Wednesday, January 8, 2020

Astra Militarum vs Genestealer Cults 1000 pts 01/07/2020

Last night was my first night playing at the Ordo Fanaticus game club in Portland. It's a rented space above a retail shopping center, with several large rooms full of gaming tables. There's even a whole room full of terrain and battle mats like you can see that we used below. If you want to just show up and play, the first time is free, and after that you can either pay $5 per visit, or $30 for a year and $2 per visit, or $100 for a year with no fee per visit. Game nights are Tuesdays and Sundays.

It seems like a very friendly bunch of guys. I had a chance to chat with a couple of them before my opponent showed up, and the spirit of the club seems to be just to get together to play and have fun, with much less of a focus on being very competitive. This, I think, is a really good thing. I've been two nights now, once just to check it out and meet a few people and watch a little bit of a game of Necromunda, and I went last night for my first night playing 40K, against a guy called Joel who I arranged a game with on the club forum. One he showed up, I was focused just about entirely on the game, and ended up leaving pretty soon after, just offering brief greetings to some of the others around. I'd say there were probably 15-20 people there in total while I was there last night, about the amount I'd seen the first time I went, possibly a little more.

Joel was super cool. It was my first time playing against his army, Genestealer Cults, and I'm still a pretty newer player anyway, so he took care to explain all of his units to me at the beginning of the game, and even went out of his way to point out a few examples of strategies he was using and why, and furthermore offered a few pointers to me about tactics I might like to take in certain situations, and explored various hypotheticals. Basically, it was a very friendly game all-around, not at all a win-at-all-costs sort of thing. He even said he felt a little bad about how the evolution of the mission (as objectives disappeared) forced him to funnel a lot of his force directly into mine in what might otherwise seem an aggressive or cutthroat manner. 

He also offered on a few occasions to back the game up by a move or two or phase if I wanted to go back and change something I'd done or forgotten to do. I didn't really need to, though. I managed to play decently without forgetting much of consequence or doing anything regrettable. This was partly due to the "pre-flight checklist" document I put together for myself to print off with my BattleScribe rosters for each game.

For my part, I am totally fine with however a game plays out, even against very competitive players. I just don't happen to feel the need to play that hard myself, most of the time. I had a great time playing with Joel, and as we were wrapping up we made a tentative plan to play again next week, a 1500 point game, my White Scars versus this same Genestealer army of his at a larger size.

Here's what the table looked like once we set up the terrain.


Below is after deployment, at the start of the first battle round. We were playing Lockdown from Chapter Approved 2019.  I  had to choose the deployment, and rolled for Dawn of War style. He won a roll off and chose to be the attacker, and so I would be the defender. The thing about this mission is that the 6 objectives begin disappearing over the game, at the beginning of each battle round. Objectives 1 and 6 stay on the table the whole game, but 2-5 disappear at the beginning of the battle rounds of the same number. You place the objectives in turn, but at that point they are not assigned numbers. Its only after all the setup and deployment and such that you assign numbers to each objective. Each player gets to assign either 1 or 6, the ones that will be around the whole game, then you pick an objective and roll a d6 until you get an unused number, and that objective takes that number, and repeat until all 6 numbers are assigned.


I ended up having 5 and 6 very near where a lot of my army was deployed, and 2 over where the rest was deployed, so I was starting off with a pretty decent setup. He had a squad hidden in cover on 1, and 3 over on the other side of the board by his Basilisks. 4 was in the middle and uncontrolled to begin with.


As the attacker, he went first, but he didn't do a whole lot on his first turn. You can see one of the blips below near the hidden objective 1. A squad of cultists with web guns (I'm not sure of the actual unit name) appeared here in his first turn, and that's all. The only other thing he did in his first turn was to fire his three Basilisks at my Heavy Weapons Squad, but he was only able to kill one of the three models with all that fire.


In my first turn, I moved models up to hold objectives, and since there were still no enemies on the board to speak of, the only model I had that fired was the Leman Russ below with the battle cannon. It took a couple of wounds off one of the three Basilisks directly across from it. The picture directly below here is just after the start of the second battle round, when objective 2, which the squad below was controlling, disappeared. At this point, this squad and the characters here had nothing else to do on this half of the table, and would start to book it over toward the rest of the action to their left.





My CP and Victory points counts after the first battle round are below. My army gave me 10 CP, and I spent one on a relic, and two to make a tank into a Commissar for morale purposes, so I'm at 7 here.


On his second turn, the brunt of his army appeared in from deep strike, including a unit of 20 Acolyte Hybrids near objective 4...


another unit of 19 Acolyte Hybrids only 3" from my guys on objective 6 (due to a stratagem--they couldn't charge that turn), a Kellermorph, a Patriarch with baby, and the Genestealer banner guy, whose name I forget.


His Acolyte Hybrids near point 4 shot and killed my remaining 2 models of my Heavy Weapons Squad...


and then charged my Platoon Commander in such a way that they could still control the point. He didn't want to actually kill my guy, because he wanted his unit to be in combat with him, so he only put a few guys around him to prevent falling back. Unfortunately for him, his guys that had to fight did kill my model, opening this squad up to be shot at on my next turn.


The unit of 19 Acolyte Hybrids he brought in shot and entirely killed my 10-man infantry squad that was controlling point 6. Further shooting accounted for a Commissar, half of my infantry squad screening my Leman Russ, and some wounds on the tank itself. I had played a defensive strat on the tank, spending I think 1 CP on that to go down to 6.


The body count going into my second turn. I had yet to kill anything of his yet.


First things first, I spent 2 CP (down to 4) on Send In The Next Wave! to bring by my Heavy Weapons Squad, as shown below. This next pic as actually after movement and shooting in my second turn. You can see where the tank and infantry off-screen to the right perforated the majority of his mid-field Acolyte Hybrids. There was a Smite involved from Aradia Madellan, too, if I recall. My remaining half an infantry squad on point 5 in this pic and my tank in this picture and the resurrected Heavy Weapons Squad shot into the other large squad of Hybrids, and killed maybe half of them. Rolls were low and weapons inaccurate in this game, for the most part. 


Back to him for the beginning of the third battle round. One thing he did was to charge his remaining Hybrids at my Company Commander after he'd used them to shoot my Heavy Weapons guys off the board again.


He had a few Hybrids left from the mid-field bunch that charged my remaining infantry on point 5 and killed them in combat to take that point from me.


I must have skipped taking pics of a turn, because by this next one my tank and Yarrick and the Command Squad have finished off all his Hybrids.


My force coming from the far side of the board had made it to point 4 and held that for a turn (leftmost guy below), and are still moving westward at this point.


This tank had started to ignore the Basilisks altogether in order to ship in against all the Hybrids.


Said Basilisks, and his one squad still in hiding still on point 1.


They finally come out, just before shooting up half my squad nearby.


At one point both of my tanks were down to exactly 1 wound left, as the Basilisks started to roll well toward the end. I had used a strat to repair a wound one time at some point. (3 CP remaining)


I guess we are still in the fourth battle round here, since objective 5 is still there. At this point his Patriarch charged my tank, which wasn't able to overwatch due to a psyker power, and his Kellermorph charged my Command Squad to get control of the objective.


I fell back with my tank on my turn. I had a good reason for moving it in that direction at the time, but I have forgotten it, now.


I used an order shown below so the remainder of this squad could fire after having advanced into range.



He used a Psychic Power to finally kill my Leman Russ Punisher, after he'd advanced back to the objective 6.


The Basilisks finally finished off my other Leman Russ....


and my remaining infantry squad...


... and Aradia Madellan


This left me with just a Commissar and Platoon Commander to kill the Kellermorph so he wouldn't get Linebreaker at the end of the game.


And they did it! And that was the end of battle round 6 and the game.


So, all in all, the final score in victory points was 7 to 15, in his favor. I was down to just the two models there, and he had his Patriarch, that web gun squad, and his three Basilisks and the Psyker buffing them left.

Takeaways?

Most GSC units are fairly low toughness, so heavy bolters and my Punisher assault cannon chew them up good. Even my lasguns were doing well against them. You have to be wary of their deep strike capabilities.

I could probably have had more heavy weapons trying to take out his Basilisks. I could have kept my battle cannon Russ on them, and I could have had my autocannon squad on them, as well. That may have helped, especially when they started to roll well later in the game.

I probably should also should have maintained the screen on my Punisher Leman Russ, and not allowed his Patriarch to ever charge it. The reason I moved them away was to take the nearby objective, but I could have done that a different way, definitely.

Another Psyker or two might be good. We had a few times where we were able to deny each other's attempts, and those felt pretty crucial each time. I had a Smite be denied that could have helped out at one point.

As I mentioned before, I'll probably face this army again next week with my White Scars at 1500 points, so this'll give me some things to think about in the meantime.

Thursday, January 2, 2020

Holiday 2019 Gaming

I flitted back and forth between a bunch of games over the recent few weeks. Here's some accounting for that time.

Slay the Spire - I finally got a win as the Defect, which means I now have wins with two of three classes. I'll be working on the final one, next.

Skyrim - Something prompted me to return to this game once again. I just started going down the journal checklist of quests, and ended up becoming a werewolf, somewhat unexpectedly. I'm not sure what's next.

Warhammer 40,000: Inquisitor - Martyr - First off, this is a badly titled game. The franchise name: title format is understandable, but the subtitle they've given it is unforgivable. They should have left it off. The Martyr, to begin with, is the name of a derelict ship, and not something your Inquisitor becomes, or anything like that. The game seems OK, if a little slow-paced. It's doing the Diablo thing, but I'm not certain it is going to commit. So far, it's been a bunch of 10-15 minute missions in discrete maps on the derelict ship.

Warhammer 40,000: Armageddon - The turn-based, hex-based strategic wargame. I got nearly to the end of a mission but lost by running afoul of the turn limit. Blast! I think I'll try it again with the stock army loadout rather than the one I cobbled together out of incompetence.

Assassin's Creed Syndicate - I finished the main storyline. I also bought all the DLC, which I will force myself to give a good go before moving on to AC: Origins.

Destiny 2 - I really just don't think this is the game for me. I don't know why I keep loading it up and tooling around the town without playing at all. I think I need to just ignore it until and unless it gets much more solo-friendly. Or until it has some interesting fiction, which I guess will never happen at this point.

2019 BOTY

I've continued to do quite a lot of reading in 2019. Here's what I have recorded as hobby/leisure relevant:

Corax: Lord of Shadows
White Dwarf (October)
The First Wall
Psychic Awakening: Faith and Fury
White Dwarf (September)
Imperium Nihilus: Vigilus Ablaze
White Dwarf (August)
Belisarius Cawl: The Great Work
Apocalypse
Codex Heretic Astartes: Daemonkin
Codex Adeptus Astartes: Vanguard Space Marines
Shadowspear
Imperium Nihilus: Vigilus Defiant
White Dwarf (July)
Savage Scars
Forsaken
How To Paint Space Marines
The Lost and the Damned
White Dwarf (June)
The Last Hunt
White Dwarf (May)
The Bloodied Rose
Mercy
Requiem Infernal
Macragge's Honour
White Dwarf (Apr)
Blood Oath
Legends of the Dark Millennium: Astra Militarum
White Dwarf (Mar)
The Solar War
A Company of Shadows
Endurance
White Dwarf (Feb)
Vigilus Ablaze shorts
Shadowspear shorts
Vigilus Defiant shorts
In the Grim Darkness
A Flash of Silver Among the Corroded Ghosts
The Wonderworker
The Buried Dagger
Ghost of Nuceria
Scions of the Emperor
Lantern's Light
Vulkan: Lord of Drakes
Bringer of Sorrow
Titandeath
White Dwarf (Jan)
The Herald of Doom
Warhammer 40,000 7th Ed. The Rules
Warhammer 40,000 7th Ed. Dark Millennium

That's 50 separate entries! These are a mixture of novels, short story anthologies, individual short stories and novellas, magazines, Codexes and campaign books, et cetera. That's a lot of Warhammer! I still have a lot to go, as well.

Highlights:

Book of the Year: Requiem Infernal
Honorable Mention: The Solar War/The Lost and the Damned/The First Wall

Peter Fehevari's Requiem Infernal was grim, and dark, and intensely interesting. I think it transcends the setting, as well. This could and should be enjoyed by anyone who likes dark fantasy, sci-fi, or horror fiction, as it's a mix of all three.

There's no way I could choose just one Siege of Terra novel as an Honorable Mention. They're all three great, and as a whole so far this sub-series has a different feel to it than the Horus Heresy series proper.

Overall I had another year packed full of reading about Warhammer (along with a lot of unremarkable non-fiction articles and such that I won't bang on about). I'm already started into 2020, as well, in the middle of one short story anthology and about to begin another novel.

Past years' totals:

2018: 40ish
2017: 20
2016: 20ish
2015: 4ish
2014: 18
2013: 9

2019 GOTY

My relationship to video games has changed in 2019. This was presaged by my 2018, where I spent more time reading than gaming. This year, I spent as much time reading, but then just as much time building and painting models and building army lists for Warhammer 40,000 and Kill Team as I did playing video games. You may have even noticed some photographic battle reports I have posted to the blog. It'll be a mix of things, going forward.

As far as 2029 in video games, I played remarkably few new releases. Once again, I found myself beginning December with no real shoe-in for GOTY. Of those 10-15 I did check out, a couple stuck out to me as ones that I kept coming back to and enjoyed unreservedly.

My Game of the Year: Slay the Spire
Honorable Mention: Tetris 99

Slay the Spire is simply genius. Tetris needs no elaboration; I'll just say the added mega-multiplayer is icing on the cake.

Past GOTY choices:

2018: Battletech/Hitman 2
2017: Mass Effect Andromeda/Diablo III: Rise of the Necromancer
2016: World of Warcraft: Legion/Overwatch
2015: Metal Gear Solid V: The Phantom Pain/The Witcher III: Wild Hunt
2014: Elite Dangerous/The Banner Saga
2013: Spelunky/Hearthstone
2012: Dota 2/Diablo III
2011: The Witcher 2: Assassins of Kings/SpaceChem
2010: Mass Effect 2/Castlevania: Lords of Shadow
2009: Demon's Souls/Red Faction: Guerilla
2008: Metal Gear Solid 4: Guns of the Patriots/Gears of War 2
2007: Bioshock/Halo 3

I spent so little time playing video games in 2019 that I only finished these few:

Assassin's Creed Syndicate
Slay the Spire (two wins as the Silent)
The Yawhg

Pathetic! This may be a new normal, though. We shall see. Past years' totals:

2018:9
2017:23
2016:23
2015:26
2014:32
2013:33
2012:23
2011:21
2010:23
2009:19
2008:26
2007:15

The good news is, I no longer care about my backlog! It has transcended tracking, being dispersed over multiple PC store clients and consoles. Too, the rate at which free games rain down upon us all has made it hard to keep track of what all I have or have access to, and also the rise of subscription services has blurred the lines in that way, too. I don't even own my 2019 GOTY! I just play it on Xbox PC games pass! So who really cares about recouping monetary investment for gaming anymore? If I was that worried about value for money, I wouldn't be playing Warhammer!

To that end, I deleted my game and book backlog lists from the blog. I'll still keep track of ones I finish, because that's fun and interesting, but I no longer feel any sort of guilt for those I have accumulated and laid aside, tsundoita.

For 2020, I think I'll take another run at The Witcher 3, if for no other reason than to keep it fresh in my mind as Cyberpunk 2077 comes out. Other than that, who knows? I still like Assassin's Creed games, and Death Stranding has a PC release coming up. I'll play it by ear.

Tuesday, November 26, 2019

Light Gaming

It's been a while since I wrote about video games. I have been playing a few things in the intervening time, though. Some quick thoughts:

Cube World - Yes, it finally released after many years of limbo and/or development hell. It's charming, but not all that interesting, after all.

Slay the Spire - This is a very cool deck-building card game crossed with a roguelike dungeon crawler. The only thing I don't love about it (aside from the art) is that your run of an hour or two can come down to sheer mathematics and you can lose for the mere want of a point of mana or damage. If only there was some kind of user tilt ability to call on in such times.

Assassin's Creed Syndicate - It's that year's model of Assassin's Creed games. This will sound like I am giving it short shrift, but I do actually enjoy these games and I am having a lot of fun with Syndicate, too. I do plan to buckle down and complete it, if perhaps not to go and find every single little collectible.

The Outer Worlds - It's like Obsidian wanted to keep making Fallout after New Vegas, but to reign in the scope some and improve some of technical aspects. I was having a pretty good time with the first few hours. I'm not certain I'll go back for more, but I may.

Wargroove - A solid strategy game but with an overly wordy and kitcshy pseudo anime storyline. These are so unwelcome that I'd honestly rather play a different solid strategy game.

I've been less concerned with video games in the last year or two, having discovered the Warhammer hobby. I would expect this to continue.

Last year I did make somewhat of an effort to find a GOTY candidate, but I really don't think I can be bothered for 2019. I might make a cursory nomination, but I've played so few new games it would be more of a de facto GOTY than a recommendation.

Monday, November 25, 2019

Astra Militarum vs Necrons 11/22/19

This game I played against an oddly-weighted necron force. It was 56 Power Level (to my 55), but 36 of that 56 was taken up by three flyers you will see below. The remainder was one 20-model unit of necron warriors, and then just a couple of characters that, from what I gathered, provided buffs to the troops.

I had played this person and these necron warriors before (minus the flyers), so I knew going in that the smart play was going to be to try to completely kill off the 20 warrior unit so that it couldn't attempt to regenerate models using it's Reanimation Protocols ability.

We were playing a mission from Chapter Approved 2018 where there were three objectives, one in the middle, and one in each player's deployment zones. You would score victory points at the beginning of your turn based on what what you controlled. The objective in your deployment was worth one, the one in the middle of the board was worth two, and the one in your opponent's deployment zone was worth three points, if I recall. 

I was running a Battalion, a Vanguard, and a Spearhead detachment, for a total of 10 CP. I spent one to take an extra relic, and another 2 to designate my Leman Russ Punisher as an Officio Prefectus Command Tank, basically giving it the Commissar ability to share it's (now) 9 Leadership in an aura out to 6". A normal Leman Russ has only 7 Leadership. Anyway, I was beginning the game with 7 CP to burn.

We were using Dawn of War deployment, and I deployed first, my entire army, after which he deployed his entire army, and then I took the first turn. He tried to seize the initiative, but failed.

Pics of deployment: 




To begin with, I considered using Preliminary Bombardment, but the stratagem doesn't actually seem all that good for a cost of 2 CP. You roll a die for each enemy unit, and on a 6, they suffer one mortal wound. Yeah, not that good?

So in my first turn I did some moving of guys up toward the mid-field objective. I advanced my Vostroyan squad deployed in the center up toward it, along with a platoon commander. Then I advanced my Cadians on the far right up toward the center objective point, also, and in the process built a line of them to screen my Leman Russ tanks from any potential chargers. Not that it was likely, but it's good practice, good doctrine. Along with them, the command squad and company Commander and Aradia Madellan all advanced up the board toward the center objective.

In the shooting phase, I issued a bunch of orders to buff shooting with rerolling 1s, along with a Move Move Move! order (move again, advancing, instead of shooting) to my Vostroyans to get them all the way to the mid-field objective. I also shot my heavy weapons squad of autocannons at one of his flyers, taking a wound off of it. My Leman Russ with the battle cannon was able to shoot into the necron warriors with its turret weapon, but the Punisher Autocannon was out of its 24" range. Both tanks could shoot with their heavy bolter sponsons and lascannon hull weapons, though. Together they took out a handful of the necrons, five or six, maybe. Aside from them, all I had left to shoot with were a few pistols that were all out of range. Everyone else had advanced. I realize now I could have given the appropriate order to shoot after having advanced, but I think I had given the Cadian's Move Move Move! as well... or something. 



I had forgotten to take a Psychic Phase this turn and only realized it after I was done shooting. With this, my first turn was done.

In the necrons turn, the warriors regenerated 2-3 models, and moved up to challenge my Vostroyans for the mid-field objective, and their flyers flew right up to where my Valhallans and heavy weapons teams were over on the left side.




In the necrons' shooting phase, the warriors killed all my Vostroyans to take the mid-field objective, and the flyers killed my whole heavy weapons squad, all three teams, and blew up my Leman Russ with the battle cannon. It even exploded, dealing mortal wounds to several units nearby. I lost a couple guys from my command squad, a commissar, a couple of Cadians, and my company commander and Aradia Madellan each took wounds, as well. 

This was a pretty disastrous turn early in the game.

I wasn't done, though. In my second movement phase, I used the Valhallan stratagem (my whole army is counted as Valhallans) Send In The Next Wave! to bring back my heavy weapons squad, this time with perfect line of sight to the necron warriors.


I remembered to use Psychic powers this turn, getting in Smite from Aradia and Psychic Maelstrom from my anonymous Primaris Psyker on the necron warriors. I think they took out 4 models, combined.

In shooting, I issued a bunch of orders (turns out I tripled up on my Cadians when I should have only been able to issue them a single order... oops), and then I was able to use my Leman Russ Punisher (now in range), my heavy weapons squad, the remaining Cadians, Yarrick's storm bolter, and the Valhallan squad on the left to target the necron warriors, who were spread out pretty wide due to being a 20-model size to begin with. I killed quite a few, such that they went down to only five left on the field. 

Then, hoping to finish the job, I charged my Cadians into the warriors. Unfortunately they didn't kill any, but neither did they get killed in the fighting back. In the end it was the morale test that finished off the necron warriors, but I am counting that as the main victory of this game.


In the enemy's second turn, all they were left with were the three flyers and two characters. However, he accrued more victory points for controlling the middle objective, and had also previously gotten first blood, so he was ahead of me in those terms. 



From the state of the board here (ignore his warriors he placed in the upper right; they're dead and and should be off the table), I think I would have had it wrapped up, but who knows. It may have been a close fight if his flyers were able to stay on the board... I think they may have had to fly off, though. And I would have easily killed his two characters, either way. 

But alas, we were playing at the store and had to pack up at 8:00. Unfortunately we didn't get started until probably 6:20ish, since he had been playing another guy before, and there wasn't anyone else there to play.

Monday, November 11, 2019

Broken Alliance

This is the first game of 40K I have ever played with more than one opponent. We had three people wanting to play, and a full size table available, so we decided to look up a three-player mission, and found one from an earlier edition of the game, called Broken Alliance. The scenario is that three armies are meeting to agree to a truce, with three leaders in the center of the map meeting at an objective point, and each army at a base camp around the edge of the board, spaced out away from each other and the center objective. 

Something goes wrong at the meeting of leaders, and it comes to blows, and the battle is on! Each force must maintain control of its base camp and try to control the middle objective to win at the end of five battle rounds. Players roll off, and the winner deploys their whole army, followed by the second highest roller, and then last. Then, to determine turn order, players roll off again, and play proceeds in that same order. But, starting with the second battle round, the player who went first last round goes last, and the other two roll off for which player goes first. So, this allows for players to have back to back turns if they end up going last one round and get first in the next, which happend twice in this game, actually. 

There are a few other rules, like close combat can only ever be between two of the forces, while the third can then shoot into that combat, since they don't really care who they hit! When the third force fires into combat of the other two, they choose the target unit, but for every successful hit you then roll a D6, and on a 4+ the target unit is hit, but otherwise other enemy force's unit is hit! 

My opponents were another Astra Militarum player heavy on Militarum Tempestus and with a couple of Leman Russ tanks, and my usual opponent who plays Blood Angels. Here's what deployment looked like:




I had Yarrick out in the middle as my Warlord. He was joined there by the Blood Angels' Smash Captain, and a Tempestor Prime.


I got to go first, and so moved most of my stuff up to get firing angles on the other forces, keeping a tank on my base camp, which is the piece of ruins terrain in the bottom right here. Yarrick moved way from the objective back toward the rest of the army.


I tried Smite, but it didn't go off, even with a Command Re-roll. I also did some shooting with all my stuff, killing a couple of Blood Angels Scouts with that. I forgot to issue any orders with my Commander or Yarrick on this first turn.


Next it was the other Guard force's turn. He did some movement, and also engaged some scouts that the Blood Angels had in forward cover.


Then, on the Blood Angels turn, The smash Captain  charged into this large mass of stuff. He can't be fired upon in Overwatch, due to a relic he is carrying.


The Blood Angels Biker Smash Captain also charged my Cadians. I could fire Overwatch here, but I don't think it did anything. Maybe one wound at most.


The Blood Angels' Phobos Librarian also moved to engage the other Guard force.


In Fighting, the Blood Angels chose to fight the Bike Captain first, so I played Counter-Offensive to jump the line and fight with Yarrick before the Jump Pack Smash Captain could fight him. Yarrick Did a couple of wounds on him using his trusty Power Klaw. The Captain would fight back, taking Yarrick down to 1 wound, then fight again with Honour the Chapter, to finally kill Yarrick.

The Biker Smasher could only kill so many guys, because he only had so many swings. I should note here I'm not losing much of anything to morale, because my army is all using the Valhallan regimental doctrine, where they halve the number added to the morale role (guys lost that turn). Also, they're close to the Commissar, who can lend them his 9 Ld characteristic.

Blood Angels roll well and get back-to-back turns, so they go again. Scouts move up a little.

Other scouts move up a little, and Terminator Cpt deep-strikes in. Both are at 9" intending to charge.

The Phobos Librarian charges into some storm troopers.

The next pic is a bit later on, after my white tank has been charged and dealt a couple of wounds, and I've been able to fall back with it. My Cadians are all gone now, and my Valhallans have also fallen back away from the Jump Pack Cpt.


Another POV

Action on the far side of the table. He has moved up his Leman Russ tanks to fire on both me and the Blood Angels

By this point my white tank has taken out the Biker Cpt. with the combined 40 Punisher Assault Cannon shots, two heavy bolters, and its lascannon. After that round, the Blood Angels had to leave the battlefield for pizza on their battle barge, so it came down to just my regiment and the Miltarum Tempestus across the table.

I began to move my Vostroyans up toward the point, casting Psychic Barrier on my white tank, because it would likely be a target for his two tanks, and also buffing it's ability to hit, rerolling 1s via an order from my Company Commander.


The opposing Guard did some shooting at me, and I lost a couple of my Vostroyans heading up to the objective.


Another POV.

My Vostoryans made it to the objective, and my tanks remained in range to deal as much damage as they could to his units.


At this point, the traitor Guard conceded the field to me. 

This was a really fun way to play. I neglected to get photos of some of the stuff in the middle, but it was a pretty relaxed game, with the Blood Angels splitting their attacks between the two of us others, and the other Guard force mostly concentrating on fighting them, like I was, until they quit the field and left us two Guard forces roughly equally battered, to fight each other.

As I mentioned before, both other players ended up with back-to-back turns, which can really swing an armies fate, whether it's them that get it, or its them that is on the receiving end of back-to-back shooting phases. This mission was really easy to adapt to 8th edition rules, even though it was originally published for Fifth, by what I was reading. I found a link to it on Reddit. I'll have to have a look through all my other books for more multi-player missions. I know Kill Team has a couple, at least.