I was looking for something to while away the time with before Mass Effect Andromeda arrives, and so I bounced between a return to Shadow of Mordor, Final Fantasy IV, and Skyrim this weekend.
It hit me as I was playing Skyrim that I didn't care all that much about the plot or even exploring the world, which I have already seem much of now. I could deal with those, but the real problem is how combat system is lacking. Combat in Oblivion and Skyrim has always felt like flailing wildly about with pool noodles, and it really detracts from the experience. I thought I should probably just not play the game any longer and move on. One thing I do appreciate about Skyrim, though, is the way your character gets better at doing things with experience. Use a two-handed weapon long enough, and you will be noticeably more proficient with that type. Same with magic skills, lockpicking, persuasion, et cetera. This is a logical and believable way to evolve your character and account for the spin your own play style puts on the game.
FFIV continues to be FFIV. I only played maybe 20 minutes of it this weekend, but I'm now about to take Cecil up the mountain with Palom and Porom to realize his conversion from Dark Knight to Paladin.
Shadow of Mordor is just a very solid and enjoyable open world action game. I like that it's more centered around its play mechanic (combat) with its rewards for doing things in the world as compared to recent Assassin's Creed games, which are more about exploring and enjoying the world and the sights there. I'm not too interested in Mordor or the Lord of the Rings world, but it works as a good backdrop for the play featured here. It's nice that the effort that goes into working with and mastering the core of the game is rewarded in that same area. I may go forward more with Mordor instead of Skyrim for now.