Over the last few days I polished off the remaining Fallout 3 DLC I had not played, along with a few miscellaneous sidequests I had read about being interesting. The Pitt ended up being a little more interesting than I thought it would, if not upending my stance on slavers (they die), at least upending my stance on Dostoevsky's hypothetical Utopia built on the suffering of one innocent child. Mothership Zeta, though, was pretty forgettable. And with that, and some 87 hours in Fallout 3, I am done with the game. Bethesda's RPGs are too big and too numerous to attempt to wring every little thing from. I'll be playing New Vegas next, I'd imagine, before getting around to Skyrim at some point.
It occurs to me now that Fallout 3 and Brood War have both been knocked off the Priority Queue. I'm going to have to work on Half-Life and Dark Souls some, as well as the Starcraft II campaign.
After a long time in the queue, I've finally come around to giving Company of Heroes a try. I've only played a couple of missions so far, but I like what I've seen. The World War II setting would never have brought me around on it's own, rather the game's stellar reputation was what convinced me so long ago to try it. The quality is readily apparent. I'm looking forward to playing more of it soon.
I picked up the ipad version of Pendulo Studios' point-and-click adventure game Yesterday, because I knew it had a strong emphasis on the occult in its plot. That might sound weird, but it intrigued me. I've played a little bit of it so far, and I have been enjoying it. I don't care so much for the puzzle solving bits, which often boil down to experimentation or using the game's hint system, but the story is interesting, and voice acted well enough.
Tonight I jumped on Skype with Lonesteban and we played a few games of Dota 2 and Starcraft II, my very first experience with the latter online. We lost every game, but had a good time doing it. I'd like to get to a point where I am semi-competent at Starcraft; at the very least to my approximate Dota 2 skill level, which is not advanced, but neither that of a complete novice. A great deal of practice will be necessary, but then I'm not in any hurry. The game will be around for a while, I'm sure.
Sunday, April 28, 2013
Tuesday, April 16, 2013
F.A.T.H.E.R., I have returned to Dunwall.
Right around the time I was starting to flag in the Anno 2070 campaign, it wrapped itself up. The rogue AI F.A.T.H.E.R. was destroyed. The ten missions I played through were introducing new gameplay elements right up to the very end, presumably in an effort to teach the player the majority of what they would want to know to take on further challenge missions or to play online with others. Like I've mentioned before, I'll never play the game with others, but I may get back around to it for some of the individual challenge missions and the Deep Ocean expansion campaign. It is a pretty neat game, though a few aspects of how to accomplish this or that task could use a bit more clarity. It's got really haunting, melancholy music, too.
Over the weekend I was sort of clearing my plate for The Knife of Dunwall, the new Dishonored DLC missions where you play as Daud, another character from the main game, another of The Outsider's chosen, and the true assassin of the Empress. Daud is one of Corvo's targets late in the game, though you can choose to let him live, like with all the rest. I killed very few people in my play through of Dishonored, and none purposefully. Playing Daud, though, I am killing everyone. The story seems to set up the possibility for Daud to be redeemed, but that won't happen in my world. No, Daud may offset some of the consequences of his actions in one way or another, but he is still a murderous assassin, and will see a fitting end, I'm sure.
The DLC is three full missions, if I'm not mistaken, which is a fair portion of content when you consider that the main game is only nine--ten, if you are generous. There is supposed to be a further mission set later that should push the total up to 16 or so, main game included. If you never got around to playing Dishonored last year, now would be a great time to go back and get caught up. It was my number 3 game of 2012.
While I was clearing my plate for the Dishonored DLC, I replayed the first hour of BioShock Infinite, played an hour or so of Half-Life 2, which I will at some point actually finish, and played a game or two of Dota, even. On my agenda currently is playing the Knife of Dunwall. After that, I'm not so sure.
I've been reading The Martians, by Kim Stanley Robinson. It is a collection of short stories and companion piece to his Mars trilogy. Some of them seem to exist in a parallel universe where the initial "First 100" colonization mission never occurred, or at least not until much later, and characters on that mission stayed behind on Earth until much later. I just finished a longer story, novella length, called Green Mars (which is also the title of the second book in the trilogy proper), which seems like it might kind of be the centerpiece of the collection. It was the story of an expedition of climbers going up Olympus Mons over a couple of months, and it was pretty great. It makes me want to try rock climbing.
Over the weekend I was sort of clearing my plate for The Knife of Dunwall, the new Dishonored DLC missions where you play as Daud, another character from the main game, another of The Outsider's chosen, and the true assassin of the Empress. Daud is one of Corvo's targets late in the game, though you can choose to let him live, like with all the rest. I killed very few people in my play through of Dishonored, and none purposefully. Playing Daud, though, I am killing everyone. The story seems to set up the possibility for Daud to be redeemed, but that won't happen in my world. No, Daud may offset some of the consequences of his actions in one way or another, but he is still a murderous assassin, and will see a fitting end, I'm sure.
The DLC is three full missions, if I'm not mistaken, which is a fair portion of content when you consider that the main game is only nine--ten, if you are generous. There is supposed to be a further mission set later that should push the total up to 16 or so, main game included. If you never got around to playing Dishonored last year, now would be a great time to go back and get caught up. It was my number 3 game of 2012.
While I was clearing my plate for the Dishonored DLC, I replayed the first hour of BioShock Infinite, played an hour or so of Half-Life 2, which I will at some point actually finish, and played a game or two of Dota, even. On my agenda currently is playing the Knife of Dunwall. After that, I'm not so sure.
I've been reading The Martians, by Kim Stanley Robinson. It is a collection of short stories and companion piece to his Mars trilogy. Some of them seem to exist in a parallel universe where the initial "First 100" colonization mission never occurred, or at least not until much later, and characters on that mission stayed behind on Earth until much later. I just finished a longer story, novella length, called Green Mars (which is also the title of the second book in the trilogy proper), which seems like it might kind of be the centerpiece of the collection. It was the story of an expedition of climbers going up Olympus Mons over a couple of months, and it was pretty great. It makes me want to try rock climbing.
Labels:
Anno,
Bioshock,
Booklog,
Dishonored,
Dota 2,
Half-Life,
The Martians
Wednesday, April 10, 2013
Tears
Read that title any way you like and it'll still be appropriate for Bioshock Infinite. I came away from the game pretty high on it. It is not without flaws or questionable decisions relating to the mechanics or the narrative, but most aspects of Infinite are head and shoulders above what a lot of games possess. I liked it a lot. I'm not sure what else there really is to say about it, other than I really liked Elizabeth as a character, and that people are right when they say that not a lot is ultimately made of the themes that the game seems to so boldly set out to take on near the beginning. Where the Vox Populi and Daisy Fitzroy in particular end up going is kind of mystifying. These are a good sort of criticisms for a game to have, though. Some semblance of an attempt was clearly being made to stretch boundaries, and I will applaud that, at least.
I have been playing more Anno 2070, too. I am nearing the end of the base game's story campaign, but after that there are still a ton of one-off missions to do, an expansion campaign, a free-play mode, and even multiplayer (which I will probably never touch). It's a great game to chill out with.
I've neglected Dota 2 for a few months, being busy and focusing on other strategy-oriented games, but I was able to get in the other night and play a good game as Slardar. There is a new guide system that lets you browse character guides created by the community and bookmark them for use while you play. Suggested skills and items from the guide will be highlighted within the UI while you play, which is a pretty cool feature. I wonder if it won't cement many cookie-cutter builds in the community, though. Regardless, it is handy and anything that can be done to make the game more newb-friendly is probably a good move, overall.
I have been playing more Anno 2070, too. I am nearing the end of the base game's story campaign, but after that there are still a ton of one-off missions to do, an expansion campaign, a free-play mode, and even multiplayer (which I will probably never touch). It's a great game to chill out with.
I've neglected Dota 2 for a few months, being busy and focusing on other strategy-oriented games, but I was able to get in the other night and play a good game as Slardar. There is a new guide system that lets you browse character guides created by the community and bookmark them for use while you play. Suggested skills and items from the guide will be highlighted within the UI while you play, which is a pretty cool feature. I wonder if it won't cement many cookie-cutter builds in the community, though. Regardless, it is handy and anything that can be done to make the game more newb-friendly is probably a good move, overall.
Thursday, March 28, 2013
Aww, Come On!
This is just a placeholder, since Google/Blogger has somehow broken their list functionality.
I just wanted to add Proteus to the Pile and Moby Dick and The Last of the Mohicans to the Booklog!
While I'm here, I'll just make a note that I've been playing a lot of Starcraft II, Anno 2070, and Bioshock Infinite, lately.
I ended up doing an Uninstall on Monday Night Combat--wow, I expected more from that game. tsk tsk.
Gravity Bone, the Blendo Games game included with Thirty Flights of Loving, was pretty cool, though. I'd like to play all of the Citizen Abel series that these two are a part of, but I'm not sure if they are all released to the public.
I just wanted to add Proteus to the Pile and Moby Dick and The Last of the Mohicans to the Booklog!
While I'm here, I'll just make a note that I've been playing a lot of Starcraft II, Anno 2070, and Bioshock Infinite, lately.
I ended up doing an Uninstall on Monday Night Combat--wow, I expected more from that game. tsk tsk.
Gravity Bone, the Blendo Games game included with Thirty Flights of Loving, was pretty cool, though. I'd like to play all of the Citizen Abel series that these two are a part of, but I'm not sure if they are all released to the public.
Labels:
Anno,
Bioshock,
Starcraft,
Thirty Flights of Loving
Sunday, March 17, 2013
Telegraph Avenue, Anno 2070
I just finished Michael Chabon's novel Telegraph Avenue, an unremarkable book about unremarkable people. The author has a way with words, I'll allow that. He writes some good characters. Otherwise, meh. Not really my kind of thing.
I got Anno 2070 a few days ago on a Steam sale, and I've been enjoying it quite a bit. It's a kind of hybrid city-builder/strategy/simulation game set in a future dystopia where climate change has caused all the icecaps to melt and coastlines have shifted to a degree that the existing nations' borders and agricultural centers no longer apply. I've only been playing the free-play continuous mode, but there are a bunch of discrete missions in there to try, as well, and it has an online-enabled metagame layer to it that is reminiscent of something Blizzard might do with one of their games. It's cool; I plan to delve deeper.
I got Anno 2070 a few days ago on a Steam sale, and I've been enjoying it quite a bit. It's a kind of hybrid city-builder/strategy/simulation game set in a future dystopia where climate change has caused all the icecaps to melt and coastlines have shifted to a degree that the existing nations' borders and agricultural centers no longer apply. I've only been playing the free-play continuous mode, but there are a bunch of discrete missions in there to try, as well, and it has an online-enabled metagame layer to it that is reminiscent of something Blizzard might do with one of their games. It's cool; I plan to delve deeper.
Wednesday, March 13, 2013
Adrift On A Dead Calm Sea
I've been pretty non-committal since finishing up Brood War. I've been using my precious free time to catch up on a few other things, such as sleep, season 2 of the HBO Game of Thrones adaptation, and even a tiny, tiny bit of reading.
I don't think I've mentioned it yet, but I've been reading a book called Telegraph Avenue, by Michael Chabon. It's well written, but not all that interesting, to be honest. It's not terribly long, though, so I figure I'll finish it in case something crazy happens. I want to get on with reading something cooler. This book is all about normal people and their normal lives--boring. I'm planning to read a book about people living on Mars next--not boring. I even began, Cloud Atlas-style, a nested re-read of an old favorite, James Clavell's Tai-Pan, the story of the swaggering Scotsman and merchant prince Dirk Struan and the founding of Hong Kong. So much for contemporary fiction.
As for what I have been playing, I plowed through some monsters playing my Diablo III barbarian last night. His name is Orda (Khan) and he's just level 15, so far. Oh, while I'm here, I uninstalled Titan Quest again, too. Space constraints on my hard disk being the main reason, but it is kind of funny that I am still here playing Diablo for the Nth time, and I still have never been able to pull myself past the threshold of Act II in Titan Quest.
Dust 514, the free-to-play massively multi-player online first-person shooter (F2PMMOFPS), is now in open beta on PSN (still an odd choice of platform, I think). I decided to check it out, hoping for the best. As of this writing, it is no good. No good at all. I have a list of technical things I think are wrong with it, but I'll focus on the main problem--it is very clearly a second-tier shooter. No one would ever play this over Battlefield if they are at all concerned with how well the game plays. The only reason I can see to have interest in this game is in the theme. You either are interested or in some way already connected with EVE Online, or way into the sci-fi aesthetic and sick of the modern military thing. Which--OK, fair enough. Dust 514 will not hang on to anyone through the fidelity of its play, though. Not without some major changes from Beta to final release.
I picked up Metal Gear Rising, and played it a couple of nights. It's really an uphill battle to get into this kind of game, for me. Not even the Metal Gear-ness of it is compelling me to sit down with it again. I didn't get the parry system during my first session, and kept getting killed by the Blade Wolf miniboss. For my second session, I had been informed how to actually parry, and so was able to kill the thing fairly simply; but I only played another 10 minutes or so after that before having to go to bed. I guess I'll play more, sometime.
With the release of Heart of the Swarm and my finishing Brood War, it was a great time to start Starcraft II. Being a grizzled old hand, I'm playing the Wings of Liberty campaign through on hard. I'm only three missions in thus far--still in the beginning tutorial stages. There are a lot of new units to learn in SCII, and more in the campaign than in the multiplayer modes, I'm told. Old, familiar units even have new capabilities. I barely was able to finish the third mission after two or three failures because I didn't know barracks now have add-ons you have to construct in order to train medics to heal your marines. I didn't find that out until after the mission while I was looking up strategies on how to get the harder achievements for the mission, one of which requires you to venture out and kill 4 of the 8 zerg hatcheries on the map.
There seems to be a lot of cool stuff to dig into in SCII, even just in the single player side of things. I'll eventually dig into multi, too, probably with Heart of the Swarm once I pick that up. For now, it's just on through the campaign, checking out how it's done, now, and seeing the infamously bad writing for myself.
I don't think I've mentioned it yet, but I've been reading a book called Telegraph Avenue, by Michael Chabon. It's well written, but not all that interesting, to be honest. It's not terribly long, though, so I figure I'll finish it in case something crazy happens. I want to get on with reading something cooler. This book is all about normal people and their normal lives--boring. I'm planning to read a book about people living on Mars next--not boring. I even began, Cloud Atlas-style, a nested re-read of an old favorite, James Clavell's Tai-Pan, the story of the swaggering Scotsman and merchant prince Dirk Struan and the founding of Hong Kong. So much for contemporary fiction.
As for what I have been playing, I plowed through some monsters playing my Diablo III barbarian last night. His name is Orda (Khan) and he's just level 15, so far. Oh, while I'm here, I uninstalled Titan Quest again, too. Space constraints on my hard disk being the main reason, but it is kind of funny that I am still here playing Diablo for the Nth time, and I still have never been able to pull myself past the threshold of Act II in Titan Quest.
Dust 514, the free-to-play massively multi-player online first-person shooter (F2PMMOFPS), is now in open beta on PSN (still an odd choice of platform, I think). I decided to check it out, hoping for the best. As of this writing, it is no good. No good at all. I have a list of technical things I think are wrong with it, but I'll focus on the main problem--it is very clearly a second-tier shooter. No one would ever play this over Battlefield if they are at all concerned with how well the game plays. The only reason I can see to have interest in this game is in the theme. You either are interested or in some way already connected with EVE Online, or way into the sci-fi aesthetic and sick of the modern military thing. Which--OK, fair enough. Dust 514 will not hang on to anyone through the fidelity of its play, though. Not without some major changes from Beta to final release.
I picked up Metal Gear Rising, and played it a couple of nights. It's really an uphill battle to get into this kind of game, for me. Not even the Metal Gear-ness of it is compelling me to sit down with it again. I didn't get the parry system during my first session, and kept getting killed by the Blade Wolf miniboss. For my second session, I had been informed how to actually parry, and so was able to kill the thing fairly simply; but I only played another 10 minutes or so after that before having to go to bed. I guess I'll play more, sometime.
With the release of Heart of the Swarm and my finishing Brood War, it was a great time to start Starcraft II. Being a grizzled old hand, I'm playing the Wings of Liberty campaign through on hard. I'm only three missions in thus far--still in the beginning tutorial stages. There are a lot of new units to learn in SCII, and more in the campaign than in the multiplayer modes, I'm told. Old, familiar units even have new capabilities. I barely was able to finish the third mission after two or three failures because I didn't know barracks now have add-ons you have to construct in order to train medics to heal your marines. I didn't find that out until after the mission while I was looking up strategies on how to get the harder achievements for the mission, one of which requires you to venture out and kill 4 of the 8 zerg hatcheries on the map.
There seems to be a lot of cool stuff to dig into in SCII, even just in the single player side of things. I'll eventually dig into multi, too, probably with Heart of the Swarm once I pick that up. For now, it's just on through the campaign, checking out how it's done, now, and seeing the infamously bad writing for myself.
Labels:
Booklog,
Diablo,
Dust 514,
Metal Gear,
Starcraft,
Tai-Pan,
Telegraph Avenue
Friday, March 8, 2013
Where It All Began
Prompted by a thread I saw on NeoGAF where people are posting screenshots from the first game they ever played.
This is Hang-On, built into the Sega Master System in the U.S.
This is Hang-On, built into the Sega Master System in the U.S.
Sunday, March 3, 2013
Brood War Completed!
Bringing to an end one of the most concentrated gaming efforts of recent memory, I completed Starcraft: Brood War tonight. I've played almost nothing else for the last month or more. It has been an epic struggle to re-familiarize myself with how the game plays and fight an uphill battle against some very challenging missions. Brood War is, after all, the expansion meant to be played after finishing the 30-ish missions of the original Starcraft, which I did--a considerable amount of time in the past. I don't remember the original campaigns being anywhere near as hard as the ones in the expansion.
I consider this one of the great conquests in my gaming career, easily up there in terms of challenge and discipline required to finish Demon's Souls or a Halo game on Legendary, if not quite so hard as some of the more challenging content in FFXI (which owes its difficulty entirely to having to coordinate with other people). Many games feel good to finish; few feel like a real accomplishment.
I'm savoring it.
This also marks my first title knocked off of my priority queue. I'll be moving on to Starcraft II soon (it's installing right now), but with a detour through a few other things, which I'll write about soon.
I consider this one of the great conquests in my gaming career, easily up there in terms of challenge and discipline required to finish Demon's Souls or a Halo game on Legendary, if not quite so hard as some of the more challenging content in FFXI (which owes its difficulty entirely to having to coordinate with other people). Many games feel good to finish; few feel like a real accomplishment.
I'm savoring it.
This also marks my first title knocked off of my priority queue. I'll be moving on to Starcraft II soon (it's installing right now), but with a detour through a few other things, which I'll write about soon.
Wednesday, February 13, 2013
P.Q.: Broodiest of Wars
I am still working on Starcraft: Brood War. I have played almost nothing but that over the last couple of weeks. What a fantastic game. It's very long, too, and not short on challenge, either. I am currently in the middle of the third mission in the Zerg campaign, the final one in the expansion. This campaign has 10 regular missions and a secret one before the finale that can be accessed if mission 9 is completed under a certain constraint. I hope to see them all. Thus far, I've been able to work through Brood War at the rate of about a mission per day, but they may be getting more difficult; certainly, the one I am on now seems pretty tough.
I am least familiar with playing the Zerg of all three races in Starcraft. They have three or four units that I still don't really understand the function of, but I'm going to need to learn them well, I think, to pull out a victory in some of these missions. I'm much closer to my goal now than I was when I picked up the game again a couple of weeks ago, but there's still a long way to go, and uphill all the way.
Not on the agenda, but partaken of nonetheless, is Dragon Quest IX. My daughter likes to play with my old DS Lite, and up until now I've turned it on and given it to her with New Super Mario Bros. booted up. She can't play it, but she can play with it, and that's enough for her, at the moment; she's more interested in Jetpack Joyride, but that's another discussion. She's also found where I keep my DS games, and over the course of picking them up off the floor a few times, I was lured back into playing one of them--DQIX. I played it for only a couple of hours back when I first got it, but I figured it would be a nice, easy, stress-free way to relax a little in lieu of concentrating and struggling with Starcraft, so I put another hour or so into the game this past Sunday. Maybe I'll keep playing it, here and there.
I am least familiar with playing the Zerg of all three races in Starcraft. They have three or four units that I still don't really understand the function of, but I'm going to need to learn them well, I think, to pull out a victory in some of these missions. I'm much closer to my goal now than I was when I picked up the game again a couple of weeks ago, but there's still a long way to go, and uphill all the way.
Not on the agenda, but partaken of nonetheless, is Dragon Quest IX. My daughter likes to play with my old DS Lite, and up until now I've turned it on and given it to her with New Super Mario Bros. booted up. She can't play it, but she can play with it, and that's enough for her, at the moment; she's more interested in Jetpack Joyride, but that's another discussion. She's also found where I keep my DS games, and over the course of picking them up off the floor a few times, I was lured back into playing one of them--DQIX. I played it for only a couple of hours back when I first got it, but I figured it would be a nice, easy, stress-free way to relax a little in lieu of concentrating and struggling with Starcraft, so I put another hour or so into the game this past Sunday. Maybe I'll keep playing it, here and there.
Monday, February 4, 2013
P.Q.P.Q. (Priority Queue Progress Quest)
I mentioned planning to play Point Lookout for Fallout 3. Well, that's done. I was surprised by how much of a mini-expansion it was compared to the relatively brief quest-line-and-a-couple-of-unique-areas approach the other DLC modules I've played have taken. Point Lookout actually brings a fairly sizeable new geographic area to the game, with several separate quest lines and points of interest to explore. It's also got some wicked hard enemies to fight--or maybe that's just because I'm getting near the level cap of 30, and every new location I go to matches to my level. It was a good amount of content overall; it took me probably 5-6 hours to see and do more or less everything it had to offer. I've still got The Pitt and Mothership Zeta DLC to play, as well as plenty of wandering around the Capital Wasteland to do before I'm done with Fallout 3 for good.
The main thing I've been working on over the last week, aside from a bit of iOS gaming on the short trip I took to my hometown, is Starcraft: Brood War. I checked past entries of this blog, and it's been a solid two years since I began the expansion, and finished the first three missions. Well, as of right now, I'm through the eight missions of the Protoss campaign, and into the third of the Terran. That is easily the most concentrated burst of Starcraft I've ever played, and I think it's finally beginning to click. Odd that it would be halfway into the expansion before that would happen, don't you think? Some 40-ish missions, I'd guess. Well, it is a complex beast, and I can be thick-headed. I don't want to get too far ahead of myself with this burst of progress and enthusiasm, but right now I feel like I could maybe ride this wave all the way through the end of Brood War and into or even through Starcraft II before its expansion Heart of the Swarm appears this March. That would be true craziness, right there.
The main thing I've been working on over the last week, aside from a bit of iOS gaming on the short trip I took to my hometown, is Starcraft: Brood War. I checked past entries of this blog, and it's been a solid two years since I began the expansion, and finished the first three missions. Well, as of right now, I'm through the eight missions of the Protoss campaign, and into the third of the Terran. That is easily the most concentrated burst of Starcraft I've ever played, and I think it's finally beginning to click. Odd that it would be halfway into the expansion before that would happen, don't you think? Some 40-ish missions, I'd guess. Well, it is a complex beast, and I can be thick-headed. I don't want to get too far ahead of myself with this burst of progress and enthusiasm, but right now I feel like I could maybe ride this wave all the way through the end of Brood War and into or even through Starcraft II before its expansion Heart of the Swarm appears this March. That would be true craziness, right there.
Tuesday, January 22, 2013
P.Q.: Dark Souls, Fallout 3 DLC
As promised, I have been working on my priority queue. I included Dark Souls on there more as an afterthought for the time being, but nevertheless I spent a few hours playing it over the past couple of weeks. Previously, playing the PS3 version, I had progressed up to the Capra Demon. Now, on the PC version, I have gotten past him and down into The Depths. This meant playing through the rest of The Undead Parish and defeating the twin gargoyles at the top, which didn't turn out to be too difficult with the help of a summoned NPC to distract them. The next boss, though, the Crapra Demon himself, took quite a bit more effort. I must have tried the fight 10 times before finally slaying the beast and being able to move down into the grim sewer areas that follow. I've made it a good way through them, finding the next bonfire and another door of white mist. That is where I left off, for now.
This weekend I loaded up Fallout 3 again, and polished off the Broken Steel DLC, and played through the Operation Anchorage DLC, as well. Broken Steel was the better of the two, offering some post-game narrative content on the scouring of the Capital Wasteland of the Enclave, along with an interesting choice of whether to rain down missiles on them, or to possibly take out Megaton, the Brotherhood of Steel, Project Purity, or Rivet City, instead. I am a big fan of the Brotherhood in the Fallout world, and less so of The Enclave, so I eliminated them, as a true Paladin of the Wastes would.
Operation Anchorage was, I guess, Bethesda trying to pull of a Call of Duty mission in Fallout 3. It didn't work out all that well, if I'm honest. I felt like I was playing a pretty average PS2 game, the kind entitled something like Conflict: Desert Storm that I used to rent in college. Kind of half-assed. From a world background narrative perspective, it wasn't that interesting, either. The Chinese invaded Alaska for oil, and that presumably sparked the nuclear war that left the world in the state it currently exists in in the Fallout universe. I'm not sure that is new information. In any case, it was a simulation authored by the general in command after the fact, so its veracity is in doubt, anyway.
I guess I'll do Point Lookout next.
This weekend I loaded up Fallout 3 again, and polished off the Broken Steel DLC, and played through the Operation Anchorage DLC, as well. Broken Steel was the better of the two, offering some post-game narrative content on the scouring of the Capital Wasteland of the Enclave, along with an interesting choice of whether to rain down missiles on them, or to possibly take out Megaton, the Brotherhood of Steel, Project Purity, or Rivet City, instead. I am a big fan of the Brotherhood in the Fallout world, and less so of The Enclave, so I eliminated them, as a true Paladin of the Wastes would.
Operation Anchorage was, I guess, Bethesda trying to pull of a Call of Duty mission in Fallout 3. It didn't work out all that well, if I'm honest. I felt like I was playing a pretty average PS2 game, the kind entitled something like Conflict: Desert Storm that I used to rent in college. Kind of half-assed. From a world background narrative perspective, it wasn't that interesting, either. The Chinese invaded Alaska for oil, and that presumably sparked the nuclear war that left the world in the state it currently exists in in the Fallout universe. I'm not sure that is new information. In any case, it was a simulation authored by the general in command after the fact, so its veracity is in doubt, anyway.
I guess I'll do Point Lookout next.
A Memory of Light, Wheel of Time Finished
It feels odd to have finished the Wheel of Time. I believe it was Christmas of 1996 when I was given The Eye of the World by an aunt. I was fifteen, and I had always liked reading, and reading fantasy, as a kid, but had kind of fallen out of the habit in favor of playing SNES games and Magic: The Gathering in my free time. At 814 pages in paperback, it was the biggest book I'd ever considered tackling, and half of what made me give it a whirl was just the challenge of seeing if I could finish a book that long. I never imagined it would turn out to be fourteen volumes of a similar size and heft, or that I would read many of them twice or thrice over as the years wore on, in anticipation of the next volume being released.
Well, the final book has finally come and gone. Although--unbelievably--only two years have passed for the series' characters throughout all the tumult their world and their lives seen, it's been sixteen years for me. That is fully half my lifetime thus far. So now, to be done with the story, or at least to know how it all plays out, and to have lost some of those characters I know so well to their ultimate fates, and the rest to the end of the narrative, it just feels weird. Forgive the wordplay, but it's as if I closed the book on one chapter of my life.
The characters and the world of Robert Jordan (and to some extent, Brandon Sanderson's) Wheel of Time are to me what Tolkien's works are to many people, and to the world of fantasy fiction, in general. I read Jordan--extensively--long before I ever picked up The Lord of the Rings or The Hobbit. Growing up in parallel to, if much faster than, Rand, Mat, Perrin, Egwene, and others always made the series resonate with me more than a lot of fiction, and a small part of me is sad that I'll never get another view into how their world and their lives are coming along.
They say endings are one of the hardest things to do in fiction, and I believe it, having seen so many seem to go up in smoke, even harming for many the quality of the work prior to the ending. I am fairly satisfied with the way The Wheel of Time ended up. With the series having gone on for so long, there was almost no chance of every little matter being wrapped up in a grand and superlative way. I feel like the way it ended was mostly appropriate and fulfilling, even if I have a bone or two to pick here and there. I'm looking forward to the series' capstone encyclopedia which is due out in a couple of years, and in several years, eventually introducing The Eye of the World to my daughter. Maybe she'll enjoy it as much as I have over the years. I wouldn't rule out re-reading the series again for myself at some point, either. It wouldn't be the first time.
Well, the final book has finally come and gone. Although--unbelievably--only two years have passed for the series' characters throughout all the tumult their world and their lives seen, it's been sixteen years for me. That is fully half my lifetime thus far. So now, to be done with the story, or at least to know how it all plays out, and to have lost some of those characters I know so well to their ultimate fates, and the rest to the end of the narrative, it just feels weird. Forgive the wordplay, but it's as if I closed the book on one chapter of my life.
The characters and the world of Robert Jordan (and to some extent, Brandon Sanderson's) Wheel of Time are to me what Tolkien's works are to many people, and to the world of fantasy fiction, in general. I read Jordan--extensively--long before I ever picked up The Lord of the Rings or The Hobbit. Growing up in parallel to, if much faster than, Rand, Mat, Perrin, Egwene, and others always made the series resonate with me more than a lot of fiction, and a small part of me is sad that I'll never get another view into how their world and their lives are coming along.
They say endings are one of the hardest things to do in fiction, and I believe it, having seen so many seem to go up in smoke, even harming for many the quality of the work prior to the ending. I am fairly satisfied with the way The Wheel of Time ended up. With the series having gone on for so long, there was almost no chance of every little matter being wrapped up in a grand and superlative way. I feel like the way it ended was mostly appropriate and fulfilling, even if I have a bone or two to pick here and there. I'm looking forward to the series' capstone encyclopedia which is due out in a couple of years, and in several years, eventually introducing The Eye of the World to my daughter. Maybe she'll enjoy it as much as I have over the years. I wouldn't rule out re-reading the series again for myself at some point, either. It wouldn't be the first time.
Thursday, January 10, 2013
A Priority Queue
I have a lot of games that I want to finish; that is a given. There are a small handful that I feel that are a bit more urgent, and that I want to really focus on due to imminent sequels and/or sequel announcements, but also because I feel particularly behind, here. This is what I have been thinking of over the last couple of weeks as my priority queue:
Half-Life 2 and its related games Lost Coast, Episode 1, and Episode 2
Starcraft: Brood War and Starcraft II
Fallout 3 DLC and Fallout: New Vegas
Dark Souls
These are the most pressing, I feel, and followed at a little bit of a distance by the next tier of stuff including Halo 4, Red Dead Redemption, the Company of Heroes games, and others I won't start trying to pick out just yet.
I want to hone in my focus to these games to relatively quickly address each of them. Realistically speaking, I would be happy to polish off each of them by the end of the year; or by the end of summer if I am lucky.
I did just wrap up one loose end, my Inferno difficulty run of Diablo III on my now wizened (level 3 paragon!) wizard. The spirit moved me, though, and I had to create a new character, a barbarian this time, and play just a little bit of his eventual run up to level 60. Of course, I also enjoy a dip into Dota 2 (I've been playing Mirana and Slardar lately) or what have you (SpaceChem), as well, so there will always be more competing for my time.
Paramount among my leisure time activities for the moment, though, is the final volume of the Wheel of Time series, A Memory of Light. I'm about 250/900s of the way in right now, and it's been very action-packed thus far, especially by the standards of this often slow series. There are a thousand and one disparate threads still needing to be woven back together before the ending, so I don't see the pace letting up much. It's a sprint to the finish line, which is nice, because for a while there during the middle of the race it felt like the runner had lain down for a nap. We've long been told that not everything will be wrapped up in a nice, neat little bow at the series' end; I just hope nothing too major is left unexplained. Open-ended is fine, but if we somehow got through the entire series not knowing just what the hell Demandred was up to, that would be quite a disappointment. It's bad enough we never saw more of the world outside of the main kingdoms and the Aiel Waste. I always wanted the story to visit Shara or the Island of the Madmen as shown in the "Big White Book" series encyclopedia released so long ago.
Half-Life 2 and its related games Lost Coast, Episode 1, and Episode 2
Starcraft: Brood War and Starcraft II
Fallout 3 DLC and Fallout: New Vegas
Dark Souls
These are the most pressing, I feel, and followed at a little bit of a distance by the next tier of stuff including Halo 4, Red Dead Redemption, the Company of Heroes games, and others I won't start trying to pick out just yet.
I want to hone in my focus to these games to relatively quickly address each of them. Realistically speaking, I would be happy to polish off each of them by the end of the year; or by the end of summer if I am lucky.
I did just wrap up one loose end, my Inferno difficulty run of Diablo III on my now wizened (level 3 paragon!) wizard. The spirit moved me, though, and I had to create a new character, a barbarian this time, and play just a little bit of his eventual run up to level 60. Of course, I also enjoy a dip into Dota 2 (I've been playing Mirana and Slardar lately) or what have you (SpaceChem), as well, so there will always be more competing for my time.
Paramount among my leisure time activities for the moment, though, is the final volume of the Wheel of Time series, A Memory of Light. I'm about 250/900s of the way in right now, and it's been very action-packed thus far, especially by the standards of this often slow series. There are a thousand and one disparate threads still needing to be woven back together before the ending, so I don't see the pace letting up much. It's a sprint to the finish line, which is nice, because for a while there during the middle of the race it felt like the runner had lain down for a nap. We've long been told that not everything will be wrapped up in a nice, neat little bow at the series' end; I just hope nothing too major is left unexplained. Open-ended is fine, but if we somehow got through the entire series not knowing just what the hell Demandred was up to, that would be quite a disappointment. It's bad enough we never saw more of the world outside of the main kingdoms and the Aiel Waste. I always wanted the story to visit Shara or the Island of the Madmen as shown in the "Big White Book" series encyclopedia released so long ago.
Labels:
A Memory of Light,
Booklog,
Diablo,
Dota 2,
Half-Life,
Progress Report,
SpaceChem
Saturday, January 5, 2013
Pariah Done
I just finished reading Dan Abnett's Pariah, the first in the Bequin trilogy, which is itself the author's third trilogy about the Warhammer 40,000 universe's Inquisition. It is billed a titanic conflict between the legendary inquisitors Gregor Eisenhorn and Gideon Ravenor, both of which have tended to go rogue and take whatever measures they deemed necessary to accomplish their goals of rooting out heretics to the Imperium.
Who is in the right thus far in this conflict is far from clear. Much of the action in Pariah is setting the stage and establishing the motivations of each Inquisitor and their respective retinues, primarily by way of introducing us to one Alizabeth Bequin, a character at once familiar but strange to readers of the Eisenhorn trilogy. Writing much more would spoil a lot of the fun. Suffice it to say, if you have read the Eisenhorn and Ravenor books, you'll want to read this one, as well.
And if you haven't read Eisenhorn and Ravenor, that's actually ok, too, for the purposes of enjoying Pariah--but take my word for it, you should go read those two preceding trilogies. They are really great sci-fi renegade detective stories, tons of fun, and exist really quite apart from the Space Marines-focused galactic war stories of the rest of the universe.
Who is in the right thus far in this conflict is far from clear. Much of the action in Pariah is setting the stage and establishing the motivations of each Inquisitor and their respective retinues, primarily by way of introducing us to one Alizabeth Bequin, a character at once familiar but strange to readers of the Eisenhorn trilogy. Writing much more would spoil a lot of the fun. Suffice it to say, if you have read the Eisenhorn and Ravenor books, you'll want to read this one, as well.
And if you haven't read Eisenhorn and Ravenor, that's actually ok, too, for the purposes of enjoying Pariah--but take my word for it, you should go read those two preceding trilogies. They are really great sci-fi renegade detective stories, tons of fun, and exist really quite apart from the Space Marines-focused galactic war stories of the rest of the universe.
Tuesday, January 1, 2013
2012 Game Of The Year & Recap
Another year has come and gone, but the world keeps turning, and players keep gaming. This year saw me grapple with two titans of gaming, logging well over 150+ hours with each, even discounting time spent AFK or spectating or browsing the in-game store or auction house. What, pray tell, could those games be?
My Game of 2012: Dota 2
Runner-Up: Diablo III
My Game of 2012: Dota 2
Runner-Up: Diablo III
Of course, anyone reading this blog over the past year or listening to Call Of Podcast would probably have been able to guess one or the both of those. Neither should really come as much surprise, if I haven't had much to say about Diablo since putting it on a back burner in August.
The real surprise to me, personally, has been just how deep Dota 2 has gotten its hooks into me. It's about as deep as my personal life these days (full-time job, child, spouse, etc.) will allow for the sort of thing to happen. It's nothing like what it might have been like during the days when I could binge on FFXI for entirely self-destructive amounts of time; it's a more responsible admiration as opposed to an outright addiction or obsession. I also harbor no delusions of grandeur; I will never be a great player of Dota 2, but I can try to at least be decent at it, and as long as I feel like I'm doing well in-game, playing it is high in the ranks of satisfying experiences I've had with video games. So, bravo Valve, Icefrog, the Warcraft III modding community, Blizzard, and everyone else who had a hand in bringing the game to be over the years. It's heady stuff.
If not for that game, Diablo III would easily have taken the top spot. I've had a blast with it. It's not Diablo II, and it's not Diablo, either--it's something new and modernized, and for me, it works. It works very, very well.
Past years' picks, for reference:
2011: The Witcher 2/SpaceChem
2010: Mass Effect 2/Castlevania: Lords of Shadow
2009: Demon's Souls/Red Faction: Guerilla
2008: Metal Gear Solid 4/Gears of War 2
2007: BioShock/Halo 3
And as for the progress on the backlog? Well, here are the games (liberally defined) I finished this year:
BioShock 2
The real surprise to me, personally, has been just how deep Dota 2 has gotten its hooks into me. It's about as deep as my personal life these days (full-time job, child, spouse, etc.) will allow for the sort of thing to happen. It's nothing like what it might have been like during the days when I could binge on FFXI for entirely self-destructive amounts of time; it's a more responsible admiration as opposed to an outright addiction or obsession. I also harbor no delusions of grandeur; I will never be a great player of Dota 2, but I can try to at least be decent at it, and as long as I feel like I'm doing well in-game, playing it is high in the ranks of satisfying experiences I've had with video games. So, bravo Valve, Icefrog, the Warcraft III modding community, Blizzard, and everyone else who had a hand in bringing the game to be over the years. It's heady stuff.
If not for that game, Diablo III would easily have taken the top spot. I've had a blast with it. It's not Diablo II, and it's not Diablo, either--it's something new and modernized, and for me, it works. It works very, very well.
Past years' picks, for reference:
2011: The Witcher 2/SpaceChem
2010: Mass Effect 2/Castlevania: Lords of Shadow
2009: Demon's Souls/Red Faction: Guerilla
2008: Metal Gear Solid 4/Gears of War 2
2007: BioShock/Halo 3
And as for the progress on the backlog? Well, here are the games (liberally defined) I finished this year:
BioShock 2
Minerva's Den
Max Payne
Batman: Arkham Asylum
Trine
Legend of Grimrock
Diablo III
Diablo III (Nightmare)
Diablo III (Hell)
The Walking Dead Ep. 1
Thirty Flights of Loving
The Walking Dead Ep. 2
Moon Base Alpha
NightSky
Diablo II
The Walking Dead Ep. 3
Dawn of War II: Chaos Rising
The Walking Dead Ep. 4
Dishonored
Darksiders
Fallout 3
The Walking Dead Ep. 5
Assassin's Creed III
23, all told.
Past years' totals:
2011:21
2010:23
2009:19
2008:26
2007:15
The backlog is as big as its ever been, it seems. This time last year I was planning on a 2 out, 1 in completion policy. I amended that later to straight 1 out, 1 in, and then decided that books knocked off the booklog would also count as 1 out. That may be lenient, but I'll stick with it for now. There is the additional guideline of not buying a game unless I want to play it right away, which seems to have been successful, recently. Looking at the Pile o' Shame now, I'm not sure that it'll ever get back under control, or how to tackle it. I could resurrect the Resolution idea of trying something new each week, but that sounds like homework, to be honest, and not very attractive.
I don't have a New Year's Resolution of any type at the moment, really, other than the same stuff as every year--try to be fit, eat healthy, read more, write more, etc. Perhaps I'll add to that to try to play more games from the backlog. We'll see how that goes.
Oh, can't forget the Booklog! I finished one book since beginning the initiative recently:
Cloud Atlas by David Mitchell
There are still plenty of titles on that pile, as well.
Happy New Year, everyone, and game on!
Monday, December 31, 2012
Assassin's Excess
When I've been playing games over the last couple of weeks, it's been mostly Assassin's Creed III. I've put in nearly 50 hours according to Steam, with some of that spent AFK. I have played a lot of this game, and I'm here with some more thoughts.
I finished up the main story stuff yesterday after mostly taking it on at a leisurely pace. I like to wander around and see what there is in the world and try all the various things at least once or twice. I also have a compulsion to collect every collectable and see every little bit of content, no matter how slight. There's a hell of a lot of that stuff in every Assassin's Creed game, but they've really gone overboard with III.
On the one hand, I want to applaud Ubisoft for packing a game so full of stuff to do, but on the other I think they really need to sit down and have a think about just how much goes into one of these mammoth titles, and see if maybe they can't pare it down to just the great stuff. Then maybe they could use the extra resources to tighten up the core gameplay, which has a lot of rumpled, saggy bits to it.
Jumping back into the game after finishing it last night, I stumbled upon some interesting post-game stuff that serves as a slight hint at the future direction of the series while also giving you the keys to hack the animus, activating cheats to let you go wild in the open world. These are neat features, as are the myriad of little vignette missions you can do around your homestead in the game, as are the very well done naval missions, et cetera.
Not all of the side stuff is of the shallow collect-athon mold, but much of it is, unfortunately. Some seems to serve no purpose whatsoever--what are the underground tunnel networks all about? They're completely redundant because the game lets you fast travel to and from enough locations on the maps that it would take tens of times longer to go through the tunnels, and there's nothing down there anyway! Near as I can tell, all they do is link one spot in the city to another. There are a couple of missions in the game where you go through them, but that's no reason to actually build out and include the whole network, is it?
I know these games sell a whole lot, but I can't help but think even so there is a lot of wasted time and energy going into them. I love that Ubisoft is throwing incredible amounts of time and money at them, but maybe that's not really all that necessary. With some logistical optimization during development, I think we could all see a much leaner, meaner, Assassin's Creed, and maybe even free up some people to finally get Beyond Good & Evil 2 out the door, huh?
That rant out of the way, I just want to say that I love this game. I'm a big fan of the series, but it has never looked this good or had anything like the rugged nature of the homestead or frontier areas III does. The naval stuff has been a huge surprise. Hearing about its inclusion, I groaned on the inside thinking it would be just more tacked-on bloat, but it is really well done and pretty exciting, if simplistic. I wouldn't mind seeing it fleshed out into its own game about naval warfare and ships-o-the-line. The Revolutionary America setting doesn't really do any more or less for me than prior settings in terms of historical happenings, but I do really like the countryside, as I mentioned, and it is cool to play as a Native American and at least see some mind paid to what they went through during the period. The game's inverse Raiden, a chap by the name of Haytham Kenway, is actually a more interesting character than Connor himself, and really benefits the story when he's around during the latter parts of the story, as well.
All in all, I've been pretty happy with Assassin's Creed III. It is certainly not the disappointment to me that it seems to have been to some. With the audience this series has, though, there's no hope for pleasing everybody. It's had a rough time in the gaming scene partially, I think, due to it being the fifth game in the series, and fourth in four years. If you're a person who keeps current with games, that's a hell of a lot of this formula in a short amount of time. We're due for a break, whether its just so they can make the game for next-gen consoles, or so that they can go back to the drawing board for whatever's next. I fear there will be no break, though, and we'll be right back here next year, like we were last year.
I finished up the main story stuff yesterday after mostly taking it on at a leisurely pace. I like to wander around and see what there is in the world and try all the various things at least once or twice. I also have a compulsion to collect every collectable and see every little bit of content, no matter how slight. There's a hell of a lot of that stuff in every Assassin's Creed game, but they've really gone overboard with III.
On the one hand, I want to applaud Ubisoft for packing a game so full of stuff to do, but on the other I think they really need to sit down and have a think about just how much goes into one of these mammoth titles, and see if maybe they can't pare it down to just the great stuff. Then maybe they could use the extra resources to tighten up the core gameplay, which has a lot of rumpled, saggy bits to it.
Jumping back into the game after finishing it last night, I stumbled upon some interesting post-game stuff that serves as a slight hint at the future direction of the series while also giving you the keys to hack the animus, activating cheats to let you go wild in the open world. These are neat features, as are the myriad of little vignette missions you can do around your homestead in the game, as are the very well done naval missions, et cetera.
Not all of the side stuff is of the shallow collect-athon mold, but much of it is, unfortunately. Some seems to serve no purpose whatsoever--what are the underground tunnel networks all about? They're completely redundant because the game lets you fast travel to and from enough locations on the maps that it would take tens of times longer to go through the tunnels, and there's nothing down there anyway! Near as I can tell, all they do is link one spot in the city to another. There are a couple of missions in the game where you go through them, but that's no reason to actually build out and include the whole network, is it?
I know these games sell a whole lot, but I can't help but think even so there is a lot of wasted time and energy going into them. I love that Ubisoft is throwing incredible amounts of time and money at them, but maybe that's not really all that necessary. With some logistical optimization during development, I think we could all see a much leaner, meaner, Assassin's Creed, and maybe even free up some people to finally get Beyond Good & Evil 2 out the door, huh?
That rant out of the way, I just want to say that I love this game. I'm a big fan of the series, but it has never looked this good or had anything like the rugged nature of the homestead or frontier areas III does. The naval stuff has been a huge surprise. Hearing about its inclusion, I groaned on the inside thinking it would be just more tacked-on bloat, but it is really well done and pretty exciting, if simplistic. I wouldn't mind seeing it fleshed out into its own game about naval warfare and ships-o-the-line. The Revolutionary America setting doesn't really do any more or less for me than prior settings in terms of historical happenings, but I do really like the countryside, as I mentioned, and it is cool to play as a Native American and at least see some mind paid to what they went through during the period. The game's inverse Raiden, a chap by the name of Haytham Kenway, is actually a more interesting character than Connor himself, and really benefits the story when he's around during the latter parts of the story, as well.
All in all, I've been pretty happy with Assassin's Creed III. It is certainly not the disappointment to me that it seems to have been to some. With the audience this series has, though, there's no hope for pleasing everybody. It's had a rough time in the gaming scene partially, I think, due to it being the fifth game in the series, and fourth in four years. If you're a person who keeps current with games, that's a hell of a lot of this formula in a short amount of time. We're due for a break, whether its just so they can make the game for next-gen consoles, or so that they can go back to the drawing board for whatever's next. I fear there will be no break, though, and we'll be right back here next year, like we were last year.
Sunday, December 23, 2012
Cloud Atlas, Pariah
I finally finished up David Mitchell's novel Cloud Atlas the other day. You might know it as the basis for a movie that recently came out. It's fairly interesting and unique as far as non-genre fiction goes. The book tells six stories of six sets of characters in six timelines in a Russian nesting doll fashion. The first tale set in the late 1800's in the South Pacific is interrupted midway through by the second, which is interrupted midway through by the third, and so on, until the middle of the book, where the sixth story is told in its entirety, and then all the others are closed out in reverse order, as well. The stories are linked in various ways, and the idea is that there is one soul consistent in each time period, being reincarnated time and again.
I think my favorite aspect of the book was just how completely different each story section was from the last, in terms of prose style, genre, and setting, especially. The overall themes of each story are consistent, though, and basically boil down to the fact that people are bad and tend to hurt one another. There's a glimmer of hope in each scenario for the future, but by and large the central idea seems to be that life is suffering. I guess that's literature for you.
I'm on to something a little more fun, if not much more hopeful, in Dan Abnett's newest Warhammer 40,000 novel about the Inquisition, which happens to be the first book in the last of a trilogy of trilogies, called Pariah. The main character is known to readers of the Eisenhorn trilogy as Alizabeth Bequin. It opens with her being raised in a special school for a special type of person in a city called Queen Mab. It's intriguing, so far. Abnett is a great writer, and Black Library, the publishing arm of Games Workshop, who makes the Warhammer 40,000 games and curates the license, is lucky to have him enriching their fantasy universes.
I think my favorite aspect of the book was just how completely different each story section was from the last, in terms of prose style, genre, and setting, especially. The overall themes of each story are consistent, though, and basically boil down to the fact that people are bad and tend to hurt one another. There's a glimmer of hope in each scenario for the future, but by and large the central idea seems to be that life is suffering. I guess that's literature for you.
I'm on to something a little more fun, if not much more hopeful, in Dan Abnett's newest Warhammer 40,000 novel about the Inquisition, which happens to be the first book in the last of a trilogy of trilogies, called Pariah. The main character is known to readers of the Eisenhorn trilogy as Alizabeth Bequin. It opens with her being raised in a special school for a special type of person in a city called Queen Mab. It's intriguing, so far. Abnett is a great writer, and Black Library, the publishing arm of Games Workshop, who makes the Warhammer 40,000 games and curates the license, is lucky to have him enriching their fantasy universes.
Wednesday, December 19, 2012
The Quick And The Dead
You want reflexes like a jackrabbit and aim like a NASA engineer launching a Mars rover if you're going to be playing either Counter-Strike or Hotline Miami.
I bought into the newest iteration of Valve's classic competitive shooter, CS GO, because it's a simple, quick, no-frills affair that is easy to jump in and out of whenever the mood for a bit of tactical combat strikes. It was also on sale for $7.50, and I couldn't pass that up. I've only played a few short hours of CS: Source, but that along with my brief time with the CS GO beta let me know I'd have fun with the game. And fun it is, if a bit bewildering at times. There are people playing who are amazingly good at the game and will just dominate any match they play. I am not one of those people. I am usually last or second to last in the score rankings.
The Arms Race (AKA Gun Game) mode is the definition of a light-hearted romp in a FPS setting, and classic Counter-Strike modes like Demolition are also here with their discrete rounds. What I like about CS is that it is so immediate. I enjoy Battlefield, but sometimes I want to just jump right into the action without having to find it or find transportation to it, or even deal with vehicles even being a part of the equation. CS is great for a quick 15 or 20 minute hit of FPS play.
Hotline Miami is something else, entirely, if its demands for speed and precision are much like CS's. People make the comparison to the first few GTA games, before that series went 3D, but a bigger point of reference to me is the NES Mission Impossible. That game had the same top-down perspective, and much like Hotline Miami, was incredibly difficult. That said, the game is pretty fun, and I suspect has some surprises in store further in. Some kind of trippy plot is developing between my contract-killer's murderous jobs. It is kind of reminiscent of Drive, though even more sinister, and with an even nastier soundtrack. I like it.
I bought into the newest iteration of Valve's classic competitive shooter, CS GO, because it's a simple, quick, no-frills affair that is easy to jump in and out of whenever the mood for a bit of tactical combat strikes. It was also on sale for $7.50, and I couldn't pass that up. I've only played a few short hours of CS: Source, but that along with my brief time with the CS GO beta let me know I'd have fun with the game. And fun it is, if a bit bewildering at times. There are people playing who are amazingly good at the game and will just dominate any match they play. I am not one of those people. I am usually last or second to last in the score rankings.
The Arms Race (AKA Gun Game) mode is the definition of a light-hearted romp in a FPS setting, and classic Counter-Strike modes like Demolition are also here with their discrete rounds. What I like about CS is that it is so immediate. I enjoy Battlefield, but sometimes I want to just jump right into the action without having to find it or find transportation to it, or even deal with vehicles even being a part of the equation. CS is great for a quick 15 or 20 minute hit of FPS play.
Hotline Miami is something else, entirely, if its demands for speed and precision are much like CS's. People make the comparison to the first few GTA games, before that series went 3D, but a bigger point of reference to me is the NES Mission Impossible. That game had the same top-down perspective, and much like Hotline Miami, was incredibly difficult. That said, the game is pretty fun, and I suspect has some surprises in store further in. Some kind of trippy plot is developing between my contract-killer's murderous jobs. It is kind of reminiscent of Drive, though even more sinister, and with an even nastier soundtrack. I like it.
Friday, December 14, 2012
Now Is The Winter of Our Downloadable Content
A glance at my Steam profile confirms that most of my game time over the past couple of weeks has been split between Assassin's Creed III and STALKER: Clear Sky.
AC3 is good, though all of the usual nitpicks apply. As always, it is supremely ambitious, at times seeming to bite off more than it can competently chew. As has been the norm, though, I still enjoy playing it, warts and all. I've been taking this one at a slower, steadier pace than I did the Ezio trilogy. As I recall, I played the first game in the series in a similar fashion; coming to it here and there, I let the plot points and setting changes the series is so fond of percolate for a bit before moving on. Even with the dreaded 12/21/12 approaching both in-world and IRL, I feel no rush to blitz through this iteration. I'd rather hit it leisurely and not stress the well-worn mechanics so hard. I wonder what Ubisoft's future plans are for the series, and whether they're going to continue putting them out at the breakneck pace they have been. It seems riskier and riskier every time, and at least with media types, they seem to have come very close to disaster this year. For what it's worth, I think the series ambition and devotion to offering unique and interesting settings and conflicts are more than worth overlooking some sloppiness, provided they don't let it get too out of hand.
Speaking of games released in a bit of a sloppy state that hide unique and compelling qualities, I've been playing more S.T.A.L.K.E.R.!
Clear Sky is the second in the trilogy, and widely regarded as the red-headed stepchild of the bunch. At release there were a number of issues with the game causing it to be excruciatingly difficult or even outright unfair, to hear it told by game reviewers. That, dear reader, is why you should be glad that we live in a world where enterprising fans have taken it upon themselves to compile the series of Complete mods for the Stalker series. Don't enter the Zone without them! In addition to fixing bugs and altering mechanics to make the games more firm-but-fair than outright broken, they also implement a number of graphical enhancements and in places even restore content cut from the original releases. I played Shadow of Chernobyl with the Complete mod from the word go, and I'm doing the same with Clear Sky, and I'm happy to report that I'm having nothing but a great time in the bleak, desolate, and unwelcoming Chernobyl exclusion zone.
There is simply no other series that does what the Stalker games do. The closest analogues I can think of would be Far Cry 2 and Fallout 3 (and perhaps their sequels), though neither of those could really be considered similar beyond superficial features. The Stalker series offers up an engaging mix of survivalist scavenging, treasure hunting, FPS action, faction-based warfare, mysterious supernatural phenomena, and horror in a world that is at once more hostile and vital than any other in gaming.
In Clear Sky, you play a stalker called Scar who, after surviving an unprecedented blast of energy out of nowhere, wakes up in the care of a faction of stalkers called Clear Sky, who are devoted to the careful scientific study of the supernatural happenings in the Zone. You know only that you need to track down a group of other stalkers who are rumored to have made their way to the center of the Zone, and who are probably at the heart of why it has been acting so erratic lately. If that sounds like personification of the Zone, that is because that is precisely what is going on, here. The men of Clear Sky think that the Zone is acting, through seemingly random emissions of power capable of frying anyone else, to protect whatever is at its core. And off you go.
If you've played the first game, you know who it was that made it to the center of the Zone, and what they found there. Clear Sky is actually a prequel to the events of Shadow of Chernobyl, and runs concurrent to Strelok and his group's trip past the Brain Scorcher that leads into the first game.
I'm about 10 hours in, as of this writing, hot on the trail of a stalker called Fang, one of Strelok's group, looking for answers. I can hardly wait to play more. So far I've seen a lot of the same areas of the Zone as in the first game, with the exception of the starting area, the swamps. From there the game moves on to the cordon, the garbage, and the dark valley. I think there are a couple of other new areas later on, too.
Clear Sky introduces a faction warfare system, so now you can join the groups of stalkers like Duty, Freedom, Clear Sky, and others, though I haven't really been compelled to do so, just yet. I've fought alongside a couple of them, but only to my own ends, thus far. This game also introduces a weapon upgrade system, which is cool, but sadly takes away the global stalker rating system SoC had. In that game, a list was kept of every stalker NPC in the game, and your stats, as you played, measured up against them. It was artificial, but cool nonetheless.
AC3 is good, though all of the usual nitpicks apply. As always, it is supremely ambitious, at times seeming to bite off more than it can competently chew. As has been the norm, though, I still enjoy playing it, warts and all. I've been taking this one at a slower, steadier pace than I did the Ezio trilogy. As I recall, I played the first game in the series in a similar fashion; coming to it here and there, I let the plot points and setting changes the series is so fond of percolate for a bit before moving on. Even with the dreaded 12/21/12 approaching both in-world and IRL, I feel no rush to blitz through this iteration. I'd rather hit it leisurely and not stress the well-worn mechanics so hard. I wonder what Ubisoft's future plans are for the series, and whether they're going to continue putting them out at the breakneck pace they have been. It seems riskier and riskier every time, and at least with media types, they seem to have come very close to disaster this year. For what it's worth, I think the series ambition and devotion to offering unique and interesting settings and conflicts are more than worth overlooking some sloppiness, provided they don't let it get too out of hand.
Speaking of games released in a bit of a sloppy state that hide unique and compelling qualities, I've been playing more S.T.A.L.K.E.R.!
Clear Sky is the second in the trilogy, and widely regarded as the red-headed stepchild of the bunch. At release there were a number of issues with the game causing it to be excruciatingly difficult or even outright unfair, to hear it told by game reviewers. That, dear reader, is why you should be glad that we live in a world where enterprising fans have taken it upon themselves to compile the series of Complete mods for the Stalker series. Don't enter the Zone without them! In addition to fixing bugs and altering mechanics to make the games more firm-but-fair than outright broken, they also implement a number of graphical enhancements and in places even restore content cut from the original releases. I played Shadow of Chernobyl with the Complete mod from the word go, and I'm doing the same with Clear Sky, and I'm happy to report that I'm having nothing but a great time in the bleak, desolate, and unwelcoming Chernobyl exclusion zone.
There is simply no other series that does what the Stalker games do. The closest analogues I can think of would be Far Cry 2 and Fallout 3 (and perhaps their sequels), though neither of those could really be considered similar beyond superficial features. The Stalker series offers up an engaging mix of survivalist scavenging, treasure hunting, FPS action, faction-based warfare, mysterious supernatural phenomena, and horror in a world that is at once more hostile and vital than any other in gaming.
In Clear Sky, you play a stalker called Scar who, after surviving an unprecedented blast of energy out of nowhere, wakes up in the care of a faction of stalkers called Clear Sky, who are devoted to the careful scientific study of the supernatural happenings in the Zone. You know only that you need to track down a group of other stalkers who are rumored to have made their way to the center of the Zone, and who are probably at the heart of why it has been acting so erratic lately. If that sounds like personification of the Zone, that is because that is precisely what is going on, here. The men of Clear Sky think that the Zone is acting, through seemingly random emissions of power capable of frying anyone else, to protect whatever is at its core. And off you go.
If you've played the first game, you know who it was that made it to the center of the Zone, and what they found there. Clear Sky is actually a prequel to the events of Shadow of Chernobyl, and runs concurrent to Strelok and his group's trip past the Brain Scorcher that leads into the first game.
I'm about 10 hours in, as of this writing, hot on the trail of a stalker called Fang, one of Strelok's group, looking for answers. I can hardly wait to play more. So far I've seen a lot of the same areas of the Zone as in the first game, with the exception of the starting area, the swamps. From there the game moves on to the cordon, the garbage, and the dark valley. I think there are a couple of other new areas later on, too.
Clear Sky introduces a faction warfare system, so now you can join the groups of stalkers like Duty, Freedom, Clear Sky, and others, though I haven't really been compelled to do so, just yet. I've fought alongside a couple of them, but only to my own ends, thus far. This game also introduces a weapon upgrade system, which is cool, but sadly takes away the global stalker rating system SoC had. In that game, a list was kept of every stalker NPC in the game, and your stats, as you played, measured up against them. It was artificial, but cool nonetheless.
Monday, December 3, 2012
Booklog
I've been a reader as long as I've been a gamer. I picked up both habits right around the same time, as a matter of fact. These days, I'm sad to say, I don't make as much time for reading as I'd like to. As you might guess from reading this blog, the majority of my leisure time is spent gaming. This, combined with a thirst for fiction almost as great as my thirst for games, has over the last few years resulted in a backlog of books (both fiction and non-fiction) that, while not nearly as extensive as my gaming backlog, still represents a titanic amount of time to tackle. That is why I have decided to begin tracking my book backlog on this blog in tandem with my gaming.
Considering the name of this blog is a reference to a book and not a game, I'm not sure why the thought hasn't occurred to me until just now, but there you have it. I'm going to reward myself with a completion token (for use in buying more games, naturally) every time I finish a book. I don't feel the need to spend tokens when I buy books, because a) I don't buy them that often, b) I'm worried about neither the money spent on books, nor the amount of them lying around untouched, and c) I think reading is a wonderful thing, and should never be discouraged in any form or fashion, nor should enthusiasm relating to it (i.e., the purchase of books).
Right now I'm slogging (more as a function of how rarely I sit down to read than a commentary on the quality of the book) through Cloud Atlas by David Mitchell. It's good! I need to finish it; I've been reading it for a couple of months now, probably, and I want to move on to something else. When I do, I'll write something up about it. For now, I'm going to add a list to the sidebar here of books on my Booklog, and then go read for a while (before coming back to the computer to play a game, no doubt, before the night is out).
Considering the name of this blog is a reference to a book and not a game, I'm not sure why the thought hasn't occurred to me until just now, but there you have it. I'm going to reward myself with a completion token (for use in buying more games, naturally) every time I finish a book. I don't feel the need to spend tokens when I buy books, because a) I don't buy them that often, b) I'm worried about neither the money spent on books, nor the amount of them lying around untouched, and c) I think reading is a wonderful thing, and should never be discouraged in any form or fashion, nor should enthusiasm relating to it (i.e., the purchase of books).
Right now I'm slogging (more as a function of how rarely I sit down to read than a commentary on the quality of the book) through Cloud Atlas by David Mitchell. It's good! I need to finish it; I've been reading it for a couple of months now, probably, and I want to move on to something else. When I do, I'll write something up about it. For now, I'm going to add a list to the sidebar here of books on my Booklog, and then go read for a while (before coming back to the computer to play a game, no doubt, before the night is out).
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