Monday, November 27, 2017

A Link to the Path

I'm still on track back to the Witcher 3. I'm drawing nearer to completion of this run of Symphony of the Night, with only about 4 sections of the inverted castle remaining to conquer before taking on Shaft and Dracula.

Something I've noticed this time around is that for as well as the castle inversion works for the game, there are some rough edges that prevent the second leg of the game from being quite so effortless as the first. It's easy to go the wrong way and find yourself under-leveled or under-geared for a section of the inverted castle, since there can be no mobility-based progression gating once you have acquired all of the motive skills and abilities from the first castle. Instead there is old-fashioned enemy toughness gating. This can still be gotten around, though, with some creative play and knowing when to mist by rougher sections on the way to gear upgrades or more beatable enemies to farm XP and upgrades on.

Elsewhere, I've done some podcast listening to Titan Quest and Spelunky while going for progression in those titles. I've also added some hardware to my setup, both a terabyte hard disk to the PC, and a Steam Link to the TV. The former allowed me to go and re-download some games that I plan to revisit, and the latter was cheap enough ($1) that I couldn't resist.

I toyed around with Skyrim and XCOM: Enemy Unknown a bit while trying out the Link. I decided to start a new non-Ironman campaign in XCOM just to see if I can't eventually actually win a campaign of that game. I'll need to focus on it at some point to make that a possibility.

The biggest addition to the rotation lately has been Opus Magnum, the new puzzle game from Zachtronics. I have long been a big fan of one of their previous games, SpaceChem. Opus Magnum is in some ways a lot like that one, though I haven't yet encountered its kind of insane difficulty here. Opus Magnum is a real looker, as well. It's got a great posh steampunk style and the alchemy machine works animate really well in a believably mechanical fashion. You play a newly graduated alchemist brought into a great house and tasked with combining base alchemical elements to do things like transmute mundane metals into gold or manufacture talcum power analogues, propulsion fuel, or even just hair product for your noble masters.

You're given a set of inputs and told what the required outputs are, and you have a selection of tools to use to assemble a machine to take care of the process that you have to envision and execute by programming grabber arms that can rotate or extend or move along tracks to deliver elements to various stations where they are transmuted or bonded or split in various ways so that you eventually end up with the finished product and deliver it to the output receptacle. It's a pretty basic concept, elaborated on in a huge variety of ways to create a very interesting and challenging and expressive puzzle game. Your creations only need to get the job done, but once finished they are evaluated against those of other players, so if you like you can chase efficiency on a few axes to enjoy refining your base creations, as well. I'm really enjoying the game so far.  

Saturday, November 18, 2017

One Does Not Simply Play Through Mordor

I've given up on Shadow of Mordor. The game has never managed to click with me. I did feel like I finally got a good grip on it this last session, but in the end I still felt like it was an overall pretty mediocre game made up of component parts done better elsewhere. Assassin's Creed, the Batman Arkham series, Hitman, and others, cover all these bases sufficiently. I'm considering this one done.

Which, along with my completion of the Destiny 2 campaign and beginning of the upside-down castle in Symphony of the Night, puts me well on my way back toward playing The Witcher 3 again.

I'm still making my way through Super Mario Odyssey, too. I'm just past New Donk City and in the Seaside Kingdom, now. I like how this game lets you bypass a lot of things if you like, and come back to them later if you wish.

I'm also continuing to practice running Spelunky, hoping for an eventual victory. I still don't reliably make it to the Jungle stages, though.

I did manage to finally finish off Hexcells Infinite, getting that achievement for doing 60 procedurally generated puzzles. That is definitely a low-stress way to play that game, though less interesting accordingly.

Finally, Titan Quest has received an unexpected expansion some 11 years after release. Its called Ragnarok and adds a fifth act as well as some other improvements. I've never made it much past the first act, but curiosity and wanting to encourage such rashness from THQ Nordic overtook me, and I bought in. Maybe this will do the trick, finally.

Thursday, November 9, 2017

On the Road Back

I'm sticking to the plan I laid out last week.

I've polished off the Destiny 2 campaign. Overall verdict: better than the first game, not as good as any of Bungie's Halo games. I question the need for a campaign at all. Perhaps Destiny should cut straight to the gear chase. I've set the game aside for the time being.

In it's place I've been concentrating on my Symphony of the Night save. As of this writing just prior to a trip out of town, I have 100% of the initial upright castle completed, and I'm ready to tackle the inverted castle. So, pretty decent progress, so far.

I'm unsure of whether I'll end up clicking with Shadow of Mordor and finishing it. I've struggled to, but then I don't think I've actually focused my efforts to do so on it to this point. Every fight I get into, it still seems like I'm being overwhelmed by too many orcs, and too many of them want to get in my face and start a Nemesis system action. I don't know if this is just how the game will always be, or if at some point I am supposed to be able to slay them 10 at a time and be able to fight 50 of them off without breaking a sweat. Something just feels off about the balance to me. I think I may need to just really start trying to grind out some ability and skill points on lower level nemeses in order to be able to tackle tougher orcs and larger groups of them.

I'm at I think 52/60 Hexcells proc gen puzzles done, and I've been brushing up on my Spelunky skills, trying to get back in the swing of things. These may be what I play tonight, if I have any free time.

This will all be put on hold, though, since we're headed out of town for 5 days. I'll take the Switch, but I'm not sure what else. Perhaps the DSs or SNES Classic? I'm leaning away from the Vita, though, and the PS3 and PC are obviously not coming along. I'll probably do more reading than gaming, but we'll see.

Friday, November 3, 2017

Catching Up to the 40K Timeline

I took some time away from the Horus Heresy series to read about recent developments at the end of the timeline, in the 40K era. A friend into the tabletop Warhammer 40,000 game sent me a bunch of the latest campaign books that ushered in the 8th edition of the game: Wrath of Magnus, and the Gathering Storm trilogy of Fall of Cadia, Fracture of Biel-Tan, and Rise of the Primarch.

These are all very matter-of-factly written, in a dramatic historical style. They don't read like the novels at all. They're drier, but still kind of interesting. Things that would be momentous in a novel are at times glossed over or related with little to no fanfare. I think they are meant to serve more as background lore ("fluff" in Warhammer terms) for players of the wargame than as a successful dramatic narrative, which the Horus Heresy books hew more toward.

It was interesting being introduced to some of the successor factions 10,000 years after the era that I am most familiar with. Previously there were no loyalist primarchs around in M41, or M42 now, I suppose. Roboute Guilliman has been awoken from stasis as of the current events, though, and led the forces of the Imperium of Man on a century's crusade to reclaim worlds lost to the forces of the Warp after the opening of the Cicatrix Maledictum, the great galaxy-spanning Warp rift dividing the Imperium in two.

I followed up these campaign books, which dealt with events leading up to Guilliman's resurrection from stasis, with the first new era 40K novel, Dark Imperium. Here Guilliman ends the Indomitus Crusade to go back to Ultramar and free it from an incursion of Chaos forces from the plague god Nurgle, led in part by the traitor daemon primarch Mortation, Guilliman's erstwhile brother in a previous era. The novel also introduces some Primaris Marines characters and delves into how they're fitting into the newly reconstituted Space Marine chapters since the newest Ultima founding that Guilliman undertook after his return to the Imperium. The novel leaves off with the primarch, now Imperial Regent and overall military commander in chief, setting of on a lead after Mortarion to hunt him down and kill him. I understand from the Lexicanum wiki that in the campaign to follow, the Ultramarines defeat and drive away the Death Guard, but that Mortarion escapes, and the Nurgle forces have to contend with advances from the other gods of Chaos into some of their newest territorial gains. I'm not sure any more has been written after this point in the timeline. Presumably Guilliman will circle back to Terra to do some of his non-military duties as Imperial Regent, leaving the newly bolstered ranks of Primaris and Adeptus Astartes to the work of war going forward, at least until its time to confront another of his brothers. He's already encountered both Magnus and Mortarion, and been taunted by Fulgrim, as well. Maybe that's the next showdown, or maybe Angron or Perturabo or Lorgar, if he's still out there, will appear to challenge the returned primarch.

My hope, though, is that we next hear from another of the several loyalist primarchs long disappeared. Maybe they come back as contra-Chaos, but also not aligned to the Imperium. That would be a likely role for many of them. It could be Vulkan, Jaghatai Khan, The Lion, Rogal Dorn, Leman Russ, or Corvus Corax. None of these are certainly dead, as far as I know. Dorn or Vulkan could be, I guess, but in the case of the latter, I doubt it. The rest I've heard have either disappeared or are kept in stasis (The Lion).

It'll be back to the Heresy time period next. I'm still in the middle of book 43, a short story collection. There have been 3-4 other books released in the meantime. There is other material in the universe outside of the Heresy that I want to read, though, The Beast Arises and the Black Legion series, in particular.

Roadmap to Rivian Redemption

I haven't done one of these in a while. These roadmap projects don't tend to work out, but this time I have a particular destination in mind, and I don't think it's that far away.

I want to get through the Witcher 3. It's a farce that I haven't yet, since I was into The Witcher back in 2009, before the second game was even announced. Yes, I was into it long before most anyone else in the west knew what it even was, let alone that it was cool. Credit to the old GFW Radio for turning me on to it. I never said I discovered it.

For whatever reason, I set the game aside after about 35 hours and got distracted by something else. Spring/Summer of 2015... I'm not sure what it might have been then, but definitely by the time MGSV came out I forgot about it entirely, and have yet to return. This then, is me plotting a route back.

To account for what stands between me and going home today to reinstall the game: I've recently dabbled in both Skyrim and Shadow of Mordor, two games in different ways adjacent to the Witcher 3. Skyrim is different enough and long enough that it needs to stand alone. It's also got a kind of timeless quality that keeps me circling back to it. I won't be finishing it off, but I can veer around it. Shadow of Mordor, that one definitely has a finite well of enjoyment that I could exhaust, and probably should, before turning back to Geralt's adventures. So there's one thing to tackle.

I also have a number of other non-fantasy, non-roleplaying engagements at the moment, including Destiny 2, Super Mario Odyssey, Castlevania: Symphony of the night, Hexcells, Diablo III, Breath of the Wild, and others. Mario is new and will last forever. That will get some more play here and there, but not be a priority. Zelda gets avoided like Skyrim. Destiny 2 gets polished off, at least the campaign portion. After that, it can simmer, much like Diablo III will. I want to finish this run of SotN, as well. That won't take too long. Hexcells can run in parallel, as can my quest to finally complete a run of Spelunky, whether through Olmec or Yama. Perhaps both. I also have suspended games of Metal Gear Rising, Metroid: Samus Returns, and AM2R to consider. Or not, maybe. For now I'll try to clean my plate of these three, in no particular order:

1. Shadow of Mordor
2. Destiny 2 campaign
3. CV SotN