I was up until 6 a.m. over this past Saturday night, binging on Oblivion.
I followed the Dark Brotherhood quest line to its inexorable conclusion, with no shortage of surprises along the way. Just as I was starting to question the point of moving from one dead-drop to another for another parcel of gold and another mark, the whole thing got turned on its head in a crazy and amazing way. No one should play Oblivion and skip over this 'faction.'
Right after finishing that, I started on the first expansionary quest line, Knights of the Nine. I had previously thought to just create a new character for each faction, and had for a few, but here I just decided to continue on with my Rogue I had been using as an assassin. It's easier to fast travel around the world if you've been around a bunch of places before. So I took my remorseless death dealer on a pilgrimage around the world to the shrines of the nine divines, gathered the sanctified relics of a holy knight, restored an ancient order of crusaders, and led them to combat an evil from beyond the realm of mortals. It only took about 4 and a half hours.
Now the only major things left in Oblivion are the Arena (no plans to do this) and the larger Shivering Isles expansion, which I'll come back for sometime later. My copy of Red Faction arrived yesterday afternoon.
I got about three hours with the game last night; long enough to liberate the first of six Martian sectors. It's pretty awesome so far. This GeoMod 2.0 tech is tons of fun. If you've ever wanted to plant charges around the circumference of a giant smokestack and blow them all at once, this is your game. You can demolish bridges as your enemy is crossing them, or just bring down their base on top of their heads. The game has a GTA-like open world mission-based structure to it, but gives you even more freedom to go about your objectives, simply because if you don't like where the entrance or exit to a building is, you can create your own in seconds.
I've been on a number of different mission types so far, ranging from defending rebel camps to extracting hostages, destroying important enemy facilities, and puzzle-like destruction challenges that give you time and weapon/ammo limits. It's great fun so far, and I'm excited to explore more of Mars and blow more stuff up for fun and profit. The multiplayer has been getting a ton of praise from RL friends of mine and lots of people on forums and podcasts, too, so I'll need to check that out soon.