Saturday, February 9, 2019

Shoot-a-thon

I've been experimenting with some of the more popular shooters out there these days, to see which, if any, I prefer, and would like to keep playing:

Anthem: Bioware's take on Destiny seems OK, but I dislike the hub area and writing. Pluses are flight and the potential of the story to end up something interesting despite the weak beginning.

Warframe: Has an endearing B-grade feel to it, fun mobility and melee combat. Long running, well supported. Not sure the shooting is great.

Destiny 2 Forsaken: Feels about the same as ever.

Of the three here, I think I like Warframe best at the moment, but all in all I don't feel like I love the genre. It really is just Diablo from a different perspective when you boil it down, and I honestly think it's inferior for the first/third person perspective and over-reliance on ranged combat.

Another new shooter on the block is Apex Legends, the free-to-play battle royale game from Respawn Entertainment that is set in the Titanfall universe. I like this one well enough, though it does seem a little bare bones here at the beginning of its life. It takes the PUBG idea also coopted by Fortnite, but then borrows the idea of unique characters who slot into character archetypes for play like those in Overwatch. It seems like a good mix, but for me I still find myself spending loads more time scrounging weapons than engaging in combat. I might spend some time trying to get better.

I've also played a couple more stages of The Messenger, which is fun enough. I may have had enough of that, though.

Lastly, I thought I would check out an interesting mod I had heard about called Dota Auto Chess, which is played within Dota 2. This is an odd beast. 8 players are selected for a match in which each plays a "chess" game against either CPU controlled creeps or the selected heroes of one of the other players. The battling is all done automatically, and the players only have control of which heroes they buy and select to put onto the chessboard. Heroes bought three times over can combine into a higher tier of that hero on the board, and the object is to have the best team win the most skirmishes so that you are the last player standing. A player's avatar, who wanders around the chessboards like a courier, but who is unable to interfere with battles, takes damage from the enemy team after ever loss, and eventually is eliminated. It's interesting. I'd like to see it made separate from the Dota 2 client, though, where it can have all the UI and mechanics tailor-made for the experience it is going for.