I played some Team Fortress 2 for the first time in a long time last week. There was an update recently, and I was kind of curious to see what was new or different. It mostly feels like the same old good game as before, with new maps and a new system of "contracts" which seem like class-specific challenges to accomplish, probably to unlock new cosmetic items in the game. I was just as bad as I remembered at the game, to boot. Unfortunately it'll probably be a while before I'm back again because I might have a multiplayer FPS that feels worth playing PvP in, and that is...
Destiny 2. The PC version of the game finally came out last week, and I've been enjoying it, so far. It's very much the same game as the first, but with some of the harder edges rounded off a little by all accounts, and now actually present on my preferred platform. This is important for a couple of reasons. First, I can readily dip in and out of the game. Second, I very much prefer playing FPS with mouse and keyboard. Once I finish the story campaign and get to the meat of the game, I can focus on the good stuff--finding gear and progressing my character. One facet of Destiny I like is that both PvE and PvP can contribute likewise to said progression. I've used the Crucible mode through the campaign so far to level up when the next mission has been gated by experience points. As I stand now, my Warlock, who as far as I am concerned is my same unremarkable not-very-accomplished Guardian from the first game, has just hit 15 and is ready to go on the mission to commandeer a Cabal ship to use to infiltrate their "Almighty" star-killer ship and show that Space Marine reject Dominus Ghaul the stellar door, as it were.
In other large release news, Super Mario Odyssey came out last week as well, and I also bought that. I figured the kids would enjoy it, but also that it's basically a compulsory purchase for Switch owners. Plus, I was curious. I've never really loved 3D platformers, but Super Mario Galaxy was pretty good, and I enjoyed that. Odyssey so far is pretty charming and good fun. I've made it to the Mexican-inspired third kingdom so far, and let Mia play a little in that area. We'll be playing more, I'm sure. I'm not sure what to say about the game, though, other than it feels good and has inventive and original level design ideas. Mario has cosmetic wardrobe changes now, as well, which is kind of interesting. None cost any real money, of course.
A few smaller updates:
Diablo III - running bounties here and there, still wanting to improve my Wizard's Vyr's set build. I still need to ace that set dungeon.
SotN - fairly deep into a run by this point, one that I would like to see through to its end. Still love this game so much.
Hexcells - over 40 out of 60 procedurally generated puzzles done.
Monday, October 30, 2017
Monday, October 23, 2017
Mix Me Up, It's Autumn
I'm all over the place right now.
What I really want to do, though, is go home and play more Symphony of the Night. I played maybe an hour over the weekend, and it's still so great. I've got my current save up past the point of where the prior PS3 one was, before I wiped the system out of frustration with some other aspect of its operation. The save file on the Vita copy of the game I have is further along, I think, though maybe not by much.
Another game I've played catch up in recently is Metal Gear Rising: Revengeance. I bought this on PS3 back at release, but never made it very far in. Soon, a PC port was announced, and I resolved to buy and play that instead. Now, I've made good on that resolution, at least partially. I'm now past where I was on PS3, at least. It's a good game. I'll keep it around until I finish it, maybe. No reason to play Bayonetta or Devil May Cry or anything like that while this is unbeaten, I figure.
Last week I decided to check out World of Tanks: Blitz upon learning that one could unlock Warhammer 40,000 tanks in that game. It's surprisingly good for a very F2P mobile game port. I think I'd prefer to play the real PC client, though. Hopefully that is better put together. As for the 40K tanks, there was no way I was going to play it hardcore enough to get that far, much less take advantage of them once I had.
I'm still plinking away at Hexcells Infinite, as well. I'm over halfway to the last achievement, with about 33 or 35 randomly generated puzzles finished. I have my eye on another puzzle game to fill this slot once I'm done with this one.
Talk of Shadow of War has driven me back to Shadow of Mordor once more. I continue to be frustrated with the 50-on-1 structure of it's fights, though. It's a little ridiculous, really. The nemesis system could really be toned down some. I don't need 4 new hopeful captains to chime in with a taunt every time I get into a little scuffle at an orc stronghold. I may as well finish it, at this point, though.
I also spent some more time in Skyrim again this weekend. I might as well get on with playing a lot more of it, too. It seems like there's never a time to be free of the mainline Elder Scrolls games. They're too weirdly compelling.
Lastly, I've finally slowed my Diablo III roll down a bit from the fevered pitch of the last several weeks.I am kind of just waiting for the forthcoming patch, now, to see what changes there. I will continue to run bounties and rifts here and there, in the meantime. I need to improve my gear more to complete the Vyr's set dungeon, and complete the Delsere's and Tal'Rasha's sets to do those ones, as well. At that point I might consider my Wizard done, or press on for a clear of GR70 if that doesn't happen in the meantime, in order to unlock access to primal ancient gear. That would be the play; and from there on to Barbarian and the rest of the classes to do those set dungeons as well.
What I really want to do, though, is go home and play more Symphony of the Night. I played maybe an hour over the weekend, and it's still so great. I've got my current save up past the point of where the prior PS3 one was, before I wiped the system out of frustration with some other aspect of its operation. The save file on the Vita copy of the game I have is further along, I think, though maybe not by much.
Another game I've played catch up in recently is Metal Gear Rising: Revengeance. I bought this on PS3 back at release, but never made it very far in. Soon, a PC port was announced, and I resolved to buy and play that instead. Now, I've made good on that resolution, at least partially. I'm now past where I was on PS3, at least. It's a good game. I'll keep it around until I finish it, maybe. No reason to play Bayonetta or Devil May Cry or anything like that while this is unbeaten, I figure.
Last week I decided to check out World of Tanks: Blitz upon learning that one could unlock Warhammer 40,000 tanks in that game. It's surprisingly good for a very F2P mobile game port. I think I'd prefer to play the real PC client, though. Hopefully that is better put together. As for the 40K tanks, there was no way I was going to play it hardcore enough to get that far, much less take advantage of them once I had.
I'm still plinking away at Hexcells Infinite, as well. I'm over halfway to the last achievement, with about 33 or 35 randomly generated puzzles finished. I have my eye on another puzzle game to fill this slot once I'm done with this one.
Talk of Shadow of War has driven me back to Shadow of Mordor once more. I continue to be frustrated with the 50-on-1 structure of it's fights, though. It's a little ridiculous, really. The nemesis system could really be toned down some. I don't need 4 new hopeful captains to chime in with a taunt every time I get into a little scuffle at an orc stronghold. I may as well finish it, at this point, though.
I also spent some more time in Skyrim again this weekend. I might as well get on with playing a lot more of it, too. It seems like there's never a time to be free of the mainline Elder Scrolls games. They're too weirdly compelling.
Lastly, I've finally slowed my Diablo III roll down a bit from the fevered pitch of the last several weeks.I am kind of just waiting for the forthcoming patch, now, to see what changes there. I will continue to run bounties and rifts here and there, in the meantime. I need to improve my gear more to complete the Vyr's set dungeon, and complete the Delsere's and Tal'Rasha's sets to do those ones, as well. At that point I might consider my Wizard done, or press on for a clear of GR70 if that doesn't happen in the meantime, in order to unlock access to primal ancient gear. That would be the play; and from there on to Barbarian and the rest of the classes to do those set dungeons as well.
Labels:
Castlevania,
Diablo,
Hexcells,
Metal Gear,
Mordor,
Skyrim,
World of Tanks
Monday, October 9, 2017
Trapped in the Burning Hells
I can't break free from the grasp of Diablo III's endgame. Or, maybe I just don't want to. I'm to the point where I can handle Torment IX, though I do die some. I will try to push on to Torment X in my next session. It seems like you really should play on the highest difficulty level you can, reasonably. The drop rates for things increase with difficulty. Torment X is another nice increase to drop rates, provided I can survive it well enough. If not, then I'll continue playing Torment IX until I can get some upgrades.
At this point that's tough to do, though. I would need ancient pieces where I don't already have them, as well as synergized and maxed rolls from the mystic. It's no longer as easy as finding a lucky yellow or simple legendary. Now it's all about the legendary affixes and set bonuses and ancient pieces, and of course, paragon levels. Luckily you get more paragon experience points too, with greater difficulty settings. I did manage to get a couple of Unity rings and the Templar relic that makes it impossible for him to die. Thus, my damage received is permanently split among us, effectively mitigating a lot of it. More is mitigated by a legendary gem I have socketed to take the edge of damage spikes, taking the damage and parceling it out evenly over a few seconds, with a chance that the running balance will be wiped with every kill. I should now just make sure I am killing as quickly as possible, which could mean remaining on Torment IX, or even VIII, in order to maximize efficiency.
I finished all of the designed puzzles in Hexcells Infinite, and I'm working on finishing 60 of proceduraly generated ones. I have 20 down, so far. These are much easier and faster than the human-created ones, full of hints and free of consequences for mistakes. As long as you finish the puzzle, you get credit for it. It's up to you if you want to cheat or not. I don't let myself take shots in the dark, but if I make a mistake out of carelessness or haste, I'm not bothered by it. I take the mistake (and free cell) and move on.
I decided to check out something new last week, and that was the old LucasArts adventure game Loom. It seems like an interesting setting, but I just cannot get along with this genre. Everything is so slow, hard to use, and generally obtuse. I don't have the patience or time for this sort of thing. I gave it a half hour, that's enough.
At this point that's tough to do, though. I would need ancient pieces where I don't already have them, as well as synergized and maxed rolls from the mystic. It's no longer as easy as finding a lucky yellow or simple legendary. Now it's all about the legendary affixes and set bonuses and ancient pieces, and of course, paragon levels. Luckily you get more paragon experience points too, with greater difficulty settings. I did manage to get a couple of Unity rings and the Templar relic that makes it impossible for him to die. Thus, my damage received is permanently split among us, effectively mitigating a lot of it. More is mitigated by a legendary gem I have socketed to take the edge of damage spikes, taking the damage and parceling it out evenly over a few seconds, with a chance that the running balance will be wiped with every kill. I should now just make sure I am killing as quickly as possible, which could mean remaining on Torment IX, or even VIII, in order to maximize efficiency.
I finished all of the designed puzzles in Hexcells Infinite, and I'm working on finishing 60 of proceduraly generated ones. I have 20 down, so far. These are much easier and faster than the human-created ones, full of hints and free of consequences for mistakes. As long as you finish the puzzle, you get credit for it. It's up to you if you want to cheat or not. I don't let myself take shots in the dark, but if I make a mistake out of carelessness or haste, I'm not bothered by it. I take the mistake (and free cell) and move on.
I decided to check out something new last week, and that was the old LucasArts adventure game Loom. It seems like an interesting setting, but I just cannot get along with this genre. Everything is so slow, hard to use, and generally obtuse. I don't have the patience or time for this sort of thing. I gave it a half hour, that's enough.
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