Wednesday, February 5, 2020

White Scars Terminators vs Adeptus Mechanicus Kill Team 125 Pts.

This was a fairly quick game of Kill Team at the Ordo Fanaticus club in Portland. We opted to play at Elites level, which is commonly accepted to be 125 points, rather than standard (non-elites) at 100 or Commanders at 200. It seems not many people play Commanders at all, and why limit yourself to non-elites choices? 

I didn't! Below is my Kill Team of White Scars Terminators, four models coming up to 125 points exactly. It's what you see is what you get, but for counting the Cyclone Missile Launcher as a "Comms Array". I forgot to paint the sergeant's dangly scrolls. For shame. From the Sergeant, clockwise, are the Leader, Zealot, Combat, and Comms specialists.


The opposition was Adeptus Mechanicus. I think those are Skitarii? The Kastelan robot is counting as UR-025 the Man of Iron robot from Blackstone Fortress.



This is how deployment went. In this mission, you have to control the middle point, and then if you do, you get one victory point for every other point you control in addition to it, at the end of each battle round. This made that middle point absolutely crucial, and we were fighting over it for nearly the whole game. 


I took it on the first turn with my combat specialist, which was critical and the only reason I won--I wound up with a single victory point at the end of the first round, the only one scored by either of us in the whole game.


The Robot moved up to challenge me in the second round, along with one of the other troopers. I was able to kill the little guy, though, to prevent the AdMech from taking control of the point. My Zealot charged a guy who had been hiding around the corner. He retreated, extending my charge needed to 10", but I got it! My Leader and Comms specialist readied and shot that round.


One round, he brought in a couple of guys from reserves, who appeared to the lower right, and ended up charging my Zealot while he was in combat with the first guy he'd charged. They would end up killing him, and the big robot would end up killing my combat specialist. Twice, actually, since I used the tactic Death Denied to turn a knockout into a mere flesh wound. 


In the final rounds, my remaining two Terminators would continue to try to fight the big robot, mostly missing, or having him roll double sixes and other ridiculous saves. In the end though, the game ended 1-0 in my favor. Just in time, too. The way things were going my Terminators would have whiffed until they were smashed.

Four models is cutting it close in a game about controlling objectives. I might try a more mixed kill team next time around.

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