Monday, December 31, 2018

Year-End Reads 2018

To close out the year I am working through some of the 40K source books I have been collecting over the last few months. I read through the introductory magazine Getting Started with Warhammer 40,000, which came with a free Primaris Intercessor miniature. It was nice and informative of basics of the universe, game, and hobby, which is nice for a completist like myself who even after all this exposure could use some shoring up of the basics. I have then moved into the 7th edition set of basic books for the game, the first of which is entitled A Galaxy of War, and serves mostly as a showcase for beautifully painted armies meant to represent the hobby, with some bits of lore behind their creation. The second volume in this set is the one I am reading now, Dark Millennium, which is a much deeper dive into the fundamentals of the lore of the 40K setting, for people wanting to add a bit of role playing to their hobby, or just to fill out background lore of the universe for those reading the novels. I am of course a real lorehound in any fictional universe I really buy into, and the grim, dark future is one I find very compelling indeed.

I also read the final Horus Heresy short story from the Black Library advent calendar, one called A Rose Watered with Blood, about the shipsmistress of the World Eaters legion flagship, The Conqueror, Lotara Sarrin. She is a real gem of a character in the Heresy setting, or even 40K at large.

Since finishing up all the loose Heresy shorts, I have started into the newest novel, book 53, Titandeath. I'm only a few chapters in though, having been busy with other stuff lately.

A Few Things for Year-End

I wanted to try out The Messenger, which is a game I got for free from the twitch.tv client somehow, for a potential mention during Game of the Year podcasting. It's pretty good as throwback action platformers go, but I just didn't make it far enough in to come to a conclusion. I may still go back and play more, though. I understand the game takes a turn after a few hours to reveal its true nature, and I haven't gotten that far yet. I will call out the humorous, self-aware, meta-layer aspects of the game's writing, though. I don't like them. I could always do without that sort of sneer.

Valve recently added a battle royale style mode to CS: GO, and I thought I'd give that a shot. It seems OK, but as usual Counter-Strike just isn't my speed. I am nowhere near devoted enough to multi-player FPS for it to make sense for me.

Lastly, my daughters were exposed to Super Smash Bros. Ultimate, and decided they wanted a copy for themselves. This is the first experience I have ever had with the series, aside from watching a friend play the Gamecube entry in the series. It's unintelligible at first, but it seems to be fairly simple to control, and so even my four-year-old is able to have a good time playing it. I hear the adventure mode is good in this one, so I'll have them check that out sometime.

Friday, December 14, 2018

Heresy Short Story Wranglin'

I have been going and collecting all of the various Horus Heresy and Primarchs short stories unavailable in anthologies lately, and reading those. The final novel of the Heresy series proper is coming up soon, and it's unclear whether or when Black Library themselves might gather these all up and publish them that way, so I elected to track them down piecemeal to catch myself up on the series before it transitions into the Siege of Terra sub-series to end the whole thing. Or at least wind it down to a dull roar.

Some of these have been Summer of Reading or Advent Calendar releases, from this year and last, and some have only seen light in Black Library event-exclusive anthologies, like Sons of the Emperor. 

I really would liked to have gotten Sons of the Emperor at the same time I was able to pick up this and last years' event anthologies, that is when a friend visited Warhammer World in Nottingham, but unfortunately they were sold out. I stumbled on another method of reading the stories contained therein, though. They were great. All of these were, in fact:

The Passing of Angels
The Abyssal Edge
Mercy of the Dragon
Shadow of the Past
The Emperor's Architect
Prince of Blood
The Ancient Awaits
Misbegotten
Grandfather's Gift
Restorer
Prologue to Nikaea
Two Metaphysical Blades
Old Wounds, New Scars
Abyssal
A Lesson in Iron
The Atonement of Fire
Champion of Oaths
Child of Chaos
The Last Council

I also read through one of the Tabletop 40K gaming books I bought recently:

Warhammer 40,000 Campaign - Crusade of Fire

This book was full of cool background and pictures of armies on tables as the GW team played through a long campaign made up of many separate battles, telling the story of one solar system being consumed by war. This kind of thing is more interesting as I get deeper into miniature painting.

Monday, December 10, 2018

Hitman 2

I am playing Hitman 2 inasmuch as I am playing the levels from the 2016 Hitman game recreated within the new game's shell. It's a cool thing that they did, making this possible. I never played more than a couple of levels of the game in 2016, but heard no end of praise for it across many podcasts.

Being a fan of the series since the first Hitman 2, Silent Assassin, it was only a matter of time before Hitman (2016) clicked with me. I'm glad it could be within the sequel, with whatever added modernization and features were added in making more levels for the base game. It's nice because all of the progress I make through the levels of the game from a couple of years ago will be tracked alongside that of the levels of the new game.

There looks to be enough content here to keep me busy for a good long while, and that is before figuring in any of the limited-time elusive contracts or any future content additions that might come about.

I like how divorced from a plotted narrative the focus of this game is. It's all about the varied play of the systems in the environments presented. There is an over-arching story, but it's demphasized, which I think is preferable in a game like this. I really wouldn't mind games like Dishonored taking this approach rather than the series of sequential missions that you must do in the order presented to you.

Wednesday, November 28, 2018

Better Red Dead Late than Red Dead Never

I finally finished the first Red Dead Redemption last night, after nearly two months. I had focused pretty much entirely on the missions, not caring enough for the way the game plays to do anything optional.

My final impression of the game is that the better writing at the end of the game really sticks out in people's minds, and makes them willing to overlook some of the other hack-level stuff through the middle of the game, and the awful, kludgey way that the game feels to play.

That, and it's a pretty nice and big open world to ride around on your horse. I'm not incredibly eager to play the sequel, but I probably will at some point.

Tuesday, November 27, 2018

Diablo III Again

Blizzard went and re-released Diablo III on the Switch this time, and I had to pick it up. It's a pretty near flawless port of the PC experience, re-tooled for enjoyment using a controller. I have been having a great time playing it, already having reached level 70 with a Witch Doctor, and having now moved on to Paragon levels and working on the challenges for the current limited-time season event.

I'm not sure there is much more to add, other than the game continues to be great. It's really cemented itself in my all-time favorite and most played lists over the last 6 years or more. I still have yet to delve much into Hardcore mode, though. It just seems like a waste. I do want to get one character to max level that way, though, eventually.

Heresy Winding Down

I've been reading through the most recent Horus Heresy releases, the anthology Heralds of the Siege, and the two novellas Dreadwing and Spear of Ultramar. A common theme to all of these tales is the wrapping up of loose and hanging threads in the overall saga, as the remaining works in the series will focus on the climactic Siege of Terra.

Heralds of the Siege was full of short stories acting as catch-up or parting shots for many disparate factions throughout the galaxy, and then toward the end a lot of preparation and vigilance from the parties on Terra awaiting the coming of the Warmaster and his legions. A couple of these stories literally end with Horus' fleet having appeared on the edge of the Solar system.

Dreadwing and Spear of Ultramar show the Dark Angels and Ultramarines legions, respectively, after the events of the novel Ruinstorm, and explain why it is that neither legion was to be on Terra for the big final act of the war. The Lion was convinced he would be too late anyway, and wanted to burn as much of what he presumed was now Horus's galaxy as he could on the way to the Throneworld. Guilliman, it appears (I have only begun Spear), will be delayed due to the stalwart last stand of a small band of Iron Warriors determined to bloody and occupy him even to their own eventual deaths at Perturabo's order.

Thursday, November 15, 2018

The Plague War

Guy Haley's follow-up to the book that launched the new era of Warhammer 40,000, Dark Imperium, entitled Plague War, is out, and I have finished it.

It is definitely the middle part of a trilogy. While Guilliman has a face-off with his fallen brother Mortarion at the end of the book, and interesting barbs are traded, they are prevented from coming to blows, with the promise of a meeting on the planet Iax to come in the final book. Elsewhere a Primaris marine comes to finally feel at home in his new chapter, the Novamarines, who lose their chapter master in single combat with Typhus aboard the star fort Galatan. The Death Guard aboard are routed, though, allowing the massive space bastion to fire down on the remaining forces of Nurgle on the surface of Parmenio, and forcing a retreat and handing victory to the forces of the Imperium.

Here we also see Guilliman railing against the Imperial Cult as he has before, but eventually deciding that dismissing it out of hand again would be repeating his worst mistake from the age before the Horus Heresy, and resolving to read his wayard brother Lorgar's earlier work, the Lectitio Divinitatus.

I am very excited to see where the story goes from here, and how the Primarch and Imperial Regent manages to synthesize the warring ideologies of the secular Imperium and the cult of the God-Emperor.

Friday, November 2, 2018

Into Mexico

I have played very little in the last few weeks, and only Red Dead Redemption to speak of.

I have made it through the first portion of the game and through the sequence that everyone raves about, the ride into Mexico, where a song (not the score) plays. Apparently that really did something for most of the people who remember the game, but I found it extremely underwhelming. Maybe it's that I was expecting something great, or maybe it's just that it's not all that special of an event on its face, and its just that it is memorable for how singular a moment it is in the game, which is usually pretty understated in the way the world is presented when it's just the world on display, and not presenting you with some broad approximation of a tired Western movie trope.

I'm fairly underwhelmed with the whole of what is on offer in Red Dead Redemption, but its world is pretty impressive. By which I mean the environment exclusively. The denizens are your typical Rockstar hackery, and the play mechanics your typical Rockstar garbage fire. I think I'll keep playing it for the time being, though. Until something breaks the camel's back or I finish it.

Tuesday, October 9, 2018

A New MOBA Appears

I have picked up a game called Arena of Valor on the Switch. It's from the huge Chinese game company Tencent, and it's basically a League of Legends clone meant for mobile phones, but now ported to the Switch, and so playable with a controller. It's a lot of fun, actually, and distills a lot of what makes games like LoL and Dota so much fun, which effectively makes it more accessible. You don't have to think much about skills or gear you buy, and matches rarely seem to go to twenty minutes, even. I could do with some improvements to the UI and UX, but this is a very good start.

This past weekend I also made a little progress in Shovel Knight, defeating one of the mini-boss guys on the map, and buying some new armor at an armorer.

I also played a couple of matches of Fortnite, also on Switch, just to see what was up with how the map has changed lately.

I continue to practice my Spelunky runs, and to make progress through Red Dead Redemption, as well.

Wednesday, September 26, 2018

Breaking from Eorzea, to the Old West

I finished up the main story quests of FFXIV: A Realm Reborn. I had a pretty good time doing so, as well. However, I have decided to pause my sub to the game for a while. I don't like the mental pressure I feel to get the most from a game subscription, at least not while I have hundreds of games on the backlog, still. And many of those that I do actually want to play.

To that end, I have begun Red Dead Redemption, only about 8 years too late to be a part of the conversation, by my recollection. I'm impressed so far, even knowing the game's reputation as the greatest game of the last console generation. One thing that has struck me about it so far is the feeling of being in a vast open world, especially in contrast to FFXIV, which feels very theme-park-shrunken-kingdom. I'm not so sure about the voice acting. Some of it is really good, like the marshall in Armadillo. Some is pretty shaky, though, like Bonnie or John Marston, the player character himself. I had a pretty good time with a longer mission last night involving a firefight through a canyon as a part of a small posse. I also like that you can hunt wildlife and gather herbs and such. There's also just something nice about being in big sky country, shooting bandits and carrying on in that manner. I think I'm going to stick with it. I'm curious to see how the plot develops.

Warhammer 40,000: Armageddon is deceptively quick and easy to play and to jump in and out of, for a turn-based hex-based tactical war game.

And of course, I continue to play Spelunky each day, hoping to gradually get better at the game and to be able to finish it, and push beyond even that.

Codexes Warhammer and Other Another Game Book

I'm halfway through Heroes of the Space Marines at the moment, taking a diversion into Warhammer tabletop game Codexes, to both get the broad strokes of the lore behind major factions, and to check out how the lore has evolved over the years.

I went to ebay and bought a bunch of old 40K Codexes from past editions of the game. Most of the background here will still be applicable, but some has definitely been contradicted elsewhere, if not blatantly retconned. The nature of the setting is such that whether these changes are one or the other is up to interpretation. I prefer to think of the Codexes as being written (when it comes to the lore at least) from an in-universe perspective, and thus subject to mis- and dis-information, as well as the mundane twisting effect that the passage of time has on historical narrative.

So far I have read the Space Marines and Assassins Codexes, and have gotten into the Chaos Space Marines one. That leaves several more, including Necrons, Orks, Eldar, Tyranids, Eye of Terror, Space Wolves, and Imperial Guard. Many more remain that I haven't bought yet, and that's before I start trying to address the different editions of these books, or other campaign books, like the Gathering Storm set I read previously. If I continue to find them in the neighborhood of $5, shipped, then I likely won't hesitate. I just can't get enough Warhammer 40,000.

I am also continuing to read Derek Yu's Spelunky book, which is a pretty interesting window into the development mind of the creator of one of my favorite games.

Tuesday, September 18, 2018

Making the Aliens Pay in the Near Future and the Far

For my next backlog removal task, I was due for a game with a title beginning with an X. As it happened, I also had XCOM 2 installed on my PC and ready to go, following a long period earlier in the year in which I was engrossed in the previous game and its expansion.

XCOM 2, thus far, seems like a smart evolution of the first game, featuring a lot of the same systems and mechanics as Enemy Unknown, with some new twists and additions, as well. The theme of the game this time out is guerilla-like resistance to an entrenched and oppresive alien regime, and a lot of the machanics flow logically out from that. This time, most missions begin with your squad in a concealed state, and you are able to move around and get into position before springing your ambush on the unsuspecting Advent soldiers. The game also hits the ground running in terms of difficulty, being much harder right off the bat. It seems to almost be picking up from where the first previous game left off. I'm doing well so far, a handful of missions in.

I have also picked up my campaign of Warhammer 40,000: Armageddon. Returning to the game, I am more interested in figuring out how all the myriad tanks and infantry units differ from one another, and in making it to some of the missions where Space Marines and Titans come into play.

I keep playing Spelunky in futile hopes that I am getting better at the game, and may one day be able to finish Olmec at least, if not make it through hell to the extra hard part.

I'm also chipping away at the final parts of FFXIV: A Realm Reborn. I went to play a little last night, but it was down for patch day, so no dice. I need to find some better gear to get my item level up so that I can go into the next story dungeon duty. Quests in this game are called duties.

Monday, September 10, 2018

Years Later, No Ordinary Headache Solved

I played a little SpaceChem for the first time in forever this weekend, what's more, I finally worked out a solution to the toughest mission I had yet seen, entitled No Ordinary Headache. This one involved splitting molecules in one reactor, sending their constituent parts to another reactor, waste atoms to a recycler, and assembling the end product. It was very tricky, and I'm not sure my solution would work indefinitely, but it was good enough to get the 40 units of the final product I needed to move on. I may never solve the next puzzle, though.

While reading Derek Yu's Spelunky book, I am also playing the game again most days. I don't have any progress to report, though it will be a happy day when I do finally manage to defeat Olmec. I have started to try to speedrun the game, though. It is possible to make it through some levels in under fifteen seconds, I have discovered. To get the Speedlunky achievement, I think you have to finish the Temple in 7 or 8 minutes, all in. It sounds insane if you are familiar with the game, but I know for a fact it's doable. Can I do it? Maybe with everything breaking in my favor? Doubtful, though.

I'm getting near the end of A Realm Reborn in Final Fantasy XIV. I really like this game, but so far not at all for the same reasons that I love FFXI. It's just a different thing, even for all the shared elements.

Books! Check 'em Out!

I'm in the middle of  several different books at the moment. I wound up reading the entirety of Boss Fight Books' Soft and Cuddly, which was damned entertaining, actually. I learned a lot about Sinclair computers of the 80s in the UK. For instance, they used cassette tapes as storage, and a fifteen-year-old could shake the foundations of the UK video game scene in that day, which a hacked together shock horror maso-core game inspired by Alice Cooper.

I have since moved on to Derek Yu's book about Spelunky in the same series. This one is much more about the development of the game, being by the game's creator rather than a third party. Spelunky is one of my favorite games, so the book is pretty interesting.

As a political dissident and leftist by American standards, I have had a good time listening to the Chapo Trap House podcast, and so I thought I would pick up their book. I can hear the podcasters' voices as I read through it, but I'm not sure the entirety of that raucus schtick plays as well in the medium of print. Sarcasm and bite come through much more clearly when spoken aloud, but the same statements just appear odd in print, minus the tone, inflection, and other context clues you get from a spoken statement. I think it's still worth a read, though.

With regards to the 41st millennium, I picked up a set of four anthologies of stories about Space Marines. I finished Treacheries of the Space Marines already, and have begun Heroes of the Space Marines. I have read comparatively few stories about Space Marines set in 40K as opposed to 30K. It's interesting to see how, for instance, the Night Lords or Iron Warriors have changed in 10,000 years, and the ways in which they have not. September has nothing new that I am interested in releasing from Black Library, but there are several things coming in October I want to get, so between now and then I want to get through as many of these ...Of the Space Marines anthologies as I can.

Friday, August 31, 2018

More Twaddling

On the reading front, which has really come to the fore this year, I have come to the end of my 30K supply, and for a while I will be reading 40K. That will, however, be somewhat backgrounded because of the fact that I'll be reading paperback anthologies, rather than on my Kindle phone app.

What I'll be reading there will instead be a bunch of non-fiction. For my first couple, I have decided to look in on the Boss Fight Books collection I picked up a while ago. I started with the two I thought I might never read, Kingdom Hearts II, and one about a game I had never heard of before, called Soft and Cuddly.

The Kingdom Hearts II book was a personal analysis of a game I could not care less about if I tried. The parts where the author described her experience playing the game and how that fit into her personal life were nice, but the parts where she summarized the game plot and characters were pretty dull, I must admit. I skimmed through a lot of that.

Soft and Cuddly, and I'm only a chapter in, seems to be about placing the game of the same name in time and context. It seems to have been an accidental inflection point in the interactions between UK games and politics. I'm eager to learn more of this game I know next to nothing of and will never play.

When it comes to games, I've kept waffling back and forth between things lately. At first I thought I was kind of in the mood for some Mega Man X, but rather than hook up my SNES Classic to play that, I thought I would reinstall A.R.E.S. Exctinction Agenda and play a little more of game very much inspired by the old Mega Man games. There are some differences, of course. Ares doesn't seem to come together as nicely. Polygonal 2D games pretty much always look awful, and this is no real exception.

Next, I thought I could maybe actually get into La-Mulana in a real way, but that game continues to elude me. I admire it a lot, but it turns out I'd rather play Spelunky, after all. So I did just that.

Waking Mars I tried out because it begins with W. It seems OK, but I'm not sure I'll play any further past the 25% mark that my save has me at. It plays with jetpacking around subterranian Mars, and encouraging native plant life to grow, but something about it just wasn't quite hooking me.

Warhammer 40,000: Space Marine is free for new players at the moment, and so the multiplayer mode is experiencing a bit of a revival, which is nice. The last time I tried to play, no one else was. And that's a shame, because this is the best 40K action game out there. I got in a few rounds last night, and I'll continue checking in for as long as the audience holds out this time. It may be the last time the game is really playable online.

I have also begun a subscription to FFXIV. I haven't made much progress in the last couple of weeks, but I am committed to seeing it through to the endgame. Going into Labor Day weekend 2018, this is what I am most focused on.

Monday, August 27, 2018

The Khan in the Great Crusade

I read the eighth book in the Horus Heresy Primarchs series, Jaghatai Khan: Warhawk of Chogoris.

Like most in the sub-series, it explores the role of the titular primarch and his legion during the period of Imperial expansion before Horus fell, a period called the Great Crusade. The Khan was the fifteenth primarch to be found and reunited with the legion bred from his geneseed, the Star Hunters, which soon would be known as the White Scars, that moniker itself apparently a mis-hearing of their own term for themselves, Talskars.

Jaghatai and the Scars were always a group apart from the rest, preferring the wild and ragged edges of the Imperium, where they could be mostly left to themselves and their ways, some of which would come into conflict with those of their cousins in other legions. Chief among those was their use of Stormseers, those legionaries who were gifted and worked with psychic powers.

A good portion of the book deals with the early formation of the Librarius, a kind of joint venture between Jaghatai, Sanguinius, and Magnus the Red, to safeguard a place for psykers among the legions, which were scorned by some, Mortarion, Perturabo, and Leman Russ, especially. The Khan had been trying to sway Horus to their way of thinking on the matter, but the future Warmaster could not afford to take a side in the matter, maneuvering as he was for the promotion he knew was in the offing for one of the primarchs sooner or later.

The book also does a lot to set up the Khan's dilemma after the wider Heresy conflict has broken out--who to trust, the brother he admires and feels a tight kinship with, or the father he disagrees with but owes everything to? Who to side with?

Chris Wraight does a great job writing this one. He's quietly turned out some very good books and stories in the series, almost completely owning the White Scars, and doing a good amount of Space Wolves, as well.

Tuesday, August 21, 2018

Twaddling About

I don't really know where my head is with games lately. I suppose I need to just continue to focus on one thing, like I have been with FFXIV until the last week or so, when I deviated from the path. I went and dawdled in several things, but I may get back to Eorzea while my last couple of free weeks is in effect, before I have to take the sub plunge or not.

Grand Theft Auto III - I really wanted to hear the soundtrack and run around this iteration of GTA again, for the first time in about 17 years. It's still pretty fun, and I find the simplicity of the game refreshing. Granted, I have yet to play GTA V at all. I should get that at some point.

Minecraft - Similarly, I just wanted to jump into a world and waste some time poking at things without thinking too much about it. I dug deep into a mountain and that's about it.

No Man's Sky - It had a big update recently, and I thought I should check that out. It still seems too survival-oriented for me, like one big festival of gathering up stuff from a list to process into other things to give yourself even the barest improvement in quality of life. At least there's a new story thing that is kind of interesting, and the visuals are very nice. It's still no Elite: Dangerous, though.

Elite: Dangerous - Speaking of which, I had a craving for some deep space exploration and serenity, so I got in here and ranged out a few thousand light years to double my liquid assets by selling exploration data at a far-flung outpost. I have my next expedition planned, as well.

FFXIV - I'm working my way through the main story quests of A Realm Reborn. My character is a level 41 Warrior now. I'm still enjoying the game. I think I'll pick it back up tonight.

Friday, August 17, 2018

Slaves to Darkness

I just finished book LI, or "51" of the Horus Heresy, a novel by John French entitled Slaves to Darkness. It was grand.

At this point in the story, Horus has broken open the path through space he needs to take to Terra, and now needs to consolidate his forces for the final push to confront the Emperor and cast him down. However, his coalition is really not one at all, and drastically needs marshaling and whipping into shape. Which is where his brothers Lorgar and Perturabo come in.

The primarchs of the XVII legion Word Bearers and the IV legion Iron Warriors, respectively, they are also the only ones Horus can turn to in order to track down and break (as one would a wild animal) his brothers, now ascended to daemonhood, Fulgrim and Angron. The wayward brothers have to be focused so that their respective legions can be gathered and controlled and brought together with the rest of the Warmaster's forces for the assault on Terra.

This book involves a lot of primarchs, but rarely is anything shown through one of their own points of view. Instead, we get to see through the eyes of several legionaries close to Horus, Lorgar, or Perturabo for various reasons, to observe how these titans deal with one another.

I was struck by how much Perturabo got to be cool this time out; he is usually being played or subordinated or humiliated in some way. I think French likes him. I do, too. He's (usually) cold, calm, stoic, and dependable. And loyal, in his own way. Iron within, iron without. Just don't let him feel neglected or unappreciated.

I'm impressed by French's works. First Praetorian of Dorn, and now this, not to mention Tallarn or his other stuff I've read.

Tuesday, August 7, 2018

Chaos Space Marines Research

Since finishing up my last Horus Heresy novel, book L, I have elected to read more about the Black and Alpha legions in the post-Heresy period of the Imperium of Man.

It can be hard to pin down when these take place, but its safe to assume the ones around the Black Legion are in the first few millennia of the post-Heresy period, and that the ones about the Alpha Legion are happening in M41, or perhaps even M42.

Extinction is set in the period where the Sons of Horus are being persecuted by the Emperor's Children and other traitor legions and warbands. Abaddon has abandoned them, and is making a pilgrimage across the Eye of Terror to find himself, as it were.

Abaddon: Chosen of Chaos is just a scene or two from the point of view of Khayon, the POV character of the Black Legion series. Curiously, it is set later in the timeline than either of the existing books, and likely even the next one in the series, since Abaddon appears to be in posession of the daemon sword Drach'nyen in this story.

Unearthed is the story of an interrogator in the Inquisition doing his best to foil an Alpha Legion warband that have decimated an imperial planet. In the end, he appears to have been able to remotely trigger a self-destruct sequence in his own ship, killing the Alpha Legion that have taken it over. Their leader is a character who was at least mentioned in the book I am reading now:

Sons of the Hydra. This is an interesting tale of an Alpha Legion warband made of entirely of space marines who were once members of other legions or chapters. One came from the Night Lords, one from the Dark Angels' Fallen faction, one from a now wiped out Ultramarines successor chapter, and so on. They are being led on a quest to steal a warp artefact of some sort from the Word Bearers to supposedly deliver it to whoever is currently leading the overall Alpha Legion. We'll see how that turns out, of course.

Truth is my Weapon was basically just an Inquisitor interrogating a captured Alpha Legionnaire, and eventually executing him, done stylistically, of course.

We are One is the story of an Inquisitor who is tracking the Alpha Legionnaire Phocron... to the end of his career.

Hunted is centered around an Imperial Guardsman who is being used in ways he doesn't quite understand by an Inquisitor to track down cultists from within their cells.