Saturday, November 2, 2019

White Scars vs Blood Angels 70 PL

This was shaping up to be an interesting game. My opponent and I both made some mistakes and bad calls, and that was leading to a could-go-either-way mid-game, but we called it after the second full battle round because there likely wouldn't have been time to do a complete third one. I got caught up in playing this game, and so took fewer pics, especially during my turns, but I'll illustrate what I can here.

We were playing at 70 power level, or approximately. I think his list may have been closer to 65, which mine effectively was only 66, because I had a unit (Reivers) that never came in from deep strike limbo.

He was playing what he has settled into as his Blood Angels list, which is a lot of Scouts and Eliminators in cover, and a trio of smash captains. He also brought along a Vindicare Assassin this time, as well. I was playing a Batallion and Vanguard for 9 CP, but I spent 2 on an extra Warlord Trait for my Chaplain, and an extra relic for my Ancient.

We elected to play on a full 6x4 size board, using Dawn of War deployment, and a mission from the core 40K book, but I forget the title. It uses four objective points, though.

Deployment. These shots are actually from a little bit into the first turn, but not too far to see where things began.


Over on my far left, I put a unit of Intercessors to advance up to a nearby objective, then a little to the right of them a unit of Terminators, then to the right of them behind the shipping crate I had put my Scout Bikers and Khan on Bike, then past the shipping crate, another unit of Intercessors, my Librarian, Lieutenant, and Chaplain, then continuing right into the ruins, a Tactical Squad of 10, my Primaris Ancient, my Assault Terminators out front of the ruins, and finally far over to the right flank, my last unit of Intercessors on the yellow Mechanics thing. I set up my Reivers in deep strike, planning to bring them into play near where he had set up a unit of Eliminators and his Vindicare, in order to stab and cut them down as one does.




From the pic of his deployment, you can see that he set up like four units of Scouts in the middle of the board on an objective there, then put Eliminators in a few high spots in cover, a unit of Aggressors in the middle third of the board in some ruins, two smash captains in cover (one in deep strike), and the tall ruins on his left flank where more Eliminators and the Vindicare were.

After deployment, I won the roll off, so I went first.



The first thing I did was to declare Devastator doctrine, then get a Litany going (buffing charges), then move my left side Intercessors up to the nearby objective, move my Terminators up to take shots at the Eliminators up on the AoS terrain piece, move my Khan and Scout bikes up close to the mid-board forest packed with Scouts and his Phobos Librarian. I also moved my Lieutenant up to a spot where he could buff as many units around him as possible, then advanced my Assault Terminators toward the mid-board pack of Scouts, along with my Primaris Ancient, though this turned out to be unnecessary, and I would later bring him back. I had a couple of Intercessor squad and my Tactical squad remain still to shoot at range with Bolter Discipline.



During my Psychic phase, I used Smite and rolled double 6, suffering 3 mortal wounds to Perils of the Warp, but then doing 4 mortal wounds to his nearby Eliminators, removing two of them off the bat. Nice! If I recall correctly, I used a command re-roll on the D6 to determine wounds dealt, because I had rolled a one, which is crap on a D6 Smite! Down to 6 CP.

In Shooting, nothing much of substance happened. I am not certain any models were removed, but I think I may have done a wound to his Eliminator squad on the right side of the board in cover.

Charge phase, I got my Khan, Assault Terminators, and Ancient into his forces in the middle of the board, but sadly my Scout Bikers failed their charge! I was out of range of the Chaplain's buff for them, as well...

When combat began, my Khan  and Terminators pasted one squad of Scouts, and all but one model of a second. Consolidation brought his Librarian into the fight, which he then fought back with, along with the remaining Scout. I used Honour the Chapter on my Khan, to knock a few wounds off his Librarian. Down to 3 CP.



After that it was his turn, and when he attempted to Fall back with his Librarian, I played Butchered Quarry (down to 1 CP), to give all my Terminators a free swing at him, and killed him. Rock! He also fell back with that lone Scout still in combat there. He did some other moving stuff around, namely bringing his Aggressors out of the Ruins they were in, and his Biker smash captain and some scouts up to my left-side objective with my Intercessors, and playing his remove-then-deep-strike strat with his jump pack smash captain:



Here I played Auspex Scan but had no luck with it. Down to zero CP!



In Shooting, he threw everything his Aggressors had at my Scout Bikers but didn't do a single wound. I have no idea how this happened, but there you have it. These are Boltstorm Guantlet and missile pod type ones, mind you. T5 for the win?



His Scouts over on the left side conversely did some work with their Bolt Pistols, accounting for two Intercessors!



Then he shot some Eliminators at my Scout Bikers and missed again!



Next used his Eliminators and Vincidare and shot and killed both my Khan (Executioner rounds from the Eliminators) and my Chaplain (Vindicare with the escalating rolling for mortal wounds garbage)




Then it was Charge phase, so he brought in his Smash Captains:



Honestly, neither the jump pack or biker one did a ton in their first round of fighting. My Lieutenant only took one attack of the five or six aimed at him, so he survived. My Intercessors lost two guys to his biker. My fighting back I think resulted in a wound or two from my Leiutenant, but nothing from my Intercessors. He'd declared charges against my Librarian and other Intercessor unit also, and they had Piled In, and maybe done a wound or two to the jump pack smasher, who was tough to kill though because he had a 3+ invuln and 5+ feel no pain, rerolling ones on that.

Then it was my turn again, and I forgot to change the doctrine, and I forgot to bring in my Reivers, but I did move my Scout Bikers and Terminators over to the left to help out my remaining Intercessor to smash through his Scouts and engage his Biker captain:



In Psychic, I casted Smite on his jump pack smasher, and I think did one wound, which he was able to roll a FNP for. I also put Storm-Wreathed onto my 10-man Tactical Squad thinking that would result in enough Mortal Wounds (potentially one per charging model, on a 6) to finish off the jump pack smasher.

Shooting was uneventful, because many of my units had fallen back out of combat (in order to charge back in for Shock Assault). I don't think any models died in this phase.

I Charged everything back into his smashers. (The pic above and this below)



I finally managed to bring down the jump pack smasher, only just, with everything around him. The Biker was still living, with like four wounds to go yet, if I recall correctly.

And, I charged my Assault Terminators into his Aggressors!



I lost a single Terminator on that charge to his 2x Overwatch, but then in Fighting they killed two of the Aggressors. He fought back with the one, but didn't do anything. His biker smasher fighting back killed my unit of Scout Bikers, I believe.

This is about where we called the game, but he had also brought in his Terminator smash captain at some point, which was near the middle of the board, but that I guess I never got a pic of.

In a final tally of victory points, it came out to 9 to 8, in his favor, though he said he felt like I would have won if I'd moved my Scout Bikers to the middle point instead and kept control of it. Also we both felt the game could have gone anywhere from this point, but alas we had to pack up and leave.

I was a little frustrated by not remembering to advance the doctrine and to bring in my Reivers in my second turn. I guess that's just part of being a good general and being good at the game, though--remembering to do everything.

Saturday, October 26, 2019

White Scars vs Blood Angels 1000 points

Today's game relatively quick, in that we actually finished it. We played a kind of 'ITC light' mission where we set up four objective markers and then only scored on killing units and holding said objectives.

We set up some terrain then rolled for standard deployment and got number 5, I believe, one of the speartip type.

Deployment presented a little bit of a problem for me, because he had scout snipers and a couple of squads of Eliminators. I wasn't really going to have any cover to put characters in, so I ended up putting them near units to buff and resolving to either charge to kill snipers right off the bat, or to use Prepared Positions and hope for the best. I had a couple fewer units to deploy, so I got to add one to my roll for first turn, and rolled a 7, against his 6. He tried to seize but failed, so I went first.

This first couple of pics will show the board setup and deployment. The first pic wasn't actually taken until after I'd begun movement (thus the scout bikers being out of coherency for a second while I snapped the pic).



So, a quick breakdown of armies. I had a basic list of:

Gravis Captain
Primaris Librarian
Phobos Lieutenant
Intercessors x 3 units (one with Auto Bolt Rifles, two with Bolt Rifles)
Primaris Ancient
Reivers
Scout Bikers
Predator

He had a highly optimized competitive list of:

Jump Pack Captain w/TH
Terminator Catain w/THSS
Captain on Bike w/THSS
Eliminators x 2 squads
Scouts x 4 squads
Sanguinary Guard (6 models)

In my first turn, I begin by declaring Devastator doctrine, then go into movement. I have decided to go after his snipers as the first order of business, not knowing where his Jump Pack or Terminator smash Captains will deep strike into, only that it will be outside of my deployment due to my screening. I advance my Scout Bikers over near to the woods where he has two units of Scouts in cover. I advance my Reivers up the board toward the near squad of Eliminators. My Librarian advances more or less alongside them. I advance my Assault Bolter Intercessors up to a spot kind of between the near Eliminators and the Scouts in the woods. The Primaris Ancient advances with them. I advance my Gravis Captain up toward the woods also, and the squad of Intercessors on the left side of the board, too. The Phobos Lt. and the Intercessors on the right flank stay put, because they are on an objective.

In Psychic Phase, I Smite his far unit of Eliminators and one model takes one mortal wound. I also put Storm-Wreathed onto my Reivers so they will be able to charge without fear of Overwatch, and also potentially do mortal wounds when they slam into the enemy unit.

Shooting, I begin over on the right. The Lt. can't reach anything. The Intercessors on the point shoot at the far/high Eliminators and manage to get a wound through, so that's one of them dead, now. Of my Reivers, only the Sgt can shoot, but fails to do anything. My Assault Bolter Intercessors should take -1 to hit, but I play the 'Flamer in your face' stratagem for 2CP (down to 6) to autohit 15 shots at the Scout Snipers in the woods, and I think three of them die at this attack. Librarian and Ancient can't shoot. Scout Bikers have advanced, and so can only shoot shotguns. They do that, into a unit of Scouts in the woods, and I think four of them (non-Sniper type) die in that volley. Gravis Captain can't shoot. My Intercessors have advanced, so I play Steady Advance (down to 5) to let them shoot as if they had stood still, into the Scout Snipers in the woods, and either nothing gets through, or they kill one of the guys I said got killed previously. I also shot my Predator, but I don't recall what it did. Not a ton, I think. Maybe it accounted for one other model from above I may have mis-credited elsewhere.

Charge Phase, I get my Scout Bikers into the woods to fight his Scouts. My Gravis Captain gets in there, too. My Assault Intercessors don't have room on the woods piece to be able to charge into it, because apparently the whole unit has to be able to get onto it? So, they don't charge. I get my Reivers up onto the terrain in the middle of the board, Charging his Eliminators. Come to find out, I did this illegally, because Grapnel Launchers only let me ignore vertical movement in the Movement Phase, but here I did it in the Charge phase. We wouldn't discover this until later, though. Here's a pic of a bit later that shows some positioning. I think this was early in his turn. Ignore whatever he's doing with the Sanguinary Guard in this pic; they never went up there, and his Eliminators didn't actually move down from there, either. Not sure what was going on in this pic...



Anyway, fighting ensued, and crazily enough his scouts got a couple of wounds in on my Gravis Captain. Big, crucial mistake here. I forget to consolidate my Captain, so he's twisting in the wind out of combat going into the next turn. Not good! Here's the body count after my first turn:



During his movement phase, he uses his remove-and-deep-strike stratagem on the Jump Pack smash captain:



And moves up his Sanguinary Guard:



As well as Smash Captain on Bike:



Here's a nice pic of the state of things here:



During his Shooting Phase, he uses both squads of Eliminators to kill my Gravis Captain. I had even played Transhuman Physiology (down to 2CP), but he rolled 5s and 6s. Lame!  Then the guns on his Sanguinary Guard (which are fucking mean) to kill half my Assault Intercessors, which both get to fire back because of banner proximity. I don't think anything dies, though. I lose another three wounds on that unit (now just the Sgt left) to his distant Scouts in his backfield.

In his Charge Phase, Fly Smasher comes at my Intercessors:



Biker Smasher comes for my Librarian:



And The Sanguinary Guard come for my Ancient:



Fly Smasher kills 4 Intercessors. Bike Smasher kills the Librarian, and all the Sang Guard kill the Ancient. I had used the last of my CP on Counter-Offensive to fight with the Ancient, but nothing came of it.

The body count after his first turn:



It's not looking good going into my second turn. I also forget to change it up to Tactical Doctrine.



In Movement, my Lt moves up a little closer to Fly Smasher. My Scout Bikers fall back away from his Scouts in the woods over near to his Bike Smasher. The lone Assault Intercessor Sgt with the Thunder Hammer scoots a little nearer the Smasher, too. My Intercessors over on the left advance up to the objective there in the woods with his few remaining Scouts near it. My Reivers edge a little closer to his near Eliminators on the middle terrain piece. My Predator stays put.





I don't really remember what happened during this shooting phase. Not a hell of a lot, since my Bikers had fallen back, and Intercessors had advanced, and I had no CP to effect it otherwise. I think my Predator killed a couple of his Sanguinary Guard, though.

Charge Phase, I sent my Intercessor Sgt and Lt. into his Fly Smasher.



My TH Intercessor Sgt and Scout Bikers into his Sang Guard:



My Intercessors into his Scouts:



And my Reivers into his Eliminators:




I can't really hurt Fly Smasher, who then fights back and kills both my models. I am able to wipe out his Sang Guard and Scouts, though. I also kill another Eliminator.

Now his turn again, and his Terminator Smasher teleports in:



In his Shooting phase, he keeps trying but can't quite kill my TH Intercessor Sgt. The Terminator Smasher also fails his charge at said Sgt. lol. Something he does finally kills that Sgt, but I forget what...

Fly Smasher charges my Predator, but I can't fire Overwatch against him because of a relic he has.



Biker Smasher charges and kills my Scout Bikers.



Going into BR3 here. I do remember to change to Tactical doctrine, finally:



Fly Smasher has my Predator down to 2 wounds after his combat. I fall back with the tank 3" just so I can charge back in with it that turn.

I also charge my woods Intercessors into Bike Smasher. I'm trying to charge my Reivers into the far/high Eliminators, but this is when we discover the Grapnel Launcher limitation, so the Reivers are caught out in the open away from combat.



From here, in fighting, his Smashers wipe out my Intercessors and Predator, which does not explode, and he's able to gun down my Reivers with his remaining Eliminators and backfield Scouts for the table wipe.



His hidden squad of Scouts were on a point all game and did literally nothing else.

So, all in all a big fail of a battle today, but whatever. You can't expect a casual list like mine to stack up to a tournament-tailored one like his. It was still a lot of fun to roll some dice and push some models around and just chat the whole time.

I do have some ideas on how I can improve my list and play, but probably nothing that's going to hard counter a list like this one Will played today. And I'm not really all that interested in doing so, either.

Lessons learned:

Consolidate!
Change combat doctrines!
White Scars should get to Assault doctrine!

Tuesday, October 15, 2019

Third Quarder 2019 Book Review

My roll has slowed! I've barely read much at all in July, August, and September of this year. It took me ages to finish off Savage Scars, a novel of the White Scars chapter of the Space Marines of Warhammer 40,000. A lot of this delay can be chalked up to how much time I spent building and painting models of said White Scars.

I also read the second in the Siege of Terra sub-series of Horus Heresy novels, called The Lost and the Damned. This one was a quick read, and a real page-turner, with how the siege is escalating at this point. The first traitor legions began to make landfall here, including the Death Guard, Night Lords, and even the Primarch Angron, if his World Eaters hadn't quite landed yet. They will definitely be in the next book alongside Perturabo's Iron Warriors if the cover art is anything to go by.

Another part of the reason I wasn't reading quite as much is because I was busy writing my own BL fiction for their open submissions window that has just passed. I wrote a story about the Adepta Sororitas, and as part of my research into getting the tone and feel correct, I read Danie Ware's newest story about them, called Forsaken.

Finally, I caught up on an issue of White Dwarf featuring a good article about the Blood Ravens chapter, who starred in Relic's Dawn of War series of PC games.

White Dwarf (July)
Savage Scars
Forsaken
How To Paint Space Marines
The Lost and the Damned

Saturday, October 12, 2019

White Scars vs Blood Angels 2000 points

So this game was much better and entertaining for me, at least. It was a little contentious and/or frustrating for Will, though. I'll get into why, but first, the top line details. We called it after the first Battle Round because there wasn't going to be time to do another. Scoring to the ITC method it was a draw of four points each, because apparently you can only ever score two points per turn? Yeah, I don't really know or care all that much, but apparently if we were counting every point actually earned, I was ahead five to four, by his own admission.

My deployment:



So the problem with this game, or at least what was bothering him, was that we were playing 2000 points on a 4x4. It was definitely a little cramped, especially since we got the standard deployment where there's a no-man's land ring in the middle of 9" (which we shortened to 6" because 4x4 and not 6x4), but otherwise you have an entire quarter of the board as your deployment zone. However, by the time he realized it was not optimal, we were well into the first turn. He said we should wipe it clean and grab another couple of tiles to make it a 6x4. The space was open and the tiles not being used, so we could have done so, but by this time it was already like 5:15, I think. Probably right around the time my Assault Terminators advanced 10" to within 6" of his forward-deployed Scouts. We had been setting up and deploying and actually getting into movement for like an hour, so I said no, let's just keep playing. And I think I made the right call, seeing as how we only finished a single Battle Round by 7:30!  But, he kept bringing it up until the time when it was clearly too late to restart, even by his most optimistic estimate. 

His deployment, with scouts and Phobos Librarian in concealed positions:


Now, let me say that I think he was right. For an optimally strategic experience, we SHOULD have been playing on a full size table, or at least with smaller lists. I just wasn't bothered by the fact that it was a crowded board, and everything was in range and chargeable in the first turn. I was having fun. I did get to go first today, but I don't think it was a huge advantage, because he deployed well, everything either out of sight or in cover, and the first charge/fight phase was pretty minimal, too.

So, after the table is set up and we have deployed, ITC rules say I'm going first, but he gets to try to seize, and fails. First things first, I declare Devastator Droctine, and my Chaplain's Litany, Catechism of Fire. I roll a 3, so it's on. Unfortunately, I someone dumbly deployed the Chaplain beside my Predator, which doesn't really need help wounding. Oh, and then in shooting I forget to fire its guns anyway. Oops! 

Movement phase, I advance my Reivers over toward the objective off to my Land Raider's right. Then, I advance the Assault Terminators and the Terminator Captain over toward his scouts and Phobos Librarian which are on another objective in that little bit of ruins. I also move forward my shooty Terminators so they control the middle of the board objective. My Primaris Librarian moves up his 6" so he can better Smite or Might of Heroes a unit. Nothing else moves. To Will's point, nothing else really needs to. It's either in cover or in range or both.

Psychic phase, I get off Smite on one of his two units of scout snipers on top of the grey tower bastion thing. Three mortal wounds, so three of five scouts die. Then, I cast Might of Heroes onto my Terminator Captain.

Shooting phase, my Reiver Sgt has a shot with his Assault 2 Bolt Carbine, and he takes it at the Sanguinary Guard. Nothing happens, as I recall. I think move over to my Vindicator and shoot it into the scout snipers on the bastion thing again. Some of them die here, but I don't recall how many. My Tactical Squad sends a missile over at the Sanguinary guard, and I believe they kill one. Their eight Boltgun shots go at the scouts either on the thing again, or maybe the ones on the nearby container, which we are counting as cover. I don't think anything happens, either way. My Assault Intercessors waste all fifteen shots at the scouts in cover (no AP, damn it), but my normal ones do a few wounds at the ones on top of the thing again. My Lt has his gun that ignores cover. I think he maybe picks off one scout. My shooty Terminators kill more scout snipers, and now they're all gone but one dude with a missile launcher on top of the grey bastion. The cyclone missile launcher goes into the Sanguinary guard but I don't recall any dying to it. My Land Raider kills three of them, though, between its twin heavy bolter and two twin lascannons. I forget all about my Predator, but I'd have shot at the Sanguinary Guard.

Charge phase, and all I have are my Assault Terminators and the Terminator Captain over on the left. They're going to the scouts and Phobos Libriarian over on the point. Overwatch does nothing, and the charges go off without a hitch.

Fight phase, I can't get to his Librarian with my Captain due to positioning, so my first fight is my Asssault Terminators into his Scouts. He's got a unit of eight, and I think five of them die. I forget to Consolidate. He plays Counter-Offensive and fights his Phobos Librarian against my Assault Terminators, and kills one. Then I Pile In and fight my Terminator Captain against the Librarian and kill him real good. He gets to fight the remaining scouts at my Captain, and does a wound or two!

Morale phase, his remaining scouts that fought pass their test, and I think he may have forgotten to take the one for the lone scout on the bastion? Or maybe he did and it passed.

So far the pics have shown initial deployment. Here's one after my first turn:


On his turn, he moves his two units of two models of bikers up to the melee at the point where my Terminators are dominating. Two units of two models? Huh? Yeah, that's what I was thinking. We'll come back to that in a minute. Then he moves more bikers and infantry and his Librarian Dread out of the ruins they have been hiding in. I think he did it wrong with the Dread. It moved through the doorway, but previously we had said the doorway was solid, not shootable. I made him take the bikes around the ruins, but let him walk the Dread through as if it was infantry (who can move through walls at least in ITC), not wanting to press the matter, and not really knowing for sure either way. he also moves his Razorback with six Tacticals inside it over to the point where my Reivers are, and the Tacticals hop out. His Sanguinary Guard come down from the ruins, closer to my shooty Terminators. Now he resolves his smash captain's turn one off-the-board-then-deep-strike thing, but spends a while trying to find a hole in my backfield. Well, there are none, so he finds a spot between my Assault Terminators and the shooty ones, and drops him there, about 10-11" away from my Tacticals and Intercessors.

During his shooting, he uses his Razorback and Tacticals along with some Intercessors to kill 4/5 of my Reivers. Then he uses his Sanguinary Guard pistols, which are like Plasma pistols, I guess, and kills one or two of my shooty Terminators. He also shoots his bikers in that area's twin boltguns into the same Terminators, but nothing happens, if I recall correctly. Now, his other bikers over by the melee begin shooting and I think they do one wound on my Assault Terminators. Two units of two bikes, right? Well then he starts talking about shooting their Heavy Bolters and I have to stop him to ask who's on bikes with Heavy Bolters? Turns out he has the models for Bike Squad but is running the datasheet for Attack Bikes, and is confused further by the fact that the Bike Squad datasheet lists Attack Bikes as part of the unit, and of course the Heavy Bolters. I'm OK if he wants to play them as Attack Bikes, since that's what's taking up points in his list, but he wants to stick with WYSIWYG, and so takes his lumps and does not fire any Heavy Bolters. 

Now it's his charge phase. First, his smash captain goes into my mess of characters, with the help of a stratagem that lets him roll 3D6 to charge instead of 2D6. He's going for my Warlord again, of course. My Gravis Captain.


He also charges bikers and scouts into my Terminators:


And, hilariously, his Razorback into my Reiver Sgt:


Those Tacticals have been reduced a little by my Land Raider's Overwatch, for a charge roll that then failed to reach the 9" he needed.

He's also charged a crapload of stuff into my shooty Terminators in the middle of the board:


Now that his charges are all done, I make sure my warlord Gravis Cpt. does a Heroic Intervention and gets right up on the smash captain, which is his warlord. This to trigger The Imperium's Sword.

In the Fight phase, he chooses to fight first with the smash captain. He has seven attacks that he divides up like two into my Primaris Ancient, two into Librarian, two into my Assault Bolter Intercessors, and one into my Lieutenant. The Ancient dies, the Librarian takes one smash and loses three wounds, the Intercessors take two smashes and lose two guys, and the Lt gets lucky somehow and doesn't get hit. Or, I think does, but survives because he has enough wounds.

Anyway, I play Counter-Offensive and kill his smash captain with my Warlord. I have seven attacks of my own between base five, shock assault, and The Imperium's Sword, and only one target.  So, he plays Only In Death... and goes for the Librarian with two again and for the Lt with two this time, and now goes for the Warlord with three. Well, now I use Transhuman Physiology! Warlord takes only one smash and loses three wounds, the Lt takes two smashes and dies, and the Librarian takes another and dies. I briefly consider using my own Only In Death... at this point, but there's nothing nearby to fight! 


In the middle of the board, all the stuff that charged my shooty Terminators make pretty quick work of them:


His bikers that have charged my Terminators over on that flank lose 3/4 bikes. Also that unit of scouts had charged my Terminators also, and they all die, save one.


His Razorback is unable to run over my Reiver Sgt, but the Sgt fights it and scratches a wound off it for the most unlikely result of the game:


That's about it; it's getting to be time to wrap up now. We forget about Morale, so my Reiver there doesn't take a test, but I'm sure he'd pass it. I mean, look how crazy that bastard is, fighting with a tank.

Final body counts here. You can see we both savaged each other pretty well. 



And well, I had fun, at least! 

Takeaways:

I still need to be faster! Having a 20-page printed off list is real cumbersome. I found a setting in BattleScribe that I think will help with this, to group profiles for all units and weapons in a single table for each. That will be a really good resourse. The bad part is that it does the same thing for abilities, and puts them in alphabetical order, which is not really ideal, but is workable. I may print off both versions of the list and frankenstein them together for the best of both worlds.

Screening for Deep Strikers works!

Make sure every unit has shot and fought!

Best play games larger than about 1250 points on a full size table.

Probably best to play smaller games until we can crank through them.

Thursday, September 19, 2019

Freedom '19

I may one day regret this, but I have done away with the video game and book backlog lists. They both just got too big, and I am no longer interested in consuming every single thing I have accumulated over the years for whatever reason or by whatever means.

I still mean to track the things I finish, and blog about those I enjoy, but I'm done with the odd guilt. Let them be tsundoita, I say.

Tuesday, August 20, 2019

Space Exploratin'

Something got me thinking about Elite Dangerous again, and I am back on my longest exploration jag ever.

I am coordinating my trip using the Elite Dangerous Star Map site, and I have resolved to explore the outer arm of the galaxy, to the galactic south of Sol. As of right now I am over 8,000 light years away from humanity's home system, looking for a way to cross over from the Perseus Arm where I am now, over the sparse field of stars between it and the Outer Arm, into what is known as the Outer Arm Vacuus.

I'm not sure where else I want to go after this jaunt, which will no doubt take a while. But as far as I know, I already have one of the best ships I could possibly get for exploration, so I don't see any real need to head back to the populated bubble for an upgrade. Though that would be the wise thing to do after vising thousands of systems.

I kind of would like to explore the entire outer rim of the galaxy. I wonder how long that would take.


Wednesday, July 24, 2019

Second Quarter Book Review

I've continued the Warhammer reading festival through Q2, with the following list, in reverse chronological order:

White Dwarf (June)

The Last Hunt - The White Scars 4th Company, the Tulwar Brotherhood, come to an honour world to defend it from the Tyranid hive fleet Cicatrix, and are nearly wiped out but for the help of a Farseer of craftworld Iyanden. In the end they avert a time paradox by heading into the webway in search of their long lost primarch, Jaghatai Khan.

White Dwarf (May)

The Bloodied Rose - Sister Augusta from Mercy returns with her squad to that same cathedral to combat a darker foe there.

Mercy - A squad of Battle Sisters fend of a force of Orks to protect a cathedral near an isolated village.

Requiem Infernal - A Sister of Battle returns on a sort of pilgrimage to her home world to seek medical help for a regiment of Astra Militarum she is attached to. Many strange things are happening on the Candleworld.

Macragge's Honour - The Horus Heresy graphic novel that follows on from the betrayal at Calth.

White Dwarf (Apr)

Blood Oath - A Warhammer World exclusive campaign book for 40K 7th edition. Ultramarines fight off Khornate Daemons on one of the chapter's protectorate worlds.

Legends of the Dark Millennium: Astra Militarum - A lot of novellas and shorts starring Commissar Yarrik, Colonel Straken, and Lord Castellan Creed. I really enjoyed all of these.

White Dwarf (Mar)

The Solar War - The first book of the Siege of Terra series, capping off the Horus Heresy mega-series. The story of how the Traitor Legions fought their way from outside the Solar system to Terra's orbit.

A Company of Shadows - Severina Raine leads a force against a witch cult

Endurance - A Space Marine falls to Nurgle

White Dwarf (Feb)

Vigilus Ablaze shorts - vignettes about Vigilus now as a war zone

Shadowspear shorts - stories highlighting the forces of Chaos about to attack Vigilus

Vigilus Defiant shorts - peeks into life on the Imperial world of Vigilus as it becomes the center of a giant conflict

Tuesday, July 23, 2019

Games for Japan 2019

I picked up Bloodstained: Ritual of the Night, and so far, so good! I do wish the graphics were 2D pixel art like Castlevania: Symphony of the Night, but I'll take this. I'm not far into it yet, but looking forward to getting a chance to delve deeper.

On a whim, I decided to pick up New Super Mario Bros. U Deluxe at the register buying my next game. I've only played a few levels so far, but it's good. It's nice to have on a console I'll play, as well.

Finally, and at long last, I got Final Fantasy XII: The Zodiac Age for Switch. I'm having a blast replaying this game. It's one of my favorite in the main FF series, with a system that is endless amounts of fun to optimize. This version of the game has some differences from the original release, most notably the more confined license boards that restrict you into more traditional FF job roles. It's one thing I missed in the game's original incarnation, where the license board was a total free-for-all, and you could end up making every character a bland jack-of-all-trades. I'm around 20 hours into the game now, having just gotten the full party roster and broken free of the moment-to-moment demands of the plot to go off on Ashe's own initiative and do something for the cause, the restoration of the rightful rulers of Dalmasca, namely herself.

I don't remember much at all of the plot of this game, so for that reason also it is nice to be replaying it. The scenario is of course created by Yasumi Matsuno, of Tactics Ogre, Final Fantasy Tactics, and Vagrant Story, more of my favorite games. I'm definitely into this replay and hope to not only finish it off, but get deep into the endgame as well.

Sunday, June 16, 2019

PC Shakeup and Xbox Game Pass for PC

On a whim, and wanting to be able to try a bunch of games but not necessarily buy them, and a good deal, I subscribed to Microsoft's new Xbox Game Pass for PC, for a dollar for the first month, and then five for every month thereafter. It's not a bad deal at all, considering I've refrained from buying many games over the last year or so (meaning there is a lot to catch up on), and that I do want to check out the first party offerings MS will be putting up, including the Halo and Forza series entries and whatever else.

It was a real ordeal getting Windows 10 updated to the newest version so I could get this new Xbox beta app; one that necessitated uninstalling a good deal of games from my PC. It wouldn't be much materially to go and reinstall them all, but for the time being I'll let the previously installed ones go.

Fallout 76

I got a chance to try out Fallout 76 this past week when Bethesda made it free to play for a week. I got in two or three sessions, enough to kind of get a feel for it. Despite my initial skepticism of the idea, and the critical failure of the game at launch, it seemed like a pretty good time, even solo as I insist on playing games like this.

I guess that is my main issue with 76; that it is built from the ground up to a purpose completely apart from my own in gaming. I find that with a lot of things, really. I find that I just don't want to play with other people the majority of the time, or play multi-player focused games much, either.

This all makes me thing I would rather go back and play more Fallout 4, like all that DLC I have for it remaining untouched, than buy into 76 anytime soon.

Wednesday, June 12, 2019

Back to Titan Quest Again

I got curious about the pteruges on some space marines' armor the other day and went to research what they were actually for in real life, and while I didn't learn much, I did get a craving to play some Titan Quest from the whole thing, so I loaded that back up and have been wasting time therein.

My character had already been created back when I first picked up the Anniversary Edition of the game. He is a Defensive (carries a shield) Rune Master. At least I think that's what the classes are called. In the game you start out in Greece, and then move on to Egypt, China, and I believe Scandinavia now, since the Ragnarok expansion. I'm nearing the end of the Greece portion to this point.

I guess not every hour I put into the ARPG genre needs to go into Diablo III. After this, I also want to revisit Path of Exile to see how that may have changed since I first checked it out. I never did finish Torchlight II, either. And then there is Grim Dawn and Warhammer's Inquisitor - Martyr which I should check out, as well. Not to mention Klei's game Hades, and any number of other entrants to the genre that might be worth looking at.

Apparently Blizzard is working on Diablo IV, as well. That will be a happy day, when that is released.

Wednesday, May 29, 2019

Gothic II

An interesting mid-2000s 3D action RPG, from back when that was a newish thing, and with an open-world bent to it, as near as I can tell. The only thing is that by this point it is very outdated. The writing and voice acting is terrible. I would disclaim that as by today's standards, but no, it's just terrible.

The combat designers seem to have been going for something action-oriented, based around moving and slashing or swinging weapons in a certain direction in real time combat. I don't think it's totally successful, but it is an interesting attempt. I am reminded of The Witcher's tempo-based action combat.

Thursday, May 16, 2019

Fuel

Fuel is a Codemasters-developed racing game from 2009, the early middle part of the PS3/360 console generation. It's claim to fame is a gigantic open world--the biggest, per the Guinness Book--, for the time it was released, anyway. It's set in a post-apocalyptic American Northwest, from about the Canadian border down to about the Californian one, and from the west coast east past the Great Salt Lake.

The land is full of racing events that you can drive around to, on dirt bikes, ATVs, dune buggies, and Mad Max-style muscle cars. It's good aimless driving fun, somewhere on the spectrum between arcade and simulation racing. I hope to play more of it.

Tuesday, May 7, 2019

English Country Tune

I have no idea what the title is a reference to.

The game is a 3D puzzle game where you control a square tile that flips end over end to move in one of the four possible directions, and knocks balls around or pushes abstract beams of light to accomplish puzzle goals.

Levels are played out on cubic, three-dimensional boards, so its possible and sometimes necessary to go around a corner to another facet of the level in order to come at your objective from the right angle to affect motion in a certain direction or orientation as required by the puzzle at hand.

It's a brain-bender, for sure, but that's probably required to stick out in such a packed genre.

Darklands

Now this is a cool game that needs and update. It's a 1992 DOS game from Microprose, set in medieval fantasy Germany, and plays out like a kind of proto-Baldur's Gate crossed with a text adventure game.

I would be head over heels into this game if not for the fact it plays bizarrely slowly for a 27 year old game. I guess the emulation must be to blame. Either it's terrible, or it's completely faithful. Either way, it makes the game impossible to fully enjoy in this day and age, though I wish that wasn't the case. I just don't have the time or patience. I wonder if there's anything out there more modern inspired by it.

Friday, April 26, 2019

Crypt of the NecroDancer

It's a cool premise, and a surprisingly well-fleshed out execution: a rogue-like played to a dance beat, where moving and acting in time with the chiptunes is the key to success in the delving of the dungeon.

I played a couple of sessions, which these days is saying a lot!

Wednesday, April 10, 2019

Braveland

Braveland is a kind of neat little game that is obviously a port over to PC from a mobile platform. It's a lot like the King's Bounty series, as I recall it. You move fantasy units around a hex-based battlefield in a turn-based structure.

There are a million game like this, though, and it doesn't do a ton to differentiate itself. I believe I got it for free though, which is about right for this kind of game, in a market so saturated.

Monday, April 1, 2019

Awesomenauts Not So Awesome

Well, at least this game is still operational! I was dropped into my first real game with a full set of bots, though.

I really question the premise of this game. It's a MOBA, but in 2D, like an action platformer. I find that so much is lost when you no longer have freedom of movement like a top-down perspective allows.

Also, the art is garish and the presentation grates. I'd rather just play Dota 2 or HOTS, I think. Or even Arena of Valor.

A glance at the Steam discussions group for the game makes me think it's winding down in terms of playerbase, as well.

Ace of Spades Not in the Cards

I thought I would try out Ace of Spades to begin the next (third, I believe) round of alphabet backlogging, but the game was dependent on publisher-operated servers which were taken down not even a month ago. Damn! Missed my chance on that one.

I wonder if Awesomenauts will still be up and running...

Monday, March 18, 2019

First Quarter Book Review

I have continued to spend time this quarter reading Warhammer 40,000 material, and I have gotten through a large brace of it. I love this stuff.

I read the second and third volumes in the 7th Edition core book set, Dark Millennium and The Rules. The first is an exploration of the lore of the setting, where the second is exactly what it sounds like. The game is in 8th Edition at the moment, but a lot of the rules remain the same, and the differences are interesting.

I have also subscribed to the all-things-Games-Workshop magazine White Dwarf, and I am reading my second issue of that. They are now running new short stories in each issue, the first of which was called The Herald of Doom, and showed the Black Legion beginning to arrive at the planet of Vigilus, which was already under siege by both Orks and Genestealer Cults.

There was a Black Library Celebration week in February, during which they released the Horus Heresy stories Lantern's Light, Bringer of Sorrow, and Ghost of Nuceria. These were centered around Mortarion, Arkhan Land, and Angron, respectively.

I read the novel Vulkan: Lord of Drakes in a couple of days one week, and The Buried Dagger the next, which was the story of the fall of the Death Guard to Nurgle, and the beginnings of the Grey Knights chapter of Space Marines, out of the latter part of the Horus Heresy.

There had also been a Black Library exclusive anthology of Primarchs short stories called Scions of the Emperor which I bought and read and then quickly sold on again on eBay, since it cost me approximately four times what it should have. It was well worth it, though. The stories contained therein:

Canticle - Ferrus Manus in his earliest days on Medusa
The Verdict of the Scythe - Mortarion tries an alternate path in the Great Crusade
A Game of Opposites - The Khan foils Iron Warriors late in the Heresy
Better Angels - Sanguinius mentors one legion warrior artisan
The Conqueror's Truth - Konrad Curze shows his legion's truth to a remembrancer
The Sinew of War - Guilliman becomes the defacto leader of Macragge
The Chamber at the End of Memory - Dorn stumbles upon forbidden lore of the lost legions
First Legion - Late in the Great Crusade, The Alpha Legion approach The Lion with an offer to ensure he is made Warmaster

Foiled by Black Library's past collector's editions of books and their exclusive stories, I found alternate means to read a few of them.:

The Wonderworker, set between the first two books of the Black Legion series, about Khayon's recruitment of a fellow Thousand Sons sorcerer to Abaddon's ranks,

A Flash of Silver Among the Corroded Ghosts, set after the second book in the Black Legion series, about Khayon's first encounter with the Grey Knights,

and In the Grim Darkness, a companion piece to Guy Haley's Dark Imperium, about Decimus Felix, and the interesting treatment he received from Belisarius Cawl after being selected to become one of the first Primaris Space Marines.

At the moment I am reading Chains of Golgotha, a novella from the anthology Legends of the Dark Millennium: Astra Militarum, about the ongoing rivalry of Commissar Yarrick and Gazghull Mag Uruk Thraka, the canny Ork warboss, as well as February's White Dwarf.

Resident Evil 5

I've been having a good time lately playing Resident Evil 5, and that's not something I ever really thought might happen.

I played some of the demo on the Xbox 360 back when the game first came out, and fairly quickly wrote it off, or so I thought, due to how the controls felt in the new era of Gears of War and whatnot.

Shawn Elliott's words on the game on the old GFW Radio podcast stuck with me, though, and at some point much later I heard about the DLC expansion Lost In Nightmare that sounded interesting, in that it brought back Jill Valentine and the Mansion from the first RE. I bought the game for a low price on Steam in a sale, and it's sat on the backlog from that point on until just recently when talk of the now newly released Resident Evil 2 remake make me think back on how much I liked that game in its initial incarnation 20+ years ago now.

I felt like playing some RE. Which is maybe not completely unheard of, given the fact that I went back and played a little RE4 on PC sometime last year.

RE5 feels a whole heck of a lot like RE4, only with a co-op buddy along for the ride. I dislike multiplayer, and doubt anyone would be able to or want to play, so I am going through the game solo, but Sheva is a big help and no hindrance at all, so far.

The game's methodical pace and different take on combat from most shooters, which it's tempting to think of RE5 as--it's less that than survival horror--makes for a more laid-back and chill time, even when you are under attack from tens of infected townspeople. They move pretty slowly most of the time, and you are given enough time to run away and regroup a little bit if need be.

I'm not sure if I am making the most effective use of my bullets, though. It seems like the thing to do is to shoot to stagger, then knife where the opportunity presents itself, or punch if possible, though I haven't figured out the rhythm of making that an option yet.

I'm less focused on gaming as a whole these days, which might have the odd effect of making it easier to focus play on one title. I'd like to play through this game and the aforementioned Lost In Nightmare DLC. It's good fun so far.

Tuesday, March 5, 2019

Fairly Light Februrary

Video gaming has been thin around my house lately. My daughters have probably spent more time playing Just Dance 2019, Mario Kart, and Smash Bros. on Switch, and Minecraft on PC, than I have playing altogether. I've spent a lot of time on painting and playing and reading about Warhammer, but that's another subject.

I have played some of a Warhammer 40,000 video game, though. I've continued through the Armageddon campaign, finding the game more comprehensible the more I have become familiar with the units of the Imperial Guard over the past couple of months. I have actually gotten to the point in the campaign where the Space Marines have decided to show up and help fight off the Orks. I'm excited to test out some of their units in the next missions.

I have also revisited the old favorite, Castlevania: Lords of Shadow. I am running a long-term game club for the game through the GameBytes Show discord and podcast. I plan to complete the series this way. At the moment, I'm halfway through Chapter 4 of the first game. I'm playing on an easier difficulty this time through, and it's keeping it nice and light and enjoyable, since I'm mainly along for the story anyway.

Z week came up for the backlog blitz, and I went with Zeno Clash II. I may have to skip Z next rotation, having used both Zeno Clash games, now. The second seems like more of the original, but refined. The graphics seem better, if still in that very strange and very original fantasy style that I kind of hate and kind of appreciate at the same time. Otherwise, its still first-person brawling. There are probably improvements and added mechanics, but I didn't play enough of the first game to really be able to say.

Saturday, February 9, 2019

Shoot-a-thon

I've been experimenting with some of the more popular shooters out there these days, to see which, if any, I prefer, and would like to keep playing:

Anthem: Bioware's take on Destiny seems OK, but I dislike the hub area and writing. Pluses are flight and the potential of the story to end up something interesting despite the weak beginning.

Warframe: Has an endearing B-grade feel to it, fun mobility and melee combat. Long running, well supported. Not sure the shooting is great.

Destiny 2 Forsaken: Feels about the same as ever.

Of the three here, I think I like Warframe best at the moment, but all in all I don't feel like I love the genre. It really is just Diablo from a different perspective when you boil it down, and I honestly think it's inferior for the first/third person perspective and over-reliance on ranged combat.

Another new shooter on the block is Apex Legends, the free-to-play battle royale game from Respawn Entertainment that is set in the Titanfall universe. I like this one well enough, though it does seem a little bare bones here at the beginning of its life. It takes the PUBG idea also coopted by Fortnite, but then borrows the idea of unique characters who slot into character archetypes for play like those in Overwatch. It seems like a good mix, but for me I still find myself spending loads more time scrounging weapons than engaging in combat. I might spend some time trying to get better.

I've also played a couple more stages of The Messenger, which is fun enough. I may have had enough of that, though.

Lastly, I thought I would check out an interesting mod I had heard about called Dota Auto Chess, which is played within Dota 2. This is an odd beast. 8 players are selected for a match in which each plays a "chess" game against either CPU controlled creeps or the selected heroes of one of the other players. The battling is all done automatically, and the players only have control of which heroes they buy and select to put onto the chessboard. Heroes bought three times over can combine into a higher tier of that hero on the board, and the object is to have the best team win the most skirmishes so that you are the last player standing. A player's avatar, who wanders around the chessboards like a courier, but who is unable to interfere with battles, takes damage from the enemy team after ever loss, and eventually is eliminated. It's interesting. I'd like to see it made separate from the Dota 2 client, though, where it can have all the UI and mechanics tailor-made for the experience it is going for.

Monday, January 28, 2019

BATTLETECH

I have come to really like this game. You may have read that I considered it my game of 2018. It's great. It's got just about everything I love about tactical games like Final Fantasy Tactics, XCOM: Enemy Unkown, and the like.

On top of that, it's introduced me to a very cool new fictional universe adjacent to some of the stuff I like about Warhammer 40,000. I've been loving getting to know all the battlemechs and their various weapons and how best to apply them to the enemy.

I also love that the game puts you in the role of a mercenary company commander, so that you are not only issuing battle orders, but also managing your stable of mechs and pilots between missions. You have to be smart about which contracts to take up, looking both to your finances and potential for victory. I am presently in a tough spot in the game, having taken on a contract and found that it's too much for my lance of mechs to handle. I am waffling on whether to just keep bashing my head against the wall until I can break through, or to grasp the bare minimum of the objectives and withdraw with less than a full completion. The latter may be the way forward in this case, but it'll likely put me behind where I had hoped to be in terms of budget going forward.

I also love the terrain maps in the game, which offer a lot of different ways to break line of sight and take cover or take advantage of bodies of water to bleed off excess heat in your mechs. It's just a damn good tactics game overall.

I have had some complaints, like the spiky nature of the difficulty curve, technical hiccups, and the plodding pace of the game (which I have become used to, but at times can still frustrate). Overall, though, this is a fantastic game, and I think everyone should give it a shot. It'd be cool to see it get a console release. I want Harebrained Schemes to see as much success as possible with this and also the Shadowrun revival games they did previously. They are a great studio that seem to be punching well above their weight.

The Yawhg

It was Y game time a couple of weeks ago, so I decided to check out Yawhg, The. It's short and sweet. It's really just a series of choices and seeing how they play out, in a Twine-like game structure.

There's a medieval city that every so often is devastated by a giant hurricane-like storm called the Yawhg, and you choose the developmental actions of a couple of characters leading up to the coming disaster. Depending on what you have your characters do around town, they may be more or less prepared for the rebuilding effort in the aftermath of the Yawhg. There is no right or wrong approach, and no fail state that I saw in a couple of playthroughs, only decision making and taking a thoughtful approach to character development.

It's got a nice art style and decent writing, and it seems like it is meant for play with 2-4 people, talking through the choices you make as you go. I played it solo, but still found it engaging for a couple of times through it to see a decent amount of the events and scenarios.

Thursday, January 3, 2019

2018 Books of the Year

I did a whole lot of reading in 2018. Nearly all of it was Warhammer related, though there were a few other books sprinkled in, some of which remain unfinished as yet.

Book of the Year: Slaves to Darkness
Honorable Mention: The Talon of Horus/Black Legion

I picked two Honorable Mentions last year, so why not. Aaron Dembski-Bowden's exploration of the emblematic Heretic Astartes faction is fantastic. I only had to give the BOTY nod to Slaves to Darkness for just how epic and primarch-studded it was.

This is a list of works I finished, including novels, short stories, and non-fiction books, with no real regard to how long any of them were, only that they were discrete purchases or documents. It makes a modicum of sense to me, at least.

There are 61 titles here in all:

Warhammer 40,000 7th Ed. A Galaxy of War
A Rose Watered With Blood
Getting Started With Warhammer 40,000
The Last Council
Child of Chaos
Champion of Oaths
The Atonement of Fire
A Lesson in Iron
Abyssal
Old Wounds, New Scars
Two Metaphysical Blades
Prologue to Nikaea
Warhammer 40,000 Campaign: Crusade of Fire
Restorer
Grandfather's Gift
Sons of the Emperor
Spear of Ultramar
Dreadwing
Heralds of the Siege
Dark Imperium: Plague War
Spelunky
Heroes of the Space Marines
The Armour of Fate
Warhammer 40,000 Gathering Storm: Rise of the Primarch
Warhammer 40,000 Codex Chaos Space Marines 2002
Warhammer 40,000 Codex Assassins 1999
Warhammer 40,000 Codex Space Marines 1998
The Last Son of Prospero
Treacheries of the Space Marines
Soft & Cuddly
Kingdom Hearts II
Jaghatai Khan: Warhawk of Chogoris
Slaves to Darkness
Sons of the Hydra
Unearthed
Truth Is My Weapon
We Are One
Hunted
Abaddon: Chosen of Chaos
Extinction
Born of Flame
Shroud of Night
The Red Path
Kharn: Eater of Worlds
The Weakness of Others
Enyalius, In Memoriam
Black Legion
The Talon of Horus
Ferrus Manus: Gorgon of Medusa
Wolfsbane
The Painted Count
Fulgrim: The Palatine Phoenix
Magnus the Red: Master of Prospero
Roboute Guilliman: Lord of Ultramar
The Burden of Loyalty
The Magos & The Definitive Casebook of Gregor Eisenhorn
Lorgar: Bearer of the Word
Perturabo: The Hammer of Olympia
Leman Russ: The Great Wolf
Old Earth
Ruinstorm

37 whole books dusted off. If you compile all the short stories and other titles, 24 in all, I would put it near to 40 in all. Quite a bit more than usual, for me. Past years' totals follow.

2018: 40ish
2017: 20
2016: 20ish
2015: 4ish
2014: 18
2013: 9

I have a ton of books lined up to continue reading, as well. I don't know if I'll hit 2018 numbers again, but I will be turning pages for some time to come.

2018 GOTY Wrap-Up

This year, gaming has taken a backseat to reading for me, especially anything Horus Heresy or Warhammer 40,000 related.

I have also been modeling and painting (hobbying, as they call it) quite a bit more this year, having finished up several projects. I don't really care to blog about that, though. Not as such. I post to twitter with pics of those things. Maybe I will do a photo round-up sometime to show those off here.

I am also trying a new approach to my writing here about games; fewer catch-all playlogs, more single-topic posts about individual games. For a long time I have tried to record everything I played here, but so many little sessions are completely inconsequential. There's not really a need to document my 500th run of Spelunky or Diablo III, or that I spent a few minutes in Super Mario Odyssey with my children. I do like to post at least once about every new title, though. I need proof that I played them to remove them from the backlog, of course.

My Game of the Year: Battletech
Honorable Mention: Hitman 2

I came to the end of the year without a real candidate for GOTY, but in December finally made myself check out Battletech and Hitman 2, and you have seen the results. I have yet to actually post about Battletech, but there will be one coming on the game eventually. Just know for now that it is outstanding. Hitman 2 is excellent as well. I am a real fan of what they have done with this release, and as a longtime enjoyer of the series, it makes me glad to see its potential so well realized.

Past choices, for record:

2017: Mass Effect Andromeda/Diablo III: Rise of the Necromancer
2016: World of Warcraft: Legion/Overwatch
2015: Metal Gear Solid V: The Phantom Pain/The Witcher III: Wild Hunt
2014: Elite Dangerous/The Banner Saga
2013: Spelunky/Hearthstone
2012: Dota 2/Diablo III
2011: The Witcher 2: Assassins of Kings/SpaceChem
2010: Mass Effect 2/Castlevania: Lords of Shadow
2009: Demon's Souls/Red Faction: Guerilla
2008: Metal Gear Solid 4: Guns of the Patriots/Gears of War 2
2007: Bioshock/Halo 3

I have only a very meager offering to Khorne this year, for the pile of skulls:

Red Dead Redemption
Witch Doctor 70 (Diablo III Switch)
Final Fantasy XIV: A Realm Reborn
Final Fantasy Tactics (all generics)
Tactics Ogre: Let Us Cling Together
Deus Ex: Human Revolution - Director's Cut
XCOM: Enemy Within (Normal)
XCOM: Enemy Unknown (Normal)
Endless Legend (Drakken, diplomacy)

Just those 9, where past years totals were:

2017:23
2016:23
2015:26
2014:32
2013:33
2012:23
2011:21
2010:23
2009:19
2008:26
2007:15

The game backlog has continued to balloon, mostly due to freebies picked up from various places. I'm not stressed about it. I couldn't even tell you how many titles were added or removed in 2018, but it does look big as ever.

As for 2019, I'm not sure what it has in store in terms of releases, or my plans for games to play. Right now I want to continue with Battletech and Hitman. I would like to catch up with Assassin's Creed and The Witcher, as well. Beyond that, I suppose just knocking more games off the backlog will do.

Monday, December 31, 2018

Year-End Reads 2018

To close out the year I am working through some of the 40K source books I have been collecting over the last few months. I read through the introductory magazine Getting Started with Warhammer 40,000, which came with a free Primaris Intercessor miniature. It was nice and informative of basics of the universe, game, and hobby, which is nice for a completist like myself who even after all this exposure could use some shoring up of the basics. I have then moved into the 7th edition set of basic books for the game, the first of which is entitled A Galaxy of War, and serves mostly as a showcase for beautifully painted armies meant to represent the hobby, with some bits of lore behind their creation. The second volume in this set is the one I am reading now, Dark Millennium, which is a much deeper dive into the fundamentals of the lore of the 40K setting, for people wanting to add a bit of role playing to their hobby, or just to fill out background lore of the universe for those reading the novels. I am of course a real lorehound in any fictional universe I really buy into, and the grim, dark future is one I find very compelling indeed.

I also read the final Horus Heresy short story from the Black Library advent calendar, one called A Rose Watered with Blood, about the shipsmistress of the World Eaters legion flagship, The Conqueror, Lotara Sarrin. She is a real gem of a character in the Heresy setting, or even 40K at large.

Since finishing up all the loose Heresy shorts, I have started into the newest novel, book 53, Titandeath. I'm only a few chapters in though, having been busy with other stuff lately.

A Few Things for Year-End

I wanted to try out The Messenger, which is a game I got for free from the twitch.tv client somehow, for a potential mention during Game of the Year podcasting. It's pretty good as throwback action platformers go, but I just didn't make it far enough in to come to a conclusion. I may still go back and play more, though. I understand the game takes a turn after a few hours to reveal its true nature, and I haven't gotten that far yet. I will call out the humorous, self-aware, meta-layer aspects of the game's writing, though. I don't like them. I could always do without that sort of sneer.

Valve recently added a battle royale style mode to CS: GO, and I thought I'd give that a shot. It seems OK, but as usual Counter-Strike just isn't my speed. I am nowhere near devoted enough to multi-player FPS for it to make sense for me.

Lastly, my daughters were exposed to Super Smash Bros. Ultimate, and decided they wanted a copy for themselves. This is the first experience I have ever had with the series, aside from watching a friend play the Gamecube entry in the series. It's unintelligible at first, but it seems to be fairly simple to control, and so even my four-year-old is able to have a good time playing it. I hear the adventure mode is good in this one, so I'll have them check that out sometime.

Friday, December 14, 2018

Heresy Short Story Wranglin'

I have been going and collecting all of the various Horus Heresy and Primarchs short stories unavailable in anthologies lately, and reading those. The final novel of the Heresy series proper is coming up soon, and it's unclear whether or when Black Library themselves might gather these all up and publish them that way, so I elected to track them down piecemeal to catch myself up on the series before it transitions into the Siege of Terra sub-series to end the whole thing. Or at least wind it down to a dull roar.

Some of these have been Summer of Reading or Advent Calendar releases, from this year and last, and some have only seen light in Black Library event-exclusive anthologies, like Sons of the Emperor. 

I really would liked to have gotten Sons of the Emperor at the same time I was able to pick up this and last years' event anthologies, that is when a friend visited Warhammer World in Nottingham, but unfortunately they were sold out. I stumbled on another method of reading the stories contained therein, though. They were great. All of these were, in fact:

The Passing of Angels
The Abyssal Edge
Mercy of the Dragon
Shadow of the Past
The Emperor's Architect
Prince of Blood
The Ancient Awaits
Misbegotten
Grandfather's Gift
Restorer
Prologue to Nikaea
Two Metaphysical Blades
Old Wounds, New Scars
Abyssal
A Lesson in Iron
The Atonement of Fire
Champion of Oaths
Child of Chaos
The Last Council

I also read through one of the Tabletop 40K gaming books I bought recently:

Warhammer 40,000 Campaign - Crusade of Fire

This book was full of cool background and pictures of armies on tables as the GW team played through a long campaign made up of many separate battles, telling the story of one solar system being consumed by war. This kind of thing is more interesting as I get deeper into miniature painting.

Monday, December 10, 2018

Hitman 2

I am playing Hitman 2 inasmuch as I am playing the levels from the 2016 Hitman game recreated within the new game's shell. It's a cool thing that they did, making this possible. I never played more than a couple of levels of the game in 2016, but heard no end of praise for it across many podcasts.

Being a fan of the series since the first Hitman 2, Silent Assassin, it was only a matter of time before Hitman (2016) clicked with me. I'm glad it could be within the sequel, with whatever added modernization and features were added in making more levels for the base game. It's nice because all of the progress I make through the levels of the game from a couple of years ago will be tracked alongside that of the levels of the new game.

There looks to be enough content here to keep me busy for a good long while, and that is before figuring in any of the limited-time elusive contracts or any future content additions that might come about.

I like how divorced from a plotted narrative the focus of this game is. It's all about the varied play of the systems in the environments presented. There is an over-arching story, but it's demphasized, which I think is preferable in a game like this. I really wouldn't mind games like Dishonored taking this approach rather than the series of sequential missions that you must do in the order presented to you.

Wednesday, November 28, 2018

Better Red Dead Late than Red Dead Never

I finally finished the first Red Dead Redemption last night, after nearly two months. I had focused pretty much entirely on the missions, not caring enough for the way the game plays to do anything optional.

My final impression of the game is that the better writing at the end of the game really sticks out in people's minds, and makes them willing to overlook some of the other hack-level stuff through the middle of the game, and the awful, kludgey way that the game feels to play.

That, and it's a pretty nice and big open world to ride around on your horse. I'm not incredibly eager to play the sequel, but I probably will at some point.

Tuesday, November 27, 2018

Diablo III Again

Blizzard went and re-released Diablo III on the Switch this time, and I had to pick it up. It's a pretty near flawless port of the PC experience, re-tooled for enjoyment using a controller. I have been having a great time playing it, already having reached level 70 with a Witch Doctor, and having now moved on to Paragon levels and working on the challenges for the current limited-time season event.

I'm not sure there is much more to add, other than the game continues to be great. It's really cemented itself in my all-time favorite and most played lists over the last 6 years or more. I still have yet to delve much into Hardcore mode, though. It just seems like a waste. I do want to get one character to max level that way, though, eventually.

Heresy Winding Down

I've been reading through the most recent Horus Heresy releases, the anthology Heralds of the Siege, and the two novellas Dreadwing and Spear of Ultramar. A common theme to all of these tales is the wrapping up of loose and hanging threads in the overall saga, as the remaining works in the series will focus on the climactic Siege of Terra.

Heralds of the Siege was full of short stories acting as catch-up or parting shots for many disparate factions throughout the galaxy, and then toward the end a lot of preparation and vigilance from the parties on Terra awaiting the coming of the Warmaster and his legions. A couple of these stories literally end with Horus' fleet having appeared on the edge of the Solar system.

Dreadwing and Spear of Ultramar show the Dark Angels and Ultramarines legions, respectively, after the events of the novel Ruinstorm, and explain why it is that neither legion was to be on Terra for the big final act of the war. The Lion was convinced he would be too late anyway, and wanted to burn as much of what he presumed was now Horus's galaxy as he could on the way to the Throneworld. Guilliman, it appears (I have only begun Spear), will be delayed due to the stalwart last stand of a small band of Iron Warriors determined to bloody and occupy him even to their own eventual deaths at Perturabo's order.