Quite aside from the MGS series (quite), I've spent a whole lot of time the last couple of weeks playing Puzzle Quest. I must be getting pretty deep into the quest mode by now. My Wizard is level 35, and I have a pretty nice set of broken equipment and broken spells for this broken (but awesome) game. Maybe it's not broken, maybe it's supposed to be ridiculously crazy and extra turn happy. It's amazing when I (or my enemy) can get like 7 extra turns all in a row and set up some insane chain-reaction culminating in 50 or more points of damage to the opposition.
Monster Hunter Freedom--not for me. Aside from just general graphics and interface jankiness (it's a 2004 PSP game, so I can understand this somewhat), the way this game is built just is not what I'm looking for at this point. The game seems to be 100% loot based. Get a mission, go kill some shit or gather some shit, and use the proceeds to upgrade to cooler gear. Rinse, repeat. There's barely any window-dressing of a world or story whatsoever, and the game is even further hamstrung by supporting only ad-hoc multiplayer for the, I don't know, 50% of the game that is designed to be taken on with a partner or team. I can see why this thing is so monstrously popular in Japan, and all at once I can see why it does pretty 'meh' numbers in the States. It makes perfect sense now that I've played the game. It's like an MMO, except not Massively Multiplayer, or Online!
I'd like to say that MH:F would have likely gained more traction with me back when I was like 15, but (aside from what would have been mind-blowing graphics), I kind of doubt the veracity of that statement. So, this is going to get traded in soon. I'm glad I finally got a chance to check the series out, though.
My copy of GTA IV should arrive today!