherhood, come to an honour world to defend it from the Tyranid hive fleet Cicatrix, and are nearly wiped out but for the help of a Farseer of craftworld Iyanden. In the end they avert a time paradox by heading into the webway in search of their long lost primarch, Jaghatai Khan.

White Dwarf (May)

The Bloodied Rose - Sister Augusta from Mercy returns with her squad to that same cathedral to combat a darker foe there.

Mercy - A squad of Battle Sisters fend of a force of Orks to protect a cathedral near an isolated village.

Requiem Infernal - A Sister of Battle returns on a sort of pilgrimage to her home world to seek medical help for a regiment of Astra Militarum she is attached to. Many strange things are happening on the Candleworld.

Macragge's Honour - The Horus Heresy graphic novel that follows on from the betrayal at Calth.

White Dwarf (Apr)

Blood Oath - A Warhammer World exclusive campaign book for 40K 7th edition. Ultramarines fight off Khornate Daemons on one of the chapter's protectorate worlds.

Legends of the Dark Millennium: Astra Militarum - A lot of novellas and shorts starring Commissar Yarrik, Colonel Straken, and Lord Castellan Creed. I really enjoyed all of these.

White Dwarf (Mar)

The Solar War - The first book of the Siege of Terra series, capping off the Horus Heresy mega-series. The story of how the Traitor Legions fought their way from outside the Solar system to Terra's orbit.

A Company of Shadows - Severina Raine leads a force against a witch cult

Endurance - A Space Marine falls to Nurgle

White Dwarf (Feb)

Vigilus Ablaze shorts - vignettes about Vigilus now as a war zone

Shadowspear shorts - stories highlighting the forces of Chaos about to attack Vigilus

Vigilus Defiant shorts - peeks into life on the Imperial world of Vigilus as it becomes the center of a giant conflict

Tuesday, July 23, 2019

Games for Japan 2019

I picked up Bloodstained: Ritual of the Night, and so far, so good! I do wish the graphics were 2D pixel art like Castlevania: Symphony of the Night, but I'll take this. I'm not far into it yet, but looking forward to getting a chance to delve deeper.

On a whim, I decided to pick up New Super Mario Bros. U Deluxe at the register buying my next game. I've only played a few levels so far, but it's good. It's nice to have on a console I'll play, as well.

Finally, and at long last, I got Final Fantasy XII: The Zodiac Age for Switch. I'm having a blast replaying this game. It's one of my favorite in the main FF series, with a system that is endless amounts of fun to optimize. This version of the game has some differences from the original release, most notably the more confined license boards that restrict you into more traditional FF job roles. It's one thing I missed in the game's original incarnation, where the license board was a total free-for-all, and you could end up making every character a bland jack-of-all-trades. I'm around 20 hours into the game now, having just gotten the full party roster and broken free of the moment-to-moment demands of the plot to go off on Ashe's own initiative and do something for the cause, the restoration of the rightful rulers of Dalmasca, namely herself.

I don't remember much at all of the plot of this game, so for that reason also it is nice to be replaying it. The scenario is of course created by Yasumi Matsuno, of Tactics Ogre, Final Fantasy Tactics, and Vagrant Story, more of my favorite games. I'm definitely into this replay and hope to not only finish it off, but get deep into the endgame as well.

Sunday, June 16, 2019

PC Shakeup and Xbox Game Pass for PC

On a whim, and wanting to be able to try a bunch of games but not necessarily buy them, and a good deal, I subscribed to Microsoft's new Xbox Game Pass for PC, for a dollar for the first month, and then five for every month thereafter. It's not a bad deal at all, considering I've refrained from buying many games over the last year or so (meaning there is a lot to catch up on), and that I do want to check out the first party offerings MS will be putting up, including the Halo and Forza series entries and whatever else.

It was a real ordeal getting Windows 10 updated to the newest version so I could get this new Xbox beta app; one that necessitated uninstalling a good deal of games from my PC. It wouldn't be much materially to go and reinstall them all, but for the time being I'll let the previously installed ones go.

Fallout 76

I got a chance to try out Fallout 76 this past week when Bethesda made it free to play for a week. I got in two or three sessions, enough to kind of get a feel for it. Despite my initial skepticism of the idea, and the critical failure of the game at launch, it seemed like a pretty good time, even solo as I insist on playing games like this.

I guess that is my main issue with 76; that it is built from the ground up to a purpose completely apart from my own in gaming. I find that with a lot of things, really. I find that I just don't want to play with other people the majority of the time, or play multi-player focused games much, either.

This all makes me thing I would rather go back and play more Fallout 4, like all that DLC I have for it remaining untouched, than buy into 76 anytime soon.

Wednesday, June 12, 2019

Back to Titan Quest Again

I got curious about the pteruges on some space marines' armor the other day and went to research what they were actually for in real life, and while I didn't learn much, I did get a craving to play some Titan Quest from the whole thing, so I loaded that back up and have been wasting time therein.

My character had already been created back when I first picked up the Anniversary Edition of the game. He is a Defensive (carries a shield) Rune Master. At least I think that's what the classes are called. In the game you start out in Greece, and then move on to Egypt, China, and I believe Scandinavia now, since the Ragnarok expansion. I'm nearing the end of the Greece portion to this point.

I guess not every hour I put into the ARPG genre needs to go into Diablo III. After this, I also want to revisit Path of Exile to see how that may have changed since I first checked it out. I never did finish Torchlight II, either. And then there is Grim Dawn and Warhammer's Inquisitor - Martyr which I should check out, as well. Not to mention Klei's game Hades, and any number of other entrants to the genre that might be worth looking at.

Apparently Blizzard is working on Diablo IV, as well. That will be a happy day, when that is released.

Wednesday, May 29, 2019

Gothic II

An interesting mid-2000s 3D action RPG, from back when that was a newish thing, and with an open-world bent to it, as near as I can tell. The only thing is that by this point it is very outdated. The writing and voice acting is terrible. I would disclaim that as by today's standards, but no, it's just terrible.

The combat designers seem to have been going for something action-oriented, based around moving and slashing or swinging weapons in a certain direction in real time combat. I don't think it's totally successful, but it is an interesting attempt. I am reminded of The Witcher's tempo-based action combat.

Thursday, May 16, 2019

Fuel

Fuel is a Codemasters-developed racing game from 2009, the early middle part of the PS3/360 console generation. It's claim to fame is a gigantic open world--the biggest, per the Guinness Book--, for the time it was released, anyway. It's set in a post-apocalyptic American Northwest, from about the Canadian border down to about the Californian one, and from the west coast east past the Great Salt Lake.

The land is full of racing events that you can drive around to, on dirt bikes, ATVs, dune buggies, and Mad Max-style muscle cars. It's good aimless driving fun, somewhere on the spectrum between arcade and simulation racing. I hope to play more of it.

Tuesday, May 7, 2019

English Country Tune

I have no idea what the title is a reference to.

The game is a 3D puzzle game where you control a square tile that flips end over end to move in one of the four possible directions, and knocks balls around or pushes abstract beams of light to accomplish puzzle goals.

Levels are played out on cubic, three-dimensional boards, so its possible and sometimes necessary to go around a corner to another facet of the level in order to come at your objective from the right angle to affect motion in a certain direction or orientation as required by the puzzle at hand.

It's a brain-bender, for sure, but that's probably required to stick out in such a packed genre.

Darklands

Now this is a cool game that needs and update. It's a 1992 DOS game from Microprose, set in medieval fantasy Germany, and plays out like a kind of proto-Baldur's Gate crossed with a text adventure game.

I would be head over heels into this game if not for the fact it plays bizarrely slowly for a 27 year old game. I guess the emulation must be to blame. Either it's terrible, or it's completely faithful. Either way, it makes the game impossible to fully enjoy in this day and age, though I wish that wasn't the case. I just don't have the time or patience. I wonder if there's anything out there more modern inspired by it.

Friday, April 26, 2019

Crypt of the NecroDancer

It's a cool premise, and a surprisingly well-fleshed out execution: a rogue-like played to a dance beat, where moving and acting in time with the chiptunes is the key to success in the delving of the dungeon.

I played a couple of sessions, which these days is saying a lot!

Wednesday, April 10, 2019

Braveland

Braveland is a kind of neat little game that is obviously a port over to PC from a mobile platform. It's a lot like the King's Bounty series, as I recall it. You move fantasy units around a hex-based battlefield in a turn-based structure.

There are a million game like this, though, and it doesn't do a ton to differentiate itself. I believe I got it for free though, which is about right for this kind of game, in a market so saturated.

Monday, April 1, 2019

Awesomenauts Not So Awesome

Well, at least this game is still operational! I was dropped into my first real game with a full set of bots, though.

I really question the premise of this game. It's a MOBA, but in 2D, like an action platformer. I find that so much is lost when you no longer have freedom of movement like a top-down perspective allows.

Also, the art is garish and the presentation grates. I'd rather just play Dota 2 or HOTS, I think. Or even Arena of Valor.

A glance at the Steam discussions group for the game makes me think it's winding down in terms of playerbase, as well.

Ace of Spades Not in the Cards

I thought I would try out Ace of Spades to begin the next (third, I believe) round of alphabet backlogging, but the game was dependent on publisher-operated servers which were taken down not even a month ago. Damn! Missed my chance on that one.

I wonder if Awesomenauts will still be up and running...

Monday, March 18, 2019

First Quarter Book Review

I have continued to spend time this quarter reading Warhammer 40,000 material, and I have gotten through a large brace of it. I love this stuff.

I read the second and third volumes in the 7th Edition core book set, Dark Millennium and The Rules. The first is an exploration of the lore of the setting, where the second is exactly what it sounds like. The game is in 8th Edition at the moment, but a lot of the rules remain the same, and the differences are interesting.

I have also subscribed to the all-things-Games-Workshop magazine White Dwarf, and I am reading my second issue of that. They are now running new short stories in each issue, the first of which was called The Herald of Doom, and showed the Black Legion beginning to arrive at the planet of Vigilus, which was already under siege by both Orks and Genestealer Cults.

There was a Black Library Celebration week in February, during which they released the Horus Heresy stories Lantern's Light, Bringer of Sorrow, and Ghost of Nuceria. These were centered around Mortarion, Arkhan Land, and Angron, respectively.

I read the novel Vulkan: Lord of Drakes in a couple of days one week, and The Buried Dagger the next, which was the story of the fall of the Death Guard to Nurgle, and the beginnings of the Grey Knights chapter of Space Marines, out of the latter part of the Horus Heresy.

There had also been a Black Library exclusive anthology of Primarchs short stories called Scions of the Emperor which I bought and read and then quickly sold on again on eBay, since it cost me approximately four times what it should have. It was well worth it, though. The stories contained therein:

Canticle - Ferrus Manus in his earliest days on Medusa
The Verdict of the Scythe - Mortarion tries an alternate path in the Great Crusade
A Game of Opposites - The Khan foils Iron Warriors late in the Heresy
Better Angels - Sanguinius mentors one legion warrior artisan
The Conqueror's Truth - Konrad Curze shows his legion's truth to a remembrancer
The Sinew of War - Guilliman becomes the defacto leader of Macragge
The Chamber at the End of Memory - Dorn stumbles upon forbidden lore of the lost legions
First Legion - Late in the Great Crusade, The Alpha Legion approach The Lion with an offer to ensure he is made Warmaster

Foiled by Black Library's past collector's editions of books and their exclusive stories, I found alternate means to read a few of them.:

The Wonderworker, set between the first two books of the Black Legion series, about Khayon's recruitment of a fellow Thousand Sons sorcerer to Abaddon's ranks,

A Flash of Silver Among the Corroded Ghosts, set after the second book in the Black Legion series, about Khayon's first encounter with the Grey Knights,

and In the Grim Darkness, a companion piece to Guy Haley's Dark Imperium, about Decimus Felix, and the interesting treatment he received from Belisarius Cawl after being selected to become one of the first Primaris Space Marines.

At the moment I am reading Chains of Golgotha, a novella from the anthology Legends of the Dark Millennium: Astra Militarum, about the ongoing rivalry of Commissar Yarrick and Gazghull Mag Uruk Thraka, the canny Ork warboss, as well as February's White Dwarf.

Resident Evil 5

I've been having a good time lately playing Resident Evil 5, and that's not something I ever really thought might happen.

I played some of the demo on the Xbox 360 back when the game first came out, and fairly quickly wrote it off, or so I thought, due to how the controls felt in the new era of Gears of War and whatnot.

Shawn Elliott's words on the game on the old GFW Radio podcast stuck with me, though, and at some point much later I heard about the DLC expansion Lost In Nightmare that sounded interesting, in that it brought back Jill Valentine and the Mansion from the first RE. I bought the game for a low price on Steam in a sale, and it's sat on the backlog from that point on until just recently when talk of the now newly released Resident Evil 2 remake make me think back on how much I liked that game in its initial incarnation 20+ years ago now.

I felt like playing some RE. Which is maybe not completely unheard of, given the fact that I went back and played a little RE4 on PC sometime last year.

RE5 feels a whole heck of a lot like RE4, only with a co-op buddy along for the ride. I dislike multiplayer, and doubt anyone would be able to or want to play, so I am going through the game solo, but Sheva is a big help and no hindrance at all, so far.

The game's methodical pace and different take on combat from most shooters, which it's tempting to think of RE5 as--it's less that than survival horror--makes for a more laid-back and chill time, even when you are under attack from tens of infected townspeople. They move pretty slowly most of the time, and you are given enough time to run away and regroup a little bit if need be.

I'm not sure if I am making the most effective use of my bullets, though. It seems like the thing to do is to shoot to stagger, then knife where the opportunity presents itself, or punch if possible, though I haven't figured out the rhythm of making that an option yet.

I'm less focused on gaming as a whole these days, which might have the odd effect of making it easier to focus play on one title. I'd like to play through this game and the aforementioned Lost In Nightmare DLC. It's good fun so far.

Tuesday, March 5, 2019

Fairly Light Februrary

Video gaming has been thin around my house lately. My daughters have probably spent more time playing Just Dance 2019, Mario Kart, and Smash Bros. on Switch, and Minecraft on PC, than I have playing altogether. I've spent a lot of time on painting and playing and reading about Warhammer, but that's another subject.

I have played some of a Warhammer 40,000 video game, though. I've continued through the Armageddon campaign, finding the game more comprehensible the more I have become familiar with the units of the Imperial Guard over the past couple of months. I have actually gotten to the point in the campaign where the Space Marines have decided to show up and help fight off the Orks. I'm excited to test out some of their units in the next missions.

I have also revisited the old favorite, Castlevania: Lords of Shadow. I am running a long-term game club for the game through the GameBytes Show discord and podcast. I plan to complete the series this way. At the moment, I'm halfway through Chapter 4 of the first game. I'm playing on an easier difficulty this time through, and it's keeping it nice and light and enjoyable, since I'm mainly along for the story anyway.

Z week came up for the backlog blitz, and I went with Zeno Clash II. I may have to skip Z next rotation, having used both Zeno Clash games, now. The second seems like more of the original, but refined. The graphics seem better, if still in that very strange and very original fantasy style that I kind of hate and kind of appreciate at the same time. Otherwise, its still first-person brawling. There are probably improvements and added mechanics, but I didn't play enough of the first game to really be able to say.

Saturday, February 9, 2019

Shoot-a-thon

I've been experimenting with some of the more popular shooters out there these days, to see which, if any, I prefer, and would like to keep playing:

Anthem: Bioware's take on Destiny seems OK, but I dislike the hub area and writing. Pluses are flight and the potential of the story to end up something interesting despite the weak beginning.

Warframe: Has an endearing B-grade feel to it, fun mobility and melee combat. Long running, well supported. Not sure the shooting is great.

Destiny 2 Forsaken: Feels about the same as ever.

Of the three here, I think I like Warframe best at the moment, but all in all I don't feel like I love the genre. It really is just Diablo from a different perspective when you boil it down, and I honestly think it's inferior for the first/third person perspective and over-reliance on ranged combat.

Another new shooter on the block is Apex Legends, the free-to-play battle royale game from Respawn Entertainment that is set in the Titanfall universe. I like this one well enough, though it does seem a little bare bones here at the beginning of its life. It takes the PUBG idea also coopted by Fortnite, but then borrows the idea of unique characters who slot into character archetypes for play like those in Overwatch. It seems like a good mix, but for me I still find myself spending loads more time scrounging weapons than engaging in combat. I might spend some time trying to get better.

I've also played a couple more stages of The Messenger, which is fun enough. I may have had enough of that, though.

Lastly, I thought I would check out an interesting mod I had heard about called Dota Auto Chess, which is played within Dota 2. This is an odd beast. 8 players are selected for a match in which each plays a "chess" game against either CPU controlled creeps or the selected heroes of one of the other players. The battling is all done automatically, and the players only have control of which heroes they buy and select to put onto the chessboard. Heroes bought three times over can combine into a higher tier of that hero on the board, and the object is to have the best team win the most skirmishes so that you are the last player standing. A player's avatar, who wanders around the chessboards like a courier, but who is unable to interfere with battles, takes damage from the enemy team after ever loss, and eventually is eliminated. It's interesting. I'd like to see it made separate from the Dota 2 client, though, where it can have all the UI and mechanics tailor-made for the experience it is going for.

Monday, January 28, 2019

BATTLETECH

I have come to really like this game. You may have read that I considered it my game of 2018. It's great. It's got just about everything I love about tactical games like Final Fantasy Tactics, XCOM: Enemy Unkown, and the like.

On top of that, it's introduced me to a very cool new fictional universe adjacent to some of the stuff I like about Warhammer 40,000. I've been loving getting to know all the battlemechs and their various weapons and how best to apply them to the enemy.

I also love that the game puts you in the role of a mercenary company commander, so that you are not only issuing battle orders, but also managing your stable of mechs and pilots between missions. You have to be smart about which contracts to take up, looking both to your finances and potential for victory. I am presently in a tough spot in the game, having taken on a contract and found that it's too much for my lance of mechs to handle. I am waffling on whether to just keep bashing my head against the wall until I can break through, or to grasp the bare minimum of the objectives and withdraw with less than a full completion. The latter may be the way forward in this case, but it'll likely put me behind where I had hoped to be in terms of budget going forward.

I also love the terrain maps in the game, which offer a lot of different ways to break line of sight and take cover or take advantage of bodies of water to bleed off excess heat in your mechs. It's just a damn good tactics game overall.

I have had some complaints, like the spiky nature of the difficulty curve, technical hiccups, and the plodding pace of the game (which I have become used to, but at times can still frustrate). Overall, though, this is a fantastic game, and I think everyone should give it a shot. It'd be cool to see it get a console release. I want Harebrained Schemes to see as much success as possible with this and also the Shadowrun revival games they did previously. They are a great studio that seem to be punching well above their weight.

The Yawhg

It was Y game time a couple of weeks ago, so I decided to check out Yawhg, The. It's short and sweet. It's really just a series of choices and seeing how they play out, in a Twine-like game structure.

There's a medieval city that every so often is devastated by a giant hurricane-like storm called the Yawhg, and you choose the developmental actions of a couple of characters leading up to the coming disaster. Depending on what you have your characters do around town, they may be more or less prepared for the rebuilding effort in the aftermath of the Yawhg. There is no right or wrong approach, and no fail state that I saw in a couple of playthroughs, only decision making and taking a thoughtful approach to character development.

It's got a nice art style and decent writing, and it seems like it is meant for play with 2-4 people, talking through the choices you make as you go. I played it solo, but still found it engaging for a couple of times through it to see a decent amount of the events and scenarios.

Thursday, January 3, 2019

2018 Books of the Year

I did a whole lot of reading in 2018. Nearly all of it was Warhammer related, though there were a few other books sprinkled in, some of which remain unfinished as yet.

Book of the Year: Slaves to Darkness
Honorable Mention: The Talon of Horus/Black Legion

I picked two Honorable Mentions last year, so why not. Aaron Dembski-Bowden's exploration of the emblematic Heretic Astartes faction is fantastic. I only had to give the BOTY nod to Slaves to Darkness for just how epic and primarch-studded it was.

This is a list of works I finished, including novels, short stories, and non-fiction books, with no real regard to how long any of them were, only that they were discrete purchases or documents. It makes a modicum of sense to me, at least.

There are 61 titles here in all:

Warhammer 40,000 7th Ed. A Galaxy of War
A Rose Watered With Blood
Getting Started With Warhammer 40,000
The Last Council
Child of Chaos
Champion of Oaths
The Atonement of Fire
A Lesson in Iron
Abyssal
Old Wounds, New Scars
Two Metaphysical Blades
Prologue to Nikaea
Warhammer 40,000 Campaign: Crusade of Fire
Restorer
Grandfather's Gift
Sons of the Emperor
Spear of Ultramar
Dreadwing
Heralds of the Siege
Dark Imperium: Plague War
Spelunky
Heroes of the Space Marines
The Armour of Fate
Warhammer 40,000 Gathering Storm: Rise of the Primarch
Warhammer 40,000 Codex Chaos Space Marines 2002
Warhammer 40,000 Codex Assassins 1999
Warhammer 40,000 Codex Space Marines 1998
The Last Son of Prospero
Treacheries of the Space Marines
Soft & Cuddly
Kingdom Hearts II
Jaghatai Khan: Warhawk of Chogoris
Slaves to Darkness
Sons of the Hydra
Unearthed
Truth Is My Weapon
We Are One
Hunted
Abaddon: Chosen of Chaos
Extinction
Born of Flame
Shroud of Night
The Red Path
Kharn: Eater of Worlds
The Weakness of Others
Enyalius, In Memoriam
Black Legion
The Talon of Horus
Ferrus Manus: Gorgon of Medusa
Wolfsbane
The Painted Count
Fulgrim: The Palatine Phoenix
Magnus the Red: Master of Prospero
Roboute Guilliman: Lord of Ultramar
The Burden of Loyalty
The Magos & The Definitive Casebook of Gregor Eisenhorn
Lorgar: Bearer of the Word
Perturabo: The Hammer of Olympia
Leman Russ: The Great Wolf
Old Earth
Ruinstorm

37 whole books dusted off. If you compile all the short stories and other titles, 24 in all, I would put it near to 40 in all. Quite a bit more than usual, for me. Past years' totals follow.

2018: 40ish
2017: 20
2016: 20ish
2015: 4ish
2014: 18
2013: 9

I have a ton of books lined up to continue reading, as well. I don't know if I'll hit 2018 numbers again, but I will be turning pages for some time to come.

2018 GOTY Wrap-Up

This year, gaming has taken a backseat to reading for me, especially anything Horus Heresy or Warhammer 40,000 related.

I have also been modeling and painting (hobbying, as they call it) quite a bit more this year, having finished up several projects. I don't really care to blog about that, though. Not as such. I post to twitter with pics of those things. Maybe I will do a photo round-up sometime to show those off here.

I am also trying a new approach to my writing here about games; fewer catch-all playlogs, more single-topic posts about individual games. For a long time I have tried to record everything I played here, but so many little sessions are completely inconsequential. There's not really a need to document my 500th run of Spelunky or Diablo III, or that I spent a few minutes in Super Mario Odyssey with my children. I do like to post at least once about every new title, though. I need proof that I played them to remove them from the backlog, of course.

My Game of the Year: Battletech
Honorable Mention: Hitman 2

I came to the end of the year without a real candidate for GOTY, but in December finally made myself check out Battletech and Hitman 2, and you have seen the results. I have yet to actually post about Battletech, but there will be one coming on the game eventually. Just know for now that it is outstanding. Hitman 2 is excellent as well. I am a real fan of what they have done with this release, and as a longtime enjoyer of the series, it makes me glad to see its potential so well realized.

Past choices, for record:

2017: Mass Effect Andromeda/Diablo III: Rise of the Necromancer
2016: World of Warcraft: Legion/Overwatch
2015: Metal Gear Solid V: The Phantom Pain/The Witcher III: Wild Hunt
2014: Elite Dangerous/The Banner Saga
2013: Spelunky/Hearthstone
2012: Dota 2/Diablo III
2011: The Witcher 2: Assassins of Kings/SpaceChem
2010: Mass Effect 2/Castlevania: Lords of Shadow
2009: Demon's Souls/Red Faction: Guerilla
2008: Metal Gear Solid 4: Guns of the Patriots/Gears of War 2
2007: Bioshock/Halo 3

I have only a very meager offering to Khorne this year, for the pile of skulls:

Red Dead Redemption
Witch Doctor 70 (Diablo III Switch)
Final Fantasy XIV: A Realm Reborn
Final Fantasy Tactics (all generics)
Tactics Ogre: Let Us Cling Together
Deus Ex: Human Revolution - Director's Cut
XCOM: Enemy Within (Normal)
XCOM: Enemy Unknown (Normal)
Endless Legend (Drakken, diplomacy)

Just those 9, where past years totals were:

2017:23
2016:23
2015:26
2014:32
2013:33
2012:23
2011:21
2010:23
2009:19
2008:26
2007:15

The game backlog has continued to balloon, mostly due to freebies picked up from various places. I'm not stressed about it. I couldn't even tell you how many titles were added or removed in 2018, but it does look big as ever.

As for 2019, I'm not sure what it has in store in terms of releases, or my plans for games to play. Right now I want to continue with Battletech and Hitman. I would like to catch up with Assassin's Creed and The Witcher, as well. Beyond that, I suppose just knocking more games off the backlog will do.

Monday, December 31, 2018

Year-End Reads 2018

To close out the year I am working through some of the 40K source books I have been collecting over the last few months. I read through the introductory magazine Getting Started with Warhammer 40,000, which came with a free Primaris Intercessor miniature. It was nice and informative of basics of the universe, game, and hobby, which is nice for a completist like myself who even after all this exposure could use some shoring up of the basics. I have then moved into the 7th edition set of basic books for the game, the first of which is entitled A Galaxy of War, and serves mostly as a showcase for beautifully painted armies meant to represent the hobby, with some bits of lore behind their creation. The second volume in this set is the one I am reading now, Dark Millennium, which is a much deeper dive into the fundamentals of the lore of the 40K setting, for people wanting to add a bit of role playing to their hobby, or just to fill out background lore of the universe for those reading the novels. I am of course a real lorehound in any fictional universe I really buy into, and the grim, dark future is one I find very compelling indeed.

I also read the final Horus Heresy short story from the Black Library advent calendar, one called A Rose Watered with Blood, about the shipsmistress of the World Eaters legion flagship, The Conqueror, Lotara Sarrin. She is a real gem of a character in the Heresy setting, or even 40K at large.

Since finishing up all the loose Heresy shorts, I have started into the newest novel, book 53, Titandeath. I'm only a few chapters in though, having been busy with other stuff lately.

A Few Things for Year-End

I wanted to try out The Messenger, which is a game I got for free from the twitch.tv client somehow, for a potential mention during Game of the Year podcasting. It's pretty good as throwback action platformers go, but I just didn't make it far enough in to come to a conclusion. I may still go back and play more, though. I understand the game takes a turn after a few hours to reveal its true nature, and I haven't gotten that far yet. I will call out the humorous, self-aware, meta-layer aspects of the game's writing, though. I don't like them. I could always do without that sort of sneer.

Valve recently added a battle royale style mode to CS: GO, and I thought I'd give that a shot. It seems OK, but as usual Counter-Strike just isn't my speed. I am nowhere near devoted enough to multi-player FPS for it to make sense for me.

Lastly, my daughters were exposed to Super Smash Bros. Ultimate, and decided they wanted a copy for themselves. This is the first experience I have ever had with the series, aside from watching a friend play the Gamecube entry in the series. It's unintelligible at first, but it seems to be fairly simple to control, and so even my four-year-old is able to have a good time playing it. I hear the adventure mode is good in this one, so I'll have them check that out sometime.

Friday, December 14, 2018

Heresy Short Story Wranglin'

I have been going and collecting all of the various Horus Heresy and Primarchs short stories unavailable in anthologies lately, and reading those. The final novel of the Heresy series proper is coming up soon, and it's unclear whether or when Black Library themselves might gather these all up and publish them that way, so I elected to track them down piecemeal to catch myself up on the series before it transitions into the Siege of Terra sub-series to end the whole thing. Or at least wind it down to a dull roar.

Some of these have been Summer of Reading or Advent Calendar releases, from this year and last, and some have only seen light in Black Library event-exclusive anthologies, like Sons of the Emperor. 

I really would liked to have gotten Sons of the Emperor at the same time I was able to pick up this and last years' event anthologies, that is when a friend visited Warhammer World in Nottingham, but unfortunately they were sold out. I stumbled on another method of reading the stories contained therein, though. They were great. All of these were, in fact:

The Passing of Angels
The Abyssal Edge
Mercy of the Dragon
Shadow of the Past
The Emperor's Architect
Prince of Blood
The Ancient Awaits
Misbegotten
Grandfather's Gift
Restorer
Prologue to Nikaea
Two Metaphysical Blades
Old Wounds, New Scars
Abyssal
A Lesson in Iron
The Atonement of Fire
Champion of Oaths
Child of Chaos
The Last Council

I also read through one of the Tabletop 40K gaming books I bought recently:

Warhammer 40,000 Campaign - Crusade of Fire

This book was full of cool background and pictures of armies on tables as the GW team played through a long campaign made up of many separate battles, telling the story of one solar system being consumed by war. This kind of thing is more interesting as I get deeper into miniature painting.

Monday, December 10, 2018

Hitman 2

I am playing Hitman 2 inasmuch as I am playing the levels from the 2016 Hitman game recreated within the new game's shell. It's a cool thing that they did, making this possible. I never played more than a couple of levels of the game in 2016, but heard no end of praise for it across many podcasts.

Being a fan of the series since the first Hitman 2, Silent Assassin, it was only a matter of time before Hitman (2016) clicked with me. I'm glad it could be within the sequel, with whatever added modernization and features were added in making more levels for the base game. It's nice because all of the progress I make through the levels of the game from a couple of years ago will be tracked alongside that of the levels of the new game.

There looks to be enough content here to keep me busy for a good long while, and that is before figuring in any of the limited-time elusive contracts or any future content additions that might come about.

I like how divorced from a plotted narrative the focus of this game is. It's all about the varied play of the systems in the environments presented. There is an over-arching story, but it's demphasized, which I think is preferable in a game like this. I really wouldn't mind games like Dishonored taking this approach rather than the series of sequential missions that you must do in the order presented to you.

Wednesday, November 28, 2018

Better Red Dead Late than Red Dead Never

I finally finished the first Red Dead Redemption last night, after nearly two months. I had focused pretty much entirely on the missions, not caring enough for the way the game plays to do anything optional.

My final impression of the game is that the better writing at the end of the game really sticks out in people's minds, and makes them willing to overlook some of the other hack-level stuff through the middle of the game, and the awful, kludgey way that the game feels to play.

That, and it's a pretty nice and big open world to ride around on your horse. I'm not incredibly eager to play the sequel, but I probably will at some point.

Tuesday, November 27, 2018

Diablo III Again

Blizzard went and re-released Diablo III on the Switch this time, and I had to pick it up. It's a pretty near flawless port of the PC experience, re-tooled for enjoyment using a controller. I have been having a great time playing it, already having reached level 70 with a Witch Doctor, and having now moved on to Paragon levels and working on the challenges for the current limited-time season event.

I'm not sure there is much more to add, other than the game continues to be great. It's really cemented itself in my all-time favorite and most played lists over the last 6 years or more. I still have yet to delve much into Hardcore mode, though. It just seems like a waste. I do want to get one character to max level that way, though, eventually.

Heresy Winding Down

I've been reading through the most recent Horus Heresy releases, the anthology Heralds of the Siege, and the two novellas Dreadwing and Spear of Ultramar. A common theme to all of these tales is the wrapping up of loose and hanging threads in the overall saga, as the remaining works in the series will focus on the climactic Siege of Terra.

Heralds of the Siege was full of short stories acting as catch-up or parting shots for many disparate factions throughout the galaxy, and then toward the end a lot of preparation and vigilance from the parties on Terra awaiting the coming of the Warmaster and his legions. A couple of these stories literally end with Horus' fleet having appeared on the edge of the Solar system.

Dreadwing and Spear of Ultramar show the Dark Angels and Ultramarines legions, respectively, after the events of the novel Ruinstorm, and explain why it is that neither legion was to be on Terra for the big final act of the war. The Lion was convinced he would be too late anyway, and wanted to burn as much of what he presumed was now Horus's galaxy as he could on the way to the Throneworld. Guilliman, it appears (I have only begun Spear), will be delayed due to the stalwart last stand of a small band of Iron Warriors determined to bloody and occupy him even to their own eventual deaths at Perturabo's order.

Thursday, November 15, 2018

The Plague War

Guy Haley's follow-up to the book that launched the new era of Warhammer 40,000, Dark Imperium, entitled Plague War, is out, and I have finished it.

It is definitely the middle part of a trilogy. While Guilliman has a face-off with his fallen brother Mortarion at the end of the book, and interesting barbs are traded, they are prevented from coming to blows, with the promise of a meeting on the planet Iax to come in the final book. Elsewhere a Primaris marine comes to finally feel at home in his new chapter, the Novamarines, who lose their chapter master in single combat with Typhus aboard the star fort Galatan. The Death Guard aboard are routed, though, allowing the massive space bastion to fire down on the remaining forces of Nurgle on the surface of Parmenio, and forcing a retreat and handing victory to the forces of the Imperium.

Here we also see Guilliman railing against the Imperial Cult as he has before, but eventually deciding that dismissing it out of hand again would be repeating his worst mistake from the age before the Horus Heresy, and resolving to read his wayard brother Lorgar's earlier work, the Lectitio Divinitatus.

I am very excited to see where the story goes from here, and how the Primarch and Imperial Regent manages to synthesize the warring ideologies of the secular Imperium and the cult of the God-Emperor.

Friday, November 2, 2018

Into Mexico

I have played very little in the last few weeks, and only Red Dead Redemption to speak of.

I have made it through the first portion of the game and through the sequence that everyone raves about, the ride into Mexico, where a song (not the score) plays. Apparently that really did something for most of the people who remember the game, but I found it extremely underwhelming. Maybe it's that I was expecting something great, or maybe it's just that it's not all that special of an event on its face, and its just that it is memorable for how singular a moment it is in the game, which is usually pretty understated in the way the world is presented when it's just the world on display, and not presenting you with some broad approximation of a tired Western movie trope.

I'm fairly underwhelmed with the whole of what is on offer in Red Dead Redemption, but its world is pretty impressive. By which I mean the environment exclusively. The denizens are your typical Rockstar hackery, and the play mechanics your typical Rockstar garbage fire. I think I'll keep playing it for the time being, though. Until something breaks the camel's back or I finish it.

Tuesday, October 9, 2018

A New MOBA Appears

I have picked up a game called Arena of Valor on the Switch. It's from the huge Chinese game company Tencent, and it's basically a League of Legends clone meant for mobile phones, but now ported to the Switch, and so playable with a controller. It's a lot of fun, actually, and distills a lot of what makes games like LoL and Dota so much fun, which effectively makes it more accessible. You don't have to think much about skills or gear you buy, and matches rarely seem to go to twenty minutes, even. I could do with some improvements to the UI and UX, but this is a very good start.

This past weekend I also made a little progress in Shovel Knight, defeating one of the mini-boss guys on the map, and buying some new armor at an armorer.

I also played a couple of matches of Fortnite, also on Switch, just to see what was up with how the map has changed lately.

I continue to practice my Spelunky runs, and to make progress through Red Dead Redemption, as well.

Wednesday, September 26, 2018

Breaking from Eorzea, to the Old West

I finished up the main story quests of FFXIV: A Realm Reborn. I had a pretty good time doing so, as well. However, I have decided to pause my sub to the game for a while. I don't like the mental pressure I feel to get the most from a game subscription, at least not while I have hundreds of games on the backlog, still. And many of those that I do actually want to play.

To that end, I have begun Red Dead Redemption, only about 8 years too late to be a part of the conversation, by my recollection. I'm impressed so far, even knowing the game's reputation as the greatest game of the last console generation. One thing that has struck me about it so far is the feeling of being in a vast open world, especially in contrast to FFXIV, which feels very theme-park-shrunken-kingdom. I'm not so sure about the voice acting. Some of it is really good, like the marshall in Armadillo. Some is pretty shaky, though, like Bonnie or John Marston, the player character himself. I had a pretty good time with a longer mission last night involving a firefight through a canyon as a part of a small posse. I also like that you can hunt wildlife and gather herbs and such. There's also just something nice about being in big sky country, shooting bandits and carrying on in that manner. I think I'm going to stick with it. I'm curious to see how the plot develops.

Warhammer 40,000: Armageddon is deceptively quick and easy to play and to jump in and out of, for a turn-based hex-based tactical war game.

And of course, I continue to play Spelunky each day, hoping to gradually get better at the game and to be able to finish it, and push beyond even that.

Codexes Warhammer and Other Another Game Book

I'm halfway through Heroes of the Space Marines at the moment, taking a diversion into Warhammer tabletop game Codexes, to both get the broad strokes of the lore behind major factions, and to check out how the lore has evolved over the years.

I went to ebay and bought a bunch of old 40K Codexes from past editions of the game. Most of the background here will still be applicable, but some has definitely been contradicted elsewhere, if not blatantly retconned. The nature of the setting is such that whether these changes are one or the other is up to interpretation. I prefer to think of the Codexes as being written (when it comes to the lore at least) from an in-universe perspective, and thus subject to mis- and dis-information, as well as the mundane twisting effect that the passage of time has on historical narrative.

So far I have read the Space Marines and Assassins Codexes, and have gotten into the Chaos Space Marines one. That leaves several more, including Necrons, Orks, Eldar, Tyranids, Eye of Terror, Space Wolves, and Imperial Guard. Many more remain that I haven't bought yet, and that's before I start trying to address the different editions of these books, or other campaign books, like the Gathering Storm set I read previously. If I continue to find them in the neighborhood of $5, shipped, then I likely won't hesitate. I just can't get enough Warhammer 40,000.

I am also continuing to read Derek Yu's Spelunky book, which is a pretty interesting window into the development mind of the creator of one of my favorite games.

Tuesday, September 18, 2018

Making the Aliens Pay in the Near Future and the Far

For my next backlog removal task, I was due for a game with a title beginning with an X. As it happened, I also had XCOM 2 installed on my PC and ready to go, following a long period earlier in the year in which I was engrossed in the previous game and its expansion.

XCOM 2, thus far, seems like a smart evolution of the first game, featuring a lot of the same systems and mechanics as Enemy Unknown, with some new twists and additions, as well. The theme of the game this time out is guerilla-like resistance to an entrenched and oppresive alien regime, and a lot of the machanics flow logically out from that. This time, most missions begin with your squad in a concealed state, and you are able to move around and get into position before springing your ambush on the unsuspecting Advent soldiers. The game also hits the ground running in terms of difficulty, being much harder right off the bat. It seems to almost be picking up from where the first previous game left off. I'm doing well so far, a handful of missions in.

I have also picked up my campaign of Warhammer 40,000: Armageddon. Returning to the game, I am more interested in figuring out how all the myriad tanks and infantry units differ from one another, and in making it to some of the missions where Space Marines and Titans come into play.

I keep playing Spelunky in futile hopes that I am getting better at the game, and may one day be able to finish Olmec at least, if not make it through hell to the extra hard part.

I'm also chipping away at the final parts of FFXIV: A Realm Reborn. I went to play a little last night, but it was down for patch day, so no dice. I need to find some better gear to get my item level up so that I can go into the next story dungeon duty. Quests in this game are called duties.

Monday, September 10, 2018

Years Later, No Ordinary Headache Solved

I played a little SpaceChem for the first time in forever this weekend, what's more, I finally worked out a solution to the toughest mission I had yet seen, entitled No Ordinary Headache. This one involved splitting molecules in one reactor, sending their constituent parts to another reactor, waste atoms to a recycler, and assembling the end product. It was very tricky, and I'm not sure my solution would work indefinitely, but it was good enough to get the 40 units of the final product I needed to move on. I may never solve the next puzzle, though.

While reading Derek Yu's Spelunky book, I am also playing the game again most days. I don't have any progress to report, though it will be a happy day when I do finally manage to defeat Olmec. I have started to try to speedrun the game, though. It is possible to make it through some levels in under fifteen seconds, I have discovered. To get the Speedlunky achievement, I think you have to finish the Temple in 7 or 8 minutes, all in. It sounds insane if you are familiar with the game, but I know for a fact it's doable. Can I do it? Maybe with everything breaking in my favor? Doubtful, though.

I'm getting near the end of A Realm Reborn in Final Fantasy XIV. I really like this game, but so far not at all for the same reasons that I love FFXI. It's just a different thing, even for all the shared elements.

Books! Check 'em Out!

I'm in the middle of  several different books at the moment. I wound up reading the entirety of Boss Fight Books' Soft and Cuddly, which was damned entertaining, actually. I learned a lot about Sinclair computers of the 80s in the UK. For instance, they used cassette tapes as storage, and a fifteen-year-old could shake the foundations of the UK video game scene in that day, which a hacked together shock horror maso-core game inspired by Alice Cooper.

I have since moved on to Derek Yu's book about Spelunky in the same series. This one is much more about the development of the game, being by the game's creator rather than a third party. Spelunky is one of my favorite games, so the book is pretty interesting.

As a political dissident and leftist by American standards, I have had a good time listening to the Chapo Trap House podcast, and so I thought I would pick up their book. I can hear the podcasters' voices as I read through it, but I'm not sure the entirety of that raucus schtick plays as well in the medium of print. Sarcasm and bite come through much more clearly when spoken aloud, but the same statements just appear odd in print, minus the tone, inflection, and other context clues you get from a spoken statement. I think it's still worth a read, though.

With regards to the 41st millennium, I picked up a set of four anthologies of stories about Space Marines. I finished Treacheries of the Space Marines already, and have begun Heroes of the Space Marines. I have read comparatively few stories about Space Marines set in 40K as opposed to 30K. It's interesting to see how, for instance, the Night Lords or Iron Warriors have changed in 10,000 years, and the ways in which they have not. September has nothing new that I am interested in releasing from Black Library, but there are several things coming in October I want to get, so between now and then I want to get through as many of these ...Of the Space Marines anthologies as I can.

Friday, August 31, 2018

More Twaddling

On the reading front, which has really come to the fore this year, I have come to the end of my 30K supply, and for a while I will be reading 40K. That will, however, be somewhat backgrounded because of the fact that I'll be reading paperback anthologies, rather than on my Kindle phone app.

What I'll be reading there will instead be a bunch of non-fiction. For my first couple, I have decided to look in on the Boss Fight Books collection I picked up a while ago. I started with the two I thought I might never read, Kingdom Hearts II, and one about a game I had never heard of before, called Soft and Cuddly.

The Kingdom Hearts II book was a personal analysis of a game I could not care less about if I tried. The parts where the author described her experience playing the game and how that fit into her personal life were nice, but the parts where she summarized the game plot and characters were pretty dull, I must admit. I skimmed through a lot of that.

Soft and Cuddly, and I'm only a chapter in, seems to be about placing the game of the same name in time and context. It seems to have been an accidental inflection point in the interactions between UK games and politics. I'm eager to learn more of this game I know next to nothing of and will never play.

When it comes to games, I've kept waffling back and forth between things lately. At first I thought I was kind of in the mood for some Mega Man X, but rather than hook up my SNES Classic to play that, I thought I would reinstall A.R.E.S. Exctinction Agenda and play a little more of game very much inspired by the old Mega Man games. There are some differences, of course. Ares doesn't seem to come together as nicely. Polygonal 2D games pretty much always look awful, and this is no real exception.

Next, I thought I could maybe actually get into La-Mulana in a real way, but that game continues to elude me. I admire it a lot, but it turns out I'd rather play Spelunky, after all. So I did just that.

Waking Mars I tried out because it begins with W. It seems OK, but I'm not sure I'll play any further past the 25% mark that my save has me at. It plays with jetpacking around subterranian Mars, and encouraging native plant life to grow, but something about it just wasn't quite hooking me.

Warhammer 40,000: Space Marine is free for new players at the moment, and so the multiplayer mode is experiencing a bit of a revival, which is nice. The last time I tried to play, no one else was. And that's a shame, because this is the best 40K action game out there. I got in a few rounds last night, and I'll continue checking in for as long as the audience holds out this time. It may be the last time the game is really playable online.

I have also begun a subscription to FFXIV. I haven't made much progress in the last couple of weeks, but I am committed to seeing it through to the endgame. Going into Labor Day weekend 2018, this is what I am most focused on.

Monday, August 27, 2018

The Khan in the Great Crusade

I read the eighth book in the Horus Heresy Primarchs series, Jaghatai Khan: Warhawk of Chogoris.

Like most in the sub-series, it explores the role of the titular primarch and his legion during the period of Imperial expansion before Horus fell, a period called the Great Crusade. The Khan was the fifteenth primarch to be found and reunited with the legion bred from his geneseed, the Star Hunters, which soon would be known as the White Scars, that moniker itself apparently a mis-hearing of their own term for themselves, Talskars.

Jaghatai and the Scars were always a group apart from the rest, preferring the wild and ragged edges of the Imperium, where they could be mostly left to themselves and their ways, some of which would come into conflict with those of their cousins in other legions. Chief among those was their use of Stormseers, those legionaries who were gifted and worked with psychic powers.

A good portion of the book deals with the early formation of the Librarius, a kind of joint venture between Jaghatai, Sanguinius, and Magnus the Red, to safeguard a place for psykers among the legions, which were scorned by some, Mortarion, Perturabo, and Leman Russ, especially. The Khan had been trying to sway Horus to their way of thinking on the matter, but the future Warmaster could not afford to take a side in the matter, maneuvering as he was for the promotion he knew was in the offing for one of the primarchs sooner or later.

The book also does a lot to set up the Khan's dilemma after the wider Heresy conflict has broken out--who to trust, the brother he admires and feels a tight kinship with, or the father he disagrees with but owes everything to? Who to side with?

Chris Wraight does a great job writing this one. He's quietly turned out some very good books and stories in the series, almost completely owning the White Scars, and doing a good amount of Space Wolves, as well.

Tuesday, August 21, 2018

Twaddling About

I don't really know where my head is with games lately. I suppose I need to just continue to focus on one thing, like I have been with FFXIV until the last week or so, when I deviated from the path. I went and dawdled in several things, but I may get back to Eorzea while my last couple of free weeks is in effect, before I have to take the sub plunge or not.

Grand Theft Auto III - I really wanted to hear the soundtrack and run around this iteration of GTA again, for the first time in about 17 years. It's still pretty fun, and I find the simplicity of the game refreshing. Granted, I have yet to play GTA V at all. I should get that at some point.

Minecraft - Similarly, I just wanted to jump into a world and waste some time poking at things without thinking too much about it. I dug deep into a mountain and that's about it.

No Man's Sky - It had a big update recently, and I thought I should check that out. It still seems too survival-oriented for me, like one big festival of gathering up stuff from a list to process into other things to give yourself even the barest improvement in quality of life. At least there's a new story thing that is kind of interesting, and the visuals are very nice. It's still no Elite: Dangerous, though.

Elite: Dangerous - Speaking of which, I had a craving for some deep space exploration and serenity, so I got in here and ranged out a few thousand light years to double my liquid assets by selling exploration data at a far-flung outpost. I have my next expedition planned, as well.

FFXIV - I'm working my way through the main story quests of A Realm Reborn. My character is a level 41 Warrior now. I'm still enjoying the game. I think I'll pick it back up tonight.

Friday, August 17, 2018

Slaves to Darkness

I just finished book LI, or "51" of the Horus Heresy, a novel by John French entitled Slaves to Darkness. It was grand.

At this point in the story, Horus has broken open the path through space he needs to take to Terra, and now needs to consolidate his forces for the final push to confront the Emperor and cast him down. However, his coalition is really not one at all, and drastically needs marshaling and whipping into shape. Which is where his brothers Lorgar and Perturabo come in.

The primarchs of the XVII legion Word Bearers and the IV legion Iron Warriors, respectively, they are also the only ones Horus can turn to in order to track down and break (as one would a wild animal) his brothers, now ascended to daemonhood, Fulgrim and Angron. The wayward brothers have to be focused so that their respective legions can be gathered and controlled and brought together with the rest of the Warmaster's forces for the assault on Terra.

This book involves a lot of primarchs, but rarely is anything shown through one of their own points of view. Instead, we get to see through the eyes of several legionaries close to Horus, Lorgar, or Perturabo for various reasons, to observe how these titans deal with one another.

I was struck by how much Perturabo got to be cool this time out; he is usually being played or subordinated or humiliated in some way. I think French likes him. I do, too. He's (usually) cold, calm, stoic, and dependable. And loyal, in his own way. Iron within, iron without. Just don't let him feel neglected or unappreciated.

I'm impressed by French's works. First Praetorian of Dorn, and now this, not to mention Tallarn or his other stuff I've read.

Tuesday, August 7, 2018

Chaos Space Marines Research

Since finishing up my last Horus Heresy novel, book L, I have elected to read more about the Black and Alpha legions in the post-Heresy period of the Imperium of Man.

It can be hard to pin down when these take place, but its safe to assume the ones around the Black Legion are in the first few millennia of the post-Heresy period, and that the ones about the Alpha Legion are happening in M41, or perhaps even M42.

Extinction is set in the period where the Sons of Horus are being persecuted by the Emperor's Children and other traitor legions and warbands. Abaddon has abandoned them, and is making a pilgrimage across the Eye of Terror to find himself, as it were.

Abaddon: Chosen of Chaos is just a scene or two from the point of view of Khayon, the POV character of the Black Legion series. Curiously, it is set later in the timeline than either of the existing books, and likely even the next one in the series, since Abaddon appears to be in posession of the daemon sword Drach'nyen in this story.

Unearthed is the story of an interrogator in the Inquisition doing his best to foil an Alpha Legion warband that have decimated an imperial planet. In the end, he appears to have been able to remotely trigger a self-destruct sequence in his own ship, killing the Alpha Legion that have taken it over. Their leader is a character who was at least mentioned in the book I am reading now:

Sons of the Hydra. This is an interesting tale of an Alpha Legion warband made of entirely of space marines who were once members of other legions or chapters. One came from the Night Lords, one from the Dark Angels' Fallen faction, one from a now wiped out Ultramarines successor chapter, and so on. They are being led on a quest to steal a warp artefact of some sort from the Word Bearers to supposedly deliver it to whoever is currently leading the overall Alpha Legion. We'll see how that turns out, of course.

Truth is my Weapon was basically just an Inquisitor interrogating a captured Alpha Legionnaire, and eventually executing him, done stylistically, of course.

We are One is the story of an Inquisitor who is tracking the Alpha Legionnaire Phocron... to the end of his career.

Hunted is centered around an Imperial Guardsman who is being used in ways he doesn't quite understand by an Inquisitor to track down cultists from within their cells.

Tuesday, July 31, 2018

Eorzea, Ho!

Vana'Diel, the world of FFXI, is perhaps my favorite in video games. It won't be around forever, though, and it's game systems are getting stiff in their old age. It was time I really gave Eorzea a shot as a replacement in my life, if not in my heart.

Eorzea is the titular reborn realm of FFXIV, a legendarily troubled game, at launch. The relaunch sometime later has gone on to become a very successful game, and one living very near to the top of the subscription MMO genre. This is no accident.

With A Realm Reborn, and the two expansions out at the moment, Heavensward and Stormblood, S-E has just about nailed the fusion of FFXI and WoW that they seem to have been going for. XIV retains a lot of what made XI great in the flavor of the world, characters, writing, and overall spirit, not to mention a flexible class system. It also rounds off much of what made XI difficult, if not player hostile, in its heyday. This is where I see the influence of WoW. The experience of getting in game and leveling my character up to 30 has had much more in common with Blizzard's MMO than S-E's previous.

I am fine with this. In fact, this might be the platonic ideal of the genre, in my book. I have played a lot of WoW, and really enjoyed it, but never grown attached to the world. I have only ever stayed around as long as the desire to level up lasted, and never felt and draw to go back and revisit any parts of the world I had previously played in. By contrast, just about all of my affection for FFXI is tied up in the world of Vana'Diel, with consideration to the friends I made in my time there. Melding very strong systems and game loops and structures to very strong world building is just good sense.

I watched the noclip video series about FFXIV on YouTube, and I think Naoki Yoshida, the game runner, has a really good head on his shoulders for MMO development. I don't know whether he was ever on FFXI, but having played Ultima Online and WoW, he was able to bring knowledge of what others were doing in the space to his work on FFXIV at S-E after the game's initial failure, for its relaunch.

I could see myself playing a lot of XIV, and I am planning to stick with it, probably as a subscriber after my now 45-day free period ends. I hear Yasumi Matsuno has been doing some work on the game, and I am very excited to get through the story to those parts.

I have created a Marauder, named Warmaster Lupercal, in tribute to Horus Lupercal, fallen son of the Master of Mankind. My semi-RP justification for this is that Horus once spent untold decades in the warp accruing power before returning and laying siege to his father's realm. I posit that Eorzea was one of the places he visited, and did many good deeds and fetch quests before gaining the power he desired from that place and then moved on. My adventures in XIV are surely reflective of Horus' trials.

I have reached level 30 so far, at which point I am given to understand that I can change classes to Warrior, though I don't know whether I should or should not, yet. Perhaps its even necessary; I haven't done much research to this point, because I haven't really had to. I'm just enjoying playing the game and having it explain itself, for the most part, and not having to rely on extra-game research. I'm sure there would come a time where that would be necessary later on down the line, if I wanted to get hardcore, but for now I'm content to explore Eorzea at my own pace, and I'm looking forward to seeing more of it soon.

Saturday, July 21, 2018

Gaming While Abroad 2018

Having the Switch has been a real blessing in terms of the breadth and depth of experience available to play while way from home. I would never have thought to be able to take with me games like Fortnite, Bayonetta, Breath of the Wild, or the hottest new JRPG on the scene, Octopath Traveler, in the days of even the Vita or 3DS.

Much of my game time in Japan this year was spent with those, but I also checked in on a few others, including Mario Kart 8 Deluxe (for the kids, mostly), Shovel Knight, and Bloodstained: Curse of the Moon.

I took my 3DS along for the trip with the express purpose of playing Shin Megami Tensei: Strange Journey Redux, and I did just that. I got about 3 hours or so in. So far, so good. the dungeon exploration is reminiscent of Etrian Odyssey, though thankfully without the need to manually draw in features on the map.

I thought I might like to play some Rocket League, but my wifi speeds are apparently not sufficient for it to work well via the Steam Link on my TV, so I guess I will have to keep that bounded within the four sides of my desktop monitor for the time being.

Wednesday, July 18, 2018

Words from the East

Most from as east as the UK, some about the Far East.

The Red Path - This story sees Kharn being sent an emissary from Abaddon. The Warmaster of Chaos apparently wants the Betrayer's help in his upcoming 13th Black Crusade. Kharn has no desire to follow the will of anyone but the Blood God, however, so Abaddon is forced to confront him in person, which goes about as well as you might imagine. It turns out, though, the for a time, the will of Khorne is aligning with the rest of the Chaos Gods through Abaddon. The Red Path will see Kharn act in concert with the Black Legion in the campaign to come.

Shroud of Night - This is mainly the story of an Alpha Legion warband, a harrow, in the newly split galaxy after the eruption of the Cicatrix Maledictum, the great rift of warp space to have spilt forth after Cadia fell to Abaddon in his 13th Black Crusade. They have been hired, in a way, by an Emperor's Children captain, sent to the world of Tsadrekha to corrupt the beacon there, a telepath witch the ability to act in a limited way like the Astronomican. However, a Khorne berzerker lord is also laying siege to the planet, and Kharn himself is in the mix, as well. This was a cool book, also featuring Primaris Imperial Fists, Sisters of Battle, and the Living Saint Celestine.

Born of Flame - Book 50 of the Horus Heresy. This is a compilation, though, of stories about the Salamanders legion before and during the galactic civil war. It's three novellas and a couple of short stories all by Nick Kyme, who has also written a trio of novels within the larger series around the legion and their primarch, Vulkan. The final novella in the collection, Sons of the Forge, has a cool flash-forward ending showing the 40K Salamanders chapter discovering the artefacts of Vulkan's creation that the story was centered around.

A History of Japan to 1334 - Just what the title says. I have only just begun this tome, but it's interesting so far. I know a decent amount about Japan's history from the Sengoku period through the Edo period, but not a ton outside of those.

Friday, June 29, 2018

The Quickest of Hits

I've had a pretty crazy week, touching on a lot of different games, but basically all just because the whim struck.

Grand Theft Auto III - How many years has it been? I wanted to hear the soundtrack again, and just see what the game felt like after so much water under the bridge.

The Elder Scrolls Online - Revisiting the Orc paladin-analog I created here. Zenimax Online's dedication to the game has made me consider playing it more.

God of War II - Hype around the PS4 reboot made me want to go back and play this one that I never got to, previously. The first 45 minutes or so were pretty impressive.

Team Fortress 2 - I've been on a bit of a shooter kick lately. What really is the greatest of all time?

For Honor - I do like melee combat systems in games. This one seems good and crunchy so far.

Magic: The Gathering Arena - Maybe I do like this better than Hearthstone, after all?

Bloodstained: Curse of the Moon - It was the game going when I turned on the Switch. Still very cool, of course.

Monday, June 25, 2018

Shooter McWeekend

I was bitten by the shooter bug this weekend.

I woke up Saturday and played a little Quake: Champions, and I would return to it late Sunday night after podcasting. Champions has the unparalleled feel of the original Quake game, and is a pretty casual and accessible shooter, being the basics of the genre as it emerged, and nothing like a lot of the more modern games which feature things such as cover, destructible environments, vehicles, and even reloading. I've had a good time playing the game so far, and I think I'll continue to do so. I've somehow managed to be the top scorer on my team in two of the four matches I've played. Matches seem to either go 10 minutes or until one team gets 75 kills. The mode I have been playing so far is four-on-four. I have one character unlocked aside from the Slipgate Marine, an alien warlord called Scalebearer, whose active ability and starting armor value I prefer, I think.

On Sunday morning, I thought I would check in on Call of Duty mutliplayer. However, no one is playing Call of Duty 2 online these days, so instead I decided to check out the campaign mode. I played the first 3-4 missions as a Russian in Stalingrad, and it was good fun, if a very simple game at its core. I don't think I'll bother going back to it, when there are so many other Call of Duty games to choose from. I have World at War still sitting untouched, and I would bet there are still people playing the first Call of Duty 4: Modern Warfare online, as well.

Later Sunday, before going out for the day, I thought I would knock another off my backlog: Quake Mission Pack 2: Dissolution of Eternity. I played the first mission of the first episode, and it was cool. This may be a little more in line with the original game than the first mission pack, Scourge of Armagon.

Finally, Sunday afternoon, as a reward for finishing my chores for the day, I let myself try out Fortnite Battle Royale (now just Fortnite) for the Switch. I really like the game on that platform, maybe even more than on the PC. It's much less of a pain to run endless distances with an analog stick than by holding down W, and it seems easier to quickly swap to build mode, as well. I think it's a good fit for the system, but what's not? The only drawback I see is that the Switch requires Wi-Fi, and unfortunately does not use LTE, and so it's portable playability is hampered. I'll play more of the game this way.

Friday, June 22, 2018

Grim 'n' Gothic, Furturistic 'n' Medieval

Quake Champions - I have been curious to try this out, and it was free on Steam, so I thought I would give it a shot. It's much the same arena deathmach style of multiplayer FPS as Quake III or Quake Live were. It plays fast and smooth, with a focus on older values like knowing the power-ups, and raw reaction timing and aiming skills. It mixes these with the modern conventions of free-to-play games, including earnable loot boxes containing cosmetic rewards for your characters, and an overall player profile XP level. I want to play more. It's pretty effortless enjoyment.

Dark Souls II: Scholar of the First Sin - I never made it very far into the vanilla release of Dark Souls II, but I had heard this was the better version to play for a number of reasons, so I picked it up on the cheap some time ago. I'm in a spot now where I want something to play while I can listen to some podcasts, and Souls games are almost perfect for this use. There is very little in the way of spoken or written narrative to concentrate on; its mostly crunchy combat and character building concerns, which I find go really well with spoken word audio.

At the moment I am building a melee-focused warrior, with an aim fight with a great axe or great club. I may try to get away from the sword and shield approach I used for a lot of the first Dark Souls.

Monday, June 18, 2018

Black Legion and Kharn

I've just come home from a week away on business, and I took the opportunity to dig deeper into Chaos Space Marines in 40K:

Black Legion - sequel to The Talon of Horus, and second book in the series of the same name. This one was all about the up and coming Black Legion breaking out of the Eye of Terror for the first time and starting their Long War on the Imperium. Rival traitor marine warbands in the Eye are a big threat, as are Sigismund and his Black Templars chapter keeping vigil over the Cadian Gate, awaiting the return of the traitor legions. Aaron Dembski-Bowden does not disappoint. And given the events of The Master of Mankind, I'm very much looking forward to the next book in this series, which it seems like will be about Abbadon claiming the demon blade Drach'nyen.

Kharn: Eater of Worlds - More than anything I was kind of shocked at how many beats this book shares with The Talon of Horus. In both books, the return of the legions former second in command is the centerpiece the whole thing swings around, in both the Emperor's Children are the main antagonists, in both a voidship is cast down as a projectile onto one of their cities, and both books are mostly focused on one warrior's point of view of the leader figure they are attempting to find or resurrect. From the looks of things both books must have been being written around the same time, as well, which is interesting. As for the Kharn book, it seems to have ended right at the climax. It's like it's missing a third of the book. What's here is pretty good, it just kind of ends, and there's no follow-up as far as I know. I would like to see what comes next at Skalathrax.

I didn't realize it until just now, but the short The Weakness of Others is from the POV of Kharn, and it is during the action on Skalathrax that earned him the moniker of Betrayer. It's just a short, though. A proper window into that event would have been nice, to see why it happened that way. It would still be possible, especially if told from the POV of the other characters in Kharn: Eater of Worlds.

One other short I read, Enyalius, In Memorium was about another onetime World Eater, dedicating the death of a massive Ultramarines voidship to a fallen brother Khorne berserker.

I still have a couple of Kharn/Chaos Space Marines books plotted out ahead of me, so I'll give an update on those when I finish them.

V Week, and Visitations

I wanted to check out Valkyria Chronicles for V week on the backlog. It made a really positive first impression. I'm definitely looking forward to playing more. I was a little surprised to find that the girl wearing the neckerchief in her hair is one of the military leaders at the outset of the game, Alicia. It seems to have a cool tactical battle system, though.

I played some of the newest single player content in Hearthstone, the Witchwood monster hunting stuff. In this mode you basically build a deck as you go, choosing passive abilities and cards to incorporate into your deck as you fight through a gauntlet of 8 bosses. I've made it as far as the seventh or either encounter, thus far, before hitting a seemingly totally insurmountable wall of a boss.

I have also spent some more time tooling around Skyrim in the past few days, not knowing what else to play so soon after coming home from a long business trip. I'm just checking things off the quest log in that game. I can't commit to any one storyline or character growth area for long, though I do like melee/ranged over anything at all magical.

Tuesday, June 5, 2018

Victory and a Ticker-tape Parade

I finally polished off my campaign of Final Fantasy Tactics using only generic soldiers and the job system. It wasn't easy, and I resorted to the use of save states sometimes, effectively creating my own version of the Chariot Tarot from Tactics Ogre: Let Us Cling Together. It was pretty satisfying, though, even if I did lock myself out of a lot of side content by removing Mustadio from my party early on. Turns out you need him to get half of the side quests and other special characters later on in the game.

Victory would have been much more difficult to achieve if not for one of my Orators having convinced a Tiamat hydra to join us in one of the final battles. That thing was invaluable in the fight against Ultima, the reborn high seraph. It was a lot of fun to revisit this old favorite of mine. I still feel like it's one of my favorite games of all time, even seeing some of its shortcomings in a fresh new light this time around.

For lack of knowing what to play next, I have spent the past few days frittering away free time in Skyrim, Hearthstone, and Heroes of the Storm.

I may have found a way to come to peace with Hearthstone. After having seen what a real Magic: The Gathering looks like in this format (hardcore and demanding of an attentive and dedicated player), Blizzard's dumb, bright, and capricious take might be more my speed after all.

I like playing Heroes of the Storm with and against a full load of bots. I don't want the pressure to perform or unwanted social interactions of opponents in... any game, really. I enjoy HotS and other games like it for the push and pull mechanics, comfortable in the knowledge that I have aged out of actually playing these against other people. I should probably just focus on single-player RTS games, but no one does progression and ongoing development like Blizzard.

There's not too much to say about my time in Skyrim over the weekend, other than that I decided to focus on some quests in a small area of the map, and decided to use fast travel sparingly on this character, to facilitate the completion of quests in a timely manner so the narratives aren't all hacked up, similar to how the medium of film uses jump cuts.

Talon of Horus, The

I've just finished Aaron Dembski-Bowden's 40K novel exploring the beginnings of the Black Legion, and the first in the series of the same name, entitled The Talon of Horus.

The book is set some indeterminate number of centuries after, but within a millennium of, the Horus Heresy. By this time the traitor legions defeated at Terra have all retreated into the Eye of Terror, and the Imperium has mostly forgotten about them and become accustomed to living under their undead god-emperor, now entombed on the Golden Throne.

It is told via the point of view of a onetime legionnaire of the Thousand Sons, Iskander Khayon, and has him laying out the story as a framing device to the Holy Inquisition on Terra, to whom he has willingly surrendured himself. Khayon begins the account with a short explanation of the state of the Nine Legions in the Eye, the ongoing Legion Wars, which pit them all against one another, for old grievances or for the glory of their respective Chaos gods, in some cases. We're introduced to Khayon's retinue, and before long he forms a loose band of other traitor space marines to go on a hunt for a weapon to foil the Emperor's Children and their plan to dominate the rest of the Nine Legions by cloning Horus, whose body has been kept by his former legion, until only recently having been taken in a raid by the Emperor's Children.

Over the course of the story, Khayon and crew come to meet Ezekyle Abbadon, former first captain of the Sons of Horus and right hand of the man himself, who goes on to be the main frontman of Chaos Space Marines in the 41st millennium, and the rest is fake history.

It was a pretty entertaining book for one somewhat versed in the overall lore of the setting, but I don't think I would recommend it as a place to begin for neophytes to 40K. Also, the Abbadon we see here is a wholly different person than the one present in the Horus Heresy series. Fair enough, it's eons later, and the man has been through some momentous things in the intervening years, but the only real explanation we have other than the obvious fact that time passes and things evolve and change is that at some point he went on a pilgrimage of worlds in the Eye, and through overcoming various trials basically reforged his personality, taking a lot of the edge off, while retaining and even bolstering his natural charisma and leadership abilities. He is able to compel loyalty and subordination here in a way not unlike how Horus and the other primarchs are described to so in their day.

Next up on my agenda is the next book in the series, simply called Black Legion.

Tuesday, May 29, 2018

The Iron Hand, Medusa's Gorgon Explained

Well, perhaps not fully explained. The Primarchs novel Ferrus Manus: Gorgon of Medusa explores a little of Ferrus' mindset in the later stages of the Great Crusade, as the Emperor mulls over deciding on someone to take command when he wants to retire to Terra for his next grand project.

Ferrus of course thinks it should be him given the honor and responsibility. At least, going into the Gardinaal compliance campaign, he does. By the end you get the sense that he doesn't really want to bother with command of more than one legion, and all the coordination and patience that goes with that kind of role.

Despite being a book centered around the primarch, there are a ton of other characters present here, several of which are from other legions, with a lot being Emperor's Children legionaries. We even get the rare POV of the enemy force, in this instance a not-yet-compliant branch of recently rediscovered humanity that has mastered it's own local star system, but nothing further. They are recalcitrant to join the Imperium, and are in general a real trial of Ferrus' temper.

It was a pretty decent story, but perhaps the least focused on its title character of the bunch so far, or perhaps sharing that distinction with the Guilliman book. These two are as much about the character of the legions present or the events of the campaign they take place during.

Next up, having come completely current with all of the released full numbered volumes of both the Horus Heresy and Primarchs series, I'm going to take a diversion over to 40K to read the two books currently released in the Black Legion series by Aaron Dembski-Bowden, who is without a doubt a top-tier author in 30K. I'm excited for these.