Progress continues little by little in both Opus Magnum and Super Mario Odyssey.
The real meat masticated in my gaming jaws lately has been with The Horus Heresy: Battle of Tallarn and The Witcher 3.
Tallarn takes the largest military engagement of the fictional galactic civil war that kicked off the Warhammer 40,000 setting and envisions it as a hex-based tactical war game. On one side is the traitorous Space Marine legion the Iron Warriors, and on the other is the ragtag planetary defense made up mostly of idle Imperial Guard on the world when it was killed from orbit by the opposition. Battles play out on small hex grids covered in a virus bomb miasma that doubles as fog of war, with small squadrons of tanks and other armored vehicles of various types including flying transports and the gigantic bipedal war machines known as Titans, and their cousins, the slightly smaller Knights.
Tallarn is very clearly a pretty quick port from iOS, but with a few key rebindings, I was able to make it feel pretty good on PC despite the big dopey UI. Scenarios can be played relatively quickly and simply, which is a plus for a player with my level of sophistication and dedication to games like this. I have completed the Apocalypse campaign from both sides so far, one of four or five in the game. As a very fervent fan of setting and especially the novel series that to a large part defines it, I have been enjoying this relatively simple war game. I'm actually reading the collected stories around this particular theater alongside playing the game, and it's harmonizing nicely. I might even recommend the game to non-setting fans, but the developer HexWar has about 20 other games that I'm guessing are similar enough that are set in other, real-world historical, settings that are probably worth looking at as well.
In The Witcher 3, I've gone back to flip flopping between control devices and settings for play. Last night I put in a good hour or two on the TV with the pad again. I think the sweet spot may actually end up being at the PC with the pad. There's no doubt the game looks better on my PC monitor, and the 360 pad control scheme, for all its own oddness, may just edge out the mouse and keyboard scheme due to some iffy menu design choices. It seems like they tried to come up with something that worked both ways, when they probably would have been better off coming up with two separate menu systems dedicated each way. I'm sure there are a lot of reasons why doing that would suck for the development of the game, but it would have been nice. There are too many little rough edges on either scheme for me to be completely comfortable just yet, but with some refinement I may be able to get to that point, and it might as well be with the pad, for the same reason I play Bethesda's RPGs that way; it gets really tiresome holding down W for hours at a time with my middle finger, and that's just not a problem using an analog stick for movement.
Progression-wise, I have now made it to Noveria and met up with Triss Merigold. Apparently she and Geralt fell out about six months previous to this, which does a bit to explain how he could begin the game once again apparently an item with Yennifer of Vengerberg. I don't know if there will be more to explore to that story, or whether the player is meant to respect their privacy on the matter and decide for Geralt who he is more interested in romantically going forward. As a player of the previous games, I feel like I know who Triss is. I'm interested in learning more about Yen before committing to anyone, if I do. I've read the first couple of books in the Witcher series, but I don't remember if there was enough in them to know much of anything about Yen from those. It's been a good long time since I read those. It was before The Witcher 2 came out. Now most or all of the rest of the series has been released, and I own some of them, so at some point I'll actually delve deeper in.
Apart from meeting up with Triss, I'm still following leads toward Ciri. I helped to awake the dream-scryer Corinne Tully in a "haunted" house, last. I want to follow the main thread to the next large piece or event, but I also don't want the rest of the game to get away from me. I don't want to outlevel any quests or contracts or potentially great witcher gear out there. I'm still settling in to how this game flows, nearly 50 hours in, now. Granted, I was away from it for two and a half years between hours 35 and 36, but the point still stands.
Today is my last day of work for 2017. I'm hoping to get in some real solid game time over the break, along with a good bit of reading, as well. I'll have my GOTY/BOTY posts in the next week or so, as well. I have already declared a GOTY and two runner ups on the GameBytes Show podcast, but I do reserve the right to change these up through the 31st!
Friday, December 22, 2017
Monday, December 11, 2017
Going with Geralt
I mentioned last entry that I was experimenting with how to return to The Witcher 3, and I have settled for now on at my PC, using mouse and keyboard. I may hop over to the TV through the Steam Link from time to time, but I haven't been able to shake the feeling that the PC experience is the best one. I went and met the Bloody Baron and did his questline, and at the moment I'm knocking out a few sidequests and contracts that I have found myself having outleveled. Experience seems kind of hard to come by, so I'm sure it'll pay to be thorough, aside from exploring the cool narratives of the world. The next big plot point I'm sure is waiting in Novigrad. I'm to go there to meet Triss Merigold, whom Geralt has been an item with during the last couple of games, and also to hunt for signs of Ciri. I have a couple of other errands to run first, though.
I'm also playing some Spelunky here and there, still. I don't know if I'll ever finish that game. Oh well, I'll be all over Spelunky 2 as soon as that comes out, either way.
The end of Super Mario Odyssey also can't be far away now. I'm in the Luncheon Kingdom now, and I have just found the painting that lets you warp to the Mushroom Kingdom, or at least a small part of it.
Progress also continues apace in Opus Magnum. The critical path puzzles are nice and doable, which I appreciate. It's always cool to see the finished process, as well.
I'm also playing some Spelunky here and there, still. I don't know if I'll ever finish that game. Oh well, I'll be all over Spelunky 2 as soon as that comes out, either way.
The end of Super Mario Odyssey also can't be far away now. I'm in the Luncheon Kingdom now, and I have just found the painting that lets you warp to the Mushroom Kingdom, or at least a small part of it.
Progress also continues apace in Opus Magnum. The critical path puzzles are nice and doable, which I appreciate. It's always cool to see the finished process, as well.
Friday, December 1, 2017
Ready to Proceed
Last Booklog entry, I mentioned heading back to the Horus Heresy series after catching up on the Warhammer 40,000 proper timeline. As it turns out, I decided to read through all of the lore of the tabletop game's 8th edition first. There's a lot of interesting info on the current state of the galaxy in there, along with a cursory glance at all of the relevant factions. I still don't really know much to speak of of the T'au or Genestealer Cults. Are the latter a part of the Tyranid race or not? If so, how are they different? I'll have to delve into some more 40K fiction at some point to find out.
In the meantime, I have returned to the Heresy timeline, finishing off book 43, Shattered Legions. It's a collection of short stories and a novella featuring Iron Hands Warleader Shadrak Meduson and other key players in the remains of the three loyalist legions smashed at the Dropsite Massacre. Meduson becomes a type of guerrilla leader for this asymmetrical war effort to confound and delay Horus's return to Terra. There is a lot of exploration of themes like survivor's guild, betrayal, the desire for vengeance, justice, and the righting of wrongs, as well as integrating disparate parts into a new alloyed whole and modifying the organizational structure of a fighting force to adapt to a wildly different set of circumstances than it was originally built for. It's a kind of underexplored area in stories of Space Marines, since the Shattered Legions are much more of a handicapped and underdog faction than most in the fiction.
The next book in sequence is The Crimson King, which will be the first time we've seen much of Magnus and the Thousand Sons since the razing of Prospero much earlier in the series.
In the meantime, I have returned to the Heresy timeline, finishing off book 43, Shattered Legions. It's a collection of short stories and a novella featuring Iron Hands Warleader Shadrak Meduson and other key players in the remains of the three loyalist legions smashed at the Dropsite Massacre. Meduson becomes a type of guerrilla leader for this asymmetrical war effort to confound and delay Horus's return to Terra. There is a lot of exploration of themes like survivor's guild, betrayal, the desire for vengeance, justice, and the righting of wrongs, as well as integrating disparate parts into a new alloyed whole and modifying the organizational structure of a fighting force to adapt to a wildly different set of circumstances than it was originally built for. It's a kind of underexplored area in stories of Space Marines, since the Shattered Legions are much more of a handicapped and underdog faction than most in the fiction.
The next book in sequence is The Crimson King, which will be the first time we've seen much of Magnus and the Thousand Sons since the razing of Prospero much earlier in the series.
Labels:
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Ready to Rejoin the Rivian Roamer
I am ready to return to The Witcher 3: Wild Hunt!
I wrapped up my playthrough of Castlevania: Symphony of the Night last night, coming up to a total of 200.5% of the game explored. I believe the last .1% could be gained by going into the final room and then using a library card to warp out of it before saving the game again. I also seem to remember some kind of glitch in the castle towers using the sword familiar maybe to somehow get outside the castle walls. That might make it possible to add a few more percentage points to the tally, but I don't recall exactly. I'm ready to another Richter playthrough at some point, too. I did that once, in college, I think. If I recall, you can get to most but not all places in the game and actually finish it. I'd like to explore some of the other ways to play at some point, as well, including as an Axe Armor (which I remember being very limited) and with your luck stat to the max but others lowered, which could be another fun spin on the game.
Opus Magnum also continues to captivate me. I've been playing a lot of its sub-game Sigmar's Garden, which is a kind of Shanghai variant played with the marbles used in the main game. It's diverting and goes well with a podcast. I want to get to 100 wins for the achievement and to see whatever story dialog goes along with doing so.
I have to work out exactly how I'm going to go forward with The Witcher 3. I briefly considered restarting the game, but being 35 hours in, I think I'd probably rather just continue on. I'm sure the game will end up over 100 hours in all, maybe 150, even. I think I remember the essentials, even though I might like to rewatch a few cutscenes. I also need to decide whether I'll play at my PC with mouse and keyboard, or on the Steam Link with a controller, or maybe even at my PC with a controller. I may re-familiarize myself with the game at the PC, then move over to the TV. Or, maybe it's better to just re-acquaint myself with the game using the pad from the jump. Content on screen isn't really a worry, since I'll mostly play when the kids are asleep, though at times I may want to play on the PC while they use the TV. Still, The Witcher isn't usually overly adult, it's only that way at certain times.
I wrapped up my playthrough of Castlevania: Symphony of the Night last night, coming up to a total of 200.5% of the game explored. I believe the last .1% could be gained by going into the final room and then using a library card to warp out of it before saving the game again. I also seem to remember some kind of glitch in the castle towers using the sword familiar maybe to somehow get outside the castle walls. That might make it possible to add a few more percentage points to the tally, but I don't recall exactly. I'm ready to another Richter playthrough at some point, too. I did that once, in college, I think. If I recall, you can get to most but not all places in the game and actually finish it. I'd like to explore some of the other ways to play at some point, as well, including as an Axe Armor (which I remember being very limited) and with your luck stat to the max but others lowered, which could be another fun spin on the game.
Opus Magnum also continues to captivate me. I've been playing a lot of its sub-game Sigmar's Garden, which is a kind of Shanghai variant played with the marbles used in the main game. It's diverting and goes well with a podcast. I want to get to 100 wins for the achievement and to see whatever story dialog goes along with doing so.
I have to work out exactly how I'm going to go forward with The Witcher 3. I briefly considered restarting the game, but being 35 hours in, I think I'd probably rather just continue on. I'm sure the game will end up over 100 hours in all, maybe 150, even. I think I remember the essentials, even though I might like to rewatch a few cutscenes. I also need to decide whether I'll play at my PC with mouse and keyboard, or on the Steam Link with a controller, or maybe even at my PC with a controller. I may re-familiarize myself with the game at the PC, then move over to the TV. Or, maybe it's better to just re-acquaint myself with the game using the pad from the jump. Content on screen isn't really a worry, since I'll mostly play when the kids are asleep, though at times I may want to play on the PC while they use the TV. Still, The Witcher isn't usually overly adult, it's only that way at certain times.
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