Wednesday, April 25, 2012

In the Grimrock Future of the Third Millenium

If there is one thing I would have liked Legend of Grimrock to have, it is a proper New Game+ mode, where I could bring in my experienced party of adventurers and continue to level them up through the dungeon again, facing stronger enemies. I see the flaw here though; Grimrock is not Diablo, and instead of using randomly generated dungeons, it relies on a single, meticulously constructed and labyrinthine oubliette as its setting. The puzzles are half or more of the experience here, so for an additional adventure to really be great with your existing party, it would have to be through a new dungeon.

This is not to say that Grimrock has no replay value built right in (in addition to the user-made and official expansions that are sure to come), as there is a novel take on the idea of a second quest for the game; it's just that that particular mode does not import your existing party when you play it.  If you would like to replay through the same dungeon, though, there are plenty of potential party configurations to do it with, between the four races and three classes to choose from for each party member, and even further decisions about which skills to level up, and what weapon types to use.

The key limiting factor here are the levels. Grimrock's main campaign has 10 full levels and 3 smaller ones toward the end of the game, which is just about a perfect amount for a single playthrough. I have to admit, though, that I was expecting to carry my party and all their gear into a second playthrough, which isn't happening until and unless expansion dungeons allow for it. I hope more about these comes to light soon.

More levels will help to better balance the class utility for the game, also. This thread on the Grimrock official forum points out a few concerns people have with the way things currently are. I used the default party lineup, so I didn't really encounter too many issues, incidentally.

So, the point of this post is just that I've finished Legend of Grimrock, and really enjoyed it. I think it's got a good future ahead of it, as well, as it appears to be highly modifiable, and games of this sort are nearly non-existent these days. If I had infinite time, I'd try a playthrough of the stock second quest mode, as that seems interesting. I don't though, alas, as I'm flying to Japan tomorrow for a couple of weeks.

Look for more impressions of Avernum and other ipad games soon!

Thursday, April 19, 2012

Grimrocking The Lanes

For the last couple of weeks, I've only been playing two games: Dota 2 and Legend of Grimrock.

I've got over 50 hours in Dota 2 at this point, and I'm still having a blast. I think this is the first multiplayer game to really click with me to this degree, save something like FFXI or WoW, I guess. It's looking so far like this will be a year of Dota and Diablo. I've played 20 matches each with Windrunner and Bounty Hunter, and I'm trying a few other heroes for the time being. Omniknight may be the next I focus on for a while.

The design of Dota is genius. It's symmetrical in some ways (map layout), and less so in others (team makeup), and is in many ways a zero-sum game, meaning that whatever advantages you take the other team are deprived of, and vice versa.  The game is as much about denying your opposition the resources of experience and gold, and through them, morale, as it is accruing those things for yourself. It's simple on the surface, but with a great and unseen depth of strategies and mechanics below. All these things make it less than beginner-friendly, but if you are interested enough to pull yourself up by your bootstraps and learn the game, the reward is an amazingly fun and interesting game, even after the hundredth or thousandth match on the same map. I think of it as more like a board game in that respect. Chess, Checkers, Igo, Shogi; none of these games suffer from lack of variety in settings. Besides, Dota has somewhere around a hundred characters to choose from. That alone is likely more variety than I'll ever need.

Legend of Grimrock is something I've been looking forward to since first reading about it last year sometime (if memory serves). It's a very old-school first-person dungeon crawl, much like Eye of the Beholder or Etrian Odyssey, both of which I enjoyed, and Dungeon Master, which I only heard about recently in articles relating to Grimrock. I couldn't really tell you why I was so excited for the game, except that I like role-playing game mechanics, simple, straight-forward designs, and exploratory environmental puzzles often found in large temples or dungeons. Also, the game looks gorgeous, if the amount of art is limited.

I never got far at all into Eye of the Beholder, and though I finished Etrian Odyssey, that game featured an entirely different battle system to what seems to be the norm in this genre, so I can't really point to nostalgia, exactly, for my interest in Grimrock, but perhaps rather an appreciation for it's aforementioned old-school sensibilities is what attracted me. Regardless, I am having a ball making my way through the dungeon of Mount Grimrock. Hidden switches, floor panel switches, trapdoors, and teleports are just a few of the elements used in the puzzles in this game, and many of them are optional, hiding a secret piece of equipment or cache of consumables rather than something critical to advancement through the dungeon. That only makes them all the more devious and alluring in their design.

It's a real pleasure to play Legend of Grimrock, but I'm afraid it is probably an acquired taste, and one unpalatable to many of today's gamers. But then, it's a DD-exclusive game for the PC, so someone merely being aware of its existence is already halfway to the point of being receptive to it's charms, I reckon. I was up entirely too late last night playing this game.

Friday, April 6, 2012

Trine to Make Some Headway

The game I'm trying to polish off most actively at the moment is Trine. I have to mention up front that it's a real bummer you can't walk away from the game at a checkpoint mid-level and have it save your progress. You have to begin again at the beginning of a level every time you play. I don't quite get why this is the case. It's not that the levels are too long, it's just a bit of an oversight.

Aside from that little business, Trine is a great game. It's got nice and inventive platform levels based around a solid physics engine and the various abilities of your three-fold player character. The graphics are beautiful, and the art is colorful and attractive, if full of unimaginative stock fantasy trappings. The platforming is more in the realm of action-based than puzzle-based, and largely dependent on your gaming the physics system--which can be a little fiddly--but that is part of the fun. I'm given to understand that people have been able to play all the way through the game with each of the three player character aspects and only that aspect (wizard, thief, knight), but for me half of the fun is rotating between the three to find the most efficient or feels-like-cheating way to advance. I'm just to the start of the 14th of 15 levels, so I'm pretty near the end. I've heard that the last level is nightmarishly hard, but then I've also heard that it was patched at a later date to be more reasonable. I'll cross that chasm when I come to it. Maybe it will involve swapping to the wizard to place a floating platform in the air, and then swapping to the thief to grapple onto the platform and swing over to the other side.

I have to admit that I almost picked up Trine 2 when it was on sale for $7.50 this past weekend on Steam, but I'm trying to stick to a policy of not buying a game unless I am ready to play it right then and there. As you can see, my backlog needs trimming. Great trimming. Plus, after I finish Trine, there is a bonus DLC level I'll need to play through before I can even contemplate playing the sequel, which will without a doubt be available for $5 or less before I run out of other games to play.

I guess my second-place focus game of the recent days has been Freespace 2, though I haven't played it in a week or so. I'm up to the 6th or 7th mission, about half way through the first of three acts to the game. It's cool, so far. I do kind of miss the open and independent nature of an X series game, but this is a completely different animal. It's Ace Combat in space. Space Combat. It's got a pretty involved storyline, too, so I should probably pay more attention and focus a little more on it at some point.

For the rest of the time I've been gaming lately, it's been all multiplayer stuff: TF2 just for shits and giggles (what a great game), Tribes: Ascend to continue to see what it's all about (I'm kind of into it, kind of lukewarm on it, thus far), and a whole hell of a lot of Dota 2.

I'm at 42 hours of Dota played now, according to Steam. I've been trying to learn to play Bounty Hunter, who works much better as a ganker than a lane pusher/farmer, as I've been discovering. I had one of the most demoralizing games I've ever had 2 nights ago, but I checked out a couple of video guides to the hero and turned in a pretty decent performance in a game last night, though we still lost to a team with a well-fed Lycanthrope. It's still a lot of fun, even losing, as long as you feel like you have a handle on the action and strategy. I think that, like anything worth doing, playing Dota is worth learning properly, though it takes effort and perseverance, and a willingness to accept defeat and learn from it.

I Pad My Backlog

Avernum: Escape From the Pit, Infinity Blade, King of Dragon Pass,  and Jetpack Joyride--these are but a few of the games I have downloaded onto my new iPad.

I've spent the most time so far with Infinity Blade--enough time to make my wrist hurt the next day. It's a pretty great game; it looks very nice, and it has a solid, if simple, set of mechanics with a hook that keeps you coming back. The one area it fails in is the menu system. It looks completely amateurish next to the best-in-class graphics that the rest of the game sport. It's baffling how awful the menus look; I wonder what the story was, there?

Avernum is probably the game I am most excited about digging more into on the tablet. It's a redux of an old Mac RPG by Spiderweb Software, and probably compares most easily to something like Fallout or Baldur's Gate. Though combat is turn-based, like the former, you control a party of archetypical fantasy character classes like the latter. Supposedly it's three games in one; there are three distinctly different ways to progress through to the end and complete the game. This is the type of thing I can really sink my teeth into, on a platform more often characterized by its casual fare.

King of Dragon Pass is another hardcore game for the tablet. Perhaps too hardcore. The closest thing I can approximate it to would be one of Paradox's grand strategy games like Europa Universalis or Sengoku, only you don't dwell too much on the map screen, from what I can tell. You play the leader of a tribe just immigrating into the realm of Dragon Pass, and must make all sorts of decisions about how to budget, what crops to plant, what gods to sacrifice to, who to raid, how many warriors to keep around and how many should go back to being farmers. It's turn based, with each turn being a season, as far as I can tell. Events will pop up here and there and you have to decide how to deal with them and how that might affect the diplomatic situation with neighboring tribes. There's a big element of calling in favors with other tribal leaders out there, as well as giving the gift of a few head of cattle or men-at-arms. I've never been one to dig too deep on a game like this (Civ V is about as far as I've gotten), but I do want to keep at it here and there if for no other reason than to roleplay as a tribal leader.

Jetpack Joyride is a pretty simple game in the mold of Canabalt, where you control a guy wearing a jetpack as he flies across the screen to the right. By touching the screen you apply propulsion, sending the guy up and down as you modulate how long your burns are. There are hazards to avoid, and things to collect, and it's just interesting enough to keep you happy for a few minutes at a time. In other words, it's a great way to waste 5 or 10 minutes, like a lot of iOS games.

Sea Chart Update

Further nautical explorations have revealed new details and clarifications of the charts of this region of ocean. Our stores are still full, and morale still high. A few ports of call have been crossed off our itinerary, but previously unknown lands have also been discovered. Much more of the world awaits.

Friday, March 23, 2012

A Caped Crusader's Space G.E.D.

I finally beat another game! It's felt like an eternity since Max Payne, but I guess it wasn't really that long ago; it was only about a month, which hasn't been that long if you consider how busy I've been. Yes, it was Batman: Arkham Asylum that I took down the other night. If you just total up the time I spent in-game (not the time it was paused while I did something else), I probably spent around 12-14 hours on it. It was good fun; it's about as great a game as you could ever hope for given the long and storied history of licensed franchises. That's not fair; it's actually much better than said history would allow you to hope for.

While I recognize it as being an extraordinary example of both an action/adventure game and one based on another property; I want to mention that as good as the game was, it never really hooked me. I could have quit at any time and never come back. I made myself play through to the end. I don't think this is any fault of the game's. I think that it's just my lack of interest in this type of game. I like Batman as much as the next guy, but I think that's part of the problem--the next guy also isn't a huge fan, but maybe goes to see every entry in the Nolan-directed movie series. I think being a more interested fan of Batman would have pushed me over the edge. Certainly if a game of the same caliber but skinned as Warhammer 40K or, I don't know, Wheel of Time   came out, I would be over the moon for it. As Batman, or some wholly original IP? It's merely a great game that I feel a little clinical detachment from.

I am completely attached to Dota 2, on the other hand. It puts me into a certain headspace where I fully engage with the give and take of the game, how the power-defining economies of experience and gold are developing, how the lay of the map is changing with falling towers and roving player characters, and how my own character development is proceeding--how my farm is coming along, you might say. I should find another character I like as much as Windrunner, in case someone else ever picks her before I can, and so that I don't go so far down one playstyle that I can't acclimate to another. This game is good. How good? So good. I can't wait to see what Valve have in store for it as it is released and matures. Their track record with for extended support is great, with games like TF2 and the L4D series receiving tons of content updates. Counter-Strike and Day of Defeat even get the occasional balance patch, if I'm not mistaken.

Dota 2 is coming along as a player in e-sports, as well, with large tournaments being held for large cash prizes. Spectating matches is a major part of being involved very deeply with a game like this or Starcraft, and that functionality is built right into the game client. I've watched a few matches there, but I prefer to tune into a shoutcasted match online if I'm going to spectate. I like to know what's going on and why players do the things they do, since I'm still fairly green.

Freespace 2 is a lot of spacey, dog-fighty, fun, especially with the nice PC flight stick I bought. While a great deal more complicated than Colony Wars, it's pretty similar in that it's a bunch of scripted missions more like Call of Duty to the X series' S.T.A.L.K.E.R.. I'm still digging into it, but so far it's a lot of fun. I have to admit that the stick really does a lot to improve the feel of the game versus playing with a mouse or just the keyboard.

I got one of those new iPads, the third iteration of them, if you're counting. I'm not buying any media this March in protest of "Big Content" and their shenanigans, but I did have some free app codes from the little cards they give you at Starbucks. I was able to download Bejeweled (3?) and Tetris, which are fun, of course, as well as a few other free to play games I haven't tried yet. I'll have to check some of those out this weekend, I guess, and maybe do a little roundup post.

Tuesday, March 13, 2012

Space Cadet/Dropout

Not too long ago Egosoft released another iteration to the X series called X3: Albion Prelude. It's actually an expansion to X3: Terran Conflict, and requires that game to run. I spent about 18 hours with Terran Conflict and never really clicked with it. It's quite the deep space trader game. Albion Prelude does a little bit to improve the graphics and user interface, and also adds a stock exchange in case the game's incredibly deep economy wasn't complex enough for you. I picked up Albion Prelude for the might-as-well price of $10, hoping that the game finally would hook me, but I'm sad to report that it has not.

I think that there are some fundamental problems with both of these games, and those revolve around how long it takes to do anything. I spent more time just staring at stations as they drew nearer, my ship on auto-pilot and time sped up to 600%, than I did having any fun with the game. I'm sure that the capacity is there to have a whole fleet of AI guys run my trade empire for me, but that's not something I would accomplish in the first, say, 50 hours of play. That's stretching it a bit, even for a guy like me, who's willing to put time into a rewarding game to get the most out of it (S.T.A.L.K.E.R., Far Cry 2). I like what X looks like, but I can't get on with the execution. There is another major entry in the series set to be released later this year, I believe, called X: Rebirth. I'll be watching it; maybe it will be the one to click.

In the meantime, I have Freespace 2, hailed by many as an essential classic in the space flight genre. I've only played just the first mission so far, along with the three training missions. It seems fun. I think I am going to need a better controller than the mouse, though. I want to see if I can get my 360 pad to work with it.

Elsewise, this past weekend I played a little bit of both Batman: Arkham Asylum and Just Cause 2. Not really anything to report on either, just that I spent an hour or so with them.

I've spent a great deal more time playing Dota 2 over the last few weeks than anything. I'm still learning the basics and some intermediate stuff that a total newb wouldn't get to, as well as learning more about how to build my Windrunner for success. I'm kind of hooked on Dota 2, and I want to stick with it and really learn the game, because it's a lot of fun. It jives with a lot of what I enjoy about several types of games.

Monday, February 27, 2012

Where Have All The RPGs Gone?

I thought 2012 would be the year of me whipping my RPG pile into shape. So far, it's taken on a more action-oriented nature.

I finished off Max Payne before going out of town, with a minimum of pain in the ass factor. That is a game very heavy on the quicksave and quickload functions, though. Overall, my impression is that it's very much a case style over substance. The substance is good; it's just that Max Payne only really has one mechanic: the bullet-time shoot-dodge. Cap guys before they can cap you by either slowing down time to get the jump on them, or painstakingly memorizing each goon's placement and trigger point. That's the game, in a nutshell. It's all gussied up with a hammy hard-boiled motif, which is fun, but nothing to write home about. It's pulp gaming, which is probably what Rockstar and Remedy were going for here, so I guess it's a success. I raise an eyebrow at anyone treating it like an unassailable classic, however.

Dota 2 has been a consistent evening favorite. I like to play a match before bed if I'm not too tired; that's the time I'm most likely to be able to game out uninterrupted, these days. The multiplayer hour, I hereby coin it. All other gaming needs to be pause-friendly.

That I have yet to mention it here is an accurate reflection of how deep I've gotten into it--I've restarted KOTOR on the PC. Several years ago I tried playing the Xbox version emulated on a 360, and that was a real mess, so I gave up after maybe 5 to 10 hours. I was on the Jedi academy planet, as I recall. Well, on my second go 'round, I've made it as far as checking out the first cantina in the first major area on the first planet--maybe 90 solid minutes of play time. This will be a back burner game for a while to come.

Guild Wars keeps hovering just above my forget-about-it line, but I keep dipping into it here and there. It's a good game to mindlessly click through while I kill time listening to a podcast. I finally left behind Ascalon, both pre- and post-searing, so the scenery is improving. I still haven't run into any interesting plotlines or much cool gear, though. I'm not sure why I keep playing; it's some melange of wanting to cap out and earn GW2 stuff (a game I'm not even sure I'll play), wanting to see more of the game, and the fact that my podcast co-host Esteban is still playing.

I booted up Half-Life 2 for a short while yesterday, and had a nice time with it before having to go take care of something else. Man, Valve's Source engine games just feel so good and smooth. So much better than just about any other games out there. It's not just the framerate, either. There's something else about that engine. Or maybe it's the rock-solid game design. Whatever it is, Half-Life 2 has got it, just like all the others. I'm still not very far in, but I think I'm about to get to the hovercraft.

So I guess that all brings me to my focus game for the time being, if I could be said to have one. That is Batman: Arkham Asylum. I began the game some months ago on PS3, but only just began it. I'm now playing the PC version, and I'm quite a bit further into it, this time. You have no doubt heard it before, but this is a fantastic video game. It feels awesome to control Batman, the graphics are amazing, the pacing is great, the environments are nicely varied, the world is decently open to explore in a Metroid-like fashion, and there are a good amount of equipment and skills you gather and upgrade as you progress. The production values are high, and the game is a lot of fun; this turned out about a thousand times better than your average licensed super hero game. I'm very late to the party on this one, but those are my impressions after 4 or 5 hours. I'm currently past the Bane fight, and in Arkham manor looking for some documents. I'm not a big fan of the comics or anything, but there are a ton of little bits of fan service in the game for those who are. The PC port is even pretty well done! Bravo, Rocksteady, for that. I hear Arkham City is a more iffy prospect, however.  

Tuesday, February 14, 2012

Of Games, This Day, February 14th, Twenty-Twelve

I'd like for this blog to be more than just an info dump on what I've been playing, but at the very least it has to be that. So, here goes:

Dota 2: Awesome. Valve takes another mod and redoes it AAA-style; it's a story we've heard again and again. I think this will end up being the most accessible game in the MOBA genre, for a few reasons, not the least being that it'll be native to Steam, which has an enormous userbase, will likely be free-to-play, and will have a built-in suite of training tutorials, a mentor program, and spectator mode. These games have a steep learning curve, but if anyone can level it out, it'll be Valve. I would also bet on the playerbase being more casual than HoN or LoL or the original DotA, making for an easier experience to new players. I've played twelve or thirteen matches, and have found a character I like: Windrunner. I'll focus on learning her while trying to improve my game in general.

Max Payne: It's finally starting to be kind of fun. There's not a lot to this game beside a film noir motif and lots of bullet-time gun fights. I might be able to finish it in the next day or two, which will be nice. The sequel sounds at least a little more interesting, and then we have Max Payne 3 coming out later this year, of course.

Diablo III beta: Stupidly great. I've maxed out a monk, wizard, and demon hunter thus far, though my monk was lost to an update wipe. I'm going to try a Witch Doctor next, probably. I'm keeping my fingers crossed that some of the beta-only achievements will carry over to the full release, though it's not very likely.

Dirt 2: It was only sale for $5 not too long ago, and since people say it's better than Dirt 3, I decided to check it out. I don't know about better, but it is a lot of fun. I'll play more. For some reason I've been more interested in rally racing games lately than street or track racers; not that I play a lot of racing games at all, though.

Super Meat Boy: I tried it out for the second time ever the other day, this time with the 360 pad hooked up. I'm stuck on level 20 of the first world. This game is okay; I liked VVVVVV a whole lot more, though.

Half-Life 2: I began it a couple of weekends ago because I wasn't really in the middle of an FPS since finishing off Bioshock 2. It's fantastic, thus far. I'll be playing this for my shooter fix once I finish off Max Payne. It's past time I played through it and the episodes

Guild Wars: It's an MMO without the fees or need for other players. That is almost too good of a summation of the game, actually. To it's credit, it is also much more user-friendly than your typical MMO--it offers fast travel, respecs, and other nifty touches that would make FFXI or WoW or what have you better on players. I wouldn't say it goes so far as to be as compelling as an offline RPG, though. It is still a bit of a grind, and light on anything you'd call interesting story. It's just good enough that I will keep it in my rotation; it has a huge world, and I'd like to see more of what is on offer there.

Friday, February 3, 2012

Loose Ends: The Tie-ening

Well, I did finally finish Bioshock 2. It was a collection of levels strung together with some semblance of a plot, and an interesting mix of weapons and plasmid abilities. That was all middling to good fun, but I question the decision to include the little sister protection mechanic. It slows down level progression with a situation where the player is forced to be reactive to oncoming attackers, and to concern themselves with fortifying and defending an area from splicers while a little sister extracts ADAM goo from corpses in the environment. Rapture is a pretty unique and interesting environment, still, which is good because the city and its design aesthetic are half or more of the fun of Bioshock.

More remarkable than Bioshock 2 itself is its DLC standalone expansion, Minerva's Den. In that, a wholly separate 2-3 hour Bioshock campaign, you are again playing as a big daddy (Subject Sigma, now, as opposed to Delta in the main game), on a mission to Rapture Central Computing to help Dr. Tennenbaum (a side character in Bioshock 1 and 2) bring up to the surface world the powerful experimental computer that runs all of Rapture, called the Thinker. Minerva's Den is like a more condensed version of a Bioshock campaign. All of the weapons, plasmids, and gene tonics are there, but the progression is sped up dramatically--it all takes place over two and a half levels the size of the ones in Bioshock 2, where there are more like six or seven. There are loads of new art assets and environments, as well as new weapons and plasmids not found in Bioshock 2, proper. I thought the story was much better, as well, and benefiting from a shorter run-time and thus less padding.

So, with Bioshock 2 off the pile for good, Max Payne came to mind. I had completed the first few hours last spring and set the game aside, not really sure if I wanted to play any more. Well, I'm given to understand that it's a pretty short game, and because it is very simple but still fun enough, and has a cool film noir sensibility, plus the fact that a Max Payne game is seeing the light of day this spring, I figured I would hop back in and work toward adding another skull to the pile. If it goes well, I might even play Max Payne 2 sometime in the next.... while.

Prior to a couple of weeks ago, I would have ranked both Dead Space and Batman: Arkham Asylum higher in my list of half-finished games to polish off, but I went and sold both of those; I had PS3 copies of each, and I've decided I'd rather own and play both on the PC, instead. With Batman, it's no big deal, since I was only a couple of hours in (though I will need to repurchase the game next time it's on sale on Steam), but with Dead Space I was about halfway through the game, so that's a significant chunk of time lost. Fortunately, I thought it was a pretty good game, and on my second time through the first half, I can make different decisions about where to spend my upgrade points.

I had a very nice session of Dawn of War II: Chaos Rising this past Sunday. The baby was soundly taking an almost three-hour nap, and the wife was similarly asleep on the couch behind where I sit at my PC. I was lost in  the cacophony of war coming from the shitty iphone earbuds I use at my PC, owing to the fact that I don't want to wear my noise-cancelling Sony headphones in case I need to hear something my wife says to me or the baby crying in the other room. Anyway, it was great. I played through three or four straight missions, killed tons of Chaos Space Marines, and collected much wargear in service to the Emperor of mankind.It was glorious.I hope for a recreation of that experience this weekend, sometime.

Oh, I began this post with the intent to discuss the betas I have been playing of Diablo III, Dota 2, and Tribes: Ascend, but those will have to wait for another day. I still need to write that Guild Wars post, as well.

Wednesday, January 18, 2012

Duodecim?

2012. The year the world burns. In the fires of a gamepocalypse. Gameageddon has gotten off to a running start here, at 9 Parsecs.

Momentum of motivation had me roll right into Fallout 3 not long after finishing Fallout 2. I have 30 hours on my save, thus far, and I've gotten to a decent stopping point in the main quest thread, searching for my character's father. He disappeared from Vault 101 all of a sudden, and not caring for the way the Overseer runs the place, my character Nanashi set out to find him, braving the capital wasteland beginning to uncover the truth of her place of birth in the process. I'm sure that I'll eventually track down dear old Dad, and in Fallout fashion, a greater goal will be set, through the pursuit of which I'll leave my mark on the ruined wreckage of Washington D.C., and the people who live there. I'm already excited to get back to playing more.

Speaking of playing more, I need to finish BioShock 2 once and for all. I'm guessing that I'm around a third to halfway through it, and fairly lost as far as the plot goes. Or maybe the plot just isn't that good. I don't like how the antagonist Sophia Lamb was retconned into Rapture history and cast up against Andrew Ryan. Retcons in general suck. Regardless, the game is a lot of fun to play, what with the plasmids and different weapons and environmental factors to take into account while fighting splicers, Big Daddies, and Big Sisters. I want this one off my plate. I just need to set aside some time to polish it off between everything else I'm playing.

I don't believe I've written about it yet, but a helpful Call Of Podcast listener wrangled a couple of Diablo III beta keys for Lonesteban and I. I love the Diablo series, going way back to the days of the 50MB overnight download for the first game's demo. Diablo III is almost by default my most anticipated game, but it's always seemed so far away that it was only on the periphery of my mind. Well, not any longer. I've been having a blast playing the beta so far. The only thing I don't like is that it ends after a few hours. Even that's not so bad, since you can take your character and do boss runs ad infinitum. Eventually you will hit the level cap and get so much amazing loot that you can't even wear it all, though. Then you can try another of the classes. I maxed out a monk first, and I'm slowly working a wizard through, now. I'm trying to take my time, because there are special beta-only achievements that I'd like to get (and hopefully they'll carry over on my profile into the full game), but they were inactivated with the last update to the beta. I'm hoping the next update will be rolled out soon, and they'll be re-enabled.

The monk is awesome, and the wizard is just as great. I honestly don't know which I'll roll with first, once the final game is out. The other classes don't really interest me at this point, but I'm sure I'll get around to them at some point. If I have one concern for Diablo III, it's that it doesn't look like there is much point to ever creating more than one character of the same class. In Diablo II you had a lot of different choices to make in terms of skill choices and point distribution, but Diablo III does away with all of that in favor of a system that lets you re-spec your character at any point. I guess Hardcore mode will kind of negate this issue, but unless you play Hardcore, you will presumably be able to level each class to cap and not really have any reason to start more characters over at level 1. We'll just have to see how the final product ends up.

Elsewhere, I've begun Dawn of War II: Chaos Rising. It was time. I don't think there is anything else strategy-related on my plate besides my stalled Starcraft: Brood War game, only just begun. It was also the last Dawn of War II expansion on my pile, since I had dipped into Retribution a bit, already. I'll eventually finish this and then play Retribution to completion before going back to the original Dawn of War and its expansions. And hell, one day I'll finish Brood War and start Starcraft II, also. No rush; I figure I've got at least 50 good years left in me, hopefully more. Giving up fast food and working out more should help with that. All for the games, all for the games. Anyway, about Chaos Rising--I was able to import my save from the base Dawn of War II with my squad fully leveled up and kitted out. Right off the bat it seems more difficult than the base game, but I guess that's to be expected. Even a real-time strategy noob like myself (though I did beat Starcraft) didn't have much trouble with the original. I've really gotten into the Warhammer 40,000 universe over the last couple of years, and I really like the genre-meld of Dawn of War II.

Speaking of 40K, I started the Space Marine campaign over again just for fun, and also tried out the multiplayer and Exterminatus ("Horde") modes. That's a real good game, all around. I got flattened repeatedly in the versus multiplayer, but I had a good time in Exterminatus, and I'll probably play more of it over time.

Another quick hit--SpaceChem. I completed the challenge level In-place Swap, after staring at it and mucking around for 2-3 hours. I'm still only on the third or fourth planet in the game's story mode. I wonder if I'll ever be able to complete it. This is a really hard game, but it's so great at the same time.

Something else I've begun in the last few weeks is Guild Wars. I don't have the time and presence of mind to go into it very much right now, but I like it. It's old, and it's mechanics somewhat tired out by the rest of the genre, but it has its virtues. I'll write another entry on Guild Wars at a later date.

Yesterday they released a demo for Kingdoms of Amalur: Reckoning, and being a big fan of RPGs, I wanted to check out this one, a new IP from a new studio (kind of), and from EA, no less. I'd say my overall impressions are positive, despite not liking the art direction, UI, voice acting, or what I've seen of the story thus far (admittedly little). The combat is well done for an RPG, and about to the level of an action game. The game runs really well and looks great (in terms of image quality) on my PC. The problem is that I just don't have anywhere near the amount of free time I would need to get around to playing this somewhat safe RPG. It plays it too safe, I think; there's nothing slightly off-kilter or European about it to get me interested. The premise is only interesting in the superficial parallels to Planescape: Torment, and the art style is just off-putting. I could set that aside, because the graphics are nice, otherwise, but go look at my RPG pile. I wish Amalur had a little bit more of its own identity.

Friday, December 30, 2011

2012 Sea Chart to Success



I have a hell of a lot of RPGs (very loosely defined) that I want to play. I hope to visit some of these lands in the next year.

Wednesday, December 28, 2011

2011 Game of the Year & Recap

It's been a good year for video games. Aren't they all, though?

My Game of the Year: The Witcher 2: Assassins of Kings
Honorable Mention: SpaceChem


My GOTY/HM for past years:
2010: Mass Effect 2/Castlevania: Lords of Shadow
2009: Demon's Souls/Red Faction: Guerilla
2008: Metal Gear Solid 4: Guns of the Patriots/Gears of War 2
2007: BioShock/Halo 3

Before 2007 there do be a great sea of FFXI which does divide the present from the past, a time for which there is no recorded 9 Parsecs history...

I managed to complete a surprising number of games in 2011, given the appearance of a wild baby in early July. Here's the tally, 21 games in all:

Fallout 2
Nehrim
Assassin's Creed Revelations
Jamestown
Demon's Souls
Dawn of War II
Space Marine
Kill Team
Deus Ex
Quake
The Witcher 2
S.T.A.L.K.E.R.: Shadow of Chernobyl
Portal 2
Assassin's Creed Brotherhood
Prince of Persia (2008)
VVVVVV
Uncharted 2
Assassin's Creed II
Metro 2033
Fallout
Halo: Reach

Past years' totals:
2010: 23
2009: 19
2008: 26
2007: 15

I'm not sure what I'm going to set as a goal for 2012, if anything. I'm fairly content with the amount of money I've been spending on games, which has gone down a good bit... I think. It's hard to keep track of all the little purchases. At any rate, I spend more on coffee than games, I'm certain. That's probably what I need to cut out in 2012: trips to Starbucks. Aside from that money sink, I want to trim the Pile o' Shame. It's really been growing like a weed due to insane holiday sale deals and indie game bundles.

For now I am still rolling with the 2 out, 1 in token system, for games over $25 out of pocket.  That may be a tad lenient, considering my buying habits these days, since in all of 2011 I only spent that amount (not including credit from trade-ins) on 7 games, and I currently have 3 and a half tokens banked. I should also probably refrain from buying games in series that I'm not caught up on. No Arkham City until I've played Asylum, no Dead Space 2 until I've finished the first--that sort of thing. That would really get BioShock 2 off the pile for good, wouldn't it? I'll update later with any new parameters I think of to set on my game consumption.

Monday, December 19, 2011

Fallout 2 Finally Finito



Yes, I have finally finished plowing through the first two Fallout games! And fantastic games they are, too. They're extremely playable for being nearly 15 years old, and they really don't even look that bad, owing to the fact that they're rendered in pixel art rather than primordial polygonal 3D like a lot of games of that era. I really like how they're playable with just the mouse alone; they're simple once you get used to the interface. I would really only use the keyboard to choose dialog options and to ESC out of inventory screens and such.

In broader strokes, they play like an Elder Scrolls game, only with a narrower focus, an isometric perspective, and a turn-based combat system. Much of what else is present in the one of the two series has a direct analogue in the other. Most people reading this will probably have played Fallout 3 and/or New Vegas. I would imagine those games are even more like a combination of the two, which of course makes perfect sense given who publishes them.

I'm aware of the rich history of RPGs on the PC, so it shouldn't come as such a surprise to me that a game this full of possibilities and freedom to role-play was possible in '97 or '98 (the original and the sequel, respectively), but it does. It's probably my console gamer roots showing. Contrast these games to the biggest RPG of the day on that side of gaming, Final Fantasy VII, and... yeah. Different schools, of course. Maybe it's just that the content presented here appeals to me at this age more than replaying FFVII.

I had a blast with both Fallout and Fallout 2. Functionally, they're nearly identical, though Fallout 2 is a larger  game and features some slight refinements. I would heartily recommend playing both. Few games integrate as well into a series with what has come before as Fallout 2 does. It is set about 80-90 years after the events of the first game, the main character is a descendant of the original Vault Dweller, the regions of the Fallout world explored in both games overlap. Fallout encompassed a region of California from south of LA to south of SF, and Fallout 2 overlaps that in the south, extending north up into southern Oregon (Klamath Falls). There are several shared locations to visit in Fallout 2, where you can see what the passage of time has done to them, and people throughout the wastes refer back to the deeds of the Vault Dweller from time to time. It's very interesting, and it does a lot to reward player investment.

I'll be excited to explore more of the world in Fallout 3 and New Vegas. I have Fallout Tactics, too, though I'm not sure what to expect from that. I'll give it a go sometime after the new year. It feels good to have these two classics under my belt. They're incredible games to this day, and now I'll be able to go into the modern incarnation of the series with a trained eye.

Sunday, December 4, 2011

Nehrim Done

I finally polished off Nehrim last night. The 60 hours I put into this game bring me up over 200 total in The Elder Scrolls IV engine, easily. I've had a ton of fun playing this and Oblivion, but I can't say I'll miss these systems, mechanics, assets, and art. I hope the Bethesda-published Fallout games feel different enough.

Nehrim was great. I'm astonished that such a game could be made by such a small team, and put out into the world entirely free of charge. You could tell in spots that it was a J.V. effort, if you will, but in several ways it was an improvement on Oblivion. Standing on the shoulders of giants, I suppose.

I'm not sure what I want to polish off, next. RPG-wise, it's got to be Fallout 2. But thinking of my games as a whole, I'm not sure what I'll concentrate on next. I want to revisit some of the 2011 titles I have on my short list for GOTY considerations, and there are a ton of 2011 games I haven't played at all. I don't think I'm going to buy them and do so just to have them available for consideration, though. There's something about that idea that doesn't ring true.

I played a little Brink this morning, as it had a free weekend on Steam. It was fun, and easily worth the sale price of $5, but even so, I don't know that I'll buy it. How many multiplayer online shooters does a guy need? Does the world need? It's such a crowded marketplace. Not that sales success tells the full story, but just look at the fact that it's selling for $5 only six months after release. Yeah. I think I'd rather play Section 8 or Battlefield or TF2 or Red Orchestra or Counter-Strike or....

Wednesday, November 30, 2011

Assassin's Creed Revelations

Because that's the game I finished the other night and finished last night. I just had a few things to mop up, but I'm done for now. I may head back into the multiplayer from time to time, but I've had my fix and am once again up to date with AC. It feels good; it's one of the few series I am current with. How was the game? It was pretty decent. It was like Brotherhood with some extra fluff mechanics and a ho-hum plot tying Altair's life post AC1 into Ezio's role as an Assassin mentor later in the timeline, and both sets of memories back into Desmond's shattered psyche to prep him for the (intimated) big huge showdown to come in the next AC title.

It wasn't great, but I like these games. I will say that the historical stuff is always great. I also really like the characters in these games, Ezio, particularly. Desmond is a fool and I couldn't care less about the modern day side of the franchise, but I do really appreciate the historical settings and the idea of an ancient shadow war between the factions of the order of the Assassins and the Knights Templar.

I think the series needs a drastic revamp for the next entry, and hopefully Ubisoft is already on track with that. Tying up all the loose ends with existing characters and settings presents a golden opportunity for another paradigm shift on the order of the changes made from AC1 to AC2. Don't fuck this up, Ubisoft.

The only other game I've been playing much of over the past few weeks is Nehrim, the total conversion mod for Oblivion that I've written of before. I'm still less than halfway through the game, plot-wise, but in terms of raw hours, I'm probably closer to two thirds done, if I had to guess. I front-loaded my playthrough with a ton of grinding and side quests and random stuff, so the payoff should be a breezy back end. We'll see about that. Nehrim is like a more plot-intensive, slightly more linear and directed Elder Scrolls game. It's very good. Definitely give it a whirl if you own Oblivion on PC and aren't deep into Skyrim right yet.

I also bought Dirt 3 from Steam a few weeks ago and I've been racing in that a little bit here and there. Not much to say other than that I am super casual, all-assists-on, touristy driver man, here. It looks really damned good on my PC, and runs at an obscenely good frame rate. And rally is a nice change of pace from the usual type of racing game I play.

Friday, November 11, 2011

Runner-Up GOTY?

It's going to be a tough thing to decide, this year. Here are some of the games I need to consider:

Dark Souls
SpaceChem
Frozen Synapse
Portal 2

Games I like well enough, but am fairly certain are not runner-up GOTY candidates:

Warhammer 40K: Space Marine
Total War: Shogun 2
Red Orchestra 2
Sengoku
Jamestown
Section 8: Prejudice
Assassin's Creed Revelations
Magicka

Battlefield 3
Tactics Ogre: Let Us Cling Together


If there's a high profile 2011 release missing from that list, and there is, more than one, it is because I haven't played it. That's the first hurdle a game has to overcome for consideration. If it hasn't won my money and time during the calender year of its release, whatever the reason, it's not eligible. Sorry, Skyrim, sorry Gears 3, et al. Them's the arbitrary breaks.

Friday, November 4, 2011

Fighting My Way Back

I am in the middle of so many games right now, it's obscene. I don't even know where to begin to go about clearing my plate, forget the backlog! The ones bubbling up to the top of consciousness lately though, are Nehrim, which I've put a bit of time into lately, Fallout 2, which I desperately want to get back to and finish, Blade Runner, which I just want to experience, and Batman: Arkham Asylum, which I feel the most guilty about not having played through yet.

And now, lyrics from a Thin Lizzy song, the inspiration for this post's title:

I'm dustin' out/and I'm going in/
and I'm kickin' up/'bout the state I'm in/
'cause I'm tough, rough, ready, and I'm able/
to pick myself up from underneath this table

Fighting my way back
Fighting my way back

Realistically, this is not the time to be fighting the good fight. I've got my health to take care of (I need way more exercise), a kid to help out with, stuff around the house, a novel I'm trying to write (little by little), and on top of that this is the season that all the huge games come out. I'm playing Battlefield 3 every night now, even if it's just an hour or so, and I'm planning on playing Assassin's Creed Revelations the first day I can get my hands on it. That's not to mention the myriad of other games I have sitting around unplayed for one reason or another. I had to force myself to stop playing Dark Souls before I got so far down that hole my entire month would disappear. I'm pumped to get back to it at some point, though.

I guess I should give an update on Dark Souls, seeing as my last post several weeks ago was when I was just about to start it. I did start it, and I started it well as a knight. I think I am soul level 19 or so right now, and I have progressed far enough to have rung the bell on top of the undead church, and then onto find my way to the Capra Demon, which is the next fool to be felled when I get back to the game. I didn't know where to go immediately after ringing the first bell, so I tried both the graveyard catacombs and the underground grotto accessible via elevator under the Firelink shrine. I've been playing as a knight, as I said, with heavy armor, and using both sword and spear, and even an axe, briefly. I've upgraded my broadsword a couple of times, and I think I'll stick with it for a while. What a great game. I hope it doesn't take me two years again to circle back around to this one, as it did with Demon's Souls.

I feel like playing something tonight, but what? Some Battlefield, to be sure, but what else? Maybe I'll try to make some more progress in Blade Runner. I've never really played a point and click adventure game before, and I like Blade Runner, the film.

Monday, October 10, 2011

Here I Go Again

Over the last week, I wound down a two-year endeavor in playing and completing Demon's Souls. I deemed it my game of the year for 2009 only maybe about a third of the way in. Various things conspired and transpired to keep me from hunkering down and getting serious about playing the game until just recently. Partly it was due to the looming release of the successor Dark Souls, but above all else, it was just that it's time had come.

Much has been said, and I'm afraid overstated, of Demon's Souls famous difficulty. The truth of the matter as experienced players will usually say, is that the game is not so much difficult as that it requires a very considered, careful, and precise approach on the part of the player, as well as a willingness to make mistakes and the persistence to learn from them rather than give up in frustration. Demon's Souls was no more difficult than Castlevania: Lords of Shadow on Knight difficulty, or any given Halo game on Legendary. It has the potential to be, absolutely, but the true genius of the game is in just how many options it gives the player to choose from in overcoming its challenges.

There is the brute force approach; play and replay the problem section over and over until you find the best way through, or understand the enemy's attack patterns so thoroughly that you can dance right through it. There is the ability to change tactics; try one of the other dozen weapons, tools, or spells at your disposal to defeat the enemy. There is the reinforcements approach; summon a blue phantom or two to help you take down a tough boss or problematic section of a level. There is the grinding approach; farm souls and level up enough that you laugh and shrug off blows that would take half of your HP away, previously. Finally, for the truly cunning and remorseless, cheat; many bosses and tough enemies are easy to exploit with the right combination of equipment or just the right positioning.

Most challenging games, like the aforementioned Castlevania and Halo, offer one or two of these options at best. Demon's Souls gives the player more than enough tools to take care of the business at hand. What gives the game somewhat of an overblown reputation for being frustrating are the facts that death means respawning at the beginning of a level (gasp!), and the possible loss of all experience (souls) accrued and unspent during the last life. It is possible to play for a couple of hours and come away with a feeling of not having made any progress to speak of. That is because progress in Demon's Souls is not measured a percentage displayed in the corner of a map screen or any such thing. Skill at this game is a real skill, and intangible. It is not easily observed or measured, like so many modern games have conditioned us to expect.

Demon's Souls is, in some ways, a throwback to the days of the NES when games were genuinely, unrepentantly difficult, and many even lacked a method of saving your game for the next time you powered on the console. And it's great. It's a very unique game in this day and age, with a remarkably singular vision, amazing, inspired art direction, and a combat system that is very tactile and weighty. I have no doubt that this was the most remarkable and memorable game released in 2009, for my money.

So, here, a day after finally finishing off Demon's Souls, I am just about to embark on another journey sure to be long in completion, this game's successor, Dark Souls. I played a Wanderer in Demon's Souls, and focused on building my dexterity, using curved swords almost entirely. For Dark Souls, I'm leaning more toward a heavily armored Knight, and wielding a one-handed weapon with a shield.  We'll see how that works out...

Saturday, October 1, 2011

Going Back

Never until recently have I been able to return to a game midway through without feeling like I needed to restart the whole thing to get back into the swing of it. Maybe it's just that I don't have time to restart every game these days, and at the same time I can rarely make myself play a game to completion at the exclusion of playing other games. I used to do that. Back in the SNES and PSX and even PS2 days I used to have a laser like focus to get through whatever game it was I was playing at the time. I might divert to play a fighter or racer or something, but as far as narrative single-player structured games went, I was monogamous. The NES days though, were more like today, with many different games to choose from, and little reason to hunker down and concentrate on any particular one. That was on a much smaller scale, though. Where now I have somewhere around 200 games at my disposal, back in the day it was maybe 10, max.

But in those freewheeling days of the 90's and early 00's, if I got halfway through a game only to be distracted by something else, I would usually be restarting that game when I got back around to it. I don't feel that compulsion so much, anymore. I did with Titan Quest, recently, but that was also due to the fact that I'd put 8 hours into a character build I was into at the time, but didn't feel like playing on restart. My most recent Titan Quest character is a very straight forward dual-wielding melee type, engineered that way specifically so that I can easily return to the game after a long absence and pick up right where I'd left off. Fallout 2 and Nehrim are two other RPGs I'm in the middle of, and feel like I could jump back in pretty much anytime and not be lost, or at least not anymore lost than I was when I last played them. I couldn't even tell you what sort of character build I have going in Nehrim, but I tend toward the simple melee in games where the choice is between that, magic-focused, and rogue-ish characters.

Case in point, I finally replaced my PS3 yesterday and have returned to playing Demon's Souls once again. When I started this game almost 2 years ago, I began as a Wanderer, which is basically an agility-focused melee class with an affinity for curved swords like falchions and katana. Lots of dodging and quick stirkes, which suits the way I'm used to playing action games. I've been playing this game in fits and starts ever since beginning, but I always come back comfortable with where my character development left off. I was afraid I wouldn't be able to carry over my save to my new PS3, and that I would have to start over with a new character. I was thinking I might go with a little bit of a beefier tankish class. Luckily that wasn't necessary.

I cleared 3-1 last night on my first time through the level. The mindflayers went down in two slices of my Uchigatana +4. I'm at soul level 58 now, and I've cleared 1-1, 1-2, all of world 2, 3-1, 4-1, and 5-1. I had been focusing on 4-2, but reapers and black skeletons get me most of the time, the gold skeletons don't do it first. I haven't decided yet if I'm going to push to the end this time, or pick up Dark Souls right away and start in on that, instead. Best to finish Demon's first, I guess. I probably won't be doing a new game+ on it though, when I can move onto whatever improvements are there in Dark Souls. With a lot of tough game still ahead of me though, it's really hard to say what I'll end up doing.

I finally finished another game I started about 2 years ago--Dawn of War II. I was only 5-6 hours from the end when I'd left off last time. I've been on a big 40K kick lately, and I also just started reading the Horus Heresy. 40K is pretty cool. Dawn of War II was also pretty cool. The single player game was kind of a proof of concept, with a lot of reusing the same maps and same basic mission types, but the way the game plays is pretty unique and a lot of fun. It's somewhere between Diablo and Starcraft. It's almost like controlling a whole team of LOL or DOTA heroes and taking on hordes of enemies as you make your way from point to point and usually either defend a location or fight a boss monster. Plus, there is loot and experience for each of your squads (you have 6 by the end of the game, 4 of which deploy at any one time). If it sounds addictive, it is.

I hear Chaos Rising is even better, with more varied mission types and additional RPG elements concerning how pure or corrupt your squads become based on your deeds and wargear. I'd like to start that game soon, but I should probably work on finishing off some of this other stuff that I'm halfway through!