Wednesday, July 3, 2013

War Never Changes

I picked up Relic's newest, Company of Heroes 2, this past week, and spent a few hours being trounced online and fighting my way through the first few eastern front campaign missions. It seems like, and reviews seem to corroborate this, that it's mostly more Company of Heroes. Not that that is a bad thing, I just get the sense that people were hoping for more. Maybe I am just a sucker or too new to the series to know better, but I am fine with with my full-price purchase on this one. I want to see Relic continue making cool games like they do. I am sure I will get more than my money's worth out of CoH2 when all is said and done.



So, I went back to playing Fallout: New Vegas again, and I couldn't even tell you why, aside from a vague hesitancy to put it away, and a desire to explore more of the Mojave wasteland and flesh out some of my companions' histories. I actually ran into a character from Fallout 2, a companion of The Chosen One in that game, no less. Marcus the supermutant runs Jacobstown, a supermutant/nightkin town outside of New Vegas.

And sticking with the Fallout theme, I started a replay of the first game in the series this weekend, on a bit of lark exploring what it is like to roleplay an evil character in a game. I chose Fallout because I love the world and have really been into it lately, but also because it is a game that offers a tremendous amount of freedom to the player and for the most part is very laissez-faire about directing you to do such and such. It also does not pass judgement on your decisions, and the world will continue to play out and evolve around them, if for example, you kill large swaths of important NPCs in the world. Not that that is the particular route I am going down for my evil play through.

I am trying to play my character, Charity, as a young, impetuous, power-hungry woman who doesn't mind getting her hands bloody in chasing power. She's not overly concerned with finding the water chip to save her vault, but if it will serve as a macguffin to send her on an adventure around the wasteland consolidating a power base for whatever ultimate plan of domination she has in mind, then she'll go with it.

I'm curious to see how well the game supports this kind of character within its greater plot structure. Will I be able to take control over the supermutant army at Mariposa from The Master, and use them to my own will?

Tuesday, June 25, 2013

Just When I Think I'm Out

Something pulled me back into Fallout: New Vegas this past weekend. I just wanted to get in there and get that Desert Ranger armor, so I played through the Honest Hearts DLC first, and then continued on to finish up some miscellaneous side quests around the Mojave. Honest Hearts had some really great writing, and it wasn't all contained in the primary quests. I felt like the journal entries of the "Father In The Cave" told one of the greatest stories in all of New Vegas. Then, to top it off, I came away from it with his cool Desert Ranger Combat Armor and Survivalist's Rifle, along with a sweet new pistol from the Burned Man, Joshua Graham, called A Light In The Darkness. I really am playing a badass wasteland drifter and gunslinger gal, now. There is still a bunch of content to get to in the game, as well.

Simultaneously, I am also now farther into Morrowind than I have ever been, before. I've climbed a good way up the ladder of the Thieves' Guild, and I've acquired some great weapons and armor even though my character is still only level 2. I still haven't decided my approach to playing through other guild quest lines and the main one, though I am leaning toward multiple characters. I think Elder Scrolls games work best treated as giant worlds to really role play in as though you were a somewhat plausible person, and not the focal point of all the worlds' goings-on--aside from the main quest lines, of course, where you are often The Chosen One.

There is an interesting point of contrast here between Elder Scrolls and Fallout games, which always cast you as the fulcrum of the world's future, and where every choice comes with an opportunity cost. In Fallout, going down one path will close off the other to you, and that is almost never the case in the Elder Scrolls. In Oblivion and Skyrim, they even make it so key NPCs cannot be killed and your reputation is very malleable, meaning that you can at any time go from being head assassin and dread lord to high paladin and mighty savior with relatively little effort.

Here and there, I've also gotten in quick hits of XCOM: Enemy Unknown and even New Super Mario Bros. with my daughter watching. I finally found how to get to that stupid warp pipe in World 1. I've even played a bit of some iOS stuff, though I try to make it a policy not to think too much about that platform of mostly disposable games. I may make exceptions here and there, but not today.

Tuesday, June 18, 2013

I Guess I'm Playing Morrowind Now

The Elder Scrolls III: Morrowind and I go way back. All the way back to 2002, and its release, as a matter of fact. I had just gotten a sweet (for the time) new Sony Vaio laptop--that, get this, you could separate the main section from the base docking station/disc drive--and was looking to explore my favorite gaming genre, the RPG, on this hot new platform. Little did I know, it had next to zero video memory, and the best I could get the game to run was at probably 10 FPS at 400x200 with minimum settings. Needless to say, I didn't get a whole lot of questing done at the time, though not for lack of trying.

I had tried installing the game on subsequent computers I encountered, but always met with either similarly poor performance results or a lack of time to really dig into the game. I even briefly had the game running on my current PC, modded, a few years back, but did not follow through on actually playing it very much probably due to playing WoW or something. I think I did a complete OS update and re-install since then, as well. 

Fast forward to the present, and having just finished up New Vegas, and not wanting to dive into its DLC just yet, I had almost out of nowhere a hankering to play Morrowind. I couldn't explain why, but I decided to roll with it, found the best suite of modernization overhaul mods, and got started. I decided I wanted to play a stealthy character, and so I created a thief and got started in on the Thieves' Guild quests. So far, so good. I'm five or six quests in, and still level 1, though, so I'm a bit worried about venturing out into the countryside around the town I've found myself in, Al'duruhk or some such, a desert town, by the looks of things. This is by far the deepest I've made it into Morrowind. I think it'll take, this time. 

I am enjoying the keyword-centered dialogue system, as well as the greater lengths the player has to go to just to find out where to go and what should be done to best complete the current quest. Later Bethesda games, of course, made it trivialized that process with the ever-present map marker. I'm torn on whether I prefer it to be there or not. I feel like not having it forces the player to invest more in the world to puzzle out where they should go, but at times you don't want to play the guessing game and just want to know what stupid thing in the environment needs to have 'E' pushed on it in order to carry on.

I found, with Oblivion, that I enjoyed the game more if I rolled a new character for each guild's quest line, so that I could tailor their build around what I thought my play style would have to end up being for that part of the game. I may end up doing that for Morrowind, too. Or perhaps use the same character for the equivalent of the Dark Brotherhood as for the Thieves' Guild, and then if I roll up others, pick whichever I like the best to run the main quest line with.

Much remains to be determined about my playing Morrowind. I'm not feeling very antsy about moving on to much else, though, at least not until July 25th, and the release of Shadowrun Returns (which I backed on Kickstarter, and looks really cool). Maybe I'll make this an RPG-focused summer.

Friday, June 14, 2013

An Independent Nevada

In the end, I decided that the NCR was overextending itself, and that the dwellers of the Mojave Wasteland should be able to live independent of their strained and corrupt bureaucracy, the tyranny of Mr. House's rule, or the brutish enslavement and likely extermination Caesar's Legion would bring. I picked up what was left of Benny's plan to seize New Vegas for himself, and used the power of Mr. House's upgraded securitron army and a deft diplomatic touch to wrestle control of Hoover Dam and New Vegas away from either the NCR or the Legion, and let its power flow across the Mojave for the benefit of the locals.

I envision Nevada as an independent, neutral buffer zone between the NCR to the west, Caesar to the east, and a new Great Khan/Followers of the Apocalypse empire to the North. Most of the epilogue slides in the ending I left me confident in the future of the Mojave, with a few exceptions due to undiscovered or incomplete questlines. I still have the four DLC questlines and a lot of other sidequests in the main game to do. There are apparently some Enclave remnants I never found, as well as the home of the Powder Gangers left to clean up, and several companions' questlines undone, as well. Neither did I ever get any of that cool looking NCR/Desert Ranger armor featured in the game's promo materials. The non-factionalized variants are only found in DLC locations, from what I have seen on the Fallout wiki. I didn't want to join the NCR, and I didn't want to kill one of their veteran rangers or otherwise acquire their armor and then have to deal with everyone taking me for NCR, since wearing it identifies you as such even if you are not (it doubles as a disguise).

I wanted to remain an independent force acting on my own for the Mojave, and wanted to keep myself outfitted as such.

Friday, May 31, 2013

A Moral Gray Area



I've started playing Fallout: New Vegas. Returning from a couple of weeks in Japan away from games, I was looking for a path back in, and nothing had occurred to me. Sure, I could play some Dota, or jump back into the middle of one of the many back-burnered games I'm in the middle of, but nothing was really calling out to me. Then I realized that another Bethesda game announcement was likely to take place at E3 this year, coming up in just about a week and a half, and that said game was likely to be Fallout 4, or whatever they choose to title the next entry in the series. That, and my willingness to lose myself to a single game for a while whilst not much else was going on in the scene, was good enough reason to jump into New Vegas.

I've noticed a trend in the way I play Fallout games. I'll play one leisurely for a long stretch, finish it in a rush, and then almost immediately quickly begin the next in the series. I wonder if the pattern will last. I like New Vegas more than Fallout 3, and I could see this being the one I return to for my wasteland fix after finishing up the main quest line and DLC modules, at least for as long as it is the current game in the series. Then again, I might just play Fallout: Tactics, which I hear is also pretty good, and which I also own. And of course, Wasteland 2 is due out sometime in the not too distant future--probably before the next Fallout, I would guess.

New Vegas starts you off as a courier having been shot in the head and left for dead by a scumbag named Benny for the package you were carrying, a platinum casino chip. The reasons why, and presumably a wish for revenge, are your primary motivation. That is, until you finally catch up with Benny and put the past behind you, one way or another. From there you find yourself as the crux of a multi-party power struggle for control of the New Vegas strip, the Hoover Dam, and the whole of the Mojave wasteland. The classic Fallout two-part main quest line is maintained.

I'm trying to get a feel for each of the various factions at the moment. I'm leaning toward helping out the NCR at this point, definitely away from Caesar's Legion, and I'm not sure yet what to do about Mr. House. There appears to be an option for me to seize everything for myself, too, if I want, but who would? It's too much for one person to handle. If you were going to go with a dictatorial approach, why not just let Mr. House take care of it? Maybe the answer to that question will be found in familiarizing myself with some of the "families" controlling the various casinos around the strip. I've already "solved the problem" with one of these, but there are three or four others to scope out, as well.

There is also the local Brotherhood of Steel contingent. I've always been on the side of the Brotherhood in past Fallout games, but I am wondering if they might not be becoming a bit misguided. I'm not sure how I want to intercede in a brewing internal schism yet, either. More questing needs to be done. There is also the question of the Brotherhood-NCR conflict over the Helios One power station, which, unbeknownst to the NCR, but likely known to select Brotherhood leadership, doubles as a powerful energy weapon. If it means siding with one faction over the other, I'm not sure which way I would lean, though again I am thinking NCR. As dysfunctional as their sort of government can be, they may be the best fit for the wasteland during this period of post-apocalyptic trial.

Friday, May 24, 2013

Treachery Most Foul

On my recent two-week trip to Japan, I played effectively no video games, but I did spend a lot of time reading Horus Heresy books on my Kindle. The first was a collection of short stories called Tales of Heresy, which featured some very cool looks into various times, places, and factions of the 31st millennium. One of my favorite featured The Emperor himself in a prominent role laying out his vision of the Imperial Truth to a religious man at the end of the Terran Unification. Another told the tale of the bloodthirsty primarch Angron taking leadership of his legion of Space Marines, the World Eaters.

After that collection, I moved on to a duology about the Dark Angels legion and their primarch, Lion El'Jonson. The first book, Descent of Angels, was decent but had no real relevance to the events of the heresy; it was just an origin story of sorts for this legion, which I believe stay loyal during Horus' rebellion. I am now reading the follow-up, Fallen Angels, which is considerably better written (many different authors write the various books of the Horus Heresy series), and will presumably shed some light on what exactly the Lion is doing with his legion while the Imperium tears itself apart with internecine conflict.

Every time I look at the Horus Heresy wikipedia page, there are three or four more novels I find that I want to read. I'm on my 14th (!) at the moment. It's a pretty epic series, with many different players with a variety of motives and many different conflicts across the galaxy, all centered around a handful of key highly charismatic figures. I don't know of much else like it.

Saturday, May 4, 2013

Arean Exodus

I finished reading Kim Stanley Robinson's short story collection The Martians, tonight. It is set in the same universe as his trilogy of books about the colonization of Mars and the effects thereof on both the planet and the people doing the terraforming. It was a nice series of vignettes featuring a few familiar characters and locations, a few new recurring characters, and even some alternate-timeline stories within that universe. There were also two or three stories that if they did not break the fourth wall, otherwise pulled some kind of stunt that made it so that the stories were about the author and/or his process used writing the Mars books. I'd say this book is for fans of the series only, really.

I'm really excited to read 2312, by the same author, which appears to be set again in the same universe, a little further on in time so that even more of the solar system is extensively colonized. Reviews for that book on Amazon are all over the map, which signals to me that it may be right up my alley as far as Robinson's works go.

That won't be my next foray, though. I'm going to be dipping back into the grim, dark future in which there is only war. I've got 4 more Horus Heresy novels queued up, as well as the novel Metro 2033 (the inspiration for the game series), and a re-read of Tai-Pan I have going, as well.

Sunday, April 28, 2013

The Lone Wanderer Wanders On

Over the last few days I polished off the remaining Fallout 3 DLC I had not played, along with a few miscellaneous sidequests I had read about being interesting. The Pitt ended up being a little more interesting than I thought it would, if not upending my stance on slavers (they die), at least upending my stance on Dostoevsky's hypothetical Utopia built on the suffering of one innocent child. Mothership Zeta, though, was pretty forgettable. And with that, and some 87 hours in Fallout 3, I am done with the game. Bethesda's RPGs are too big and too numerous to attempt to wring every little thing from. I'll be playing New Vegas next, I'd imagine, before getting around to Skyrim at some point.

It occurs to me now that Fallout 3 and Brood War have both been knocked off the Priority Queue. I'm going to have to work on Half-Life and Dark Souls some, as well as the Starcraft II campaign.

After a long time in the queue, I've finally come around to giving Company of Heroes a try. I've only played a couple of missions so far, but I like what I've seen.  The World War II setting would never have brought me around on it's own, rather the game's stellar reputation was what convinced me so long ago to try it. The quality is readily apparent. I'm looking forward to playing more of it soon.

I picked up the ipad version of Pendulo Studios' point-and-click adventure game Yesterday, because I knew it had a strong emphasis on the occult in its plot. That might sound weird, but it intrigued me. I've played a little bit of it so far, and I have been enjoying it. I don't care so much for the puzzle solving bits, which often boil down to experimentation or using the game's hint system, but the story is interesting, and voice acted well enough.

Tonight I jumped on Skype with Lonesteban and we played a few games of Dota 2 and Starcraft II, my very first experience with the latter online. We lost every game, but had a good time doing it. I'd like to get to a point where I am semi-competent at Starcraft; at the very least to my approximate Dota 2 skill level, which is not advanced, but neither that of a complete novice. A great deal of practice will be necessary, but then I'm not in any hurry. The game will be around for a while, I'm sure.

Tuesday, April 16, 2013

F.A.T.H.E.R., I have returned to Dunwall.

Right around the time I was starting to flag in the Anno 2070 campaign, it wrapped itself up. The rogue AI F.A.T.H.E.R. was destroyed. The ten missions I played through were introducing new gameplay elements right up to the very end, presumably in an effort to teach the player the majority of what they would want to know to take on further challenge missions or to play online with others. Like I've mentioned before, I'll never play the game with others, but I may get back around to it for some of the individual challenge missions and the Deep Ocean expansion campaign. It is a pretty neat game, though a few aspects of how to accomplish this or that task could use a bit more clarity. It's got really haunting, melancholy music, too.

Over the weekend I was sort of clearing my plate for The Knife of Dunwall, the new Dishonored DLC missions where you play as Daud, another character from the main game, another of The Outsider's chosen, and the true assassin of the Empress. Daud is one of Corvo's targets late in the game, though you can choose to let him live, like with all the rest. I killed very few people in my play through of Dishonored, and none purposefully. Playing Daud, though, I am killing everyone. The story seems to set up the possibility for Daud to be redeemed, but that won't happen in my world. No, Daud may offset some of the consequences of his actions in one way or another, but he is still a murderous assassin, and will see a fitting end, I'm sure.

The DLC is three full missions, if I'm not mistaken, which is a fair portion of content when you consider that the main game is only nine--ten, if you are generous. There is supposed to be a further mission set later that should push the total up to 16 or so, main game included. If you never got around to playing Dishonored last year, now would be a great time to go back and get caught up. It was my number 3 game of 2012.

While I was clearing my plate for the Dishonored DLC, I replayed the first hour of BioShock Infinite, played an hour or so of Half-Life 2, which I will at some point actually finish, and played a game or two of Dota, even. On my agenda currently is playing the Knife of Dunwall. After that, I'm not so sure.

I've been reading The Martians, by Kim Stanley Robinson. It is a collection of short stories and companion piece to his Mars trilogy. Some of them seem to exist in a parallel universe where the initial "First 100" colonization mission never occurred, or at least not until much later, and characters on that mission stayed behind on Earth until much later. I just finished a longer story, novella length, called Green Mars (which is also the title of the second book in the trilogy proper), which seems like it might kind of be the centerpiece of the collection. It was the story of an expedition of climbers going up Olympus Mons over a couple of months, and it was pretty great. It makes me want to try rock climbing.

Wednesday, April 10, 2013

Tears

Read that title any way you like and it'll still be appropriate for Bioshock Infinite. I came away from the game pretty high on it. It is not without flaws or questionable decisions relating to the mechanics or the narrative, but most aspects of Infinite are head and shoulders above what a lot of games possess. I liked it a lot. I'm not sure what else there really is to say about it, other than I really liked Elizabeth as a character, and that people are right when they say that not a lot is ultimately made of the themes that the game seems to so boldly set out to take on near the beginning. Where the Vox Populi and Daisy Fitzroy in particular end up going is kind of mystifying. These are a good sort of criticisms for a game to have, though. Some semblance of an attempt was clearly being made to stretch boundaries, and I will applaud that, at least.

I have been playing more Anno 2070, too. I am nearing the end of the base game's story campaign, but after that there are still a ton of one-off missions to do, an expansion campaign, a free-play mode, and even multiplayer (which I will probably never touch). It's a great game to chill out with.

I've neglected Dota 2 for a few months, being busy and focusing on other strategy-oriented games, but I was able to get in the other night and play a good game as Slardar. There is a new guide system that lets you browse character guides created by the community and bookmark them for use while you play. Suggested skills and items from the guide will be highlighted within the UI while you play, which is a pretty cool feature. I wonder if it won't cement many cookie-cutter builds in the community, though. Regardless, it is handy and anything that can be done to make the game more newb-friendly is probably a good move, overall.

Thursday, March 28, 2013

Aww, Come On!

This is just a placeholder, since Google/Blogger has somehow broken their list functionality.

I just wanted to add Proteus to the Pile and Moby Dick and The Last of the Mohicans to the Booklog!

While I'm here, I'll just make a note that I've been playing a lot of Starcraft II, Anno 2070, and Bioshock Infinite, lately.

I ended up doing an Uninstall on Monday Night Combat--wow, I expected more from that game. tsk tsk.

Gravity Bone, the Blendo Games game included with Thirty Flights of Loving, was pretty cool, though. I'd like to play all of the Citizen Abel series that these two are a part of, but I'm not sure if they are all released to the public.

Sunday, March 17, 2013

Telegraph Avenue, Anno 2070

I just finished Michael Chabon's novel Telegraph Avenue, an unremarkable book about unremarkable people. The author has a way with words, I'll allow that. He writes some good characters. Otherwise, meh. Not really my kind of thing.

I got Anno 2070 a few days ago on a Steam sale, and I've been enjoying it quite a bit. It's a kind of hybrid city-builder/strategy/simulation game set in a future dystopia where climate change has caused all the icecaps to melt and coastlines have shifted to a degree that the existing nations' borders and agricultural centers no longer apply. I've only been playing the free-play continuous mode, but there are a bunch of discrete missions in there to try, as well, and it has an online-enabled metagame layer to it that is reminiscent of something Blizzard might do with one of their games. It's cool; I plan to delve deeper.

Wednesday, March 13, 2013

Adrift On A Dead Calm Sea

I've been pretty non-committal since finishing up Brood War. I've been using my precious free time to catch up on a few other things, such as sleep, season 2 of the HBO Game of Thrones adaptation, and even a tiny, tiny bit of reading.

I don't think I've mentioned it yet, but I've been reading a book called Telegraph Avenue, by Michael Chabon. It's well written, but not all that interesting, to be honest. It's not terribly long, though, so I figure I'll finish it in case something crazy happens. I want to get on with reading something cooler. This book is all about normal people and their normal lives--boring. I'm planning to read a book about people living on Mars next--not boring. I even began, Cloud Atlas-style, a nested re-read of an old favorite, James Clavell's Tai-Pan, the story of the swaggering Scotsman and merchant prince Dirk Struan and the founding of Hong Kong. So much for contemporary fiction.

As for what I have been playing, I plowed through some monsters playing my Diablo III barbarian last night. His name is Orda (Khan) and he's just level 15, so far. Oh, while I'm here, I uninstalled Titan Quest again, too. Space constraints on my hard disk being the main reason, but it is kind of funny that I am still here playing Diablo for the Nth time, and I still have never been able to pull myself past the threshold of Act II in Titan Quest.

Dust 514, the free-to-play massively multi-player online first-person shooter (F2PMMOFPS), is now in open beta on PSN (still an odd choice of platform, I think). I decided to check it out, hoping for the best. As of this writing, it is no good. No good at all. I have a list of technical things I think are wrong with it, but I'll focus on the main problem--it is very clearly a second-tier shooter. No one would ever play this over Battlefield if they are at all concerned with how well the game plays. The only reason I can see to have interest in this game is in the theme. You either are interested or in some way already connected with EVE Online, or way into the sci-fi aesthetic and sick of the modern military thing. Which--OK, fair enough. Dust 514 will not hang on to anyone through the fidelity of its play, though. Not without some major changes from Beta to final release.

I picked up Metal Gear Rising, and played it a couple of nights. It's really an uphill battle to get into this kind of game, for me. Not even the Metal Gear-ness of it is compelling me to sit down with it again. I didn't get the parry system during my first session, and kept getting killed by the Blade Wolf miniboss. For my second session, I had been informed how to actually parry, and so was able to kill the thing fairly simply; but I only played another 10 minutes or so after that before having to go to bed. I guess I'll play more, sometime.

With the release of Heart of the Swarm and my finishing Brood War, it was a great time to start Starcraft II. Being a grizzled old hand, I'm playing the Wings of Liberty campaign through on hard. I'm only three missions in thus far--still in the beginning tutorial stages. There are a lot of new units to learn in SCII, and more in the campaign than in the multiplayer modes, I'm told. Old, familiar units even have new capabilities. I barely was able to finish the third mission after two or three failures because I didn't know barracks now have add-ons you have to construct in order to train medics to heal your marines. I didn't find that out until after the mission while I was looking up strategies on how to get the harder achievements for the mission, one of which requires you to venture out and kill 4 of the 8 zerg hatcheries on the map.

There seems to be a lot of cool stuff to dig into in SCII, even just in the single player side of things. I'll eventually dig into multi, too, probably with Heart of the Swarm once I pick that up. For now, it's just on through the campaign, checking out how it's done, now, and seeing the infamously bad writing for myself.

Friday, March 8, 2013

Where It All Began

Prompted by a thread I saw on NeoGAF where people are posting screenshots from the first game they ever played.


This is Hang-On, built into the Sega Master System in the U.S.

Sunday, March 3, 2013

Brood War Completed!

Bringing to an end one of the most concentrated gaming efforts of recent memory, I completed Starcraft: Brood War tonight. I've played almost nothing else for the last month or more. It has been an epic struggle to re-familiarize myself with how the game plays and fight an uphill battle against some very challenging missions. Brood War is, after all, the expansion meant to be played after finishing the 30-ish missions of the original Starcraft, which I did--a considerable amount of time in the past. I don't remember the original campaigns being anywhere near as hard as the ones in the expansion.

I consider this one of the great conquests in my gaming career, easily up there in terms of challenge and discipline required to finish Demon's Souls or a Halo game on Legendary, if not quite so hard as some of the more challenging content in FFXI (which owes its difficulty entirely to having to coordinate with other people). Many games feel good to finish; few feel like a real accomplishment.

I'm savoring it.

This also marks my first title knocked off of my priority queue. I'll be moving on to Starcraft II soon (it's installing right now), but with a detour through a few other things, which I'll write about soon.

Wednesday, February 13, 2013

P.Q.: Broodiest of Wars

I am still working on Starcraft: Brood War. I have played almost nothing but that over the last couple of weeks. What a fantastic game. It's very long, too, and not short on challenge, either. I am currently in the middle of the third mission in the Zerg campaign, the final one in the expansion. This campaign has 10 regular missions and a secret one before the finale that can be accessed if mission 9 is completed under a certain constraint. I hope to see them all. Thus far, I've been able to work through Brood War at the rate of about a mission per day, but they may be getting more difficult; certainly, the one I am on now seems pretty tough.

I am least familiar with playing the Zerg of all three races in Starcraft. They have three or four units that I still don't really understand the function of, but I'm going to need to learn them well, I think, to pull out a victory in some of these missions. I'm much closer to my goal now than I was when I picked up the game again a couple of weeks ago, but there's still a long way to go, and uphill all the way.

Not on the agenda, but partaken of nonetheless, is Dragon Quest IX. My daughter likes to play with my old DS Lite, and up until now I've turned it on and given it to her with New Super Mario Bros. booted up. She can't play it, but she can play with it, and that's enough for her, at the moment; she's more interested in Jetpack Joyride, but that's another discussion. She's also found where I keep my DS games, and over the course of picking them up off the floor a few times, I was lured back into playing one of them--DQIX. I played it for only a couple of hours back when I first got it, but I figured it would be a nice, easy, stress-free way to relax a little in lieu of concentrating and struggling with Starcraft, so I put another hour or so into the game this past Sunday. Maybe I'll keep playing it, here and there.

Monday, February 4, 2013

P.Q.P.Q. (Priority Queue Progress Quest)

I mentioned planning to play Point Lookout for Fallout 3. Well, that's done. I was surprised by how much of a mini-expansion it was compared to the relatively brief quest-line-and-a-couple-of-unique-areas approach the other DLC modules I've played have taken. Point Lookout actually brings a fairly sizeable new geographic area to the game, with several separate quest lines and points of interest to explore. It's also got some wicked hard enemies to fight--or maybe that's just because I'm getting near the level cap of 30, and every new location I go to matches to my level. It was a good amount of content overall; it took me probably 5-6 hours to see and do more or less everything it had to offer. I've still got The Pitt and Mothership Zeta DLC to play, as well as plenty of wandering around the Capital Wasteland to do before I'm done with Fallout 3 for good.

The main thing I've been working on over the last week, aside from a bit of iOS gaming on the short trip I took to my hometown, is Starcraft: Brood War. I checked past entries of this blog, and it's been a solid two years since I began the expansion, and finished the first three missions. Well, as of right now, I'm through the eight missions of the Protoss campaign, and into the third of the Terran. That is easily the most concentrated burst of Starcraft I've ever played, and I think it's finally beginning to click. Odd that it would be halfway into the expansion before that would happen, don't you think? Some 40-ish missions, I'd guess. Well, it is a complex beast, and I can be thick-headed. I don't want to get too far ahead of myself with this burst of progress and enthusiasm, but right now I feel like I could maybe ride this wave all the way through the end of Brood War and into or even through Starcraft II before its expansion Heart of the Swarm appears this March. That would be true craziness, right there.

Tuesday, January 22, 2013

P.Q.: Dark Souls, Fallout 3 DLC

As promised, I have been working on my priority queue. I included Dark Souls on there more as an afterthought for the time being, but nevertheless I spent a few hours playing it over the past couple of weeks. Previously, playing the PS3 version, I had progressed up to the Capra Demon. Now, on the PC version, I have gotten past him and down into The Depths. This meant playing through the rest of The Undead Parish and defeating the twin gargoyles at the top, which didn't turn out to be too difficult with the help of a summoned NPC to distract them. The next boss, though, the Crapra Demon himself, took quite a bit more effort. I must have tried the fight 10 times before finally slaying the beast and being able to move down into the grim sewer areas that follow. I've made it a good way through them, finding the next bonfire and another door of white mist. That is where I left off, for now.

This weekend I loaded up Fallout 3 again, and polished off the Broken Steel DLC, and played through the Operation Anchorage DLC, as well. Broken Steel was the better of the two, offering some post-game narrative content on the scouring of the Capital Wasteland of the Enclave, along with an interesting choice of whether to rain down missiles on them, or to possibly take out Megaton, the Brotherhood of Steel, Project Purity, or Rivet City, instead. I am a big fan of the Brotherhood in the Fallout world, and less so of The Enclave, so I eliminated them, as a true Paladin of the Wastes would.

Operation Anchorage was, I guess, Bethesda trying to pull of a Call of Duty mission in Fallout 3. It didn't work out all that well, if I'm honest. I felt like I was playing a pretty average PS2 game, the kind entitled something like Conflict: Desert Storm that I used to rent in college. Kind of half-assed. From a world background narrative perspective, it wasn't that interesting, either. The Chinese invaded Alaska for oil, and that presumably sparked the nuclear war that left the world in the state it currently exists in in the Fallout universe. I'm not sure that is new information. In any case, it was a simulation authored by the general in command after the fact, so its veracity is in doubt, anyway.

I guess I'll do Point Lookout next.

A Memory of Light, Wheel of Time Finished

It feels odd to have finished the Wheel of Time. I believe it was Christmas of 1996 when I was given The Eye of the World by an aunt. I was fifteen, and I had always liked reading, and reading fantasy, as a kid, but had kind of fallen out of the habit in favor of playing SNES games and Magic: The Gathering in my free time. At 814 pages in paperback, it was the biggest book I'd ever considered tackling, and half of what made me give it a whirl was just the challenge of seeing if I could finish a book that long. I never imagined it would turn out to be fourteen volumes of a similar size and heft, or that I would read many of them twice or thrice over as the years wore on, in anticipation of the next volume being released.

Well, the final book has finally come and gone. Although--unbelievably--only two years have passed for the series' characters throughout all the tumult their world and their lives seen, it's been sixteen years for me. That is fully half my lifetime thus far. So now, to be done with the story, or at least to know how it all plays out, and to have lost some of those characters I know so well to their ultimate fates, and the rest to the end of the narrative, it just feels weird. Forgive the wordplay, but it's as if I closed the book on one chapter of my life.

The characters and the world of Robert Jordan (and to some extent, Brandon Sanderson's) Wheel of Time are to me what Tolkien's works are to many people, and to the world of fantasy fiction, in general. I read Jordan--extensively--long before I ever picked up The Lord of the Rings or The Hobbit. Growing up in parallel to, if much faster than, Rand, Mat, Perrin, Egwene, and others always made the series resonate with me more than a lot of fiction, and a small part of me is sad that I'll never get another view into how their world and their lives are coming along.

They say endings are one of the hardest things to do in fiction, and I believe it, having seen so many seem to go up in smoke, even harming for many the quality of the work prior to the ending. I am fairly satisfied with the way The Wheel of Time ended up. With the series having gone on for so long, there was almost no chance of every little matter being wrapped up in a grand and superlative way. I feel like the way it ended was mostly appropriate and fulfilling, even if I have a bone or two to pick here and there. I'm looking forward to the series' capstone encyclopedia which is due out in a couple of years, and in several years, eventually introducing The Eye of the World to my daughter. Maybe she'll enjoy it as much as I have over the years. I wouldn't rule out re-reading the series again for myself at some point, either. It wouldn't be the first time.

Thursday, January 10, 2013

A Priority Queue

I have a lot of games that I want to finish; that is a given. There are a small handful that I feel that are a bit more urgent, and that I want to really focus on due to imminent sequels and/or sequel announcements, but also because I feel particularly behind, here. This is what I have been thinking of over the last couple of weeks as my priority queue:

Half-Life 2 and its related games Lost Coast, Episode 1, and Episode 2
Starcraft: Brood War and Starcraft II
Fallout 3 DLC and Fallout: New Vegas
Dark Souls

These are the most pressing, I feel, and followed at a little bit of a distance by the next tier of stuff including Halo 4, Red Dead Redemption, the Company of Heroes games, and others I won't start trying to pick out just yet.

I want to hone in my focus to these games to relatively quickly address each of them. Realistically speaking, I would be happy to polish off each of them by the end of the year; or by the end of summer if I am lucky.

I did just wrap up one loose end, my Inferno difficulty run of Diablo III on my now wizened (level 3 paragon!) wizard. The spirit moved me, though, and I had to create a new character, a barbarian this time, and play just a little bit of his eventual run up to level 60. Of course, I also enjoy a dip into Dota 2 (I've been playing Mirana and Slardar lately) or what have you (SpaceChem), as well, so there will always be more competing for my time.

Paramount among my leisure time activities for the moment, though, is the final volume of the Wheel of Time series, A Memory of Light. I'm about 250/900s of the way in right now, and it's been very action-packed thus far, especially by the standards of this often slow series. There are a thousand and one disparate threads still needing to be woven back together before the ending, so I don't see the pace letting up much. It's a sprint to the finish line, which is nice, because for a while there during the middle of the race it felt like the runner had lain down for a nap. We've long been told that not everything will be wrapped up in a nice, neat little bow at the series' end; I just hope nothing too major is left unexplained. Open-ended is fine, but if we somehow got through the entire series not knowing just what the hell Demandred was up to, that would be quite a disappointment. It's bad enough we never saw more of the world outside of the main kingdoms and the Aiel Waste. I always wanted the story to visit Shara or the Island of the Madmen as shown in the "Big White Book" series encyclopedia released so long ago.

Saturday, January 5, 2013

Pariah Done

I just finished reading Dan Abnett's Pariah, the first in the Bequin trilogy, which is itself the author's third trilogy about the Warhammer 40,000 universe's Inquisition. It is billed a titanic conflict between the legendary inquisitors Gregor Eisenhorn and Gideon Ravenor, both of which have tended to go rogue and take whatever measures they deemed necessary to accomplish their goals of rooting out heretics to the Imperium.

Who is in the right thus far in this conflict is far from clear. Much of the action in Pariah is setting the stage and establishing the motivations of each Inquisitor and their respective retinues, primarily by way of introducing us to one Alizabeth Bequin, a character at once familiar but strange to readers of the Eisenhorn trilogy. Writing much more would spoil a lot of the fun. Suffice it to say, if you have read the Eisenhorn and Ravenor books, you'll want to read this one, as well.

And if you haven't read Eisenhorn and Ravenor, that's actually ok, too, for the purposes of enjoying Pariah--but take my word for it, you should go read those two preceding trilogies. They are really great sci-fi renegade detective stories, tons of fun, and exist really quite apart from the Space Marines-focused galactic war stories of the rest of the universe.

Tuesday, January 1, 2013

2012 Game Of The Year & Recap

Another year has come and gone, but the world keeps turning, and players keep gaming. This year saw me grapple with two titans of gaming, logging well over 150+ hours with each, even discounting time spent AFK or spectating or browsing the in-game store or auction house. What, pray tell, could those games be?

My Game of 2012: Dota 2
Runner-Up: Diablo III


Of course, anyone reading this blog over the past year or listening to Call Of Podcast would probably have been able to guess one or the both of those. Neither should really come as much surprise, if I haven't had much to say about Diablo since putting it on a back burner in August.

The real surprise to me, personally, has been just how deep Dota 2 has gotten its hooks into me. It's about as deep as my personal life these days (full-time job, child, spouse, etc.) will allow for the sort of thing to happen. It's nothing like what it might have been like during the days when I could binge on FFXI for entirely self-destructive amounts of time; it's a more responsible admiration as opposed to an outright addiction or obsession. I also harbor no delusions of grandeur; I will never be a great player of Dota 2, but I can try to at least be decent at it, and as long as I feel like I'm doing well in-game, playing it is high in the ranks of satisfying experiences I've had with video games. So, bravo Valve, Icefrog, the Warcraft III modding community, Blizzard, and everyone else who had a hand in bringing the game to be over the years. It's heady stuff.

If not for that game, Diablo III would easily have taken the top spot. I've had a blast with it. It's not Diablo II, and it's not Diablo, either--it's something new and modernized, and for me, it works. It works very, very well.

Past years' picks, for reference:
2011: The Witcher 2/SpaceChem
2010: Mass Effect 2/Castlevania: Lords of Shadow
2009: Demon's Souls/Red Faction: Guerilla
2008: Metal Gear Solid 4/Gears of War 2
2007: BioShock/Halo 3

And as for the progress on the backlog? Well, here are the games (liberally defined) I finished this year:
BioShock 2
Minerva's Den
Max Payne
Batman: Arkham Asylum
Trine
Legend of Grimrock
Diablo III
Diablo III (Nightmare)
Diablo III (Hell)
The Walking Dead Ep. 1
Thirty Flights of Loving
The Walking Dead Ep. 2
Moon Base Alpha
NightSky
Diablo II
The Walking Dead Ep. 3
Dawn of War II: Chaos Rising
The Walking Dead Ep. 4
Dishonored
Darksiders
Fallout 3
The Walking Dead Ep. 5
Assassin's Creed III

23, all told.

Past years' totals:
2011:21
2010:23
2009:19
2008:26
2007:15

The backlog is as big as its ever been, it seems. This time last year I was planning on a 2 out, 1 in completion policy. I amended that later to straight 1 out, 1 in, and then decided that books knocked off the booklog would also count as 1 out. That may be lenient, but I'll stick with it for now. There is the additional guideline of not buying a game unless I want to play it right away, which seems to have been successful, recently. Looking at the Pile o' Shame now, I'm not sure that it'll ever get back under control, or how to tackle it. I could resurrect the Resolution idea of trying something new each week, but that sounds like homework, to be honest, and not very attractive.

I don't have a New Year's Resolution of any type at the moment, really, other than the same stuff as every year--try to be fit, eat healthy, read more, write more, etc. Perhaps I'll add to that to try to play more games from the backlog. We'll see how that goes.

Oh, can't forget the Booklog! I finished one book since beginning the initiative recently:
Cloud Atlas by David Mitchell

There are still plenty of titles on that pile, as well.

Happy New Year, everyone, and game on!

Monday, December 31, 2012

Assassin's Excess

When I've been playing games over the last couple of weeks, it's been mostly Assassin's Creed III. I've put in nearly 50 hours according to Steam, with some of that spent AFK. I have played a lot of this game, and I'm here with some more thoughts.

I finished up the main story stuff yesterday after mostly taking it on at a leisurely pace. I like to wander around and see what there is in the world and try all the various things at least once or twice. I also have a compulsion to collect every collectable and see every little bit of content, no matter how slight. There's a hell of a lot of that stuff in every Assassin's Creed game, but they've really gone overboard with III.

On the one hand, I want to applaud Ubisoft for packing a game so full of stuff to do, but on the other I think they really need to sit down and have a think about just how much goes into one of these mammoth titles, and see if maybe they can't pare it down to just the great stuff. Then maybe they could use the extra resources to tighten up the core gameplay, which has a lot of rumpled, saggy bits to it.

Jumping back into the game after finishing it last night, I stumbled upon some interesting post-game stuff that serves as a slight hint at the future direction of the series while also giving you the keys to hack the animus, activating cheats to let you go wild in the open world. These are neat features, as are the myriad of little vignette missions you can do around your homestead in the game, as are the very well done naval missions, et cetera.

Not all of the side stuff is of the shallow collect-athon mold, but much of it is, unfortunately. Some seems to serve no purpose whatsoever--what are the underground tunnel networks all about? They're completely redundant because the game lets you fast travel to and from enough locations on the maps that it would take tens of times longer to go through the tunnels, and there's nothing down there anyway! Near as I can tell, all they do is link one spot in the city to another. There are a couple of missions in the game where you go through them, but that's no reason to actually build out and include the whole network, is it?

I know these games sell a whole lot, but I can't help but think even so there is a lot of wasted time and energy going into them. I love that Ubisoft is throwing incredible amounts of time and money at them, but maybe that's not really all that necessary. With some logistical optimization during development, I think we could all see a much leaner, meaner, Assassin's Creed, and maybe even free up some people to finally get Beyond Good & Evil 2 out the door, huh?

That rant out of the way, I just want to say that I love this game. I'm a big fan of the series, but it has never looked this good or had anything like the rugged nature of the homestead or frontier areas III does. The naval stuff has been a huge surprise. Hearing about its inclusion, I groaned on the inside thinking it would be just more tacked-on bloat, but it is really well done and pretty exciting, if simplistic. I wouldn't mind seeing it fleshed out into its own game about naval warfare and ships-o-the-line. The Revolutionary America setting doesn't really do any more or less for me than prior settings in terms of historical happenings, but I do really like the countryside, as I mentioned, and it is cool to play as a Native American and at least see some mind paid to what they went through during the period. The game's inverse Raiden, a chap by the name of Haytham Kenway, is actually a more interesting character than Connor himself, and really benefits the story when he's around during the latter parts of the story, as well.

All in all, I've been pretty happy with Assassin's Creed III. It is certainly not the disappointment to me that it seems to have been to some. With the audience this series has, though, there's no hope for pleasing everybody. It's had a rough time in the gaming scene partially, I think, due to it being the fifth game in the series, and fourth in four years. If you're a person who keeps current with games, that's a hell of a lot of this formula in a short amount of time. We're due for a break, whether its just so they can make the game for next-gen consoles, or so that they can go back to the drawing board for whatever's next. I fear there will be no break, though, and we'll be right back here next year, like we were last year.

Sunday, December 23, 2012

Cloud Atlas, Pariah

I finally finished up David Mitchell's novel Cloud Atlas the other day. You might know it as the basis for a movie that recently came out. It's fairly interesting and unique as far as non-genre fiction goes. The book tells six stories of six sets of characters in six timelines in a Russian nesting doll fashion. The first tale set in the late 1800's in the South Pacific is interrupted midway through by the second, which is interrupted midway through by the third, and so on, until the middle of the book, where the sixth story is told in its entirety, and then all the others are closed out in reverse order, as well. The stories are linked in various ways, and the idea is that there is one soul consistent in each time period, being reincarnated time and again.

I think my favorite aspect of the book was just how completely different each story section was from the last, in terms of prose style, genre,  and setting, especially. The overall themes of each story are consistent, though, and basically boil down to the fact that people are bad and tend to hurt one another. There's a glimmer of hope in each scenario for the future, but by and large the central idea seems to be that life is suffering. I guess that's literature for you.

I'm on to something a little more fun, if not much more hopeful, in Dan Abnett's newest Warhammer 40,000 novel about the Inquisition, which happens to be the first book in the last of a trilogy of trilogies, called Pariah. The main character is known to readers of the Eisenhorn trilogy as Alizabeth Bequin. It opens with her being raised in a special school for a special type of person in a city called Queen Mab. It's intriguing, so far. Abnett is a great writer, and Black Library, the publishing arm of Games Workshop, who makes the Warhammer 40,000 games and curates the license, is lucky to have him enriching their fantasy universes.

Wednesday, December 19, 2012

The Quick And The Dead

You want reflexes like a jackrabbit and aim like a NASA engineer launching a Mars rover if you're going to be playing either Counter-Strike or Hotline Miami.



I bought into the newest iteration of Valve's classic competitive shooter, CS GO, because it's a simple, quick, no-frills affair that is easy to jump in and out of whenever the mood for a bit of tactical combat strikes. It was also on sale for $7.50, and I couldn't pass that up. I've only played a few short hours of CS: Source, but that along with my brief time with the CS GO beta let me know I'd have fun with the game. And fun it is, if a bit bewildering at times. There are people playing who are amazingly good at the game and will just dominate any match they play. I am not one of those people. I am usually last or second to last in the score rankings.

The Arms Race (AKA Gun Game) mode is the definition of a light-hearted romp in a FPS setting, and classic Counter-Strike modes like Demolition are also here with their discrete rounds. What I like about CS is that it is so immediate. I enjoy Battlefield, but sometimes I want to just jump right into the action without having to find it or find transportation to it, or even deal with vehicles even being a part of the equation. CS is great for a quick 15 or 20 minute hit of FPS play.



Hotline Miami is something else, entirely, if its demands for speed and precision are much like CS's. People make the comparison to the first few GTA games, before that series went 3D, but a bigger point of reference to me is the NES Mission Impossible. That game had the same top-down perspective, and much like Hotline Miami, was incredibly difficult. That said, the game is pretty fun, and I suspect has some surprises in store further in. Some kind of trippy plot is developing between my contract-killer's murderous jobs. It is kind of reminiscent of Drive, though even more sinister, and with an even nastier soundtrack. I like it.

Friday, December 14, 2012

Now Is The Winter of Our Downloadable Content

A glance at my Steam profile confirms that most of my game time over the past couple of weeks has been split between Assassin's Creed III and STALKER: Clear Sky.



AC3 is good, though all of the usual nitpicks apply. As always, it is supremely ambitious, at times seeming to bite off more than it can competently chew. As has been the norm, though, I still enjoy playing it, warts and all. I've been taking this one at a slower, steadier pace than I did the Ezio trilogy. As I recall, I played the first game in the series in a similar fashion; coming to it here and there, I let the plot points and setting changes the series is so fond of percolate for a bit before moving on. Even with the dreaded 12/21/12 approaching both in-world and IRL, I feel no rush to blitz through this iteration. I'd rather hit it leisurely and not stress the well-worn mechanics so hard. I wonder what Ubisoft's future plans are for the series, and whether they're going to continue putting them out at the breakneck pace they have been. It seems riskier and riskier every time, and at least with media types, they seem to have come very close to disaster this year. For what it's worth, I think the series ambition and devotion to offering unique and interesting settings and conflicts are more than worth overlooking some sloppiness, provided they don't let it get too out of hand.

Speaking of games released in a bit of a sloppy state that hide unique and compelling qualities, I've been playing more S.T.A.L.K.E.R.!






















Clear Sky is the second in the trilogy, and widely regarded as the red-headed stepchild of the bunch. At release there were a number of issues with the game causing it to be excruciatingly difficult or even outright unfair, to hear it told by game reviewers. That, dear reader, is why you should be glad that we live in a world where enterprising fans have taken it upon themselves to compile the series of Complete mods for the Stalker series. Don't enter the Zone without them! In addition to fixing bugs and altering mechanics to make the games more firm-but-fair than outright broken, they also implement a number of graphical enhancements and in places even restore content cut from the original releases.  I played Shadow of Chernobyl with the Complete mod from the word go, and I'm doing the same with Clear Sky, and I'm happy to report that I'm having nothing but a great time in the bleak, desolate, and unwelcoming Chernobyl exclusion zone.

There is simply no other series that does what the Stalker games do. The closest analogues I can think of would be Far Cry 2 and Fallout 3 (and perhaps their sequels), though neither of those could really be considered similar beyond superficial features. The Stalker series offers up an engaging mix of survivalist scavenging, treasure hunting, FPS action, faction-based warfare, mysterious supernatural phenomena, and horror in a world that is at once more hostile and vital than any other in gaming.

In Clear Sky, you play a stalker called Scar who, after surviving an unprecedented blast of energy out of nowhere, wakes up in the care of a faction of stalkers called Clear Sky, who are devoted to the careful scientific study of the supernatural happenings in the Zone. You know only that you need to track down a group of other stalkers who are rumored to have made their way to the center of the Zone, and who are probably at the heart of why it has been acting so erratic lately. If that sounds like personification of the Zone, that is because that is precisely what is going on, here. The men of Clear Sky think that the Zone is acting, through seemingly random emissions of power capable of frying anyone else, to protect whatever is at its core.  And off you go.

If you've played the first game, you know who it was that made it to the center of the Zone, and what they found there. Clear Sky is actually a prequel to the events of Shadow of Chernobyl, and runs concurrent to Strelok and his group's trip past the Brain Scorcher that leads into the first game.

I'm about 10 hours in, as of this writing, hot on the trail of a stalker called Fang, one of Strelok's group, looking for answers. I can hardly wait to play more. So far I've seen a lot of the same areas of the Zone as in the first game, with the exception of the starting area, the swamps. From there the game moves on to the cordon, the garbage, and the dark valley. I think there are a couple of other new areas later on, too.

Clear Sky introduces a faction warfare system, so now you can join the groups of stalkers like Duty, Freedom, Clear Sky, and others, though I haven't really been compelled to do so, just yet. I've fought alongside a couple of them, but only to my own ends, thus far. This game also introduces a weapon upgrade system, which is cool, but sadly takes away the global stalker rating system SoC had. In that game, a list was kept of every stalker NPC in the game, and your stats, as you played, measured up against them. It was artificial, but cool nonetheless.

Monday, December 3, 2012

Booklog

I've been a reader as long as I've been a gamer. I picked up both habits right around the same time, as a matter of fact. These days, I'm sad to say, I don't make as much time for reading as I'd like to. As you might guess from reading this blog, the majority of my leisure time is spent gaming. This, combined with a thirst for fiction almost as great as my thirst for games, has over the last few years resulted in a backlog of books (both fiction and non-fiction) that, while not nearly as extensive as my gaming backlog, still represents a titanic amount of time to tackle. That is why I have decided to begin tracking my book backlog on this blog in tandem with my gaming.

Considering the name of this blog is a reference to a book and not a game, I'm not sure why the thought hasn't occurred to me until just now, but there you have it. I'm going to reward myself with a completion token (for use in buying more games, naturally) every time I finish a book. I don't feel the need to spend tokens when I buy books, because a) I don't buy them that often, b) I'm worried about neither the money spent on books, nor the amount of them lying around untouched, and c) I think reading is a wonderful thing, and should never be discouraged in any form or fashion, nor should enthusiasm relating to it (i.e., the purchase of books).

Right now I'm slogging (more as a function of how rarely I sit down to read than a commentary on the quality of the book) through Cloud Atlas by David Mitchell. It's good! I need to finish it; I've been reading it for a couple of months now, probably, and I want to move on to something else. When I do, I'll write something up about it. For now, I'm going to add a list to the sidebar here of books on my Booklog, and then go read for a while (before coming back to the computer to play a game, no doubt, before the night is out).

Sunday, November 25, 2012

No Thanksgaming

It's Thanksgiving time in the US, and I'm out of town, resulting in slim to no game playing on my part. In the last couple of weeks before this trip though, I logged some time on a few games.

I played a smidge of Dirt 2 on a whim, mainly because it's such a pretty game with such beautiful weather in all the locations you race in. I like rally racing because of the locales you drive through. It's a shame I have no clue how to control a rally car at speeds above about 30 mph, though.

I've begun XCOM: Enemy Unknown, and while its quality is plain to see, I haven't given myself completely over to it, just yet. I've been playing a mission at a time, just here and there. I decided on Ironman mode right off the bat, because I think the permanence of consequence makes the game much more interesting. I felt kind of shameful about reloading a lot playing X-Com classic, and I wish I had played Ironman-style in that game, too. I'm not looking at it as a game to beat ASAP, but rather as an experience to enjoy long-term.

Dark Souls will probably turn out to be another long-term game for me. I'm not in any rush to finish it; that would probably hurt the appeal of the game for me. No, I'd rather inch through it little by little as time and impetus allow. I had to restart my game on the PC, since I'd put in around 8 or 10 hours on the PS3, previously. Despite already retracing all my old steps and decisions, I opted to keep rolling with a Knight over any other class. I feel like all the rest would focus more on agility and dodging, and what I want is to be able to stand toe-to-toe with the biggest and baddest the game has to throw at me. I played Demon's Souls as a roll-reliant Wanderer, and I'd rather go heavy this time around.

I spent the majority of the last few weeks' game time on Fallout 3. As a matter of fact, I plowed right through the game's main quest line and had completed it before I even realized it was over. I'm not sure what that says about the game, but I have been enjoying it quite a bit. It's not Fallout 1 or 2, but it's good. I'm in the middle of the proper post-game DLC, Broken Steel, right now, and I'm also going to play the rest of the DLC stuff, at the very least. One of the last perks I unlocked revealed every point of interest on the map, and to say that I'd visited even 10% of them through the main quest would be generous. I'm not going to commit to that, but we'll see how it goes. I'm already kitted out in Enclave Hellfire armor and Plasma weapons, but there is still a long way to go until I hit level 30.

Thursday, November 8, 2012

Picking Up What I've Put Down

There was a time when I just could not do this. I used to play a single game at a time. I would play nothing but that game until I was done with it, and if for some reason I did leave a game unfinished, the next time I wanted to play it, I had to start from the beginning again.

I just do not have the time to waste on doing that these days. Additionally, my tastes are an order of magnitude broader than they used to be. I tend to jump around from game to game as a rule these days. PC gaming makes it easy, because all of your games are just a couple of clicks away--no discs to swap out, shelves to keep organized, et cetera. If I play one single title exclusively for a week or two it's something I'm deeply absorbed in, like Dishonored, recently, or Diablo III earlier this year. So, I find myself with a lot of games back-burnered, and I find myself picking up game saves that have sat around untouched for months at a time.

In the last couple of weeks I've gone back to Fallout 3 (9 months or so), Half-Life 2 (8ish months), and Diablo III (around 2 months). The last was just to see what the two major patches since August had changed, and to see if I still liked the game after some time away. Turns out I do!

Fallout 3. I love this series. Even set apart in time and space from the first two games, Fallout 3 carries over a lot of cool things in the world. It's really good, and I'll write more about it in the future. I can't decide how much of the side stuff I really want to delve into. I know I want to hit all of the main DLC bits, and finish the main quest, of course. After that, we'll see. It might be really tempting to move on to New Vegas.

Half-Life 2 I decided to pick up just for some more conventional FPS gameplay after going the stealth route through Dishonored. As no one needs to be told, it's a great game. I'm still just a meager 2-3 hours in, though. More will be written about this one, too, time comes to pass.

Monday, November 5, 2012

Wrath Of... yawn... War



I recently finished up Darksiders the first. I wanted to like it more than I actually did.

People say that it's like a Zelda game, and in many ways that is true, but while I personally find it more interesting a world and mythology than Nintendo's franchise, it doesn't quite match their cohesion of design.

There is a lot of wasted potential in Darksiders' mechanics. Several of the items and abilities gained throughout the game seem to be in the game only to justify a progression-blocking barrier and divert the player on to the next dungeon of the eight-ish required in a game like this before the quest can be over. The pistol seems pretty useless. War's horse, Ruin, is used in a couple of combat encounters, and to my knowledge not able to be called upon in the majority of the game world's locales. The hookshot-alike is used sparingly, as are the floaty double-jump wings, and the portal gun is only for use where there are portal pads around the world, which is a small number of places.

Darksiders' combat system is better than Zelda's, but that doesn't mean it's great. It's pretty button-mashy, and anyone who's played a third-person action game in the last 10 years will know basically what to expect.

Let me take a moment here to just say that I hate the kind of puzzles you see in this type of game. They are completely pointless, and braindead in their conception. They do nothing but waste time. Who but a game designer would ever construct such places, with their levers and mirrors and disappearing floor tiles and such? Not the evilest being in all of history. They would be too busy doing evil things to create what amounts to a rat maze for the person coming to kill them, whom they are presumably unaware will ever exist! 

I came away from the game feeling like it was pretty average. I think this entire genre is just not really my type of thing. I do like the art a lot, but the plot was pretty poor, I thought, and did not make a lot of sense. I do own the sequel, though, and I am actually still looking forward to playing it, at some point. I've been told not to expect the "epic" events hinted at in this game's ending, but knowing what Darksiders II is viewing it, I wasn't under any illusion of that sort, anyway. What I am expecting to like is more in what I've heard of the sequel's world (more fantastical), loot, and platforming gameplay. 

Friday, November 2, 2012

Uninstall: Mid-'90s Strategy Master Class

It's about progress, modernization! It's about clearing the land of old construction to make way for new, while ensuring that the existing foundation, solid as ever, remains.


It's also about letting go of the past, and what might have been, to accept the path we've trod, and to seize the opportunity of the present, with an eye toward what the future may bring.


Dwelling on the choices we could have made, or attempting to turn back time to make another attempt will only cause us to be caught unawares by current circumstance.

It is to this end that I dedicate this memorial to the heroes, feats, and achievements of our forbears.


The ground you broke, the intrepid exploration, and their lasting contributions to our current prosperity,


Though consigned to the annals of time, will not be forgotten.

Tuesday, October 30, 2012

Uninstall: Doom & Doom II

These are bona fide classics, none will object, but it was time to put them away. I've never played all the way through to the end of either of them, and if I'm honest, I never will, at this point. But I have played quite a bit of them, and enjoyed the hell out of them  in the mid '90s.

I was so into Doom back in 1995 that I read the two novelizations that were out at the time. And I liked them. I was 14, and I liked Doom, Final Fantasy III (as we knew it, then), and Magic: The Gathering better than just about anything. Sorry, I fell down a nostalgia hole for a second, there.

I got tired of looking at all these old Doom games in my backlog and decided to boot them all up for a few minutes at the very least. I had never tried Final Doom or Master Levels For Doom II. Talk about a jolt of '90s--load one of those up and see what a DOS interface looked like again for the first time in a while.

This was in part spurred on by the recent re-release of Doom 3 in the BFG Edition. It was enough to remind me of the Doom franchise. I own Doom 3 and it's expansion, but have yet to ever try them. I'll get around to them at some point, probably before Doom 4 comes out.

Friday, October 26, 2012

The Raven Of Dunwall

I had just begun playing Dishonored when I blogged last. I have finished it now, playing stealthily all the way through, and only purposefully killing four guards in the prison escape. One other unknown person somehow died in the first real mission, completely unknown to me until the mission summary card. I loved Dishonored. I had a great time playing through it--a  24+ hour long journey full of many quickloads and much tinkering and exploring of the available scenarios and pathways. I can't really imagine playing it any other way. I practically never used many of the weapons and powers available to Corvo, but I still feel like I had a very satisfying time with it. I spent much of it Blinking around rooftops of the plagued city, which I'm told is rendered in an Edwardian fashion, sneaking up on guards and leaving them unconscious and stashed in dark corners. If I some day do a replay, maybe I'll try another approach. I do highly recommend the game, at whatever price you're willing to pay for a very-well-executed immersive sim (the label I've see applied to Deus-esques, as I term them).

Otherwise, I've just been playing a smattering of several things: continuing my campaign in X-Com (classic, still), which I've decided to take an Ironman approach to; playing a few random matches of Dota 2, trying to pick back up my game of Half-Life 2 (same art director as Dishonored), and trying to gain some experience with and within The Temple of Elemental Evil.

I've been busy and doing some more reading over the last several days. I'm working on Cloud Atlas at the moment, which strikes me as surprisingly complex and fantastical for something I assumed to be mainstream. Is it, though?

Thursday, October 11, 2012

The Road To Hell Is Paved With Good Intentions

I bought both Dishonored and XCOM: Enemy Unknown this week, fully intending to play both. So far, I've only had time to play Dishonored. Hell, the new Walking Dead Episode 4 was out last night, but I went ahead and played Dishonored more because I knew I only had a couple of hours and didn't think I'd get through that in one go. The Walking Dead will probably be on tonight's docket.

Dishonored is great. It's very much like Deus Ex, thus far, with a Bioshock-ian clearly vision-inspired world and cohesion of art and atmosphere. It has other similarities to Bioshock 2, in particular, in its supernatural abilities, the way those abilities scale, and its dual-wield-by-default setup. It's great fun, and like the games I've compared it to, it lends itself to experimentation and playing with its systems. It looks great, too, in terms of both graphical quality and art direction. The characters are dressed quite snappily, too, I might add. I wonder if the developer might do more in this universe, because it seems very well realized and fleshed-out for what I'm guessing is a game of maybe 12 to 15 discrete levels around one city. I've seen big maps of the seas of the world with archipelagos and such that leads me to believe there is a much larger world outside of the city of Dunwall. I'm about 5 hours into the game, taking my sweet time. I'm only on the first assassination mission, so far.

Last week, something possessed me, and I plowed through the brunt of Dawn of War II: Chaos Rising, right through to the end. It was more good fun in the vein of the base game, with a twist in squads being able to be corrupted by Chaos, and the addition of wargear tailored for units on either end of the Purity/Corruption spectrum. By the end of the game, you will lose one of your valued squadmates, whom you've brought up with you through two full campaigns to that point, and that kind of hurts, but altogether the story puts a nice cap on this little saga. Retribution, the next expansion, takes up the Space Marines' story some years later, with a few new faces, and some old ones having moved on, apparently.

I've begun playing Retribution, as well, but only The Last Stand mode, for now. I just finished the book Know No Fear, about the Ultramarines being ambushed by the traitor Word Bearers legion at the beginning of the Horus Heresy, and so I felt like suiting up in blue and gold and spilling some blood in the name of the Emperor. The Last Stand is a suitable stand in for a match of Dota when I don't feel like trying too hard or only have 15 or 20 minutes to kill, plus it has persistent unlocks, which are always fun.

On the subject of space marines, I also took a brief look back into Space Marine, specifically the multiplayer, and was surprised to see people playing it. It probably helps that there was a big THQ sale on Steam this past weekend. I may hop back in that from time to time, as well. We're not likely to see another good game like it (or a sequel) anytime soon.

I played a good bit of X-Com: UFO Defense (the classic game) over the last week or two, as well. I've finally gotten a handle on the tactical interface and overall movement of the game. I feel like I now know how to play, and the next step is just getting good at it. Surprisingly, I don't think the new game is going to make obsolete the old one. Sure, there are a lot of similarities in the two, but I think the classic one remains distinctively different; enough to make sure I'll keep it around for a good while longer. I'd love to eventually beat it, one of these days.

Lastly, I played a few more minutes (a few more stages) of Dustforce, though there's not much to say about it. It's a difficult platformer, but still nice to play. And of course, I was able to get in a couple of matches of Dota 2, busy as I have been. It's becoming a perennial favorite, even if I do not focus a lot on it some weeks.

Wednesday, September 26, 2012

Slower Than Light

Since the last post, I've been playing:

MGS: PW - no real update
Diablo II - no real update
The Walking Dead ep.3 - good, but went on a little too long
Dota 2 - been random-ing at hero select lately, it's been fun
FTL - awesome space captain roguelike, playing on easy; it's still hard
Darksiders - made a tiny bit of progress, got Ruin, War's horse
Dustforce - skill-based 2D platforming, nice game
The Temple of Elemental Evil w/ Circle of Eight (Desura) - complex, intimidating
X-Com: UFO Defense - complex, intimidating; ancient, clunky UI
Torchlight II - like the first but more, better; playing an Engineer

I need to make another road map or game plan (haha) some sort. I have, and am in the middle of way too many RPGs, in particular. I keep getting into new games and others that I still mean to finish (say Fallout 3) keep getting pushed further and further back in the queue. I really am going to need to crank through to the end of a game or two to finish out this Fall's big games. I'd like to pick up Assassin's Creed 3, Halo 4, Dishonored, and maybe Darksiders II or something else, but as it stands now, I can only buy one more game before I finish something!

Of the games listed above, I could probably power through Lord of Destruction for Diablo II, I might get lucky and beat FTL on easy, and Darksiders could probably be polished off without too much trouble if I put in a concerted effort. Torchlight II is just a matter of time, but it may be quite a bit of time. Beyond that, I'd probably have to dig deeper into the stuff I am in the middle of, and pull out something like Half-Life 2 or Dawn of War II: Chaos Rising or one of any number of other things I have going.

Progress on the backlog has been really slow lately, partly due to being a dad and being busy, but also choosing to spend my more limited time on longer (or endless) games, and other pursuits such as getting in some physical activity, reading, and sleeping on occasion.

Maybe I'll choose something and do an Uninstall this week. It is always nice to knock something off the pile, one way or another.

Sunday, September 9, 2012

Uninstall: Operation Flashpoint: Dragon Rising

This week I decided to finally shit or get off the pot, as they say, with Operation Flashpoint: Dragon Rising. I bought the game two or more years ago on sale for $7.50 on Steam, and it had been sitting there installed ever since. Turns out is a fairly hardcore military game that edges more toward the simulation side of things than the all out bombast of a Call of Duty game. It wasn't bad, just a little slow and deliberate, with a lot of bland open terrain between objectives. I completed the first mission of the campaign, achieving all objectives, and would probably play more given a surplus of free time or some interest in playing virtual soldier. I can't lay claim to either of those at the moment, though, and so I had to uninstall.

It's a Sunday afternoon as I write this, and I've just finished up Diablo II with my barbarian. That was fun. I made a small foray into the expansion fifth act, but I'm not sure whether I'll complete that. I need to get back into D3 and earn some money and paragon levels while I finish up Inferno with my wizard there.

I loaded up MGS Peace Walker HD this week to get back around to doing some of the story-related post-game content present there. I'm going back and re-watching all of the cut-scenes, as well. I am a sucker for Metal Gear, indeed. I wonder when in 201X the newly-announced Ground Zeroes will release. Could it come as early as 2013? I think that would be wise if they want to be able to sell a good number of copies on the 360 and PS3. There is speculation we may see a PC release as well, which would be interesting.

A good friend recommended that I check out a game called Don't Starve, which is currently in beta, and available through the Chrome application store. It's a survival game in the Minecraft sense, where you are dropped into a world and have to make do with raw materials that you find around the world. It's a 2D isometric game, though, with an interesting Edward Gorey-like art style that you might call Gothic, though I'm not certain the label applies, personally. It didn't do anything for me. In practice it felt more like proceeding onto the next thing like you do in a facebook game than having fun. It's a game of "Here's a list of shopping items you need to survive, now go find them within this time limit."

And finally, of course, I've been playing a lot of Dota 2. I'm into playing a hard, carry-type hero, and my current pick is Slardar. I've had mixed results, to be honest. I've had some just downright terrible games, and then I've had some of the best I've ever played within a couple of days. Dota is a game of extremes, to be sure.

Wednesday, August 29, 2012

Uninstall: NightSky

I've been out of town for the last 10 days, but before I left Oregon, I did manage to do an uninstall for Call Of Podcast on the game NightSky. It feels good to check out an indie game that's been on my backlog for who knows how long. NightSky is a physics puzzle game featuring a ball in silouhette. You use the left and right arrow keys to spin the ball clockwise and counter-clockwise (which rolls the ball of course, but has other applications, as well). There are eight or ten worlds each consisting of eight or ten short stages--most seemed to be exactly three screens long. I'm sure your well-versed gamer mind can fill in the details. It's a nice looking game, has relaxing music, and the puzzles are neither too brain-dead easy nor overly exacting in terms of required technique. There are even secret exits to discover, and a few bonus stages to tackle. I give it 2 out of 2 balls in silouhette.

To further catch this blog up to the point when I left on this business trip, I ran through the next little section of Darksiders leading into the 2nd big dungeon. I'm on my way to meet someone... Uriel, their name might be. No, wait, Uriel Septim is a character from Oblivion. This person, they do have a name. I assure you.

I also finished up my 20 matches of Dota 2 playing Faceless Void. I saw Gabe Newell on a video saying that (Dota honcho) Icefrog advised him to randomly select his heroes until he became good at the game. I'm not sure if that is the approach for me--but then, I'm not sure it's not. However, I do feel like my pick a hero, play 20 matches method has been effective so far. I'm through Windrunner, Bounty Hunter, Omniknight, Silencer, and Faceless Void, now. I'm still thinking I want a hard carry next. Void is a carry, but he can be pretty fragile. I want a big slab of hard-hitting meat, but I'm not sure who fits that bill the best in Dota 2. I'd like to try Chen or Visage, maybe, but I'm not sure I'm ready for sub-units and ctrl-groups in Dota. The 2012 International is happening this weekend, and I want to watch a bunch of that, so maybe that will help me decide on a hero to learn next.

I'll bet you can't guess what game I've been playing in my hotel room here in Arkansas. Oh, you got it. That's right, the O.G., the recently retired, the reknown, Diablo II. With a "II." I just can't seem to get enough of the loot pinata, slot-machine effect. Well, and I'd never played a few of the classes available in that game, and had only completed it a single time as an Assassin. Knowing how finicky D2 is about skill point allocation, I looked up a build for a Barbarian, and have been busy over the last week and a half filling it out in-game. It revolves mostly around the Double Swing and Frenzy skills, basically just attacking so quickly and so heavily that enemies are effectively stun-locked when they are able to survive past the first couple of hits. It's fun. I've just finished up Act III on Normal. I've had three set items drop to this point, and one of them, a breastplate, I'm actually wearing. I've been playing offline, not that it really matters. I don't really plan on doing anymore than finishing Act IV, maybe the expansion act, and then just leaving the character to rot on this computer for any future trips out of town. After all, patch 1.0.4 for D3 came out just after I left town, and there's more I need to delve into, there.

Thursday, August 16, 2012

Uninstall: Moon Base Alpha

Wow, has it been over two weeks, already?

I haven't been playing much of anything new. I did an Uninstall for Call Of Podcast on Moon Base Alpha, the free NASA-affiliated game about repairing broken parts of a moon base in Shackelton Crater in the year 2035 or so. It was alright, for a free edutainment type of thing from the people behind America's Army. I am a big space enthusiast, so that was fun. I think Shattered Horizon was better, though. Moon Base Alpha is all about tedium, though there is that sense of satisfaction of mastering a routine through optimization of technique and efficiency.

I've played a bit more Darksiders since my last post, but still not enough to really go at length. Diablo III and Dota 2 have been getting a good amount of attention, of course. I finally managed to kill Belial and get to Act III of Inferno. I'm taking a break now until I come back from a business trip and the next patch is live, though. In Dota, I've been playing Faceless Void and having a blast playing a carry. Dota is so good. I've never enjoyed a competitive multi-player game as much as I do it.

Oh, I forgot about CS: GO. I did play some more of that, as well, and it's good fun. I like the Arms Race mode, known as GunGame in CS: Source.

Tuesday, July 31, 2012

Uninstall: Bit.Trip Runner

I have too many other games of this sort that I like better. That's it, in a nutshell.

It's been a while since I blogged, and there are a few reasons for that. General business, a move and visit from family, balls-to-the-wall swampedness at work, and Diablo III. Among other games.

I've played quite a few things lately. Thirty Flights of Loving, the game attached to the Idle Thumbs kickstarter, episodes one and two of The Walking Dead, Darksiders, Counter-Strike: Global Offensive, a little bit of Crusader Kings II and Civ V, and even a couple of things on the ipad. Plus a good amount of both Dota 2 and Diablo III.

I'd love to go into detail about each, and I might at some point, but I can't right now. I just didn't want to let this blog go to seed any further, and I have a trip lined up for the rest of this week, so it seemed like now would be the right time for a quick status update.

I will say that I finished off 20 matches of Dota as Silencer, and I'm thinking of trying a carry next, maybe Faceless Void. I got a nice weapon upgrade in Diablo for a pittance on the auction house that might carry me through Belial, or at least help out with farming act II. I've only played a couple of hours of Darksiders, but so far so good. I'm kind of excited about the sequel to that. The Walking Dead is pretty good, CS: GO seems to me (total CS neophyte) to be a streamlined and modernized update to that game, and CK II is going to need to be revisited at some point. Maybe with that Westeros mod.

Monday, June 25, 2012

Uninstall: Bloody Meat Cube Edition

This time around it's Super Meat Boy! It's a fine game; don't misunderstand me. I made it through the first world and a little bit more in the next and in the dark world--probably 25 stages all in all. The problem is that it's just not my bailiwick. There's not much of a hook for me right now, and as blisteringly difficult as the game is, I think a hook is required. So, as little storage space as was freed by doing so, I proceeded to uninstall.

Elsewise, I've been playing more Dota 2 and Diablo 3, of course. I've been playing Silencer lately in Dota. I'm having trouble getting last hits with him, though. I'm not sure if it's just that his attack animation is slow, or whether my lane partner is just quicker, or if I just have bad timing altogether. Fortunately, he can be built in manner that he can still provide support to the team for relatively little gold. I'd prefer to get more gold farm in on him, though, and build more like a semi-carry. It'll take more practice.

Diablo update: I'm farming Act I of Inferno, both for upgrades for myself, and for things to sell on the auction house. Auctions seem to have almost ground to a halt; I'm barely able to sell anything, and when I do it's for peanuts. Perhaps my bar for auctionability is set low. I did find two solid upgrades in the waist and chest slots for my wizard the other night, though, and both in the same session. Repair costs since the last patch are brutal, and eat heavily into anything gained on farming runs. Blizzard says they're going to back off wear and tear costs if not death costs, so hopefully the situation will improve.

Saturday, June 16, 2012

Uninstall

I should make it a feature. I played a bit more Sniper Elite today, just to kind of confirm that I don't think I want to spend my precious gaming time playing all the way through it. It's a pretty cool game... for 2005, when it was released, and when I would have had time to really sink my teeth into something like that. As it is now, though, I'd rather finish off Hitman: Blood Money. The two games are not entirely dissimilar in the play style required, which is why I draw the comparison.

My Diablo III addiction continues unabated. My wizard Meiairi is now level 60, and in act I of Inferno. It will probably be a while before I am able to finish Inferno, but that's no matter, because I am now entering the prime loot farming zone. The stuff that drops in the entirety of Inferno is better than in all of the prior difficulties, of course, but there is also the fact that being at level 60 gives you the Nephalem Valor buff, which heavily boosts your magic and gold find stats. Let the killing begin!

Wednesday, June 13, 2012

What E3?

Essentially nothing has changed about my short-term outlook on video games as a result of E3 2012. It may as well not have even happened. All three platform holders's conferences were a bust for anything I care about. The list I made in the last post can stay as is.

Let's put that worthlessness behind us. I've been playing a whole lot of Diablo III over the last few weeks, and I'm currently half an experience bar away from level 60 on my wizard, and a mere act and a half away from Inferno. The real money auction house went up yesterday; and my first round of auctions is ticking down to rejection right now. I'd be overjoyed if any of them sold, but being that they're all middle-of-the-road items in every sense, I'm doubting there's much interest. Additionally, prices are still settling into some sort of readability, so it's entirely possible that pricing I made yesterday afternoon looks astronomically out of whack today. If all goes well, I should hit 60 tonight. I hesitate to guess when I'll hit Inferno, though. I think I may run into a gear check before then. We'll see, though. I believe I'm pretty well kitted out for the time being.

I've also made some time to play Dota, as well. I finished up my 20 game self-imposed trial period learning Omniknight, and I'm trying to decide on my next hero. So far I've done Windrunner and Bounty Hunter in addition to Omni. The first two are lane pusher/ganker types while the latter is support, so I guess I should probably try a carry of some sort, next.

I need to get around to something else once I hit a comfortable farming pattern in Diablo. I plan to balance that with regular Dota and a third pillar, which ideally would be a game I could progress through to the end. I might not stress too much about finding one until our upcoming move is done with, though. We're moving out of our one-bedroom apartment into a bigger two-bedroom townhouse. Maybe I'll get lucky and the commute will turn out to be a bit shorter!