Monday, December 21, 2015

RPG Bingo Bango Bongo

I'm not sure what it is about me and ricocheting between roleplaying games at the moment, but I'm having a good time.

I got to thinking about Morrowind for some reason, perhaps in reflection about the recent bouts of Skyrim and Arena I've played. It's always been the one that got away from me. I've taken multiple runs at it, but something always causes them to be aborted. Most recently, on a modded install, I got a good way down the Thieves' Guild quest line before something caused the install to be corrupted, which I guess took the save files with it.

This time, I'm playing vanilla, without even having hacked the resolution. There's something pure about doing so. I created a Redguard Knight, and I'm roleplaying appropriately chivalrously, so far down the main story path. I would love to complete the game at some point, but who knows if that will ever happen?

UnderRail, a post-apocalyptic roleplaying game--one heavily influenced by the first couple of Fallout games--just recently came out of Early Access on Steam. I bit, firstly out of genuine interest, and secondly as a gag to talk about it in place of another game with a similar sounding title on the Game Bytes podcast.

It feels like a not-that-distant cousin of Fallout. It has a very similar isometric point of view, combat uses the same turn-based action point system, and much of the game is presented in a similar fashion. I'm not far enough in to really speak for the writing, but the setup seems interesting thus far. That I'd describe as Metro 2033. So, Fallout 1/2 mechanics and play meet Metro's setting, though it's not apparent where on Earth (if it is Earth) the game is set, at least to this point.

The one very interesting innovation I've seen so far is in it's optional (you can choose a more traditional variant at the game's outset) experience system, called the oddity experience system. Under these rules, experience points are awarded not for combat, but for discovering odd artifacts and effects throughout the world. I only need 4 xp to level up to level 2, and I have three now, one from completing an early quest and two from finding interesting objects in seemingly random locations. Both objects were written documents providing further background on the world's factions, which is also an interesting choice. It seems like a cool idea with potential to heighten the roleplaying experience.

Monday, December 14, 2015

First Half of December 2015 in Play

Skyrim is on the list I made for 2016. Something about it drew me in very rapidly after having finished up Fallout 4. I think I was done with the latter for now, but not completely done with the way it plays, generally.


I thought I'd dip back in just to get a refresher on where my character was and what the game felt like, and I decided to stick around for a while. I'm currently playing it with a mind to explore the Skyrim civil war from both sides, and with a restriction on fast travel. I'm walking from place to place doing random side quests, trying to get a feel for the lay of the land. Previously, I had built my character to focus on archery, heavy armor, and sneaking. I'm mostly keeping to that, but subbed out the heavy armor for light. I also have a nice two-handed weapon and some light magic for added utility. As a Nord, and being fond of role playing, I'm thinking I may side with Ulfric Stormcloak to pull Skyrim out from under the thumb of the Imperials, but I do want to visit the Imperial stronghold to find out what they're all about before committing.


Curiosity got the better of me this weekend, and I also spent a good deal of time installing and making playable the first Elder Scrolls game, Arena. It's taken a lot of research and tweaking on DosBOX, but I've got it in a satisfactorily playable state now, and I'm getting a feel for the genesis of the series. It seems like a very, very large game, even greater in breadth than the later games, though much more shallow. Out in the overworld, I'm not clear whether it's possible to walk from city to city across all of Tamriel, or the fast travel system is required. I'm thinking it may be the latter, because I began the game on The Summerset Isle, and the first major plot quest has me headed to Hammerfell.


These are the major realms of the world of The Elder Scrolls, which later games are restricted to only one of: Morrowind (actually just the island of Vvardenfell within the greater province), Cyrodiil, and Skyrim. The second game in the series, Daggerfall, is, I believe, set across two of the provinces, Hammerfell and High Rock. It's interesting to me that this series has been so faithful to its initial world concept, created over 20 years ago, now. Many of the city names on the map of Skyrim in the game of the same name are the same as the cities on the map of the province of Skyrim in Arena. The shape of the geographic area is the same, and the cities are right where they were back in 1994. That is the sort of thing that I really appreciate, kind of like the Metal Gear series' long faithfulness to its own canon. I am probably not going to complete Arena or anything, but I do want to play around within it some more before I'm satisfied with having checked it out.


Elsewhere, I just barely popped back in on Mass Effect and STALKER: Clear Sky, so little it's barely worth mentioning them other than to say that they are on my mind.


The other thing I had been meaning to do and finally got around to was to check out Invisible, Inc. This is a very cool tactical stealth game. It's turn-based and plays kind of like an X-Com or Final Fantasy/Ogre Tactics game, but with the emphasis being on avoiding detection and combat as much as possible. I'm not sure combat is really even possible beyond using a taser to neutralize guards for a few turns. There is a strategic layer to the game as well, much more in line with X-Com than anything else I can think of. I really like what I've played so far, but I think I'll have to force myself into continuing, just like X-Com itself. I've just been in a different headspace lately, I guess. I'd like to orient myself more toward strategy games, though, as I've outlined, so I'll have to commit to giving it more time alongside continuing my roleplaying games.



Thursday, December 3, 2015

2016 Prospective Play

I want to compile a short list of games as high-priority to play in the coming year. There are a great number of games still on my backlog, and I want to check out as many of those as time allows, but there are a few key titles I especially need to play, and I will attempt to list those here.


I think it needs to be a short list, ten or fewer. I thought about twelve, one a month, but realistically I think the number actually addressed will be between five and ten. There are a couple of genres I specifically want to catch up on, so I may go heavy on the strategy and role playing in 2016.


Some of these will be games I have currently in progress, and some altogether new. Expansions are considered implicit in the base title.


Here's a first draft:
Deus Ex: Human Revolution
Dawn of War II: Retribution
Warcraft III
StarCraft II
Company of Heroes
Company of Heroes II
X-Com: Enemy Unknown
The Walking Dead Season 2
Mass Effect 3
The Witcher 3
Skyrim
Wasteland 2
Baldur's Gate II
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II
Star Wars: The Old Republic
Dragon Age II
Dragon Age Origins


OK, I over shot 10 a little, but I don't think that's bad considering the overwhelming size of my backlog. Of course this is a list comprising potentially hundreds of hours of play, so who knows how viable it is. Right now it's more like a long-term road map than anything. Many of these would be mutually exclusive of any of the others, with the way I play games.


Here's a little more realistic take, with strikethrough representing games further down the priority/requisite chain:


Deus Ex: Human Revolution
Dawn of War II: Retribution
Warcraft III
StarCraft II
Company of Heroes
Company of Heroes II
X-Com: Enemy Unknown
The Walking Dead Season 2
Mass Effect 3
The Witcher 3
Skyrim
Wasteland 2
Baldur's Gate II
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II
Star Wars: The Old Republic
Dragon Age II
Dragon Age Origins


That brings me down to 13. I don't know that I can really refine it that much more, but considering how many of these are currently in progress or relatively short (Walking Dead), I consider this list workable. Mass Effect 3 and The Witcher 3 are already in my rotation and soon to be returning for GOTY consideration, too.


So here's what I'm left with at the moment for my 2016 Prospectus, ranked roughly by current desire to play:


Mass Effect 3
The Witcher 3
Skyrim
The Walking Dead Season 2
Dawn of War II: Retribution
Deus Ex: Human Revolution
X-Com: Enemy Unknown
Warcraft III
StarCraft II
Dragon Age II
Star Wars: Knights of the Old Republic
Wasteland 2
Baldur's Gate II


With luck, maybe I'll knock five of these off the list in the coming year. This is, of course, completely discounting any 2016 releases, though there's not much on the horizon I am that interested in. I'll have to update this little list at the beginning of January.



Tuesday, December 1, 2015

Enough of the Commonwealth

That was pretty quick, really. I blew through the main quest line of Fallout 4, in the end siding with the Institute, wiping out both the Railroad and Brotherhood of Steel to cement their control over the Commonwealth. I didn't really feel the need to roam around poking at the non-essential locations and things, having played a whole lot of 3D Fallout over the last couple of years. I did really enjoy the play of the game, and I think it is nicer overall to play than 3 or New Vegas in terms of feel, even though the differences are not huge. The one aspect I'm still not completely sure how I feel about, even after 50 hours, is the new skill point and perk system. It always felt like the perk points were too few and far between to merely increment a core attribute or the effectiveness of a perk I already possessed.


I'm putting it aside after my first play through, planning to come back to it at a later date for another go-round with a different character build and taking a different path through the main quest. The idea is to play this game more in the way I played Oblivion, using several different characters to go through each of the game's guilds and major quest lines. Yes, you never max anything out on any one character, but the game does always feel fresh that way, and you don't get any of that weirdness associated with being both the leader of these guys and the leader of these other guys, too.


I've also finished up Telltale's Game of Thrones game, which I felt really improved as the episodes went on. I wasn't completely sold on it at first, but by the end of the series I was really into it. There will be more coming, they've revealed, and I'm sure I'll partake.


I got a chance to play Rocket League at a friend's house over the long Thanksgiving holiday weekend, and just like everyone's been raving for the last several months, it's a lot of fun. I picked it up in the Steam sale, the only game I did buy, after selling a bunch of trading cards and TF2/Dota 2 items. I'll have to slot it into my non-RPG, non-Strategy slot, those being the two genres I really want to focus on playing more of in the near to mid- term.


Speaking of role playing, I have decided it is finally time to get back to Mass Effect 3 and wrap up the Reaper war and Shepard's saga. It's been long enough that the EA resentment has faded, and the desire to wrap up a loose end has been brought back to the fore. I feel like I am only about 30-40% into the game, at this point, so it may be a while yet.


I have also made it a point to check out Invisible, Inc. before the end of the year. I'll need to get that in soon.