Tuesday, May 29, 2018

The Iron Hand, Medusa's Gorgon Explained

Well, perhaps not fully explained. The Primarchs novel Ferrus Manus: Gorgon of Medusa explores a little of Ferrus' mindset in the later stages of the Great Crusade, as the Emperor mulls over deciding on someone to take command when he wants to retire to Terra for his next grand project.

Ferrus of course thinks it should be him given the honor and responsibility. At least, going into the Gardinaal compliance campaign, he does. By the end you get the sense that he doesn't really want to bother with command of more than one legion, and all the coordination and patience that goes with that kind of role.

Despite being a book centered around the primarch, there are a ton of other characters present here, several of which are from other legions, with a lot being Emperor's Children legionaries. We even get the rare POV of the enemy force, in this instance a not-yet-compliant branch of recently rediscovered humanity that has mastered it's own local star system, but nothing further. They are recalcitrant to join the Imperium, and are in general a real trial of Ferrus' temper.

It was a pretty decent story, but perhaps the least focused on its title character of the bunch so far, or perhaps sharing that distinction with the Guilliman book. These two are as much about the character of the legions present or the events of the campaign they take place during.

Next up, having come completely current with all of the released full numbered volumes of both the Horus Heresy and Primarchs series, I'm going to take a diversion over to 40K to read the two books currently released in the Black Legion series by Aaron Dembski-Bowden, who is without a doubt a top-tier author in 30K. I'm excited for these.

Omnibus Sessions

I made good on getting Samurai to 75 in FFXI this year. I'm done with the game this time around, though I am set on trying out FFXIV soon.

I've also made some pretty good progress with my ongoing FFT campaign. I'm ready to begin the last several story battles, having trained up my crew of generics to a pretty high degree across their many classes.

I should briefly mention Mario Kart 8 Deluxe just because I loaded up my Switch for another purpose and found a race set in progress that I wanted to finish. May as well get all of the trophies in the 50 cc class, I figure.

Bloodstained: Curse of the Moon is a throwback to Castlevania III: Dracula's Curse, and was created to fulfill a backer stretch goal for the Kickstarter of Bloodstaned: Ritual of the Night, which is a throwback to Castlevania: Symphony of the Night. Curse of the Moon seems very good, so far. It has multiple characters and pathways through the levels, looks and sounds like its inspiration, and has a friendly casual mode that grants infinite lives and removes knockback on enemy contact. I wasn't really aware this was coming, but it's been a pleasant surprise.

I've also been playing the beta versions of Magic: the Gathering: Arena, and Dauntless, though I think I'll put some more time into each before giving my thoughts on them.

Thursday, May 24, 2018

Fantasies, Never Final

Final Fantasy XI is celebrating it's 16th anniversary, and so it is free to returning players during this period. I had such a good time revisiting the game last year that I thought I would check in again this time. It's nice to be able to visit that world that I used to spend so much meaningful time in. This time I do begin to feel like I am limited in being able to enjoy it by it's outdated interfaces and systems and paradigms, though.

I got a lot of revisiting the world out of my system last year in leveling up Samurai from 1-64. This time I've taken that further, up to 72 at the moment, and really only spent time revisiting the endgame Sky and Sea zones, as well as some of the Aht Urghan zones, in trying to do missions and gain XP.

Unfortunately I've hit a couple of mission progress blocks. In the Aht Urghan mission chain I have reached a burning circle notorious monster (BCNM) boss fight that I'm not quite strong enough for, being not yet at 75, and having only a party of 5, since I can only summon 4 Trust companions at the moment. In the Rhapsodies mission chain, which I am pursuing to unlock that final Trust slot, I have to kill a popped NM, Siren, that seems entirely out of my league for the time being.

I am now thinking the logical thing to do, especially in light of the fact that the free period is wrapping up in a few days, is to find a good hunting ground and focus on hitting level 75 on Samurai, and maybe call it good there, at least for this year. I'm really excited to play some FFXIV, if I'm honest. I'm planning to get into that soon.

In Final Fantasy Tactics campaigning, my progress has slowed, but I am well into the latter part of the game, now. I have finished Chapter III: The Valiant, and am working on Chapter IV: Someone to Love. I need to go and do all of the Errands around the world and level up some, since I want to tackle the optional dungeon in addition to finishing the story campaign. I have all of the character classes unlocked that I want now, I'm just trying to get the most out of them. I'm afraid the Arithmetician (Calculator) may be too slow to be of much use as things currently stand. Equipping him for speed might help with that.


Friday, May 18, 2018

Wolfsbane

I just finished Guy Haley's Wolfsbane, book 49 of The Horus Heresy.

The great galactic civil war is drawing toward a conclusion. This is the story of how, late in the war, Space Wolves Primarch Leman Russ takes his legion from the defense of Terra and strikes out on a doomed attempt to kill the archtraitor, the Warmaster Horus Lupercal himself, before he can lead his forces to an assault on the Sol system.

We know going in that he is not able to kill Horus of course, and that the attempt destroys a large portion of the Space Wolves legion. These are future historical facts, after all. The tale is in the telling, though, and Haley spins a fast-moving one covering a lot of ground and featuring a lot of important characters and momentous events in what felt like a pretty tightly wound novel.

Coming out of Wolfsbane, we know that the surviving Space Wolves are bound for Yarant, pursued by a joint-traitor legions force led by Horus' right hand, Ezekyle Abbadon, and that Horus himself is rounding up the rest of his forces to move on Beta-Garmon, which is a big and important strategic location on the way to Terra. I understand a major battle takes place there. That may be addressed in the next book to move the overall story forward, which should be book 51, Slaves to Darkness.

Book 50, titled Born of Flame, is an anthology of to this point uncollected novellas and short stories around the Salamanders. Also coming up on the release list are the Primarchs books for Jaghatai Khan and Vulkan. Up next for me is a Horus Heresy short story I have not yet read but own from a recent humble bundle, and the Primarchs book on Ferrus Manus. I haven't settled on what's after that one yet.

Thursday, May 17, 2018

Introversion's Uplink

It was U week in the backlog bum's rush this week, so I thought I would check out the hacking roleplaying game Uplink.

It casts you in the role of a hacker mercenary taking jobs gathered up by the titular organization. The game is played through a Hollywood movie-esque PC GUI purpose built for hacking into remote systems and accessing the files there. If you can steal or destroy whatever it is the client needs you to without being traced or found out, then you are rewarded with credits you can use to upgrade your hacking hardware and software.

It's a clever take on an ancient formula of character progression, and it's done very well from a presentation standpoint. I liked it. I don't know how much more I might play of it, but I did enjoy testing it out.

Wednesday, May 9, 2018

The Tale of a Genre Not For Me

It was T week in the backlog blitz, and I thought I'd try out Tales of Monkey Island, a Telltale adventure game. Monkey Island started out at Lucas Arts much earlier; this game was a revival of the series. 

I gather it was well regarded, but once again this genre just does nothing for me. I tend to dislike comedy in games anyway, and the play mechanics, if you can call them that, are so tedious that I can hardly bear to play these games. I end up forcing myself to stick it out for half an hour or forty-five minutes just to push past the intro and into the meat of what it's going to be. 

Boring, is what it's going to be. The stories are sometimes more interesting, and sometimes less. Blade Runner, or the Blackwood games, or Pendulo's Yesterday all had more interesting themes and narratives, but even those failed to keep me, through their obtuse, repetitive puzzles that only serve to stand in the way of those narratives.

Maybe that is the core problem of this and other some other genres--an imperfect union of story and mechanics. The two mesh together for me in a lot of other contexts, but not so much, here.

Tuesday, May 8, 2018

The Primarchs: The Second Batch

I'm finishing up the second trio of books I elected to read in the Horus Heresy: Primarchs series. These shorter length novels are pretty quick reads, and I get the sense they would be really adaptable to the screen, if anyone ever wanted to do such a thing, because of their generally smaller scope as compared to one of the Horus Heresy novels proper.

Roboute Guilliman: Lord of Ultramar - An interesting look into Guilliman's philosophy of war and legion building. We get to see the Ultramarines waging war against orks while trying to preserve the remnants of a long extinguished human civilization on the same planet. Some of the themes here are of the integration of the Terrans and Ultramarians in the legion, and when and where certain types of warfare are appropriate.

Magnus the Red: Master of Prospero - Magnus and Perturabo are sent to a compliant world in order to evacuate the population to save them from a natural disaster. All is not as it seems, of course, and the people may not be savable, after all. Magnus's thirst for knowledge and Perturabo's ends-justify-the-means pragmatism are both on display here.

Fulgrim: The Palatine Phoenix - It is early in the Great Crusade, and Fulgrim is just getting his legion up to its fighting strength, and getting out on his own with the 28th Expedition fleet. For his first compliance, he wants a quick, efficient, and bloodless settlement, if at all possible. To add a bit of flair to the challenge, he takes only a small handful of legionaries to the world, and sets himself a deadline of a single month to bring the world to heel. This book shows an interesting side of the Phoenician as he is yet to really fill out into his role as an arrogant perfectionist and aesthete.