Blizzard has been good to me in granting access to Beta versions of their upcoming games. Beginning with Diablo III, which I greatly appreciated, and also with Hearthstone, another great game, and most recently with their DOTA-like, Heroes of the Storm. Awful title, by the way.
I'd had access for a good long while, but never got around to loading it up until just last night, thinking I should at least make use of the privilege. After all, I want to stay in their good graces and hopefully get Overwatch access as well, in time.
I played through the 3 tutorial and training pieces at the outset of the game, and wound up buying the starter pack, which was on sale at something like a 77% discount. I'm not a huge fan of the model they're using, which is that of League of Legends where you buy each hero as opposed to that of Dota 2, where all heroes are available from the start and all you buy are cosmetics. I was given one hero free, Valla, the Diablo series' Demon Hunter, for owning Reaper of Souls, and the pack I bought included three more, Raynor, Malfurion, and a Dwarf I am unfamiliar with.
It was strange playing the tutorial and seeing Uther and thinking "oh, Omniknight," due to my familiarity with Dota 2. I think that sort of thing will happen a lot with this game, given the history of the genre.
I was very quickly having a good time with the starting parts of the game, and wanted to continue. I know where that path leads, though, and now is not the time. Maybe after The Witcher 3.
Thursday, April 23, 2015
Wednesday, April 22, 2015
Three Weeks, Five Days, Twenty-Three Hours
That is the approximate time left until The Witcher 3: Wild Hunt is released. I haven't thought of myself as excited for this game as I was for the second in the series, but the fact of the matter is that I do a quick calculation of how much time is remaining to allocate to gaming before this behemoth barges into my life and commandeers all of my time.
I've already waved off Pillars of Eternity for the time being, and between my steady engagements of Diablo III and Elite, I'm already unsure I'll have enough time to knock out the other couple of things I've picked up over the last week.
Diablo III Season 3 is under way, and I'm playing a Monk this time around. I've got her (Iskra) up to level 51, so far. I should be able to grind out the rest of the way to 70 before the Witcher 3 hits. I'm liking Monk a lot, so far. It's fast and powerful. It does seem heavy on the passive, healing focus, and aura type skills, though. I'm still not sure what I'll do in this game after I get one of each class to 70. On one hand, I'd like to further refine each of my characters in terms of gear, Torment levels, and Paragon points, but on the other I might like to have a go at Hardcore classes, or future seasonal rewards.
In Elite, I finally scraped up enough money to buy my Asp Explorer, a ship I had been wanting for a long time. I outfitted it as best I could for long-range exploring, and set out on an expedition to several points of interest within the galactic neighborhood. I'm currently still hanging out in the most interesting nebula I've seen so far, scanning loads of Type O stars and black holes. I'm thinking once I'm done here, rather than continuing on to the Bubble Nebula like I'd thought about, that I'll return to civilization to see how much I can get for my exploration data, and go from there. Before my next expedition, I want to be able to hop longer distances at once. Right now I can go about 20 LY at a time, but an Asp at it's full potential should get nearer to 35 LY. That will make traveling from place to place that much faster, and also make it possible to get to more and more remote stars and regions in the less densely populated areas between spiral arms and on the edges and outer regions of the galactic disc.
Elite is going to be my furthest back-burnered of games I consider a going concern, but I'll still be progressing in it, little by little.
As a sort of preparation for the upcoming big release, I'm going back and revisiting the first two Witcher games. I'd like to check out all the additional CDPR content available to both; two side adventures in the first game, and the material added to the second after I'd finished it at launch. So far, I've played through one of the side adventures in The Witcher, a fan-made module called Damn Those Swamps! which was of middling quality. I've begun the first of the CDPR ones, which I believe is called Side Effects, a fully voice acted side story that begins with Geralt trying to get his bard friend Dandelion out of debt to some shady characters in Vizima he owes money to. These are each probably a few hours long.
Assassin's Creed Chronicles: China came out yesterday, a mostly 2D take on the series, starring Shao Jun, a Chinese Assassin from the early 1500s, who first appeared in the short film Assassin's Creed Embers, where she made a pilgrimage to Tuscany to seek guidance from Assassin Mentor Ezio Auditore in his final days. It's kinda neat so far, with an emphasis on being stealthy, and a very nice art style. Some of the play from the 3D games is a natural fit for this game type, and some not, really. I'm only a couple of levels in so far, but looking to play more soon. Hopefully I can get through this before The Witcher 3 hits, as well. It shouldn't be too difficult. It seems built for replayability.
Kind of on a whim, I began Batman: Arkham City a couple of weeks ago. That game starts off very strong. It's got a very solid feel to it, and an interesting, if not at all believable, premise. Given ample time, I'd play more. We'll see if that should ever come to pass, though.
I've already waved off Pillars of Eternity for the time being, and between my steady engagements of Diablo III and Elite, I'm already unsure I'll have enough time to knock out the other couple of things I've picked up over the last week.
Diablo III Season 3 is under way, and I'm playing a Monk this time around. I've got her (Iskra) up to level 51, so far. I should be able to grind out the rest of the way to 70 before the Witcher 3 hits. I'm liking Monk a lot, so far. It's fast and powerful. It does seem heavy on the passive, healing focus, and aura type skills, though. I'm still not sure what I'll do in this game after I get one of each class to 70. On one hand, I'd like to further refine each of my characters in terms of gear, Torment levels, and Paragon points, but on the other I might like to have a go at Hardcore classes, or future seasonal rewards.
In Elite, I finally scraped up enough money to buy my Asp Explorer, a ship I had been wanting for a long time. I outfitted it as best I could for long-range exploring, and set out on an expedition to several points of interest within the galactic neighborhood. I'm currently still hanging out in the most interesting nebula I've seen so far, scanning loads of Type O stars and black holes. I'm thinking once I'm done here, rather than continuing on to the Bubble Nebula like I'd thought about, that I'll return to civilization to see how much I can get for my exploration data, and go from there. Before my next expedition, I want to be able to hop longer distances at once. Right now I can go about 20 LY at a time, but an Asp at it's full potential should get nearer to 35 LY. That will make traveling from place to place that much faster, and also make it possible to get to more and more remote stars and regions in the less densely populated areas between spiral arms and on the edges and outer regions of the galactic disc.
Elite is going to be my furthest back-burnered of games I consider a going concern, but I'll still be progressing in it, little by little.
As a sort of preparation for the upcoming big release, I'm going back and revisiting the first two Witcher games. I'd like to check out all the additional CDPR content available to both; two side adventures in the first game, and the material added to the second after I'd finished it at launch. So far, I've played through one of the side adventures in The Witcher, a fan-made module called Damn Those Swamps! which was of middling quality. I've begun the first of the CDPR ones, which I believe is called Side Effects, a fully voice acted side story that begins with Geralt trying to get his bard friend Dandelion out of debt to some shady characters in Vizima he owes money to. These are each probably a few hours long.
Assassin's Creed Chronicles: China came out yesterday, a mostly 2D take on the series, starring Shao Jun, a Chinese Assassin from the early 1500s, who first appeared in the short film Assassin's Creed Embers, where she made a pilgrimage to Tuscany to seek guidance from Assassin Mentor Ezio Auditore in his final days. It's kinda neat so far, with an emphasis on being stealthy, and a very nice art style. Some of the play from the 3D games is a natural fit for this game type, and some not, really. I'm only a couple of levels in so far, but looking to play more soon. Hopefully I can get through this before The Witcher 3 hits, as well. It shouldn't be too difficult. It seems built for replayability.
Kind of on a whim, I began Batman: Arkham City a couple of weeks ago. That game starts off very strong. It's got a very solid feel to it, and an interesting, if not at all believable, premise. Given ample time, I'd play more. We'll see if that should ever come to pass, though.
Labels:
Assassin's Creed,
Batman,
Diablo,
Elite,
The Witcher
Monday, March 30, 2015
Pillars
This is a post about pillars, in a way. Two major pillars of my pantheon of games, at least for the past few months, have been Diablo III and Elite: Dangerous. Also, Pillars of Eternity, Obsidian's Kickstarted modern successor to the Infinity Engine RPGs of old has been released, and I've played a bit of that.
A few other tidbits, first.
I finally uninstalled Borderlands 2, after giving it another go to see if the hook would set. It's not a bad game by any means, but it's not snagging me at the time being. I may have gotten my fill with the first game, but there's also the fact that I have umpteen other FPS to play, many of which I think I would get more out of for time spent. S.T.A.L.K.E.R.: Clear Sky, for instance.
I played a little SpaceChem recently, as well. That's a great game, but one that might be too difficult for its own good. I like that about it. I'm stuck on what might be one of the first really genuinely mind-bending puzzles, a level called "No Ordinary Headache." Indeed.
Rather than tool around in Assassin's Creed Rogue collecting miscellany, I jumped back into Shadow of Mordor for that Assassin-like feeling. It's a game that is way better than it has any right to be, as a licensed property. In fact, I think the license is pretty boring, and probably a major reason why I'm not head over heels for this game. It's very solid and fun in the moment, but there's pretty much nothing that actively draws me back to play it over one of my pillar games.
Speaking of which, I leveled up a Crusader to 70 and beyond for Season 2 of Diablo III play. I like it better than Witch Doctor, but maybe not as much as Barbarian or Wizard. Crusader seems designed around the concept an agro-grabbing tank, which I think has limited utility in a game like this to begin with, and then only in multi-player. I would like to try that way of playing sometime, but I wonder if it would be as efficient as going all-out offense. It might require having other damage dealing-centric party members rework their gear to disregard survivability and go 100% damage- focused. I'm not sure if I'll play any more of Season 2. I ran bounties all the way to 70 and then did one rift after that. I might like to run a few more and then try a greater rift, but then I might just wait until Season 3, when I plan to play a Monk to 70 to complete the full set of classes. After that may be when I focus on endgame stuff for each class, and when I finally delve into hardcore mode characters. There is still a lot of Diablo left to play.
Elite recently hit version 2.2, where two new ships were added, the Vulture (5M CR) and Fer-de-Lance (51M CR), both dedicated heavy fighters. I was able to afford a modestly outfitted Vulture with my earnings from exploration and trading, and set out to try 2.2's other big change to the game, buffed bounties. Simply put, the monetary rewards for destroying pirate ships got a big increase, so much so that to me it seems like easily the fastest and most enjoyable way to amass a small fortune. At some point, maybe in a Type-7 or larger, trade might edge it out in CR/hour, but without any of the thrill of combat. I earned over a million credits over the last day in about an hour altogether of hunting pirates at a RES (resource extraction site). That is quite an improvement over earning rates pre-patch, no matter the method. I'll probably crank out a few more million hunting bounties, hoping to raise my combat rating, before putting it all into an Asp for some real big-time exploration. That's going to be fun. I don't know where I'm going, only that it'll be a hell of a trip.
I mentioned Pillars of Eternity at the top of this post, but I really don't have much to say about it just yet. I've created a character, a sort of halfling woman who is a Chanter, which is a class that seems a lot like a Bard from FFXI, with buffs and debuffs. I've only made it through character creation and the first maybe 20 minutes of play thus far, but it does seem very faithful to the feel of games like Baldur's Gate and Planescape: Torment. I hope to dig deep into this one soon.
A few other tidbits, first.
I finally uninstalled Borderlands 2, after giving it another go to see if the hook would set. It's not a bad game by any means, but it's not snagging me at the time being. I may have gotten my fill with the first game, but there's also the fact that I have umpteen other FPS to play, many of which I think I would get more out of for time spent. S.T.A.L.K.E.R.: Clear Sky, for instance.
I played a little SpaceChem recently, as well. That's a great game, but one that might be too difficult for its own good. I like that about it. I'm stuck on what might be one of the first really genuinely mind-bending puzzles, a level called "No Ordinary Headache." Indeed.
Rather than tool around in Assassin's Creed Rogue collecting miscellany, I jumped back into Shadow of Mordor for that Assassin-like feeling. It's a game that is way better than it has any right to be, as a licensed property. In fact, I think the license is pretty boring, and probably a major reason why I'm not head over heels for this game. It's very solid and fun in the moment, but there's pretty much nothing that actively draws me back to play it over one of my pillar games.
Speaking of which, I leveled up a Crusader to 70 and beyond for Season 2 of Diablo III play. I like it better than Witch Doctor, but maybe not as much as Barbarian or Wizard. Crusader seems designed around the concept an agro-grabbing tank, which I think has limited utility in a game like this to begin with, and then only in multi-player. I would like to try that way of playing sometime, but I wonder if it would be as efficient as going all-out offense. It might require having other damage dealing-centric party members rework their gear to disregard survivability and go 100% damage- focused. I'm not sure if I'll play any more of Season 2. I ran bounties all the way to 70 and then did one rift after that. I might like to run a few more and then try a greater rift, but then I might just wait until Season 3, when I plan to play a Monk to 70 to complete the full set of classes. After that may be when I focus on endgame stuff for each class, and when I finally delve into hardcore mode characters. There is still a lot of Diablo left to play.
Elite recently hit version 2.2, where two new ships were added, the Vulture (5M CR) and Fer-de-Lance (51M CR), both dedicated heavy fighters. I was able to afford a modestly outfitted Vulture with my earnings from exploration and trading, and set out to try 2.2's other big change to the game, buffed bounties. Simply put, the monetary rewards for destroying pirate ships got a big increase, so much so that to me it seems like easily the fastest and most enjoyable way to amass a small fortune. At some point, maybe in a Type-7 or larger, trade might edge it out in CR/hour, but without any of the thrill of combat. I earned over a million credits over the last day in about an hour altogether of hunting pirates at a RES (resource extraction site). That is quite an improvement over earning rates pre-patch, no matter the method. I'll probably crank out a few more million hunting bounties, hoping to raise my combat rating, before putting it all into an Asp for some real big-time exploration. That's going to be fun. I don't know where I'm going, only that it'll be a hell of a trip.
I mentioned Pillars of Eternity at the top of this post, but I really don't have much to say about it just yet. I've created a character, a sort of halfling woman who is a Chanter, which is a class that seems a lot like a Bard from FFXI, with buffs and debuffs. I've only made it through character creation and the first maybe 20 minutes of play thus far, but it does seem very faithful to the feel of games like Baldur's Gate and Planescape: Torment. I hope to dig deep into this one soon.
Labels:
Borderlands,
Diablo,
Elite,
Mordor,
Pillars of Eternity,
SpaceChem
Wednesday, March 18, 2015
Rogue Assassin Shay Cormac
Assassin's Creed Rogue finally came to the PC, and I plowed straight through it over the last week. It's a very high quality port, and seems to run much smoother than Black Flag did.
It's also a very solid Assassin's Creed game, and the end of an era for the series, in more ways than one. Rogue wraps up the 18th century colonial North America sub-group of the series, along with the series' use of it's current engine tech, sailing mechanics, and hopefully some of its other tropes. Unity looks to break away from several of these mainstays.
Rogue is the second game to set the modern portion of the series at Abstergo Entertainment, taking place there a year after the events of Black Flag. In-animus, it is the story of one Shay Patrick Cormac, a young Assassin in Achilles' (of III, Connor's mentor) Colonial Brotherhood. Achilles and the Assassins (Adewale of Black Flag and Freedom Cry among them) are meddling in forces they do not understand, and a mission Shay is sent on to Lisbon involving a precursor site and relic goes awry in a really awful way resulting in a lot of potentially avoidable death and destruction. This leads to some major disillusionment with the cause of the brotherhood on Shay's part, and he breaks from them in a very final way.
Who should come along then, to pick up his spirits and further his goal of preventing more tragedy like that in Lisbon, than the Templars? Shay falls in with a Colonel Monro and several other Templars, but does not become one himself until further engagement with his former Assassin brotherhood cost him this new friend, as well. From there he is a close associate of the Colonial Templar Grand Master Haytham Kenway (off III, Connor's absentee father, rival, and showstealer, as well as the son of Edward Kenway, protagonist of Black Flag) as they focus on hunting down and destroying Shay's former brotherhood and recovering a precursor artifact (the same given to Shao Jun by Ezio Auditore in Embers, later stolen from Templar hands by Adewale and given to Bastienne in Freedom Cry, used in Haiti leading to a giant earthquake, stolen by Templar Lawrence Washington and taken to Virginia, investigated by the Templars, finally winding up in the hands of Samuel Smith, who Shay assassinates and recovers the box from, giving it to Achilles).
It's a good yarn for anyone familiar with the series, and a good trip down the path of the Templar, in that 'we're not so different, you and I' sense. I would like to see a game from the point of view of a Templar who began his career that way, since thus far the only ones we've been able to play as began their training as Assassins (Haytham and Shay). I wonder how much parkour is involved in the training of the average Templar, though.
I had a pretty good time with Rogue, but now that it's finished, I'm not too sure how much of the extraneous stuff I want to wrap up. I put in 70 or 80 hours with Black Flag, and Rogue is very similar to that game. Where it's not, it resembles III, which I also spent a good 70-80 hours with. I may be about done with this iteration of the franchise. Which makes it fortunate, then, that the next game, Unity, looks to change some things up. I'm hoping it's enough to make it fresh again, because there is already another game on deck for this fall, Victory.
It's also a very solid Assassin's Creed game, and the end of an era for the series, in more ways than one. Rogue wraps up the 18th century colonial North America sub-group of the series, along with the series' use of it's current engine tech, sailing mechanics, and hopefully some of its other tropes. Unity looks to break away from several of these mainstays.
Rogue is the second game to set the modern portion of the series at Abstergo Entertainment, taking place there a year after the events of Black Flag. In-animus, it is the story of one Shay Patrick Cormac, a young Assassin in Achilles' (of III, Connor's mentor) Colonial Brotherhood. Achilles and the Assassins (Adewale of Black Flag and Freedom Cry among them) are meddling in forces they do not understand, and a mission Shay is sent on to Lisbon involving a precursor site and relic goes awry in a really awful way resulting in a lot of potentially avoidable death and destruction. This leads to some major disillusionment with the cause of the brotherhood on Shay's part, and he breaks from them in a very final way.
Who should come along then, to pick up his spirits and further his goal of preventing more tragedy like that in Lisbon, than the Templars? Shay falls in with a Colonel Monro and several other Templars, but does not become one himself until further engagement with his former Assassin brotherhood cost him this new friend, as well. From there he is a close associate of the Colonial Templar Grand Master Haytham Kenway (off III, Connor's absentee father, rival, and showstealer, as well as the son of Edward Kenway, protagonist of Black Flag) as they focus on hunting down and destroying Shay's former brotherhood and recovering a precursor artifact (the same given to Shao Jun by Ezio Auditore in Embers, later stolen from Templar hands by Adewale and given to Bastienne in Freedom Cry, used in Haiti leading to a giant earthquake, stolen by Templar Lawrence Washington and taken to Virginia, investigated by the Templars, finally winding up in the hands of Samuel Smith, who Shay assassinates and recovers the box from, giving it to Achilles).
It's a good yarn for anyone familiar with the series, and a good trip down the path of the Templar, in that 'we're not so different, you and I' sense. I would like to see a game from the point of view of a Templar who began his career that way, since thus far the only ones we've been able to play as began their training as Assassins (Haytham and Shay). I wonder how much parkour is involved in the training of the average Templar, though.
I had a pretty good time with Rogue, but now that it's finished, I'm not too sure how much of the extraneous stuff I want to wrap up. I put in 70 or 80 hours with Black Flag, and Rogue is very similar to that game. Where it's not, it resembles III, which I also spent a good 70-80 hours with. I may be about done with this iteration of the franchise. Which makes it fortunate, then, that the next game, Unity, looks to change some things up. I'm hoping it's enough to make it fresh again, because there is already another game on deck for this fall, Victory.
Wednesday, March 4, 2015
Once Familiar
Once familiar is how I would describe The Legend of Zelda: A Link Between Worlds. It reminds me quite a bit of A Link to the Past, but spruced up on more modern hardware with more modern design sensibilities. I like how it is analog and runs at a very smooth frame rate. Otherwise it seems fairly stock Zelda so far, save perhaps the item rental system, which if it pans out the way I'm hoping could lend the game an enhanced feeling of freedom over the usual. I haven't really liked a Zelda game in a very long time. I was wowed by Ocarina back when just like anyone, but looking back I can't help but feel it has been overblown, and I don't think I would ever want to replay it. I think my favorites in the series have always been the first and A Link to the Past. Zelda II holds a special place in my mind, but I wouldn't call it one of my favorite games by any stretch of the imagination.
The Homeworld Remastered collection came out recently, and I was given a copy as a gift by my good friend and podcasting buddy Esteban. This is a series I've seldom heard much about, but what I did hear was always very glowing. It's very well-regarded. So far I've played through the tutorial in both the remastered and original versions of the first game. It seems novel, an RTS that is relatively slower paced than most in a fully three-dimensional space setting. I'm planning to delve deeper into the remaster, as time goes on.
My Diablo III Season 2 Crusader is developing nicely. She's level 48 now, I think. This class makes a pretty satisfying brick house. It's neat to be able to just face down everything enemies try to throw at you and almost browbeat them into submission, albeit with a flail or some such. The shield-centric abilities are neat, too. You may trade off some loot-grind efficiency for the feeling of being untoppleable, but I don't mind.
I recently made a long exploring expedition in Elite, cut short somewhat by my desire to contribute to an exploration-themed community goal. I earned over 2 million credits with all my discovery data, and put that into a Lakon Type-6 trading ship, which allows for up to 112 tons of cargo. My Cobra would max out at 60. I've now flown everything up to a million credits in price, and my next ship is tentatively an Asp for more deep, deep space exploration. I may hop into a Viper for some combat play, though, or one of the new ships coming in the next update, if their sticker costs fall in under the 6+ mil required to fly an Asp. Right now my total net worth is probably around 5 mil, but I wouldn't be able to get much out of an Asp without about 8-10 mil for the ship itself and the additional modules needed to make the most of it. It's going to take some hours in trading to be able to afford that.
The Homeworld Remastered collection came out recently, and I was given a copy as a gift by my good friend and podcasting buddy Esteban. This is a series I've seldom heard much about, but what I did hear was always very glowing. It's very well-regarded. So far I've played through the tutorial in both the remastered and original versions of the first game. It seems novel, an RTS that is relatively slower paced than most in a fully three-dimensional space setting. I'm planning to delve deeper into the remaster, as time goes on.
My Diablo III Season 2 Crusader is developing nicely. She's level 48 now, I think. This class makes a pretty satisfying brick house. It's neat to be able to just face down everything enemies try to throw at you and almost browbeat them into submission, albeit with a flail or some such. The shield-centric abilities are neat, too. You may trade off some loot-grind efficiency for the feeling of being untoppleable, but I don't mind.
I recently made a long exploring expedition in Elite, cut short somewhat by my desire to contribute to an exploration-themed community goal. I earned over 2 million credits with all my discovery data, and put that into a Lakon Type-6 trading ship, which allows for up to 112 tons of cargo. My Cobra would max out at 60. I've now flown everything up to a million credits in price, and my next ship is tentatively an Asp for more deep, deep space exploration. I may hop into a Viper for some combat play, though, or one of the new ships coming in the next update, if their sticker costs fall in under the 6+ mil required to fly an Asp. Right now my total net worth is probably around 5 mil, but I wouldn't be able to get much out of an Asp without about 8-10 mil for the ship itself and the additional modules needed to make the most of it. It's going to take some hours in trading to be able to afford that.
Friday, February 20, 2015
The Long Game
I am playing the long game with both Diablo III and Elite: Dangerous as a matter of course, and with Warcraft III just because that is how I feel like handling it.
Warcraft first. I completed the first main campaign, leading the humans under Arthas to Northrend where he claimed the cursed sword Frostmourne and killed Mal-Ganis before returning home to slay his father, the king, and take the crown for himself. Not a very nice guy, Arthas. It looks like the next campaign is Arthas again, this time as the lich king leading the undead in their quest to... well, I don't actually have any idea. I guess that is my incentive to continue the game.
Season 2 of Diablo III competitive play has begun, and I'm leveling up my fifth character, a crusader. So far this class is more fun than the Witch Doctor I played in Season 1, and I may hit 70 faster this time around, leaving time to get more Paragon levels and gear up for rifts and greater rifts. Last time around I hit 70 and bailed, more or less. It probably helps that I started my crusader off in adventure mode from the jump, which is a lot less tedious than the campaign, which I have had my fill of for the time being.
Elite, then. I mentioned my plan in my last entry, and that's more or less what I did--find trade routes and focus on making money until I could afford the best scanning equipment for exploring. I did detour into bounty hunting a time or two, but now I'm off for some serious exploration. I think I might take a few days' trip into the unknown before returning to sell the data, upgrade ship components, and repeat, with the idea to eventually go to the extremes of the galaxy and to afford larger and larger ships. I'm still in a Cobra, which is a good all-arounder, but could already afford a Type 6 for trading if I really wanted. Maybe after this exploration stint I'll get one of those and work up to an Asp for some really uber-hardcore exploration.
Warcraft first. I completed the first main campaign, leading the humans under Arthas to Northrend where he claimed the cursed sword Frostmourne and killed Mal-Ganis before returning home to slay his father, the king, and take the crown for himself. Not a very nice guy, Arthas. It looks like the next campaign is Arthas again, this time as the lich king leading the undead in their quest to... well, I don't actually have any idea. I guess that is my incentive to continue the game.
Season 2 of Diablo III competitive play has begun, and I'm leveling up my fifth character, a crusader. So far this class is more fun than the Witch Doctor I played in Season 1, and I may hit 70 faster this time around, leaving time to get more Paragon levels and gear up for rifts and greater rifts. Last time around I hit 70 and bailed, more or less. It probably helps that I started my crusader off in adventure mode from the jump, which is a lot less tedious than the campaign, which I have had my fill of for the time being.
Elite, then. I mentioned my plan in my last entry, and that's more or less what I did--find trade routes and focus on making money until I could afford the best scanning equipment for exploring. I did detour into bounty hunting a time or two, but now I'm off for some serious exploration. I think I might take a few days' trip into the unknown before returning to sell the data, upgrade ship components, and repeat, with the idea to eventually go to the extremes of the galaxy and to afford larger and larger ships. I'm still in a Cobra, which is a good all-arounder, but could already afford a Type 6 for trading if I really wanted. Maybe after this exploration stint I'll get one of those and work up to an Asp for some really uber-hardcore exploration.
Monday, February 2, 2015
At the End of One Journey, Middle of Another, and Beginning a Third
I played through most of Journey with my 3-year-old daughter Mia beside me, sometimes grabbing the controller and walking in circles. I don't have too much to say about it other than it is pretty, and empty. The perfect thing for a bunch of breathless impressionables to imprint upon themselves in a space otherwise fairly devoid of such. A lot was made of relatively little.
I thought I would dip back into Fallout: New Vegas for some of the DLC, and I even went so far as to cue up one, Lonesome Road, for my next session. Turns out that will probably be on hold for a while.
The brunt of my gaming time over the last several weeks has been with Elite: Dangerous. It's very addicting. I've gone through an exploring phase (Sidewinder, Adder), followed by a bounty-hunting phase (Eagle, Viper), a short detour into mining (Hauler), and now I'm concentrating on trading (Cobra) with the intent to return to exploring once I can afford the best scanning equipment. If I was a bit hesitant to pick it as my 2014 GOTY, any doubt in my mind has since been long forgotten. I may play it off and on for a very long time.
Now, though, I turn my focus back to the RTS genre, to a classic I've never played to date, Warcraft III. Can I hack it? Is it as hard as Brood War? Will I get into the story and then feel like I need to go play WoW more when I'm done? Will this be the game I spend most of the next couple of months on? Answers to all these questions and more to come.
I thought I would dip back into Fallout: New Vegas for some of the DLC, and I even went so far as to cue up one, Lonesome Road, for my next session. Turns out that will probably be on hold for a while.
The brunt of my gaming time over the last several weeks has been with Elite: Dangerous. It's very addicting. I've gone through an exploring phase (Sidewinder, Adder), followed by a bounty-hunting phase (Eagle, Viper), a short detour into mining (Hauler), and now I'm concentrating on trading (Cobra) with the intent to return to exploring once I can afford the best scanning equipment. If I was a bit hesitant to pick it as my 2014 GOTY, any doubt in my mind has since been long forgotten. I may play it off and on for a very long time.
Now, though, I turn my focus back to the RTS genre, to a classic I've never played to date, Warcraft III. Can I hack it? Is it as hard as Brood War? Will I get into the story and then feel like I need to go play WoW more when I'm done? Will this be the game I spend most of the next couple of months on? Answers to all these questions and more to come.
Wednesday, January 21, 2015
Sailing the Stars
Elite: Dangerous is still devouring most of my gaming time, these days. I've done a fair bit of exploring, ranking up to Surveyor. I headed down through Empire space to the very edge of the settled volume and making some decent cash in an Adder before deciding I wanted a piece of combat action. I then made my way back to civilization, bought an Eagle, outfitted it for combat to the extent I could afford, and started taking hunting contracts and looking or bounties. I think my plan for the next little while is to rank up my combat rating, make some money, and eventually get a Cobra Mk III, which should be good for a mix of activities.
I finished up my Seasonal Witch Doctor in Diablo III, getting him to level 70, as well as 10 Paragon levels. In the end I found a build I could rely on, and still hunted with a gargantuan, zombie dogs, and a bunch of fetishes. It's still not my favorite class, but it's alright. I'm planning to level up a Crusader, once season 2 begins. And eventually, I'll take all the shards and fragments I get while leveling in adventure mode and spend them on one of my level 70 characters.
I can't figure out what I'm getting wrong in Dungeon of the Endless. I've tried four times now, and I can't get past the first level of the dungeon, even on Very Easy. I need to do the tutorial again, because there must be something fundamental that I'm not understanding.
I briefly loaded up Fallout: New Vegas again, meaning to get on to the rest of the DLC for that game, but only made it as far as completing one unrelated side quest. So far.
I also revisited Space Marine for a fun session of killing Orks with chainsword and bolter.
Voxatron is a voxel-based game I had on my taskbar for ages without really trying out. As it turns out, it's a pretty simple Robotron-esque shooter with destructible environments. It's nice, but I kind of wish there was more to it.
I played some Minecraft with my older daughter on my knee, doing some cave spelunking and looking around for the pigs and horses and sheep she likes in the game. Our current world is the longest-lasting I've ever had. I think I'll make a go of it in this one. There's a really deep and complex cave network very near the starting position, as well as a stream and some mountains. It's a good place to settle, from a roleplaying perspective.
I finished up my Seasonal Witch Doctor in Diablo III, getting him to level 70, as well as 10 Paragon levels. In the end I found a build I could rely on, and still hunted with a gargantuan, zombie dogs, and a bunch of fetishes. It's still not my favorite class, but it's alright. I'm planning to level up a Crusader, once season 2 begins. And eventually, I'll take all the shards and fragments I get while leveling in adventure mode and spend them on one of my level 70 characters.
I can't figure out what I'm getting wrong in Dungeon of the Endless. I've tried four times now, and I can't get past the first level of the dungeon, even on Very Easy. I need to do the tutorial again, because there must be something fundamental that I'm not understanding.
I briefly loaded up Fallout: New Vegas again, meaning to get on to the rest of the DLC for that game, but only made it as far as completing one unrelated side quest. So far.
I also revisited Space Marine for a fun session of killing Orks with chainsword and bolter.
Voxatron is a voxel-based game I had on my taskbar for ages without really trying out. As it turns out, it's a pretty simple Robotron-esque shooter with destructible environments. It's nice, but I kind of wish there was more to it.
I played some Minecraft with my older daughter on my knee, doing some cave spelunking and looking around for the pigs and horses and sheep she likes in the game. Our current world is the longest-lasting I've ever had. I think I'll make a go of it in this one. There's a really deep and complex cave network very near the starting position, as well as a stream and some mountains. It's a good place to settle, from a roleplaying perspective.
Labels:
Diablo,
Dungeon of the Endless,
Elite,
Fallout,
Minecraft,
Space Marine,
Voxatron
Wednesday, January 7, 2015
Discovery and the Seasons
Over the last week, I've been doing some seasonal maintenance in Hearthstone and Diablo. Hearthstone is easy. Once a month, I play enough games to reach rank 20 and earn a new card back, and then I'm done for the month, unless I care to play more here and there.
Diablo is a little more involved, but the seasons are also a lot longer. I believe this one began in about September of last year, and is slated to end at the beginning of February. Playing a season of Diablo, to me, means leveling a new character class (Witch Doctor, currently) all the way to level 70, and possibly beyond. I was just past level 30 when I decided I needed to finish up before time was up. I'm at 60, now, and I think I can probably earn a level or two each session I play.
I'm not really crazy about the Witch Doctor. It seems to me the distinctive thing about the class is the ability to use numerous pets do the heavy lifting while the player takes care of some limited crowd control, area of effect, and damage over time spell casting. This is fine, and gives it a unique niche among Diablo III classes, but I don't find it incredibly fun to play. It's perhaps a little too indirect for my tastes. The other classes I've played (Wizard, Warrior, Demon Hunter) are all very direct, at least how I play them. Wizard and Demon Hunter can lay traps and hazards of sorts, if the player is so inclined. Maybe I should ditch the zombie dogs and the gargantuan and try a Witch Doctor with a different focus, but I can't see how it would be anywhere near as effective, not to mention safe. The Witch Doctor himself has very little protection in the manner that I'm used to with my Wizard. Maybe I'll give it a shot, though.
The other game I've been playing, and where the majority of my game time is going, is Elite. I'm very much into exploring the incomprehensibly (realistically) large galaxy in the game, not doing any hunting, fighting, or trading, indeed not capable of doing any, with my ship kitted out for exploration over any other purpose. I just love exploring the unexplored, and it seems like a way to make a decent amount of money, though probably not as quick as trading or thrilling as combating your way to fortune and status.
Elite is not everything I want in a space game, but everything it is does fall into that category. As it hopefully fills out with deeper and more varied content and assets, I can see it eating up a lot of my time over a long period of time, something like a Minecraft or Diablo. I think it'll be a perennial favorite. I don't imagine Star Citizen or No Man's Sky will cover the same ground in the same way, though they definitely both have the potential to be something special.
I wonder how long it might take to gain Elite status as an explorer. I've already ranked from Aimless to Mostly Aimless to Scout, and I'm just getting started. I only just bought an entry level detailed surface scanner, and I'm still running on the base system scanner and in the starting Sidewinder ship. But after this theoretical rise to Elite as an explorer, maybe I'd try to do the same in trading or combat. We'll see. I really like this game, though. Maybe that was obvious, considering my Game of the Year post. It was a very late entrant to consideration, the latest, I think, but it certainly did click with me in a way that no other game did in 2014.
Diablo is a little more involved, but the seasons are also a lot longer. I believe this one began in about September of last year, and is slated to end at the beginning of February. Playing a season of Diablo, to me, means leveling a new character class (Witch Doctor, currently) all the way to level 70, and possibly beyond. I was just past level 30 when I decided I needed to finish up before time was up. I'm at 60, now, and I think I can probably earn a level or two each session I play.
I'm not really crazy about the Witch Doctor. It seems to me the distinctive thing about the class is the ability to use numerous pets do the heavy lifting while the player takes care of some limited crowd control, area of effect, and damage over time spell casting. This is fine, and gives it a unique niche among Diablo III classes, but I don't find it incredibly fun to play. It's perhaps a little too indirect for my tastes. The other classes I've played (Wizard, Warrior, Demon Hunter) are all very direct, at least how I play them. Wizard and Demon Hunter can lay traps and hazards of sorts, if the player is so inclined. Maybe I should ditch the zombie dogs and the gargantuan and try a Witch Doctor with a different focus, but I can't see how it would be anywhere near as effective, not to mention safe. The Witch Doctor himself has very little protection in the manner that I'm used to with my Wizard. Maybe I'll give it a shot, though.
The other game I've been playing, and where the majority of my game time is going, is Elite. I'm very much into exploring the incomprehensibly (realistically) large galaxy in the game, not doing any hunting, fighting, or trading, indeed not capable of doing any, with my ship kitted out for exploration over any other purpose. I just love exploring the unexplored, and it seems like a way to make a decent amount of money, though probably not as quick as trading or thrilling as combating your way to fortune and status.
Elite is not everything I want in a space game, but everything it is does fall into that category. As it hopefully fills out with deeper and more varied content and assets, I can see it eating up a lot of my time over a long period of time, something like a Minecraft or Diablo. I think it'll be a perennial favorite. I don't imagine Star Citizen or No Man's Sky will cover the same ground in the same way, though they definitely both have the potential to be something special.
I wonder how long it might take to gain Elite status as an explorer. I've already ranked from Aimless to Mostly Aimless to Scout, and I'm just getting started. I only just bought an entry level detailed surface scanner, and I'm still running on the base system scanner and in the starting Sidewinder ship. But after this theoretical rise to Elite as an explorer, maybe I'd try to do the same in trading or combat. We'll see. I really like this game, though. Maybe that was obvious, considering my Game of the Year post. It was a very late entrant to consideration, the latest, I think, but it certainly did click with me in a way that no other game did in 2014.
Thursday, January 1, 2015
2014 In Games and Literature
Another year has drawn to a close, and it is time to take stock of what I played and read in 2014. First up, the awards:
My Game of the Year: Elite: Dangerous
Honorable Mention: The Banner Saga
Past years:
2013: Spelunky/Hearthstone
2012: Dota 2/Diablo III
2011: The Witcher 2/SpaceChem
2010: Mass Effect 2/Castlevania: Lords of Shadow
2009: Demon's Souls/Red Faction: Guerilla
2008: Metal Gear Solid 4/Gears of War 2
2007: BioShock/Halo 3
The games, DLC, et cetera that I finished in 2014, defined liberally, as always. It's a grand total of 32, which is nice, but this is a particularly apples and oranges comparison with previous years when I was stricter about what counted as a completion.
Assassin's Creed IV: Black Flag: Aveline
Assassin's Creed IV: Black Flag: Freedom Cry
Assassin's Creed Liberation
Baldur's Gate
Baldur's Gate: Tales of the Sword Coast
Baldur's Gate: The Black Pits
Bioshock Infinite: Burial at Sea Ep. 2
Borderlands: Claptrap's New Robot Revolution
Borderlands: The Secret Armory of General Knoxx
Borderlands: The Zombie Island of Dr. Ned
Chocolate Castle
Civilization: Beyond Earth (Transcendence)
Destiny
Diablo III (Master) (Barbarian)
Diablo III (Normal) (Demon Hunter)
Diablo III (Torment) (Wizard)
Diablo III: Reaper of Souls (Master) (Barbarian)
Diablo III: Reaper of Souls (Normal) (Demon Hunter)
Diablo III: Reaper of Souls (Torment) (Wizard)
Evoland
Goat Simulator
Half-Life 2
Hearthstone: Naxxramas (class challenges)
Hearthstone: Naxxramas (Normal)
Metal Gear Solid V: Ground Zeroes
Stranded
Street Fighter IV (Easiest) (Ryu)
Talisman: Digital Edition
Talisman: Prologue
The Banner Saga
Uncharted 3 : Drake's Deception
Vlad the Impaler
The game backlog has continued to expand well beyond control, but I'm not too worried about it. These days I practically only play PC games, so limiting myself to one platform will at least boost the probability that many of these will ever be touched. I like to hop into something new on occasion, anyway. There will be no shortage of that. I do feel like I've made fewer cavalier purchases over the last year, but I haven't done the validation part of that assumption.
On the book reading front, I think this was a pretty good year.
Book of the Year: A Song of Ice and Fire I - V
Honorable Mention: Roadside Picnic
Without a doubt my reading highlight of this year was taking GRRM's series back-to-back-to-back all the way through all of the currently released books. The Horus Heresy stuff I read was also a lot of fun, but no one individual title stuck out as much to me as did Roadside Picnic, the book that inspired the movie Stalker and the S.T.A.L.K.E.R. game series. That was a cool book, and not too long. I also had fun rereading James Clavell's Tai-Pan and with Andy Weir's The Martian, a hard science-based tale of a near-future NASA mission to Mars.
Books read in 2014:
A Game of Thrones
A Clash of Kings
A Storm of Swords
A Feast for Crows
A Dance with Dragons
Age of Darkness
Book of Cain
Book of Tyrael
Deliverance Lost
Nemesis
Red Storm Rising
Roadside Picnic
Tai-Pan
The Martian
The Outcast Dead
The Primarchs
The Walking Dead 1-125
Visions of Heresy
That was 18, which is not bad, and double my 2013 count.
Here's to much more great playing and reading in 2015!
My Game of the Year: Elite: Dangerous
Honorable Mention: The Banner Saga
Past years:
2013: Spelunky/Hearthstone
2012: Dota 2/Diablo III
2011: The Witcher 2/SpaceChem
2010: Mass Effect 2/Castlevania: Lords of Shadow
2009: Demon's Souls/Red Faction: Guerilla
2008: Metal Gear Solid 4/Gears of War 2
2007: BioShock/Halo 3
The games, DLC, et cetera that I finished in 2014, defined liberally, as always. It's a grand total of 32, which is nice, but this is a particularly apples and oranges comparison with previous years when I was stricter about what counted as a completion.
Assassin's Creed IV: Black Flag: Aveline
Assassin's Creed IV: Black Flag: Freedom Cry
Assassin's Creed Liberation
Baldur's Gate
Baldur's Gate: Tales of the Sword Coast
Baldur's Gate: The Black Pits
Bioshock Infinite: Burial at Sea Ep. 2
Borderlands: Claptrap's New Robot Revolution
Borderlands: The Secret Armory of General Knoxx
Borderlands: The Zombie Island of Dr. Ned
Chocolate Castle
Civilization: Beyond Earth (Transcendence)
Destiny
Diablo III (Master) (Barbarian)
Diablo III (Normal) (Demon Hunter)
Diablo III (Torment) (Wizard)
Diablo III: Reaper of Souls (Master) (Barbarian)
Diablo III: Reaper of Souls (Normal) (Demon Hunter)
Diablo III: Reaper of Souls (Torment) (Wizard)
Evoland
Goat Simulator
Half-Life 2
Hearthstone: Naxxramas (class challenges)
Hearthstone: Naxxramas (Normal)
Metal Gear Solid V: Ground Zeroes
Stranded
Street Fighter IV (Easiest) (Ryu)
Talisman: Digital Edition
Talisman: Prologue
The Banner Saga
Uncharted 3 : Drake's Deception
Vlad the Impaler
The game backlog has continued to expand well beyond control, but I'm not too worried about it. These days I practically only play PC games, so limiting myself to one platform will at least boost the probability that many of these will ever be touched. I like to hop into something new on occasion, anyway. There will be no shortage of that. I do feel like I've made fewer cavalier purchases over the last year, but I haven't done the validation part of that assumption.
On the book reading front, I think this was a pretty good year.
Book of the Year: A Song of Ice and Fire I - V
Honorable Mention: Roadside Picnic
Without a doubt my reading highlight of this year was taking GRRM's series back-to-back-to-back all the way through all of the currently released books. The Horus Heresy stuff I read was also a lot of fun, but no one individual title stuck out as much to me as did Roadside Picnic, the book that inspired the movie Stalker and the S.T.A.L.K.E.R. game series. That was a cool book, and not too long. I also had fun rereading James Clavell's Tai-Pan and with Andy Weir's The Martian, a hard science-based tale of a near-future NASA mission to Mars.
Books read in 2014:
A Game of Thrones
A Clash of Kings
A Storm of Swords
A Feast for Crows
A Dance with Dragons
Age of Darkness
Book of Cain
Book of Tyrael
Deliverance Lost
Nemesis
Red Storm Rising
Roadside Picnic
Tai-Pan
The Martian
The Outcast Dead
The Primarchs
The Walking Dead 1-125
Visions of Heresy
That was 18, which is not bad, and double my 2013 count.
Here's to much more great playing and reading in 2015!
Steam Winter Sale BONANZA Pt. 2
Capping off the Steam holiday sale this year, just a couple of games.
Might & Magic X: Legacy - I was pretty disappointed with how little the quality of the graphics in game resembled the promo screenshots on the Steam store page. Bullshots, indeed. Otherwise, it seems like a pretty standard turn-based RPG in the first-person, advance-upon-a-grid genre similar to, but not so interesting as Legend of Grimrock, which it should be mentioned, is not turn-based, and more focused on puzzles, whereas M&M seems to be more of a quest-based type. It might be worth revisiting, at some point. Probably not, if I'm completely honest. Lack of time, better offerings elsewhere, etc.
Might & Magic VI - this was a freebie with purchase of the above. I understand it was a very impressive game back when it came out, but it looks like one of the most absolutely terrible things I have ever encountered in gaming. Time has not been kind at all to mid-'90s digitization of photos into game assets. I shudder to recall those pained, disembodied visages.
Apart from those, I've been cozying up more to Endless Legend, Dungeon of the Endless, and Ground Zeroes. I have one other new game to report, and that is Elite: Dangerous.
Elite is one of the oldest, longest-running, and most revered game series out there, despite being only verging on active over the 30 years since the first game came out in 1984. I gather much of the acclaim and appreciation goes back to the first game, which no doubt was a huge influence on almost every other notable 3D space flight, combat, or trading game since. Dangerous is the newest, crowd-funded game in the series,
Elite: Dangerous is very interesting in that it uses procedural generation to turn out billions of stars across our galaxy, all anchoring their respective system of orbiting asteroid fields, planets, and space colonies. The galaxy is built on a 1:1 scale with our own, real galaxy, and all the actual data we have modeled accurately (as far as I know), with the rest being computer-generated.
The game itself is about being a space freelance. Haul goods, become a privateer, a pirate, a mercenary, hunt bounties, explore uncharted space, mine asteroids, and just generally do whatever it is you wish to do to make your fortune and ascend the ranks of space pilots in the areas of military action, trading, and exploration. So far, I've eschewed combat for the most part, and hauled some goods back and forth for credits, but have been spending most of my time visiting and gathering mapping data on unexplored star systems. This is by far where I've made the most of my meager earnings in game to date.
I started in a system I've forgotten the name of, probably less than 50 LY from Sol, and I've been heading in a direction I'd colloquially term "galactic down" which is perpendicular to the galaxy's plane of ecliptic, parallel to it's axis of rotation, and down in that the coordinate number for that direction is negative relative to Sol's 0:0:0 origin location. I'm around 300 LY from Sol, at present. I'm planning to continue my exploration, and maybe to hunt some bounties or take on some military contracts here and there along the way. I got rid of my cargo hold racking in order to make room for exploration tools and a shield generator (mainly for safety from pirates).
I've been very impressed with the game. Very impressed, as I'll outline in my next post.
Might & Magic X: Legacy - I was pretty disappointed with how little the quality of the graphics in game resembled the promo screenshots on the Steam store page. Bullshots, indeed. Otherwise, it seems like a pretty standard turn-based RPG in the first-person, advance-upon-a-grid genre similar to, but not so interesting as Legend of Grimrock, which it should be mentioned, is not turn-based, and more focused on puzzles, whereas M&M seems to be more of a quest-based type. It might be worth revisiting, at some point. Probably not, if I'm completely honest. Lack of time, better offerings elsewhere, etc.
Might & Magic VI - this was a freebie with purchase of the above. I understand it was a very impressive game back when it came out, but it looks like one of the most absolutely terrible things I have ever encountered in gaming. Time has not been kind at all to mid-'90s digitization of photos into game assets. I shudder to recall those pained, disembodied visages.
Apart from those, I've been cozying up more to Endless Legend, Dungeon of the Endless, and Ground Zeroes. I have one other new game to report, and that is Elite: Dangerous.
Elite is one of the oldest, longest-running, and most revered game series out there, despite being only verging on active over the 30 years since the first game came out in 1984. I gather much of the acclaim and appreciation goes back to the first game, which no doubt was a huge influence on almost every other notable 3D space flight, combat, or trading game since. Dangerous is the newest, crowd-funded game in the series,
Elite: Dangerous is very interesting in that it uses procedural generation to turn out billions of stars across our galaxy, all anchoring their respective system of orbiting asteroid fields, planets, and space colonies. The galaxy is built on a 1:1 scale with our own, real galaxy, and all the actual data we have modeled accurately (as far as I know), with the rest being computer-generated.
The game itself is about being a space freelance. Haul goods, become a privateer, a pirate, a mercenary, hunt bounties, explore uncharted space, mine asteroids, and just generally do whatever it is you wish to do to make your fortune and ascend the ranks of space pilots in the areas of military action, trading, and exploration. So far, I've eschewed combat for the most part, and hauled some goods back and forth for credits, but have been spending most of my time visiting and gathering mapping data on unexplored star systems. This is by far where I've made the most of my meager earnings in game to date.
I started in a system I've forgotten the name of, probably less than 50 LY from Sol, and I've been heading in a direction I'd colloquially term "galactic down" which is perpendicular to the galaxy's plane of ecliptic, parallel to it's axis of rotation, and down in that the coordinate number for that direction is negative relative to Sol's 0:0:0 origin location. I'm around 300 LY from Sol, at present. I'm planning to continue my exploration, and maybe to hunt some bounties or take on some military contracts here and there along the way. I got rid of my cargo hold racking in order to make room for exploration tools and a shield generator (mainly for safety from pirates).
I've been very impressed with the game. Very impressed, as I'll outline in my next post.
Labels:
Dungeon of the Endless,
Elite,
Endless Legend,
Metal Gear,
Might & Magic
Monday, December 22, 2014
Steam Winter Sale BONANZA Pt. 1
It's Winter Sale time, and I've been trying to play everything as I buy it. This is my chronicle of this fool's errand, beginning with a few things I decided to catch up on before the sale:
Sid Meier's Ace Patrol: Pacific Skies - just a dumb mobile game ported to PC. It's got kind of a neat tactical WWII dogfighting system. I liked the first Ace Patrol on ipad and I had to win a gem auction in the sale lead-up period, so I chose a game no one else would bid on. It's worth a buck or two, but probably better played on a tablet.
Age of Mythology - Microsoft has seemingly come around to the existence of Steam and acknowledgement of their past as PC game developers, or at least they are allowing another studio to remaster and rerelease some of their past hits, such as this one. It seems it's an RTS where you can play various factions from world myths, such as Egyptian, Norse, and Greek traditions. I just did a couple of rounds of the tutorial campaign.
Dark Souls II - I really only played long enough to create a character and work through the beginning exposition to the point where you are given control of said character.
Dawn of War II: Retribution - I played some of The Last Stand, and started the campaign proper as the Space Marines' Blood Ravens chapter, the same faction (the only faction) that was playable in vanilla DoWII and the first expansion, Chaos Rising. I want to see their story through to the end, then perhaps check out Chaos or the Imperial Guard or another of the several factions in the game.
Dungeon of the Endless - It's a type of roguelike where you don't seem to have direct control over how your party members (2 to 4), but are able to alter the dungeon room by room as you go, gathering resources to level up your party and also trying to move an object from the starting room of a floor through to the end of the floor. I have yet to successfully make it to the second floor. It's interesting in that it shares the 4 primary resources (food, industry, science, dust) with Endless Space and Endless Legend, two other games that exist in the same universe.
Endless Legend - A 4X (explore, expand, exploit, exterminate) empire-building game set in a fantasy and sci-fi melding world with incredible production values and aesthetics and really unique, distinct, and interesting faction design. It seems to be on the whole going for something Civilization-esque, but with a lot of tweaks aimed at making war more interesting by making stacked armies fan out to do battle directly on the hex-based overworld, which temporarily doubles as your battlefield, and addressing the common complaints about the endgame stages of these types of games involving too much micromanagement, as you have fewer cities to administer in Endless Legend due to a one city per region rule. I've been pretty impressed with the game so far.
Inescapable - I was given a copy to play for research purposes. It's a 16-bit looking sci-fi, alien planet, side-scrolling action and exploration game, obviously Metroid influenced, though without that much emphasis on combat, and instead more on revealing a story of ancient precursor races et cetera. It's solid, if not remarkable, though I did seem to hit a game-ending bug where I used up an item I still need to get around an obstacle. I don't see any way to fix this other than starting over from the beginning.
Mario Golf World Tour - It's a good golf game themed in Mario with some power-up gimmicks to spice it up, or not, depending on your mood. This may see more play in the future.
Metal Gear Solid V: Ground Zeroes - A fantastic port to the PC. I made my way through the main mission once to this point, and I'm very impressed with how well it performs, and how well it plays. I'll be playing around with this quite a bit in the lead up to The Phantom Pain. It feels like the Tanker demo for MGS2 that was released along with Zone of the Enders so long ago. Keifer Sutherland as Snake doesn't even really bother me, though I would definitely prefer to have David Hayter back.
Primordia - I'm not a huge fan of point and click style adventure games that make you retread the same old ground over and over combining random items into puzzle solutions, but the plot synopsis made me want to try this out. It seems kind of cool, but again this style of play really does nothing for me, so I'm not so sure about it.
Rise of Nations - Another of Microsoft's old RTSs remastered and rereleased for the next generation. I liked the tutorial missions and the looks of this one a little more than Age of Mythology, I think, and the game has a stellar reputation, so it merits more of a look at some point.
R.U.S.E. - The first few missions were really cool. It seems like RTS without all the busywork, basically just the strategic parts, with some tactical manipulation, but little if any base building or resource management. I didn't really get into the fake-out head games quite yet, though. I want to play more of this one, as well.
Space Hulk - Warhammer 40,000 Space Marines Terminators versus Tyranid Genestealers in very tightly-confined space ship corridors. It's a very tactical game, based very faithfully on the classic board game. Perhaps too closely for a video game. There are included options to speed up animations, but there is also the more recently released follow-up Ascension which I gather is aimed at taking a more video-gamey approach to adapting the source material. I like this one well enough, for what I played of it so far.
Total War: Rome II - Another RTS I only played the tutorial of. Seems cool, will have to follow up later with more time invested.
Wasteland 2 - Seven or eight hours in, now. It seems like a very solid and well written RPG thus far. I wouldn't say the hook is set just yet, but I get a feeling it might be were I to continue on further.
There are a lot of games above I really need to devote a lot more time to, and I still do not have a definite GOTY/Honorable Mention decision yet, either. The Steam Sale continues, and I kind want to check out Elite: Dangerous, too.
Sid Meier's Ace Patrol: Pacific Skies - just a dumb mobile game ported to PC. It's got kind of a neat tactical WWII dogfighting system. I liked the first Ace Patrol on ipad and I had to win a gem auction in the sale lead-up period, so I chose a game no one else would bid on. It's worth a buck or two, but probably better played on a tablet.
Age of Mythology - Microsoft has seemingly come around to the existence of Steam and acknowledgement of their past as PC game developers, or at least they are allowing another studio to remaster and rerelease some of their past hits, such as this one. It seems it's an RTS where you can play various factions from world myths, such as Egyptian, Norse, and Greek traditions. I just did a couple of rounds of the tutorial campaign.
Dark Souls II - I really only played long enough to create a character and work through the beginning exposition to the point where you are given control of said character.
Dawn of War II: Retribution - I played some of The Last Stand, and started the campaign proper as the Space Marines' Blood Ravens chapter, the same faction (the only faction) that was playable in vanilla DoWII and the first expansion, Chaos Rising. I want to see their story through to the end, then perhaps check out Chaos or the Imperial Guard or another of the several factions in the game.
Dungeon of the Endless - It's a type of roguelike where you don't seem to have direct control over how your party members (2 to 4), but are able to alter the dungeon room by room as you go, gathering resources to level up your party and also trying to move an object from the starting room of a floor through to the end of the floor. I have yet to successfully make it to the second floor. It's interesting in that it shares the 4 primary resources (food, industry, science, dust) with Endless Space and Endless Legend, two other games that exist in the same universe.
Endless Legend - A 4X (explore, expand, exploit, exterminate) empire-building game set in a fantasy and sci-fi melding world with incredible production values and aesthetics and really unique, distinct, and interesting faction design. It seems to be on the whole going for something Civilization-esque, but with a lot of tweaks aimed at making war more interesting by making stacked armies fan out to do battle directly on the hex-based overworld, which temporarily doubles as your battlefield, and addressing the common complaints about the endgame stages of these types of games involving too much micromanagement, as you have fewer cities to administer in Endless Legend due to a one city per region rule. I've been pretty impressed with the game so far.
Inescapable - I was given a copy to play for research purposes. It's a 16-bit looking sci-fi, alien planet, side-scrolling action and exploration game, obviously Metroid influenced, though without that much emphasis on combat, and instead more on revealing a story of ancient precursor races et cetera. It's solid, if not remarkable, though I did seem to hit a game-ending bug where I used up an item I still need to get around an obstacle. I don't see any way to fix this other than starting over from the beginning.
Mario Golf World Tour - It's a good golf game themed in Mario with some power-up gimmicks to spice it up, or not, depending on your mood. This may see more play in the future.
Metal Gear Solid V: Ground Zeroes - A fantastic port to the PC. I made my way through the main mission once to this point, and I'm very impressed with how well it performs, and how well it plays. I'll be playing around with this quite a bit in the lead up to The Phantom Pain. It feels like the Tanker demo for MGS2 that was released along with Zone of the Enders so long ago. Keifer Sutherland as Snake doesn't even really bother me, though I would definitely prefer to have David Hayter back.
Primordia - I'm not a huge fan of point and click style adventure games that make you retread the same old ground over and over combining random items into puzzle solutions, but the plot synopsis made me want to try this out. It seems kind of cool, but again this style of play really does nothing for me, so I'm not so sure about it.
Rise of Nations - Another of Microsoft's old RTSs remastered and rereleased for the next generation. I liked the tutorial missions and the looks of this one a little more than Age of Mythology, I think, and the game has a stellar reputation, so it merits more of a look at some point.
R.U.S.E. - The first few missions were really cool. It seems like RTS without all the busywork, basically just the strategic parts, with some tactical manipulation, but little if any base building or resource management. I didn't really get into the fake-out head games quite yet, though. I want to play more of this one, as well.
Space Hulk - Warhammer 40,000 Space Marines Terminators versus Tyranid Genestealers in very tightly-confined space ship corridors. It's a very tactical game, based very faithfully on the classic board game. Perhaps too closely for a video game. There are included options to speed up animations, but there is also the more recently released follow-up Ascension which I gather is aimed at taking a more video-gamey approach to adapting the source material. I like this one well enough, for what I played of it so far.
Total War: Rome II - Another RTS I only played the tutorial of. Seems cool, will have to follow up later with more time invested.
Wasteland 2 - Seven or eight hours in, now. It seems like a very solid and well written RPG thus far. I wouldn't say the hook is set just yet, but I get a feeling it might be were I to continue on further.
There are a lot of games above I really need to devote a lot more time to, and I still do not have a definite GOTY/Honorable Mention decision yet, either. The Steam Sale continues, and I kind want to check out Elite: Dangerous, too.
Saturday, December 13, 2014
The Great Ocean and the Dangers Therein
I hit the Horus Heresy very hard recently, polishing off all of:
Age of Darkness - A short story collection mostly set after the events on Isstvan V
The Outcast Dead - An interesting look into the imperial palace on Terra and the lives of astropaths and other sanctioned psykers
Deliverance Lost - Corvus Corax, primarch of the Raven Guard, and his quest to rebuild his all-but wiped out legion after Isstvan V, also featuring the machinations of Alpha Legion
The Primarchs - A collection of novels centering on Fulgrim, Ferrus Manus, Lion el'Jonson, and Omegon
They were all pretty good, highlights being the material featuring the Lion, Corax, Fulgrim, and Alpha Legion, especially.
I felt I should dig into something more 'literate' after gorging myself on epic Space Marine fantasy, and I'm now reading Moby Dick. It's a classic of American literature, and I'm guessing many read it in school at some point, but I never did. I expected it to be stodgy, archaic, and hard to understand, but I've been pleasantly surprised at how comedic and entertaining it is, and the language perfectly readable, if a little old fashioned. It's fun, so far, though I'm still not too far in.
Age of Darkness - A short story collection mostly set after the events on Isstvan V
The Outcast Dead - An interesting look into the imperial palace on Terra and the lives of astropaths and other sanctioned psykers
Deliverance Lost - Corvus Corax, primarch of the Raven Guard, and his quest to rebuild his all-but wiped out legion after Isstvan V, also featuring the machinations of Alpha Legion
The Primarchs - A collection of novels centering on Fulgrim, Ferrus Manus, Lion el'Jonson, and Omegon
They were all pretty good, highlights being the material featuring the Lion, Corax, Fulgrim, and Alpha Legion, especially.
I felt I should dig into something more 'literate' after gorging myself on epic Space Marine fantasy, and I'm now reading Moby Dick. It's a classic of American literature, and I'm guessing many read it in school at some point, but I never did. I expected it to be stodgy, archaic, and hard to understand, but I've been pleasantly surprised at how comedic and entertaining it is, and the language perfectly readable, if a little old fashioned. It's fun, so far, though I'm still not too far in.
Travel and Return
I recently went with my family to Japan for about three weeks, during which time I was able to play games relatively little, but I did get some time in, mostly in the company of my brother-in-law.
We played some Destiny with his and my sister-in-law's characters, and that was good fun. Their characters were level 25 to 28, and well advanced from my own meager level 21, but the content they had to run was all basically the same, with small differences brought on by the increase in difficulty settings. Destiny, it's a nice game to visit, but I wouldn't want to live there.
Also over at their place, I got in a little time with my battle.net account, grabbing a few levels on my Diablo III Witch Doctor (which is still in season, for some limited time), and also to show off Hearthstone and give a quick lesson on how that game is played and what the better (and worse) parts of that are.
The only real gaming accomplishment to speak of during this time was my completion of Baldur's Gate Enhanced Edition's Black Pits campaign, which is just a series of arena battles in which you level up a party to about level 9-10 and in the end face some pretty tough opponents. I'm glad I did it, but it wasn't a whole lot of fun.
I had more fun, though ultimately limited by a desire to not get dragged down in what is essentially an obsolete experience, with Far Cry. It holds up well for a game that is 10 years old, and only just taking formative steps into the open-world shooter genre. The core gameplay and concept of what you would see later in subsequent Far Cry games, Crysis, STALKER, and others, is in place and very solid and a lot of fun, but the world is not completely open, and there's not a whole lot to do other than follow the critical path. It also seemed overly easy, though I stopped playing on the third or fourth mission, just after the first time you get a hang glider. I can get the same, but better, from other games in my library, and next time I have that hankering, I'll play Far Cry 3 or another game.
Lacking a definite go to for game of the year, I'm getting into Wasteland 2. So far it's pretty good. The combat draws a lot from XCOM: Enemy Unknown, and feels more like that game than Fallout or Fallout 2 (and certainly nothing like the original Wasteland). The writing seems good, if not remarkable just yet, and the mission design so far is interesting, forcing you to make a choice early on about which of two fires to put out, the other being left to burn. I'll need to play a lot more to know whether it is GOTY material.
We played some Destiny with his and my sister-in-law's characters, and that was good fun. Their characters were level 25 to 28, and well advanced from my own meager level 21, but the content they had to run was all basically the same, with small differences brought on by the increase in difficulty settings. Destiny, it's a nice game to visit, but I wouldn't want to live there.
Also over at their place, I got in a little time with my battle.net account, grabbing a few levels on my Diablo III Witch Doctor (which is still in season, for some limited time), and also to show off Hearthstone and give a quick lesson on how that game is played and what the better (and worse) parts of that are.
The only real gaming accomplishment to speak of during this time was my completion of Baldur's Gate Enhanced Edition's Black Pits campaign, which is just a series of arena battles in which you level up a party to about level 9-10 and in the end face some pretty tough opponents. I'm glad I did it, but it wasn't a whole lot of fun.
I had more fun, though ultimately limited by a desire to not get dragged down in what is essentially an obsolete experience, with Far Cry. It holds up well for a game that is 10 years old, and only just taking formative steps into the open-world shooter genre. The core gameplay and concept of what you would see later in subsequent Far Cry games, Crysis, STALKER, and others, is in place and very solid and a lot of fun, but the world is not completely open, and there's not a whole lot to do other than follow the critical path. It also seemed overly easy, though I stopped playing on the third or fourth mission, just after the first time you get a hang glider. I can get the same, but better, from other games in my library, and next time I have that hankering, I'll play Far Cry 3 or another game.
Lacking a definite go to for game of the year, I'm getting into Wasteland 2. So far it's pretty good. The combat draws a lot from XCOM: Enemy Unknown, and feels more like that game than Fallout or Fallout 2 (and certainly nothing like the original Wasteland). The writing seems good, if not remarkable just yet, and the mission design so far is interesting, forcing you to make a choice early on about which of two fires to put out, the other being left to burn. I'll need to play a lot more to know whether it is GOTY material.
Labels:
Baldur's Gate,
Destiny,
Diablo,
Far Cry,
Hearthstone,
Wasteland
Wednesday, November 19, 2014
Tied Up A Loose End
I went back over the last few days and finished up The Banner Saga, which I began playing back in January. That was a really great game.
It's set in a very interesting non-standard fantasy world and tells a pretty desperate story of refugees on the move fleeing before a deadly and merciless invading force. The ending of the game does not really wrap up anything at all, so there is much more of the story left to tell. I understand there will be another game or two--they're calling it a trilogy at this point, but there's no word yet on when a sequel will arrive. I am definitely interested in continuing the story though, and learning more about this world and the forces behind what seems like a forced migration caused by another forced migration caused by an unknown "darkness".
The art and presentation of the game are peerless in many respects, and the tactical battle system is novel, forcing you to break habits ingrained by other tactical roleplaying games. It is overall a very nice little package, lasting about 12 hours for a once-through. It's definitely on my shortlist for 2014 GsOTY.
It's set in a very interesting non-standard fantasy world and tells a pretty desperate story of refugees on the move fleeing before a deadly and merciless invading force. The ending of the game does not really wrap up anything at all, so there is much more of the story left to tell. I understand there will be another game or two--they're calling it a trilogy at this point, but there's no word yet on when a sequel will arrive. I am definitely interested in continuing the story though, and learning more about this world and the forces behind what seems like a forced migration caused by another forced migration caused by an unknown "darkness".
The art and presentation of the game are peerless in many respects, and the tactical battle system is novel, forcing you to break habits ingrained by other tactical roleplaying games. It is overall a very nice little package, lasting about 12 hours for a once-through. It's definitely on my shortlist for 2014 GsOTY.
Monday, November 10, 2014
Beyond Beyond Earth
The other night I finished up my fourth game of Civ in a row, 2 of Beyond Earth, one of V, and then another of Beyond Earth.
I managed to actually win the last one, going down the Harmony affinity path to the Transcendence victory. I noticed fairly early on that I shared a continent with only two other factions, one with only two cities, and the other a little bigger, with four. By this point I probably had nine, and a healthy military, so without much trouble at all, and very few losses, I dominated both other factions and brought the whole continent under my control. From there it was just a matter of expansion and being on the lookout for any border incursions while I exploited (or rather... harmonized) the land's resources and rushed to build the Mind Flower for the win.
After four full games and about 50 hours of Civ, I think it's time to move on to play other things. I'm not certain yet just what I'll focus on, but I did flirt a little with Diablo III and XCOM: Enemy Unknown last night.
I managed to actually win the last one, going down the Harmony affinity path to the Transcendence victory. I noticed fairly early on that I shared a continent with only two other factions, one with only two cities, and the other a little bigger, with four. By this point I probably had nine, and a healthy military, so without much trouble at all, and very few losses, I dominated both other factions and brought the whole continent under my control. From there it was just a matter of expansion and being on the lookout for any border incursions while I exploited (or rather... harmonized) the land's resources and rushed to build the Mind Flower for the win.
After four full games and about 50 hours of Civ, I think it's time to move on to play other things. I'm not certain yet just what I'll focus on, but I did flirt a little with Diablo III and XCOM: Enemy Unknown last night.
Monday, November 3, 2014
Anything Less Would Be... Uncivilized
I'm a couple of games into Beyond Earth, now. My first game I played as Kavitha Thukar, which I think is the faction whose cities expand to new tiles at twice the usual rate. I was going for Supremacy, and still figuring things out when the victory was snatched out from under me by the African faction. In my second game, I was playing as the Franco-Iberians, focused on Purity and culture, basically building The Imperium of Man pre-Heresy. Everything was rolling along real well until out of nowhere ARC (the American analogue) runs off with the Contact victory. No one else stood a chance.
Beyond Earth is very cool. It is a whole lot like Civ V, but there are some interesting differences aside from just in the theme. The win conditions are different, depending on your affinity (Purity, Supremacy, or Harmony), The tech progression is also interestingly different in that it is a web rather than a tree, which makes sense since this is about civilizations branching out from a common start rather than making the same progression in parallel, just with paces staggered.
Speaking of Civ V, I just kind of wanted to check it out again after finishing a couple of games of the new one, and I got back in and am getting toward the end of a game as Venice, with which you are limited to a single city, and fumbling toward a culture victory. It probably won't work, at this point, but I'm still having a great time messing around with it. This is the first I've really played much with the expansions active, and the religion/culture and endgame stuff they added to the game is pretty substantial, not to mention all of the factions now part of the game that weren't in there, before.
I think it's great that Civ V and Beyond Earth can exist at once and both be unique while still sharing 90% of the same DNA. Neither makes the other feel obsolete or pointless.
Not much to report, outside of Civilization games. I played another short session of Shadow of Mordor. It's cool, but I'll need more time to get into it.
Beyond Earth is very cool. It is a whole lot like Civ V, but there are some interesting differences aside from just in the theme. The win conditions are different, depending on your affinity (Purity, Supremacy, or Harmony), The tech progression is also interestingly different in that it is a web rather than a tree, which makes sense since this is about civilizations branching out from a common start rather than making the same progression in parallel, just with paces staggered.
Speaking of Civ V, I just kind of wanted to check it out again after finishing a couple of games of the new one, and I got back in and am getting toward the end of a game as Venice, with which you are limited to a single city, and fumbling toward a culture victory. It probably won't work, at this point, but I'm still having a great time messing around with it. This is the first I've really played much with the expansions active, and the religion/culture and endgame stuff they added to the game is pretty substantial, not to mention all of the factions now part of the game that weren't in there, before.
I think it's great that Civ V and Beyond Earth can exist at once and both be unique while still sharing 90% of the same DNA. Neither makes the other feel obsolete or pointless.
Not much to report, outside of Civilization games. I played another short session of Shadow of Mordor. It's cool, but I'll need more time to get into it.
Friday, October 24, 2014
Filling Out Twenty-Fourteen
The end of the year is rapidly approaching, and I like to come to some kind of annual conclusion on what my game of the year is, so I am now trying to revisit or look into some of the more notable releases of the year, to my sensibilities, anyway.
I also jumped sooner on at least one game, Shadow of Mordor, after hearing a lot of talk about its interesting Nemesis system. I've only played it for about an hour so far, but it seems pretty slick, with solid (Batman) combat, Assassin's Creed climbing, and multiple systems of unlocks for new abilities. It's a pretty good looking game, as well, especially powered by my new 970 GTX.
Civilization: Beyond Earth has also just come out, and I am most itching to get in and play it some more. I also have only spent about an hour with this one, so far, but I've spent 70+ with Civ V. While I am far, far from anything approaching good or expert at the game, I do really like it, and I see a lot, at least on the surface, of Civ V in Beyond Earth. I think I prefer the exoplanet colonization theme, too, as great as the historical cultures of the world theme, is. Both are very cool.
Legend of Grimrock II is out! I haven't had much time to put into this one yet, either, but so far so good. I really loved the first game, and this seems like more, and more robust, and nice outdoor environments, too.
The Banner Saga is on my short list of GOTY contenders, but it had been several long months since I last played (and never completed) it, so I'm trying to pick it up again. I played for about half an hour last night, and was given a healthy reminder on what is so grand about the game. The art is stellar, the writing is also great, and it even has a cool tactical combat system, though this may be its Achilles' heel, so to speak. It seems easy to play yourself into an untenable state. That may just be it's razor's edge balance speaking, but often the battles in this game have me feeling really stretched thin. I'll have to see how it further pans out. I don't really have any sense as to how deep into the game I am, other than an hour count (6).
Elsewhere, I've dipped into both Borderlands 2 and Diablo III for a bit of click and loot, I'm continuing playing Baldur's Gate (on ipad now) as a solo sorcerer, and I even played the first hour of Final Fantasy VII the other day just in the interest of refreshing my memories (and opinions) on what it seems is finally no longer the undisputed masterpiece of everything ever. While far from my favorite of the series, it is also far from my least favorite, and I think I would like to revisit it, in limited chunks, here and there.
I also jumped sooner on at least one game, Shadow of Mordor, after hearing a lot of talk about its interesting Nemesis system. I've only played it for about an hour so far, but it seems pretty slick, with solid (Batman) combat, Assassin's Creed climbing, and multiple systems of unlocks for new abilities. It's a pretty good looking game, as well, especially powered by my new 970 GTX.
Civilization: Beyond Earth has also just come out, and I am most itching to get in and play it some more. I also have only spent about an hour with this one, so far, but I've spent 70+ with Civ V. While I am far, far from anything approaching good or expert at the game, I do really like it, and I see a lot, at least on the surface, of Civ V in Beyond Earth. I think I prefer the exoplanet colonization theme, too, as great as the historical cultures of the world theme, is. Both are very cool.
Legend of Grimrock II is out! I haven't had much time to put into this one yet, either, but so far so good. I really loved the first game, and this seems like more, and more robust, and nice outdoor environments, too.
The Banner Saga is on my short list of GOTY contenders, but it had been several long months since I last played (and never completed) it, so I'm trying to pick it up again. I played for about half an hour last night, and was given a healthy reminder on what is so grand about the game. The art is stellar, the writing is also great, and it even has a cool tactical combat system, though this may be its Achilles' heel, so to speak. It seems easy to play yourself into an untenable state. That may just be it's razor's edge balance speaking, but often the battles in this game have me feeling really stretched thin. I'll have to see how it further pans out. I don't really have any sense as to how deep into the game I am, other than an hour count (6).
Elsewhere, I've dipped into both Borderlands 2 and Diablo III for a bit of click and loot, I'm continuing playing Baldur's Gate (on ipad now) as a solo sorcerer, and I even played the first hour of Final Fantasy VII the other day just in the interest of refreshing my memories (and opinions) on what it seems is finally no longer the undisputed masterpiece of everything ever. While far from my favorite of the series, it is also far from my least favorite, and I think I would like to revisit it, in limited chunks, here and there.
Sunday, October 19, 2014
The Martian
I just finished Andy Weir's hard sci-fi story about an astronaut stranded alone on Mars after a freak accident and extenuating circumstances. It's very good and goes into a hellacious amount of detail in relating how a man could possibly survive such a situation. The research that must have gone into writing this book is staggering to think about, and seeing just how the main character MacGuyvers through each and every problem he's presented with is really interesting.
The problem with the book is mainly in the dialog between others back on Earth or the Hermes crew (on their way back to Earth after evacuating Mars and leaving behind our protagonist). It's terrible. It reads like awful sitcom-esque TV dreck. It's so bad it is distracting from the rest of the well-written parts of the book. It's not a huge part of the book, and far from the most important part of it, thankfully.
Overall, I did enjoy The Martian, and would certainly recommend it to anyone interested in the nitty gritty of spacefaring in the present and very near-term future. Almost nothing at all in here is beyond our current capabilities.
The problem with the book is mainly in the dialog between others back on Earth or the Hermes crew (on their way back to Earth after evacuating Mars and leaving behind our protagonist). It's terrible. It reads like awful sitcom-esque TV dreck. It's so bad it is distracting from the rest of the well-written parts of the book. It's not a huge part of the book, and far from the most important part of it, thankfully.
Overall, I did enjoy The Martian, and would certainly recommend it to anyone interested in the nitty gritty of spacefaring in the present and very near-term future. Almost nothing at all in here is beyond our current capabilities.
Blazed Based Baldur's Gate
I went and finished off Baldur's Gate, including all of the Tales of the Sword Coast content. There is some very challenging content in there, moreso than with the base game. The Greater Wolfwere, the Demon Knight, and Aec'Letec were all very tricky fights, and each more difficult than the final story confrontation with Sarevok.
I've had a blast with Baldur's Gate, and am definitely looking forward to more not only with the sequel, but the additional content in the Enhanced Editions as well as the upcoming Icewind Dale Enhanced Edition and numerous other D&D computer RPGs I already own.
For now, though, I'm going to play a number of things, starting with Legend of Grimrock II. It looks to be a refined, expanded, and enhanced sequel to the excellent first Grimrock, and I'm excited to delve in. So far I've created a group and explored a little of the beach you are washed up on after being shipwrecked.
I've had a blast with Baldur's Gate, and am definitely looking forward to more not only with the sequel, but the additional content in the Enhanced Editions as well as the upcoming Icewind Dale Enhanced Edition and numerous other D&D computer RPGs I already own.
For now, though, I'm going to play a number of things, starting with Legend of Grimrock II. It looks to be a refined, expanded, and enhanced sequel to the excellent first Grimrock, and I'm excited to delve in. So far I've created a group and explored a little of the beach you are washed up on after being shipwrecked.
Tuesday, October 14, 2014
There Can Be Only One
I'm almost done with Baldur's Gate, I think. I actually finished the game completely unawares the other night. It turns out that Sarevok in the Undercity's Temple of Bhaal is the final encounter. I guess I should have realized that before killing him and seeing the message that my savegame was ready for export to Baldur's Gate II.
I re-loaded to a save just outside that fight and now I'm going around cleaning up all the sidequests and doing the expansion content. I would guess I have another 5-10 hours left with the game. The only things remaining to be done that I am aware of are a quest to get some sea charts and then find the shipwreck of Balduran, the founder of the city of Baldur's Gate, and then to delve into Durlag's Tower, which I think is the hardest dungeon in the game. I guess I could be surprised by a huge new quest chain that pops out of either of those, who can tell.
I've done every other major sidequest, as far as I know. I even have a few maguffins in my inventory whose proper owners I don't know where to find. I'll get through all of the aforementioned real content and then consult a wiki on these few odds and ends before going back to kill Sarevok--on the record, this time.
I'm not sure what I'll play after Baldur's Gate. I think I'll need a bit of a palate cleanser before moving on to the sequel. I did just get a new GTX 970 video card, as well, and I'll want to put it through its paces.
I re-loaded to a save just outside that fight and now I'm going around cleaning up all the sidequests and doing the expansion content. I would guess I have another 5-10 hours left with the game. The only things remaining to be done that I am aware of are a quest to get some sea charts and then find the shipwreck of Balduran, the founder of the city of Baldur's Gate, and then to delve into Durlag's Tower, which I think is the hardest dungeon in the game. I guess I could be surprised by a huge new quest chain that pops out of either of those, who can tell.
I've done every other major sidequest, as far as I know. I even have a few maguffins in my inventory whose proper owners I don't know where to find. I'll get through all of the aforementioned real content and then consult a wiki on these few odds and ends before going back to kill Sarevok--on the record, this time.
I'm not sure what I'll play after Baldur's Gate. I think I'll need a bit of a palate cleanser before moving on to the sequel. I did just get a new GTX 970 video card, as well, and I'll want to put it through its paces.
Thursday, October 9, 2014
Done With Destiny (1.0.2)
I'm finished with Destiny for the time being. I completed the story missions, ran all of the matchmade strike missions, and got to level 21 out of curiosity for how the light leveling system works. It's a neat idea, but to play much more right now is just a waste of time. There is no way I'd be able to fit the raid into my life right now, especially not having to make it an appointment.
I'll wait for the next big patch or expansion that makes the game more friendly to solo play and interesting--more content, above all else. In the mean time, I'll concentrate on Baldur's Gate, which I am still enjoying immensely. I haven't played anything else on Steam in over a month.
I'll wait for the next big patch or expansion that makes the game more friendly to solo play and interesting--more content, above all else. In the mean time, I'll concentrate on Baldur's Gate, which I am still enjoying immensely. I haven't played anything else on Steam in over a month.
Monday, October 6, 2014
Joss
I today polished off a reread of James Clavell's Tai-Pan, one of his best novels. I'd recommend it, Shogun, and Noble House to just about anyone, and the rest of his books, Gai-Jin, King Rat, and Whirlwind to those interested in reading more of his after that seminal trio. All but Shogun and King Rat pretty prominently feature the company Struan's, born out of Tai-Pan protagonist Dirk Struan's trading proclivities that (in the fiction) culminated in the establishment of the British colony of Hong Kong.
Struan's is actually based on a real company that is still around, called Jardine Matheson Holdings, a fact I've only just learned about today.
I love this book. I love the Tai-Pan, and how he deftly and competently handles every matter that pops up, how he is the consumate seaman, trader, and natural born leader of men, and possesed of a singular acceptance and understanding of the native culture of China, where he has been building an empire for twenty-odd years. He is very much an aspirational sort of character, if not wholly believable. Shogun's John Blackthorne is much the same, though a little more human. Struan, is, if you believe the talk, half-devil.
It's a hell of a tale, and has a great ending, but don't read any farther along in Clavell's Asian Saga timeline unless you want to be disappointed in how things turn out for Dirk's immediate successor as Tai-Pan. Joss, as the man would say.
Struan's is actually based on a real company that is still around, called Jardine Matheson Holdings, a fact I've only just learned about today.
I love this book. I love the Tai-Pan, and how he deftly and competently handles every matter that pops up, how he is the consumate seaman, trader, and natural born leader of men, and possesed of a singular acceptance and understanding of the native culture of China, where he has been building an empire for twenty-odd years. He is very much an aspirational sort of character, if not wholly believable. Shogun's John Blackthorne is much the same, though a little more human. Struan, is, if you believe the talk, half-devil.
It's a hell of a tale, and has a great ending, but don't read any farther along in Clavell's Asian Saga timeline unless you want to be disappointed in how things turn out for Dirk's immediate successor as Tai-Pan. Joss, as the man would say.
Tuesday, September 30, 2014
Bite-Sized Chunks
That has been my modus operandi the past three weeks, as I've been playing almost nothing but Baldur's Gate and Destiny. I did sneak in a little bit of Castlevania: Symphony of the Night on my Vita yesterday, sating an acute yearning to play one of my all time classics for the first time in a long while after reading a recently translated interview with some of the Japanese production staff from back in 1997. That is one of the absolute best, most satisfying games to sit down and play in all my experience.
I'm closing in on 50 hours with Baldur's Gate, now. I'm in the titular city investigating the activities of the Iron Throne trade consortium. They're up to no good in one way or another. They are definitely behind all the assassination attempts aimed at my player character, and I will make them pay. Apparently I am one of the children or otherwise inheritors of Bhaal, the sort of god of death in the D&D setting of Faerun. I'm not really supposed to know that just yet, only that I have some mysterious history in my blood, but this game is 16 years old now, and had leeched into the well that is gaming lore, some of which I have drunk. I get the feeling there will be blood in my character's future.
Destiny is growing on me a little more day by day. Now that I've basically discarded the possibility of caring about the theme, focusing on the mechanics is a mostly pretty positive experience. That said, I only now have reached level 15 and unlocked my Warlock subclass, Sunsinger. That seems to mean having to gain a bunch of XP to relearn things like how to throw a grenade, how to glide through the air, how to use a special ability, et cetera. Still, the game is petty fun to play, and even when it's humdrum, it's the sort of thing you can just do and accomplish just the slightest little thing and listen to a podcast with. I find that a valuable sort of activity.
I've basically committed myself to finishing both Baldur's Gate and Destiny before moving on to anything else on the PC or PS3. Destiny I'll never actually finish, of course, just the story missions. I'll level up to 20 and see just how feasible it is to get much further than that. On the PC side, I don't have just a whole hell of a lot of options but to see out Baldur's Gate, since my 560 ti is on the fritz, and the replacement 970 I've ordered is out of stock everywhere, for the time being. Perhaps I'll confine my roaming dalliances to the Vita and 3DS in the meantime. I've got a few games relatively if not absolutely untouched between the two.
I'm closing in on 50 hours with Baldur's Gate, now. I'm in the titular city investigating the activities of the Iron Throne trade consortium. They're up to no good in one way or another. They are definitely behind all the assassination attempts aimed at my player character, and I will make them pay. Apparently I am one of the children or otherwise inheritors of Bhaal, the sort of god of death in the D&D setting of Faerun. I'm not really supposed to know that just yet, only that I have some mysterious history in my blood, but this game is 16 years old now, and had leeched into the well that is gaming lore, some of which I have drunk. I get the feeling there will be blood in my character's future.
Destiny is growing on me a little more day by day. Now that I've basically discarded the possibility of caring about the theme, focusing on the mechanics is a mostly pretty positive experience. That said, I only now have reached level 15 and unlocked my Warlock subclass, Sunsinger. That seems to mean having to gain a bunch of XP to relearn things like how to throw a grenade, how to glide through the air, how to use a special ability, et cetera. Still, the game is petty fun to play, and even when it's humdrum, it's the sort of thing you can just do and accomplish just the slightest little thing and listen to a podcast with. I find that a valuable sort of activity.
I've basically committed myself to finishing both Baldur's Gate and Destiny before moving on to anything else on the PC or PS3. Destiny I'll never actually finish, of course, just the story missions. I'll level up to 20 and see just how feasible it is to get much further than that. On the PC side, I don't have just a whole hell of a lot of options but to see out Baldur's Gate, since my 560 ti is on the fritz, and the replacement 970 I've ordered is out of stock everywhere, for the time being. Perhaps I'll confine my roaming dalliances to the Vita and 3DS in the meantime. I've got a few games relatively if not absolutely untouched between the two.
Monday, September 22, 2014
In With The Old, No Matter What You're Told
I've got over 30 hours on Baldur's Gate now. I'm getting more familiar and accustomed to the D&D 2nd edition rules. I had some more experienced players explain a few things like dual- and multi-classing, read up on a few game systems such as party alignment and reputation, and have learned a few other things just by experience, such as the situational utility of spells that do things like boost resistance to petrification and abilities like Find Traps or Turn Undead. Learn by doing works, to some degree.
I've more or less settled on a party setup I like, with three melee fighters, my PC who is a Wizard Slayer (fighter kit), Minsc the Ranger dual-wielding maces, Dorn the Blackguard with a 2-handed sword, and three ranged characters, Imoen the Thief on Bow, Dynaheir the Invoker with offensive magic, and Viconia the Cleric handling crowd control, buffs and debuffs, healing, and slinging bullets. As long as I keep my party's reputation in the mid-range, 9 to 12, everyone seems happy enough.
I haven't made a huge amount of progress through the story just yet. I'm hunting down a base of operations for the raiders that have been terrorizing trade routes from Amn (which I gather is to the south) to the city of Baldur's Gate at the north end of the Sword Coast. It's somewhere in the Cloakwood, but I don't have the foggiest idea where the Cloakwood is. It's not marked on my map, which is odd. I really feel like one of my 6-person party should know where it is. Oh well, the hunt for it has taken me on a few interesting adventures already, and every bit of experience helps. My party members are all 5th level now. I don't just go online and look up the location of the Cloakwood because I'm sure I'll find it eventually, and the roleplaying is interesting. I keep expecting it to appear on my map once I get near. We'll see.
Destiny. Well, I've been playing it most days since release, but never for more than about 45 minutes. I'm still on the Moon missions, only level 11 with my Warlock. It's good, and fun, but I get worn out on it pretty quickly each session. I don't think the campaign is all that interesting so far. The locations have none of the spectacle of Halo's levels, and there are no characters to speak of. I think this game was trying to go immediately from first to fifth gear, starting off in a mode that makes it lend itself to play like you would with Diablo III on your fourth character solely in adventure mode. I think that's fine in some respects, but it can also just put you that much closer to feeling like you've exhausted the worthwhile content if you are not completely head-over-heels in love with the game.
I've more or less settled on a party setup I like, with three melee fighters, my PC who is a Wizard Slayer (fighter kit), Minsc the Ranger dual-wielding maces, Dorn the Blackguard with a 2-handed sword, and three ranged characters, Imoen the Thief on Bow, Dynaheir the Invoker with offensive magic, and Viconia the Cleric handling crowd control, buffs and debuffs, healing, and slinging bullets. As long as I keep my party's reputation in the mid-range, 9 to 12, everyone seems happy enough.
I haven't made a huge amount of progress through the story just yet. I'm hunting down a base of operations for the raiders that have been terrorizing trade routes from Amn (which I gather is to the south) to the city of Baldur's Gate at the north end of the Sword Coast. It's somewhere in the Cloakwood, but I don't have the foggiest idea where the Cloakwood is. It's not marked on my map, which is odd. I really feel like one of my 6-person party should know where it is. Oh well, the hunt for it has taken me on a few interesting adventures already, and every bit of experience helps. My party members are all 5th level now. I don't just go online and look up the location of the Cloakwood because I'm sure I'll find it eventually, and the roleplaying is interesting. I keep expecting it to appear on my map once I get near. We'll see.
Destiny. Well, I've been playing it most days since release, but never for more than about 45 minutes. I'm still on the Moon missions, only level 11 with my Warlock. It's good, and fun, but I get worn out on it pretty quickly each session. I don't think the campaign is all that interesting so far. The locations have none of the spectacle of Halo's levels, and there are no characters to speak of. I think this game was trying to go immediately from first to fifth gear, starting off in a mode that makes it lend itself to play like you would with Diablo III on your fourth character solely in adventure mode. I think that's fine in some respects, but it can also just put you that much closer to feeling like you've exhausted the worthwhile content if you are not completely head-over-heels in love with the game.
Friday, September 12, 2014
Baldur's Gate and Destiny
I've put about 8 hours into Baldur's Gate so far, and I'm really enjoying it, so far. I've recruited up to a full 6-man party, and we're venturing into some mines to root out whatever foul presence is despoiling them and their ore. I created my character as Neutral Good, since that's generally how I tend to come down on things, I think, but a couple of my favorite and most useful members to this point are Neutral Evil, and I'm wondering how long this can last. Will I be forced to deviate from my alignment so much that it causes problems? Can that happen? I don't know.
As far as my level of comfort with D&D systems and mechanics, I think I'm doing ok grasping the high level stuff, but so far combat has been a pretty simple affair of auto-attacking and deploying one or two abilities here and there. I'm guessing things will get more complex and difficult as the game progresses. I just wonder how situational a lot of the spells and abilities are, and whether I should ready something like Detect Evil, or how often I should have my thief looking for traps. All the time? Again, I don't know. But I'm hoping to learn.
I was able to get Destiny on day one from Game Trader, the local independent shop, but so far I've only played about half an hour every night. Which is fine by me; I'm in no rush to cap out or complete the story, which seems completely generic and uninteresting. I do like the game for what it is, and can even respect it for holding back emphasis on plot and lore, which are obviously not Bungie's strong suits. I'll be playing this one for a while, like a Blizzard game, I think.
As far as my level of comfort with D&D systems and mechanics, I think I'm doing ok grasping the high level stuff, but so far combat has been a pretty simple affair of auto-attacking and deploying one or two abilities here and there. I'm guessing things will get more complex and difficult as the game progresses. I just wonder how situational a lot of the spells and abilities are, and whether I should ready something like Detect Evil, or how often I should have my thief looking for traps. All the time? Again, I don't know. But I'm hoping to learn.
I was able to get Destiny on day one from Game Trader, the local independent shop, but so far I've only played about half an hour every night. Which is fine by me; I'm in no rush to cap out or complete the story, which seems completely generic and uninteresting. I do like the game for what it is, and can even respect it for holding back emphasis on plot and lore, which are obviously not Bungie's strong suits. I'll be playing this one for a while, like a Blizzard game, I think.
Monday, September 8, 2014
Green-Eyed Devil Barbarian
Booklog be damned, I'm proceeding onto my sixth book in a row that is a re-read.
I've finished up all the Song of Ice and Fire material available, finishing off A Dance with Dragons last week. How long until book 6 is out? Too long. And even then there will still be the wait for book 7, and maybe even 8? Who knows.
In the meantime, I was reminded of a Tai-Pan reread I'd begun about a year and a half ago (how does the time fly so fast?). It was suitably long ago, and only about an hour's work, so I just restarted fresh again. I love James Clavell's work. Some are better than others, and even the best are beyond cheesey, but all of is Asian Saga of historical fiction novels are worth a read, and respectful of the cultures he explores.
I reread Shogun a few years ago, as well, these two probably being Clavell's best, though Noble House is also a real page-turner, and Whirlwind is interesting. Gai-Jin I thought was not so great, and I didn't really like King Rat all that much, either.
There's no one like Dirk Struan, though, save for perhaps John Blackthorne when he's not having to be schooled on proper etiquette. The Tai-Pan is real man's man.
I've finished up all the Song of Ice and Fire material available, finishing off A Dance with Dragons last week. How long until book 6 is out? Too long. And even then there will still be the wait for book 7, and maybe even 8? Who knows.
In the meantime, I was reminded of a Tai-Pan reread I'd begun about a year and a half ago (how does the time fly so fast?). It was suitably long ago, and only about an hour's work, so I just restarted fresh again. I love James Clavell's work. Some are better than others, and even the best are beyond cheesey, but all of is Asian Saga of historical fiction novels are worth a read, and respectful of the cultures he explores.
I reread Shogun a few years ago, as well, these two probably being Clavell's best, though Noble House is also a real page-turner, and Whirlwind is interesting. Gai-Jin I thought was not so great, and I didn't really like King Rat all that much, either.
There's no one like Dirk Struan, though, save for perhaps John Blackthorne when he's not having to be schooled on proper etiquette. The Tai-Pan is real man's man.
Labels:
A Dance With Dragons,
A Song of Ice and Fire,
Booklog,
Tai-Pan
RPGs, the 3DS, and a Couple of Other Things
We stand here on the eve of one of the most momentous days in all of our collective history. Tomorrow, Destiny is releaased, and with it the new order of science fiction first-person shooting and loot collecting for the new generation of game console systems. After tomorrow, everything will be different. Now is the time to take stock of recent events, before all is washed away in the coming deluge.
I have Destiny on pre-order at my local independent game store, but they're pretty slow about getting new games, so I'm not sure when I'll be able to pick it up. Hopefully this week, sometime. I am looking forward to playing it. Not wildly and with total abandon, but maybe like I have been Diablo III since patch 2.1, a little bit here and there--no rush.
I played all the way through and finished a game in two days last week--Evoland, which is something of an homage and deconstruction and examination of the RPG and adventure genre beginning with the NES era all the way up through Diablo III, though it mostly seems to focus on the Final Fantasy and Zelda series. It begins with very rudimentary, almost Game Boy-esque graphics and no sound to speak of. As you go along, you open chests that do things like supply sound and music, enhance the graphics, unlock new features and systems such as Active Time Battle, 3D polygonal overworld graphics, Pre-rendered backgrounds, etc. It was a decent stroll down memory lane for me, and just the right length. The only part I thought dragged a bit was during the 32-bit/FFVII homage areas. And the end came pretty abruptly, as well. I might have moved one of the dungeons from the former bit to the part leading up to the final battle. The whole thing took less than three hours, well spent, on the whole, I think.
I dug out my S.T.A.L.K.E.R. Clear Sky save and progressed that some, following on from finishing Half-Life 2. I find the open world shooter to be so much more of an interesting and compelling experience than the linear, corridor-confined variety. Stalker, as I'll call it, is such a rich experience. It's one of my favorite PC-exclusive series, and without a doubt justifies maintaining the platform, even if that is all you ever play on it. I'm so glad I've still got half of this game and then Call of Pripyat to play through, as well. At the rate I go, they'll keep me in dour Russian post-apocalyptic free-form shooting adventure for a while.
I can't quit playing Hearthstone, even though I'm not "progressing" toward anything when I play it, other than perhaps a full collection of every card. It's just too easy to jump into for a few minutes here and there, and somehow remains fun even when it certain games are rage-inducing. I need to stop playing it, at least beyond the minimum each month to unlock more card backs. I have better uses of my time.
Psychonauts is one of those games whose reputation preceeds it. It's known to be a mechanically frustrating and well-written comedic 3D platformer, and I'd say that's about accurate from the hour or so I put into it. I see what they were going for, but I've never liked 3D platforming, or its garish Saturday morning cartoon aesthetic. The writing seemed good, I'll give it that. Otherwise, no sir, I don't like it.
Something made me pick up my 3DS a few days ago, and I've been playing a bit of my library for that system:
Crimson Shroud - Definitely a Yasumi Matsuno game (writing, art, presentation). This one is sort of board game like, in that you move from space to space on a map and roll dice a lot, and characters are little statue pieces (maquettes, they might be called). Seems cool, but I wish it had a better UI for equipping items and skills and stuff. This is the same one as Tactics Ogre, and it's cumbersome, I find. Still, there is a lot to like, here.
The Legend of Zelda: Four Swords Adventures - I believe this was free at one point or another on the eshop. I messed around with it for a bit, single-player. Yawn. All the tedium I remember of the 16-bit era, and none of the real fun. Maybe that je ne sais quoi is impossible to catch now that I'm not allowed in Narnia anymore.
Steel Diver: Sub Wars - More fun than a boring game has any right to be. I'm mystified as to how this came out of Nintendo as a first-party release. There must be one rogue designer who is a big submarine warfare nerd. Fine, Takeda, we'll do your stupid submarine game, not like we have anything else for the 3DS Launch.
Super Mario 3D Land - My daughter knows who Mario is, and wants to see this game everytime she sees the 3DS. I finished a level because I was sick of looking at it.
To wrap things up, I am beginning Baldur's Gate, the recent Enhanced Edition by Beamdog. I've never played Baldur's Gate, though I have played Planescape: Torment, and some small amount of The Temple of Elemental Evil and miniscule amount of Icewind Dale. I fumbled my way through Planescape because it was magical experience, but I'm going to have to really master D&D 2nd edition to play this. I'm in that kind of mood now, and I've learned to strike while the iron is hot. Here goes!
I have Destiny on pre-order at my local independent game store, but they're pretty slow about getting new games, so I'm not sure when I'll be able to pick it up. Hopefully this week, sometime. I am looking forward to playing it. Not wildly and with total abandon, but maybe like I have been Diablo III since patch 2.1, a little bit here and there--no rush.
I played all the way through and finished a game in two days last week--Evoland, which is something of an homage and deconstruction and examination of the RPG and adventure genre beginning with the NES era all the way up through Diablo III, though it mostly seems to focus on the Final Fantasy and Zelda series. It begins with very rudimentary, almost Game Boy-esque graphics and no sound to speak of. As you go along, you open chests that do things like supply sound and music, enhance the graphics, unlock new features and systems such as Active Time Battle, 3D polygonal overworld graphics, Pre-rendered backgrounds, etc. It was a decent stroll down memory lane for me, and just the right length. The only part I thought dragged a bit was during the 32-bit/FFVII homage areas. And the end came pretty abruptly, as well. I might have moved one of the dungeons from the former bit to the part leading up to the final battle. The whole thing took less than three hours, well spent, on the whole, I think.
I dug out my S.T.A.L.K.E.R. Clear Sky save and progressed that some, following on from finishing Half-Life 2. I find the open world shooter to be so much more of an interesting and compelling experience than the linear, corridor-confined variety. Stalker, as I'll call it, is such a rich experience. It's one of my favorite PC-exclusive series, and without a doubt justifies maintaining the platform, even if that is all you ever play on it. I'm so glad I've still got half of this game and then Call of Pripyat to play through, as well. At the rate I go, they'll keep me in dour Russian post-apocalyptic free-form shooting adventure for a while.
I can't quit playing Hearthstone, even though I'm not "progressing" toward anything when I play it, other than perhaps a full collection of every card. It's just too easy to jump into for a few minutes here and there, and somehow remains fun even when it certain games are rage-inducing. I need to stop playing it, at least beyond the minimum each month to unlock more card backs. I have better uses of my time.
Psychonauts is one of those games whose reputation preceeds it. It's known to be a mechanically frustrating and well-written comedic 3D platformer, and I'd say that's about accurate from the hour or so I put into it. I see what they were going for, but I've never liked 3D platforming, or its garish Saturday morning cartoon aesthetic. The writing seemed good, I'll give it that. Otherwise, no sir, I don't like it.
Something made me pick up my 3DS a few days ago, and I've been playing a bit of my library for that system:
Crimson Shroud - Definitely a Yasumi Matsuno game (writing, art, presentation). This one is sort of board game like, in that you move from space to space on a map and roll dice a lot, and characters are little statue pieces (maquettes, they might be called). Seems cool, but I wish it had a better UI for equipping items and skills and stuff. This is the same one as Tactics Ogre, and it's cumbersome, I find. Still, there is a lot to like, here.
The Legend of Zelda: Four Swords Adventures - I believe this was free at one point or another on the eshop. I messed around with it for a bit, single-player. Yawn. All the tedium I remember of the 16-bit era, and none of the real fun. Maybe that je ne sais quoi is impossible to catch now that I'm not allowed in Narnia anymore.
Steel Diver: Sub Wars - More fun than a boring game has any right to be. I'm mystified as to how this came out of Nintendo as a first-party release. There must be one rogue designer who is a big submarine warfare nerd. Fine, Takeda, we'll do your stupid submarine game, not like we have anything else for the 3DS Launch.
Super Mario 3D Land - My daughter knows who Mario is, and wants to see this game everytime she sees the 3DS. I finished a level because I was sick of looking at it.
To wrap things up, I am beginning Baldur's Gate, the recent Enhanced Edition by Beamdog. I've never played Baldur's Gate, though I have played Planescape: Torment, and some small amount of The Temple of Elemental Evil and miniscule amount of Icewind Dale. I fumbled my way through Planescape because it was magical experience, but I'm going to have to really master D&D 2nd edition to play this. I'm in that kind of mood now, and I've learned to strike while the iron is hot. Here goes!
Labels:
Baldur's Gate,
Crimson Shroud,
Diablo,
Evoland,
Hearthstone,
Mario,
Psychonauts,
S.T.A.L.K.E.R.,
Steel Diver,
Zelda
Wednesday, August 27, 2014
Finally Done With City 17
I've had this campaign run through of Half-Life 2 going for probably two and a half years, but now, at long last, it is done. It is just such a long game, and I could never really play it for more than maybe an hour at a time before I'd had my fill for the time being. The thing is, it's a really great game, in the playing. I just think it has some length and pacing issues, perhaps. The ending sections, inside the Citadel, with the super gravity gun, are a riot. That was a nice way to cap off the whole thing, to be sure.
The plot, though, really leaves a lot to the imagination. On one hand, I like that. Being a part of the world, being shown rather than told, is great for a sense of place. On the other, it does very little to pull you forward to the game's conclusion, which might be why it has taken me so long to reach it.
Time has probably worn off the sheen of awe many saw on the game, but it's underlying quality does still show through. I'm curious what the episodes will bring; the way the game closed felt like that was probably it for City 17 and Alyx and that whole crew, but plainly it is not. We'll just have to see where the G Man brings us out next.
No promises on when I'll play any other other entries, though.
The plot, though, really leaves a lot to the imagination. On one hand, I like that. Being a part of the world, being shown rather than told, is great for a sense of place. On the other, it does very little to pull you forward to the game's conclusion, which might be why it has taken me so long to reach it.
Time has probably worn off the sheen of awe many saw on the game, but it's underlying quality does still show through. I'm curious what the episodes will bring; the way the game closed felt like that was probably it for City 17 and Alyx and that whole crew, but plainly it is not. We'll just have to see where the G Man brings us out next.
No promises on when I'll play any other other entries, though.
Tuesday, August 26, 2014
Book 5
In Dance, A Song of Ice and Fire has widened its scope as far as it has ever been, with action taking place everywhere from The Wall to the Free Cities to Valyria to Slaver's Bay in the east, with a good amount of new characters and locations in view. Later in the book, we even get back to King's Landing and Dorne. Many of the POV characters are, or have been to this point, relatively minor, but seeing the world from their eyes does a lot to flesh out the happenings in Westeros and Essos.
It feels like much of the Essos action is converging on Daenerys, as Westeros continues to tear itself apart. It's obvious the purpose of the Ironborn in the books is to give Dany a fleet back to bring her host home. Tyrion will be her Hand or spymaster or the like. Aegon will win Dorne away from King Tommen, and I suppose Stannis dies heroically while mopping up the Boltons with the help of the wildlings, hill people, Manderly, and the crannogmen of the Neck. The Freys and the Lannisters will fall to Arya as a Faceless Man, and Dany will take the Iron Throne and then ride dragons with her nephews Jon Snow (himself a son of Rhaegar Targaryen) and Aegon (Jon's slightly younger brother of the same father) to the heart of the lands of winter to kill the dark god up there with Bran's help. Rickon comes out of the woods to rebuild and hold Winterfell, the hardiest Stark ever seen in the North. Sansa kills Gregor Clegane in the Eerie and holds it as Warden of the East, Jaime kills Cersei after Myrcella and Tommen both die because of her. Stoneheart kills Jaime, is reunited with Arya. Varys and Littlefinger duel at Cyvasse in Pentos. Fin.
It feels like much of the Essos action is converging on Daenerys, as Westeros continues to tear itself apart. It's obvious the purpose of the Ironborn in the books is to give Dany a fleet back to bring her host home. Tyrion will be her Hand or spymaster or the like. Aegon will win Dorne away from King Tommen, and I suppose Stannis dies heroically while mopping up the Boltons with the help of the wildlings, hill people, Manderly, and the crannogmen of the Neck. The Freys and the Lannisters will fall to Arya as a Faceless Man, and Dany will take the Iron Throne and then ride dragons with her nephews Jon Snow (himself a son of Rhaegar Targaryen) and Aegon (Jon's slightly younger brother of the same father) to the heart of the lands of winter to kill the dark god up there with Bran's help. Rickon comes out of the woods to rebuild and hold Winterfell, the hardiest Stark ever seen in the North. Sansa kills Gregor Clegane in the Eerie and holds it as Warden of the East, Jaime kills Cersei after Myrcella and Tommen both die because of her. Stoneheart kills Jaime, is reunited with Arya. Varys and Littlefinger duel at Cyvasse in Pentos. Fin.
This and That Before Diablo III 2.1
The last week has been fairly uneventful. I've played just a little of several different things, as seems to be my modus operandi, of late. Patch 2.1 for Diablo III is out today, and I'll be headed back to that game to begin a Witch Doctor as soon as Seasons are live. But in the meantime:
Hearthstone - I finished up all of the normal Naxxramas matches, as well as the class challenges, and have played a little conventional and arena. I have no real reason to continue playing this except that it's easy to dip into and out of, and mostly pretty fun. It would be nice to collect all of the cards, I guess, but I have no wish to climb the ranks of competitive play.
Analogue: A Hate Story - I only briefly checked this out, because my daughter saw the anime girl in the screenshot on Steam an wanted to "play" it. It turns out to be a very text-heavy research and interaction game. It seems pretty cool, with a very Korean-focused starship setting, presumably a generational ship. I really want to see more of this when I can focus on it.
Half-Minute Hero: The Second Coming - You're welcome, Esteban. It seems kinda cool, but I find that parody wears thin very quickly, for me. I'd love to see a more straight take on this game type, but I have zero idea of what that would look like. I guess comedy serves in this case. It is a very absurd premise.
Shadowgate - I kickstarted this remake of the game that originally intrigued me on the NES. The art looks nice enough, but I don't care for the UI presentation or the Item Verb Item mechanics, and the puzzles are as abtuse as ever, which might not be a good thing. I'm feeling pretty lukewarm on this one.
Wasteland - Yeah, the original. I feel like I'm starting to get a grip on what this game is, after a few false starts. I should play more before I play the sequel, which is officially out next month.
Goat Simulator - Mia likes to mess around with it, and it is pretty entertaining. More toy than game.
Half-Life 2 - Yes, yes, I am finally getting toward the end of this epic. I've just arrived at the Citadel, or rather a tunnel leading into or perhaps under the Citadel, opened by Alyx's robot, Dog. I've taken down striders in City 17, what could be next?
Borderlands 2 - I've done handful of quests and fought a boss, advancing into the next zone. I'm feeling pretty ambivalent on the game, so far. It feels like empty calories. Again, parody does next to nothing for me. Handsome Jack is fairly entertaining so far, though. It's something to play, and better than a lot, so I guess I'll keep going with it from time to time.
Hearthstone - I finished up all of the normal Naxxramas matches, as well as the class challenges, and have played a little conventional and arena. I have no real reason to continue playing this except that it's easy to dip into and out of, and mostly pretty fun. It would be nice to collect all of the cards, I guess, but I have no wish to climb the ranks of competitive play.
Analogue: A Hate Story - I only briefly checked this out, because my daughter saw the anime girl in the screenshot on Steam an wanted to "play" it. It turns out to be a very text-heavy research and interaction game. It seems pretty cool, with a very Korean-focused starship setting, presumably a generational ship. I really want to see more of this when I can focus on it.
Half-Minute Hero: The Second Coming - You're welcome, Esteban. It seems kinda cool, but I find that parody wears thin very quickly, for me. I'd love to see a more straight take on this game type, but I have zero idea of what that would look like. I guess comedy serves in this case. It is a very absurd premise.
Shadowgate - I kickstarted this remake of the game that originally intrigued me on the NES. The art looks nice enough, but I don't care for the UI presentation or the Item Verb Item mechanics, and the puzzles are as abtuse as ever, which might not be a good thing. I'm feeling pretty lukewarm on this one.
Wasteland - Yeah, the original. I feel like I'm starting to get a grip on what this game is, after a few false starts. I should play more before I play the sequel, which is officially out next month.
Goat Simulator - Mia likes to mess around with it, and it is pretty entertaining. More toy than game.
Half-Life 2 - Yes, yes, I am finally getting toward the end of this epic. I've just arrived at the Citadel, or rather a tunnel leading into or perhaps under the Citadel, opened by Alyx's robot, Dog. I've taken down striders in City 17, what could be next?
Borderlands 2 - I've done handful of quests and fought a boss, advancing into the next zone. I'm feeling pretty ambivalent on the game, so far. It feels like empty calories. Again, parody does next to nothing for me. Handsome Jack is fairly entertaining so far, though. It's something to play, and better than a lot, so I guess I'll keep going with it from time to time.
Monday, August 18, 2014
Book 4
I'm still trotting along at a brisk pace on my aSoIaF reread. I'm well into A Feast for Crows, now. This is where the structure of the tale changes and gets interesting from a logistical perspective. In Book 4, we're short POV chapters from several of our favorite characters, including Jon, Dany, and Tyrion. Instead, we have POVs in the south of Westeros, centering around King's Landing, the riverlands, and Dorne, as well as the Iron Islands. We get Cersei's point of view, and see her incompetence and flaws as a ruler first-hand. We get Brienne's story, which I'm not sure the purpose of, remembering how it plays out. We get Arya in Braavos, which is cool.We get Sansa and Littlefinger in the Vale, and we get action in Dorne and among the Ironborn, which is also cool. I'd forgotten that Victarion was a POV character in Feast. I remember his chapters from Dance being entertaining.
All in all, book 4 really seems like the beginning of the second grand movement in the series. The war of five kings has for the most part wrapped up, and the remaining players are turning their focus elsewhere, to the north and the Others, to the east and its dragons, or inward, with the case of the Lannisters and King's Landing. Sansa, Arya, Tyrion, Samwell, Jon, Jaime and others have had major character-defining turning points both internally and geographically, setting the stage for further action on down the road. It's an exciting time in Westeros, even if this book and the next are light on major shakeups in comparison to book 3, especially.
All in all, book 4 really seems like the beginning of the second grand movement in the series. The war of five kings has for the most part wrapped up, and the remaining players are turning their focus elsewhere, to the north and the Others, to the east and its dragons, or inward, with the case of the Lannisters and King's Landing. Sansa, Arya, Tyrion, Samwell, Jon, Jaime and others have had major character-defining turning points both internally and geographically, setting the stage for further action on down the road. It's an exciting time in Westeros, even if this book and the next are light on major shakeups in comparison to book 3, especially.
Mid-August 2014 Playlog
It's hard to find a theme in these large collections of games I play for less than an hour at a time, for the most part. To review:
Talisman - I picked up both the solo adventure and full 4-player digital board games on Steam in a Games Workshop sale. While very, even completely, dependent on luck of the die roll, the game is decently fun. I found the variety of abilities and characteristics each playable character had offered up some interesting in-game ramifications. I played 2-3 complete games, which can be fairly long, before deciding my time was better used elsewhere. It was a satisfyingly fun experience, though.
Mount & Blade - I began my campaign and was immediately overtaken by bandits and taken captive, only to escape sometime later minus my followers and much of my wealth and possessions. This happened over and over, until I was left with no one, not even a horse, and next to nothing. The only choice left was between going full-rogue to probably die alone and reviled and taking up arms in the arena, winning gold and glory and, and hopefully parlaying that into followers. That's what I'm in the midst of, now.
X-Com: Enemy Unknown - I advanced my campaign through a couple of battles, finally taking captive a couple of the aliens and beginning to get a handle on managing my forces. This is another game I don't know why I don't just play all the time.
Half-Life 2 - I played though about 20 to 30 minutes of stuff up to a point where I'm making my way up through a warehouse area from subterranean tunnels, and there are all these Combine soldiers fast-roping down onto catwalks above me and they keep killing me. They'll get theirs, eventually.
Colin McRae Rally - this really is a very bare-bones experience. It's good for a quick race here and there, though. For $7, it's really not too bad.
Hearthstone - I figured it was no more random than Talisman, takes only a fraction of the time to play, has much better production values, actual people to play against, interesting solo content, and all the might of one of the biggest and best game studios in the world backing it up, I might as well invest my time further into this as any other digital card or board game. I've actually been enjoying the hell out of the single-player Naxxramus "boss battles," which are just duels against players with unique abilities and traits. They're almost puzzle-like in that they require a certain approach to win. While nothing like them, they remind me of the puzzles I used to do in The Duelist magazine about 20 years ago, when I was big into Magic: The Gathering.
Final Fantasy III (DS remake) - I finally knocked a few minutes into playing this, before taking it and all my other DS games and trading them all in. Not much to say, other than it's FF, and why the hell isn't the action ever on the top screen? Total loss on this, by the way. I bought it new in Japan, and even had the cool strategy guide to go with it, which I gave up for a mere buck alongside the game. Oh well, not like I was ever going to use it, anyway.
Kurohyou: Ryu Ga Gotoku Shinshou (Yakuza spinoff for PSP) - This was also a quick try-out before trade-in job. It's a Yakuza game, that much is certain. I thought it looked nice enough on the PSP. Series diehards or PSP gamers not already tired of the series should take interest. It's only available in Japan, however, and these games are heavy and deep with the sort of high-level and macho- slang Japanese that many non-native speakers will have trouble understanding (from my own experience).
Wipeout 2048 - I thought I'd played this one before, but I suppose not. It was only for about 20 minutes late at night when I was practically falling asleep, but I was pretty impressed by how well it looked and felt. I did a handful of races and placed decently among my friends, and I'm looking forward to playing more.
Borderlands 2 - I have merely begun, playing Maya the Siren, and having just beat the first boss, a sasquatch type thing in the ice that was bothering a claptrap. I've got to play more to rally form up an impression.
Street Fighter IV Arcade Edition - A gift from Esteban. I haven't really played SF since HD Remix, and that only casually. Before that the last one I really played much of was Super SFII on the SNES. Wow, it's a nice looking game, and it runs flawlessly on the PC. What really pushed me over the edge in wanting to play it (and now wanting to play more), was hearing of the feasibility of playing with a keyboard. It's not something I'd ever considered, but taken logically, there's no reason it should not work, and in practice I found it shockingly easy to pull off special moves, if not completely second-nature in the way that playing with a pad is. I think the keyboard layout is fundamentally better suited to the game than the average 4-button control pad, simply due to the six-button layout possible on the NumPad (4-7, with other keys for button combos), but also due to the ability to use A,S,D, and space directions (space being up/jump). It sounds ridiculous at first, but in practice, wow. It works. With some practice and getting used to, there's no reason at all this control scheme should not be competetive with, or even superior to, other input methods.
Talisman - I picked up both the solo adventure and full 4-player digital board games on Steam in a Games Workshop sale. While very, even completely, dependent on luck of the die roll, the game is decently fun. I found the variety of abilities and characteristics each playable character had offered up some interesting in-game ramifications. I played 2-3 complete games, which can be fairly long, before deciding my time was better used elsewhere. It was a satisfyingly fun experience, though.
Mount & Blade - I began my campaign and was immediately overtaken by bandits and taken captive, only to escape sometime later minus my followers and much of my wealth and possessions. This happened over and over, until I was left with no one, not even a horse, and next to nothing. The only choice left was between going full-rogue to probably die alone and reviled and taking up arms in the arena, winning gold and glory and, and hopefully parlaying that into followers. That's what I'm in the midst of, now.
X-Com: Enemy Unknown - I advanced my campaign through a couple of battles, finally taking captive a couple of the aliens and beginning to get a handle on managing my forces. This is another game I don't know why I don't just play all the time.
Half-Life 2 - I played though about 20 to 30 minutes of stuff up to a point where I'm making my way up through a warehouse area from subterranean tunnels, and there are all these Combine soldiers fast-roping down onto catwalks above me and they keep killing me. They'll get theirs, eventually.
Colin McRae Rally - this really is a very bare-bones experience. It's good for a quick race here and there, though. For $7, it's really not too bad.
Hearthstone - I figured it was no more random than Talisman, takes only a fraction of the time to play, has much better production values, actual people to play against, interesting solo content, and all the might of one of the biggest and best game studios in the world backing it up, I might as well invest my time further into this as any other digital card or board game. I've actually been enjoying the hell out of the single-player Naxxramus "boss battles," which are just duels against players with unique abilities and traits. They're almost puzzle-like in that they require a certain approach to win. While nothing like them, they remind me of the puzzles I used to do in The Duelist magazine about 20 years ago, when I was big into Magic: The Gathering.
Final Fantasy III (DS remake) - I finally knocked a few minutes into playing this, before taking it and all my other DS games and trading them all in. Not much to say, other than it's FF, and why the hell isn't the action ever on the top screen? Total loss on this, by the way. I bought it new in Japan, and even had the cool strategy guide to go with it, which I gave up for a mere buck alongside the game. Oh well, not like I was ever going to use it, anyway.
Kurohyou: Ryu Ga Gotoku Shinshou (Yakuza spinoff for PSP) - This was also a quick try-out before trade-in job. It's a Yakuza game, that much is certain. I thought it looked nice enough on the PSP. Series diehards or PSP gamers not already tired of the series should take interest. It's only available in Japan, however, and these games are heavy and deep with the sort of high-level and macho- slang Japanese that many non-native speakers will have trouble understanding (from my own experience).
Wipeout 2048 - I thought I'd played this one before, but I suppose not. It was only for about 20 minutes late at night when I was practically falling asleep, but I was pretty impressed by how well it looked and felt. I did a handful of races and placed decently among my friends, and I'm looking forward to playing more.
Borderlands 2 - I have merely begun, playing Maya the Siren, and having just beat the first boss, a sasquatch type thing in the ice that was bothering a claptrap. I've got to play more to rally form up an impression.
Street Fighter IV Arcade Edition - A gift from Esteban. I haven't really played SF since HD Remix, and that only casually. Before that the last one I really played much of was Super SFII on the SNES. Wow, it's a nice looking game, and it runs flawlessly on the PC. What really pushed me over the edge in wanting to play it (and now wanting to play more), was hearing of the feasibility of playing with a keyboard. It's not something I'd ever considered, but taken logically, there's no reason it should not work, and in practice I found it shockingly easy to pull off special moves, if not completely second-nature in the way that playing with a pad is. I think the keyboard layout is fundamentally better suited to the game than the average 4-button control pad, simply due to the six-button layout possible on the NumPad (4-7, with other keys for button combos), but also due to the ability to use A,S,D, and space directions (space being up/jump). It sounds ridiculous at first, but in practice, wow. It works. With some practice and getting used to, there's no reason at all this control scheme should not be competetive with, or even superior to, other input methods.
Wednesday, August 6, 2014
Book 3
Reading-wise, I finished up book 2 of A Song of Ice and Fire, and am into book 3 now on my reread. It's hard to tell due to the way all four of the first books are packed together on this kindle bundle, but I am guessing I must be about halfway through A Storm of Swords. There are three weddings in this book, and one has come and gone, the least remarkable of the three. A character has been maimed, two large cities sacked, and a cloak once turned, turned back. I'm really looking forward to books 4 and 5 again, since watching the show through season 4 was a good refresher on the first three books, the next two are much more shrouded in the mists of forgetfulness.
Strategy Potpurri & Et Cetera
I'm taking a break from Hearthstone. That game pisses me off. It feels like too much hinges on the luck of the draw. It's like the decks aren't big enough to mitigate it through card variety and multiple strategies per deck. Also the fact that you can only play as a single class and use a pool of neutral cards. Multi-classing would be an interesting thing to see added.
I've kind of been bitten by the strategy bug lately. A friend of the podcast sent me a Steam coupon for 90% off a game called Conquest of Elysium 3, which turned out to be a cool 4X-style game pared down to the raw essentials. The production values are nil, but the core of the game is quite cool. The thing is, every time I quit out of the game, it would glitch up my Steam client, necessitating a trip to the task manager to kill the whole thing and restart. Not cool. I wouldn't mind seeing a better-done version of that game, though.
I also played the beginning stages of a Civ V game as Shaka of the Zulu. I didn't like how things were headed, though, so I killed that game. I wanted to try out Endless Space, since it looked cool and I had heard good things and I already owned it. It certainly looks nice and seems playable enough, but again I wasn't satisfied with my ability to understand an play the game, so I gave up and moved on. On to Crusader Kings II, which I still don't know that I quite understand. I sort of played around with it for a couple of hours as a middle-tier lord, of Luxemburg. I managed to find a wife and produce a few children, so that was good. An ill-fated war effort followed, and then me wondering what I should be doing aside from just letting the game play itself out over the years, me making the odd decision here and there. If that's how the game is played, I may prefer a more hands-on game. I guess I'll try again with EU IV at some point.
Also on the tactics/strategy tip, I tried out Guardians of Middle Earth an Defense Grid: The Awakening. The former is a console-adapted MOBA that no one plays anymore, and the latter is a well done tower defense game, probably the best I've seen, actually. I might play more of it, or check out the sequel.
Revisiting Half-Life 2 yet again, I made some substantial progress, getting all the way through Nova Prospekt and back to City 17, where I am now on my way the Citadel. Along the way were a couple of challenging encounters around turret-placement and enemy wave defense. It's a great game, with a great feel.
A couple of new ones on the playlist that I plan to re-visit are Mount and Blade (I'm just getting started, here), and Colin McRae Rally, which I had time to mess around with for a few minutes, but that's all, so far.
I've kind of been bitten by the strategy bug lately. A friend of the podcast sent me a Steam coupon for 90% off a game called Conquest of Elysium 3, which turned out to be a cool 4X-style game pared down to the raw essentials. The production values are nil, but the core of the game is quite cool. The thing is, every time I quit out of the game, it would glitch up my Steam client, necessitating a trip to the task manager to kill the whole thing and restart. Not cool. I wouldn't mind seeing a better-done version of that game, though.
I also played the beginning stages of a Civ V game as Shaka of the Zulu. I didn't like how things were headed, though, so I killed that game. I wanted to try out Endless Space, since it looked cool and I had heard good things and I already owned it. It certainly looks nice and seems playable enough, but again I wasn't satisfied with my ability to understand an play the game, so I gave up and moved on. On to Crusader Kings II, which I still don't know that I quite understand. I sort of played around with it for a couple of hours as a middle-tier lord, of Luxemburg. I managed to find a wife and produce a few children, so that was good. An ill-fated war effort followed, and then me wondering what I should be doing aside from just letting the game play itself out over the years, me making the odd decision here and there. If that's how the game is played, I may prefer a more hands-on game. I guess I'll try again with EU IV at some point.
Also on the tactics/strategy tip, I tried out Guardians of Middle Earth an Defense Grid: The Awakening. The former is a console-adapted MOBA that no one plays anymore, and the latter is a well done tower defense game, probably the best I've seen, actually. I might play more of it, or check out the sequel.
Revisiting Half-Life 2 yet again, I made some substantial progress, getting all the way through Nova Prospekt and back to City 17, where I am now on my way the Citadel. Along the way were a couple of challenging encounters around turret-placement and enemy wave defense. It's a great game, with a great feel.
A couple of new ones on the playlist that I plan to re-visit are Mount and Blade (I'm just getting started, here), and Colin McRae Rally, which I had time to mess around with for a few minutes, but that's all, so far.
Tuesday, July 22, 2014
Book 2
I tore through A Game of Thrones in just over a week, and now I'm well into A Clash of Kings, as well. I see no reason not to continue right on through all five books, while the notion has taken hold of me so tightly. It helps that I can read on my breaks at work or while waiting at the DMV or such places, using the kindle app on my phone. I am still reading every day, but not at quite the breakneck speed I had for the first book. Books 2 and 3 are quite long, so I'm trying to maintain a good pace, but not overdo it. There's not much else I'd rather be reading than this series, right now.
Words Are Wind
Despite my best intentions, I never get around to playing what I think I'll play. Zero minutes of Mass Effect 3 played since last I wrote here. I have dabbled in several things, but committed to nothing. To recount:
Dota 2 - The International 4 happened over the past couple of weeks. I thought I might watch some, and play some, turns out I had only time for one game in either category. I want to play more, because Dota is a ton of fun. It's discouraging, though, to know that I'll never be better than more than about 3 in 10 players. I feel this way about most multi-player games, these days. Kids and the childless and the underemployed have it so nice, with ample time to get good.
Vlad the Impaler - A cool text adventure game with a gothic horror motif, set in Istanbul during the time of Vlad Tepes. It's like someone made this just for me. There are different choices to make in character creation and in your investigations that drive the narrative forward, and different outcomes to the whole thing. It's good.
A.R.E.S. Extinction Agenda - very obviously heavily derivative of Mega Man games, but with some new twists, including analog 360-degree firing and the ability to construct consumables and upgrades from scrap dropped by enemies. It seemed cool if that's the type of thing you were looking for, games which are in short supply in this day and age, and native to the PC. This was part of my knock-em-off-the-backlog initiative.
Wolfenstein 3D and Spear of Destiny - I'd played Wolf 3D before, but not a hell of a lot of it. I picked it up the other day in the Quake-Con related Steam sale, along with the expansion and Return to Castle Wolfenstein. Boy, are these games tough to return to. Having to hold down a key in order to strafe is a deal-breaker. This and the older Doom games both are better in retrospect than to actually sit down and try to play with a modern control scheme. Unmodded, their mouse implementations are so foreign to modern conventions that it is debilitating. Quake fares much better, with a little tweaking of the options--and Quake is a better game, as well, much as I love the Dooms.
Goat Simulator - I guess we broke this out again, not too long ago. It's fun to fly around with the controllable jetpack mutator installed. I wish there were more areas to the game, but it is just a dumb toy, after all.
Hearthstone - I'm not sure what happened here, but apparently I am back to grinding out daily quests in order to collect more cards to build a good Shaman deck. I think that's my favorite class, for now at least. The Naxxramus expansions comes out today, or the first part of it does, at least. That will be interesting to check out.
Minecraft - Because there's just nothing like it for getting into a world and going exploring. Cube World is cool, too, but I kind of felt more like wandering and less like fighting.
Destiny beta - On the PS3, even. I like it. It's Halo crossed with Diablo but without Borderlands' questionable sensibilities. I wonder how much actual content there is, here. Every mission I've been on save the multi-player modes have been on the same big map. It is fun, though maybe only just engaging enough. How the story stuff plays out and how much of the rest of the solar system we get to see and how varied the play can be with only three character classes and limited amounts of enemies all remains to be seen. I'm keeping my PS3 pre-order, content with how it performs (freely online, I might add), though I am still hoping for a PC version.
Dota 2 - The International 4 happened over the past couple of weeks. I thought I might watch some, and play some, turns out I had only time for one game in either category. I want to play more, because Dota is a ton of fun. It's discouraging, though, to know that I'll never be better than more than about 3 in 10 players. I feel this way about most multi-player games, these days. Kids and the childless and the underemployed have it so nice, with ample time to get good.
Vlad the Impaler - A cool text adventure game with a gothic horror motif, set in Istanbul during the time of Vlad Tepes. It's like someone made this just for me. There are different choices to make in character creation and in your investigations that drive the narrative forward, and different outcomes to the whole thing. It's good.
A.R.E.S. Extinction Agenda - very obviously heavily derivative of Mega Man games, but with some new twists, including analog 360-degree firing and the ability to construct consumables and upgrades from scrap dropped by enemies. It seemed cool if that's the type of thing you were looking for, games which are in short supply in this day and age, and native to the PC. This was part of my knock-em-off-the-backlog initiative.
Wolfenstein 3D and Spear of Destiny - I'd played Wolf 3D before, but not a hell of a lot of it. I picked it up the other day in the Quake-Con related Steam sale, along with the expansion and Return to Castle Wolfenstein. Boy, are these games tough to return to. Having to hold down a key in order to strafe is a deal-breaker. This and the older Doom games both are better in retrospect than to actually sit down and try to play with a modern control scheme. Unmodded, their mouse implementations are so foreign to modern conventions that it is debilitating. Quake fares much better, with a little tweaking of the options--and Quake is a better game, as well, much as I love the Dooms.
Goat Simulator - I guess we broke this out again, not too long ago. It's fun to fly around with the controllable jetpack mutator installed. I wish there were more areas to the game, but it is just a dumb toy, after all.
Hearthstone - I'm not sure what happened here, but apparently I am back to grinding out daily quests in order to collect more cards to build a good Shaman deck. I think that's my favorite class, for now at least. The Naxxramus expansions comes out today, or the first part of it does, at least. That will be interesting to check out.
Minecraft - Because there's just nothing like it for getting into a world and going exploring. Cube World is cool, too, but I kind of felt more like wandering and less like fighting.
Destiny beta - On the PS3, even. I like it. It's Halo crossed with Diablo but without Borderlands' questionable sensibilities. I wonder how much actual content there is, here. Every mission I've been on save the multi-player modes have been on the same big map. It is fun, though maybe only just engaging enough. How the story stuff plays out and how much of the rest of the solar system we get to see and how varied the play can be with only three character classes and limited amounts of enemies all remains to be seen. I'm keeping my PS3 pre-order, content with how it performs (freely online, I might add), though I am still hoping for a PC version.
Labels:
A.R.E.S.,
Destiny,
Dota 2,
Goat Simulator,
Hearthstone,
Minecraft,
Vlad the Impaler,
Wolfenstein
Wednesday, July 9, 2014
Revisiting an Old Favorite
On reading, I've really upped my intensity, lately. I've been reading every day, I'm proud to say.
I finished Nemesis, the latest novel of the Horus Heresy I was reading. It was a pretty cool story of two star-crossed and doomed assassination missions targeting Horus Lupercal and The Emperor himself. Pulpy, and none too consequential to the overall Heresy arc, but fun.
I'm reading through The Ninja, the (mostly) non-fiction historical account of Japan's famous secretive and independent feudal warrior groups based in the Iga and Koga regions. It's kind of hit-or-miss for me, so far, with maybe a little too much about the philosophy of ninpo, or ninjutsu, but interesting, if probably, in some cases, apocryphal historical accounts of Daimyo such as Tokugawa Ieyasu employing the shinobi no mono.
Over the last few weeks I watched seasons 3 and 4 of HBO's Game of Thrones, and that made me want to go back and reread the books, since it has been a decade or more ago that I read the first four. I'm well into A Game of Thrones now, and I think I'll make it through this first book, at least. The meat that I really want to get to is a reread of books 4 and 5--the parts of the story where the HBO series has strayed, or at least not advanced far enough to cover, yet. There have been a time or two that I sat down with this first book and half-heartedly began a reread, making it perhaps a hundred pages in before setting it aside. I must be a good third of the way in, now, though. I think it's going to stick this time. It's been long enough, but at the same time I have my familarity with the TV show's material to check and compare versus the content of the books, which makes the reread pretty interesting. Seeing Littlefinger setting up Ned and Catelyn so early on in the first book, for instance. Seeing Tyrion and Jon's kinship. The early signs of what a monster Joffrey becomes. Not only getting all the ancient history characters talk about, but at the same time understanding how it underpins their actions thus far and the ones they will take in the future. It's good stuff.
I finished Nemesis, the latest novel of the Horus Heresy I was reading. It was a pretty cool story of two star-crossed and doomed assassination missions targeting Horus Lupercal and The Emperor himself. Pulpy, and none too consequential to the overall Heresy arc, but fun.
I'm reading through The Ninja, the (mostly) non-fiction historical account of Japan's famous secretive and independent feudal warrior groups based in the Iga and Koga regions. It's kind of hit-or-miss for me, so far, with maybe a little too much about the philosophy of ninpo, or ninjutsu, but interesting, if probably, in some cases, apocryphal historical accounts of Daimyo such as Tokugawa Ieyasu employing the shinobi no mono.
Over the last few weeks I watched seasons 3 and 4 of HBO's Game of Thrones, and that made me want to go back and reread the books, since it has been a decade or more ago that I read the first four. I'm well into A Game of Thrones now, and I think I'll make it through this first book, at least. The meat that I really want to get to is a reread of books 4 and 5--the parts of the story where the HBO series has strayed, or at least not advanced far enough to cover, yet. There have been a time or two that I sat down with this first book and half-heartedly began a reread, making it perhaps a hundred pages in before setting it aside. I must be a good third of the way in, now, though. I think it's going to stick this time. It's been long enough, but at the same time I have my familarity with the TV show's material to check and compare versus the content of the books, which makes the reread pretty interesting. Seeing Littlefinger setting up Ned and Catelyn so early on in the first book, for instance. Seeing Tyrion and Jon's kinship. The early signs of what a monster Joffrey becomes. Not only getting all the ancient history characters talk about, but at the same time understanding how it underpins their actions thus far and the ones they will take in the future. It's good stuff.
Detours
I have been making some good progress through Mass Effect 3, but it is also true that my attention has been diverted in a number of different directions, in the meantime. I am planning on paring that back down some and continuing on Shepard's quest very soon.
The Steam summer sale happened recently, and with that my backlog swelled again to even greater volume. I have knocked a few off the pile, though. Quickly and dirty reviews:
Chivalry: Deadliest Warrior - fun and fairly unique melee-focused combat featuring a number of historical warrior types. Did I uninstall this? What was I thinking? I want to go play more right now. The downside is that there doesn't seem to be much balance. Samurai appear to be the best class overall, by historical rankings in the leaderboards. Pirates look to be bringing up the rear. Cool game, but I'm not sure how much potential there is for a serious competitive scene.
Giana Sisters: Twisted Dreams - a great platformer with a gorgeous presentation, and quite difficult, too. There don't seem to be a huge amount of stages, but the ones I saw--up through the first boss fight--are large and feature a number of secrets. There is also the fact that each exists in two states, happy fairy land and dead Halloween land. You play as two girls, one at a time, shifting back and forth from girl and world to girl and world. Recommended for platformer fans.
Garry's Mod - I don't get it. I guess it's kind of a meta-Minecraft in which you can construct not only worlds, but game types, as well. I messed around a bit with dropping objects into the world, and I saw that there were a ton of people playing original game types on various servers, but I didn't join any. I tried to get onto something running some sort of Fallout: New Vegas roleplaying thing, but it was taking forever to connect, so I cancelled and quit out. This seems like a deep, deep hole, and I don't know that I want to jump down it.
Goat Simulator - Finally a game that Mia appreciates. She's three years old, today.
Wizorb - it's 8-bit-esque JRPG Arkanoid.
I also returned to a number of games for a bit more, and even finished off the Bioshock franchise, as it exists now, with the second part of Infinite's Burial at Sea expansion. It was good, and did a decent job of elaborating on the events of Infinite and connecting them to those of the original Bioshock. Not that that was really necessary, but it was a nice touch, I thought.
I let Mia check out some World of Goo, Peggle, and Hearthstone while sitting on my lap. She seems think they're variously OK for up to about 5 minutes before bombing off to do something else.
I made a tiny bit more progress through Half-Life 2. At this pace I'll finish itup sometime in 2016, making this one of the more extended contiguous (to my definition) playthroughs I've ever done. It's a great, great game, though. It feels great to play. Maybe I just don't want it to end.
I've kind of reached a multiplayer FPS crisis. That is, I don't know if there is a game for me in this genre. Battlefield has evolved to something I don't really care for. Call of Duty has never been my thing. Counter-Strike seems like the best game out there, but after about 15 or 20 minutes, I feel like I'm done for the day. Matches seem to last longer than that. Plus, Counter-Strike is extremely skill-intensive, and I'll never be that good. I need something more casual, I think. Maybe Borderlands or the upcoming Destiny or another co-op game, like the Mass Effect 3 multiplayer, is more my speed these days. I've tried the Left 4 Dead games, but they just don't seem to take, either. They're incredibly intense and repetitive, and like with CS, I want to bail out after just a short time. The aforementioned multiplayer in Mass Effect 3 is pretty good, maybe I'll stick with that for the time being, while I'm playing the campaign, anyway. I should also play the Payday series, which I do own.
Going forward, I guess I'll try to focus on ME3, though I am awaiting Diablo III's 2.1 patch and the Destiny beta. We'll see how that goes.
The Steam summer sale happened recently, and with that my backlog swelled again to even greater volume. I have knocked a few off the pile, though. Quickly and dirty reviews:
Chivalry: Deadliest Warrior - fun and fairly unique melee-focused combat featuring a number of historical warrior types. Did I uninstall this? What was I thinking? I want to go play more right now. The downside is that there doesn't seem to be much balance. Samurai appear to be the best class overall, by historical rankings in the leaderboards. Pirates look to be bringing up the rear. Cool game, but I'm not sure how much potential there is for a serious competitive scene.
Giana Sisters: Twisted Dreams - a great platformer with a gorgeous presentation, and quite difficult, too. There don't seem to be a huge amount of stages, but the ones I saw--up through the first boss fight--are large and feature a number of secrets. There is also the fact that each exists in two states, happy fairy land and dead Halloween land. You play as two girls, one at a time, shifting back and forth from girl and world to girl and world. Recommended for platformer fans.
Garry's Mod - I don't get it. I guess it's kind of a meta-Minecraft in which you can construct not only worlds, but game types, as well. I messed around a bit with dropping objects into the world, and I saw that there were a ton of people playing original game types on various servers, but I didn't join any. I tried to get onto something running some sort of Fallout: New Vegas roleplaying thing, but it was taking forever to connect, so I cancelled and quit out. This seems like a deep, deep hole, and I don't know that I want to jump down it.
Goat Simulator - Finally a game that Mia appreciates. She's three years old, today.
Wizorb - it's 8-bit-esque JRPG Arkanoid.
I also returned to a number of games for a bit more, and even finished off the Bioshock franchise, as it exists now, with the second part of Infinite's Burial at Sea expansion. It was good, and did a decent job of elaborating on the events of Infinite and connecting them to those of the original Bioshock. Not that that was really necessary, but it was a nice touch, I thought.
I let Mia check out some World of Goo, Peggle, and Hearthstone while sitting on my lap. She seems think they're variously OK for up to about 5 minutes before bombing off to do something else.
I made a tiny bit more progress through Half-Life 2. At this pace I'll finish itup sometime in 2016, making this one of the more extended contiguous (to my definition) playthroughs I've ever done. It's a great, great game, though. It feels great to play. Maybe I just don't want it to end.
I've kind of reached a multiplayer FPS crisis. That is, I don't know if there is a game for me in this genre. Battlefield has evolved to something I don't really care for. Call of Duty has never been my thing. Counter-Strike seems like the best game out there, but after about 15 or 20 minutes, I feel like I'm done for the day. Matches seem to last longer than that. Plus, Counter-Strike is extremely skill-intensive, and I'll never be that good. I need something more casual, I think. Maybe Borderlands or the upcoming Destiny or another co-op game, like the Mass Effect 3 multiplayer, is more my speed these days. I've tried the Left 4 Dead games, but they just don't seem to take, either. They're incredibly intense and repetitive, and like with CS, I want to bail out after just a short time. The aforementioned multiplayer in Mass Effect 3 is pretty good, maybe I'll stick with that for the time being, while I'm playing the campaign, anyway. I should also play the Payday series, which I do own.
Going forward, I guess I'll try to focus on ME3, though I am awaiting Diablo III's 2.1 patch and the Destiny beta. We'll see how that goes.
Thursday, June 19, 2014
The Final Leg of the Sheep Drive
Put a cap in Borderlands, is more like it. I went back to my years-old game save and finished up all the DLC, I care to, which equates to all the campaign-y stuff, General Knoxx, Dr. Ned, and Claptrap's add-ons. The Mad Moxxi thing is nothing more than an arena-based horde mode type of thing that is best played with friends. However, Borderlands no longer supports online play (thanks, GameSpy!), only LAN, so to hell with that. I have to admit that I had fun finishing this game off, even though I was rushing right through everything, seldom straying at all from the critical path. Look, I got shit to do.
I played a little bit of Half-Life 2 the other day, as I am wont to do every several months. That is a great game. That I can't seem to finish.
I also looked into Euro Truck Simulator 2 a little bit. It's pretty cool, but I'm a little disappointed by the lack of fidelity to the bits of Germany I am actually familiar with. It cuts out a lot of the anciliary countryside and urban areas to focus instead on the intersections--the interesting decisions, as it were. You'll seldom drive more than a few minutes down any one road before taking a ramp to another or turn off somewhere. Still, it's a neat idea, relaxing, and actually difficult in spots. Backing into a loading dock, especially. I'm not sure how much more I'll play, but I did enjoy myself with it for a couple of hours.
Summer is here, baby Juno is here, E3 is gone, and there is a bit of a lull before the busy all gaming season begins. It is time to play Mass Effect 3, finally. All the furor around its release is now water under the bridge, and I bought it for $5 or $10 at some point several months ago, and I am finally ready to guide Shepard to the end of her journey, for better or worse. The fixed ending is live, all DLC available on Origin (thank fuck, after the mess of ME2's DLC marketplace), some of which I may buy, and enough time has passed that neither is much of a sore spot anymore. If Shepard can make peace with the Alliance leadership for the greater good, so can I with EA/BioWare/Origin on these matters. We don't have to like it, but working together is the only way we'll get through this to the end.
That said, I imported my Caroline Shepard, created in ME1, continued through all of ME2, into ME3 last night, and got the ball rolling. Earth is being attacked by the Reapers, folks are dying, and Shepard has been reinstated as commander of the Normandy and sent to gain the aid of the Citadel. First stop are some Martian archives where it sounds like she may encounter long-time friend and comrade Liara, now a galactic shadow power broker. So far, so good. It feels like Mass Effect, and combat-wise maybe even the best of the bunch, though it is still early to really tell. I'm looking forward to more.
I played a little bit of Half-Life 2 the other day, as I am wont to do every several months. That is a great game. That I can't seem to finish.
I also looked into Euro Truck Simulator 2 a little bit. It's pretty cool, but I'm a little disappointed by the lack of fidelity to the bits of Germany I am actually familiar with. It cuts out a lot of the anciliary countryside and urban areas to focus instead on the intersections--the interesting decisions, as it were. You'll seldom drive more than a few minutes down any one road before taking a ramp to another or turn off somewhere. Still, it's a neat idea, relaxing, and actually difficult in spots. Backing into a loading dock, especially. I'm not sure how much more I'll play, but I did enjoy myself with it for a couple of hours.
Summer is here, baby Juno is here, E3 is gone, and there is a bit of a lull before the busy all gaming season begins. It is time to play Mass Effect 3, finally. All the furor around its release is now water under the bridge, and I bought it for $5 or $10 at some point several months ago, and I am finally ready to guide Shepard to the end of her journey, for better or worse. The fixed ending is live, all DLC available on Origin (thank fuck, after the mess of ME2's DLC marketplace), some of which I may buy, and enough time has passed that neither is much of a sore spot anymore. If Shepard can make peace with the Alliance leadership for the greater good, so can I with EA/BioWare/Origin on these matters. We don't have to like it, but working together is the only way we'll get through this to the end.
That said, I imported my Caroline Shepard, created in ME1, continued through all of ME2, into ME3 last night, and got the ball rolling. Earth is being attacked by the Reapers, folks are dying, and Shepard has been reinstated as commander of the Normandy and sent to gain the aid of the Citadel. First stop are some Martian archives where it sounds like she may encounter long-time friend and comrade Liara, now a galactic shadow power broker. So far, so good. It feels like Mass Effect, and combat-wise maybe even the best of the bunch, though it is still early to really tell. I'm looking forward to more.
Labels:
Borderlands,
Euro Truck Simulator,
Half-Life,
Mass Effect
Saturday, June 7, 2014
Shooting From the Hip
I still haven't put away Diablo III, not completely. I have slowed down on it, considerably. All my characters are now Torment II capable, and each with some pretty cool rare legendary items that offer unique effects. There's no game as good for playing while listening to a podcast.
I may segue that habit over into Borderlands, now, though. I'm getting a little more back into it in the last couple of days. I'd like to put a cap on this game once and for all, and maybe peek into the sequel some, too. On the shooter topic, I had a weird hankering to play some Doom the other day, so I jumped in and messed around with that a bit. I should probably stick with some of the more modern fare that I have untouched, though. It's tough to go back that far.
I was able to complete a couple of games recently, one a tiny, ponderous sci-fi adventure called Stranded, which finds the player crash-landed on an alien world and having to survive and figure out the mysteries of the surrounding alien ruins. I enjoyed that. I also finished off Assassin's Creed Liberation, which was pretty mediocre all the way through. I don't regret playing it, though. Aveline's story was interesting enough.
I may segue that habit over into Borderlands, now, though. I'm getting a little more back into it in the last couple of days. I'd like to put a cap on this game once and for all, and maybe peek into the sequel some, too. On the shooter topic, I had a weird hankering to play some Doom the other day, so I jumped in and messed around with that a bit. I should probably stick with some of the more modern fare that I have untouched, though. It's tough to go back that far.
I was able to complete a couple of games recently, one a tiny, ponderous sci-fi adventure called Stranded, which finds the player crash-landed on an alien world and having to survive and figure out the mysteries of the surrounding alien ruins. I enjoyed that. I also finished off Assassin's Creed Liberation, which was pretty mediocre all the way through. I don't regret playing it, though. Aveline's story was interesting enough.
Labels:
Assassin's Creed,
Borderlands,
Diablo,
Doom,
Stranded
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