Thursday, December 22, 2022

Alpha Legion vs Space Wolves 12/18/22


I got in a game at the local club against Space Wolves the other night. We played the mission War of Lies on a Dawn of War deployment at 3,000 points.

My opponent was proxying some 40K models, but from what I recall his list was like this:

Geigor Fell-hand
Hvarl Red Blade
Varagyr Terminators x10
Grey Hunters/Stalkers (not sure which) x10
Another unit of the above
Contemptor Dreadnought
Leviathan Dreadnought
2 Land Raider Spartans
Sicaran Battle Tank


He won the roll off to choose to deploy first and go first (unles the other player can Sieze the Initiative), but let me have the first turn. I infiltrated my Headhunter Kill Team, but not very far up. I knew he would be coming my way, and I wanted to keep some range to let them hopefully do their thing and take out a character.

In the first turn, I destroyed his Sicaran with my Spartan, and killed a few of his Troops with my own Sicarans. I think I shot at his Leviathan but didn't ping off any wounds with the Kratos. I got confused regarding my Kratos about whether I had paid the points for Flashburn shells (I had), so I didn't use those, and so the Kratos was weaker against the Leviathan and Spartans on the other side than I would have liked. From now on I'll remember that yes I definitely have paid for the Flashburn shells every time I field the Kratos tank. 


Later on, I went to fire at his Spartan with mine and mine was immobilized by a Return Fire reaction. It slipped my mind that this reaction was not actually possible (only defensive weapons can be used when a vehicle reacts), but we made good on it later on when he gave me a freebie reaction with my Spartan under similar circumstances. He even let me target something out of my firing arcs.

The play of the game has to go to his use of his Advanced Reaction. When I moved up a squad of Veterans to make use of the 9" Rapid Fire range of their Banestrike bolters, he reacted allowing a unit to first make an Initiative move toward me then a charge, in my Movement phase! 


We wrapped the game up early after only 3-4 rounds of the 6 this mission states, because it was getting late. We talked through what might have happened if we carried on, and while he was confident I would have taken out his Dreadnoughts, and thought I had a chance to win (as VP seemed close), I think it would have come out in his favor once my remaining Line units were wiped. I was already down to almost no answers to his heavier units, and without the scoring units, he could have had it sewn up, I think.

I guess this way I don't have to count it as a loss, though! 2-0-1 for the Alpha Legion, so far.

Lessons learned:

It's hard to go into lists with 2 Spartans and 2 dreadnoughts. I don't know if tooling up more for them is the right answer yet, though.

Always take the Flashburn shells on the Kratos.

Heart of the Legion is very good, make sure to use it. Evade's 5+ Shrouded roll is also very good.

Graviton (from my Contemptor's palm gun) can make charging difficult since it leaves behind a blast area of difficult/dangerous terrain. Charging through difficult terrain means a -2 to the roll, and those chargers fight at Initiative 1 in the following combat.

Watch out for that Space Wolves advanced reaction! 

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