Thursday, May 25, 2017

Jack All

That's about all I've played that's new.

I got an alpha of a Frozenbyte-developed game in an indie game bundle a while back called Jack Claw. It's got a sort of Bionic Commando like character with an extendable super strong arm, except this game is set in a sort of quaint dystopia and played from an overhead perspective in the manner of a twin stick shooter. It's basically just a vertical slice like developers make as a proof of concept for new games, only a sample of play with no win or loss conditions and very little content. This game apparently never came to anything more, but I wouldn't say it's a huge loss.

It's Overwatch's first anniversary period now, so I logged in to open a free loot box, thinking I might play some, but I'm not so sure now.

I've been trying to concentrate on Mass Effect Andromeda lately, and I've made some solid progress. I'm moving toward having established settlements on every viable planet, but my main goal is to do all of the loyalty missions and priority missions. Everything else is secondary. However, it's hard not to swing by and scoop up every little thing in the open-world style maps. I'm going to have to reign in that impulse, though, because I want to finish this game in the next 3 weeks.

Thursday, May 18, 2017

Speeding Toward Terra

The Horus Heresy reading continues apace.


I am now on Corax, book 40, a collection of novellas and short stories about the Raven Guard and their primarch, Corvus Corax, all about the things they've been up to since their prior book Deliverance Lost. I've just begun this one.


Praetorian of Dorn, book 39, is set in the solar system, and an Alpha Legion plot there. As is usually the case with the Alpha Legion, it's not clear exactly what their objective is, other than speeding along the end of the Imperium and through that the extinguishing of Chaos through the same of humanity. This one has a pretty momentous ending, as Rogal Dorn, primarch of the VII legion Imperial Fists kills Alpharius, the primarch of the XX legion Alpha Legion. From here on, it's Omegon leading them as Alpharius, making a tragic mockery of their famous line "I am Alpharius." This is only the second primarch to die since the beginning of the series, and the first since book 5, Fulgrim (III legion Emperor's Children), where the titular primarch kills his brother Ferrus Manus (X legion Iron Hands) at the Dropsite Massacre.


Book 38, Angels of Caliban, seemed to bring a cap to the Imperium Secundus arc of the series, focusing on Macragge, where the primarchs Lion el'Jonson (I legion Dark Angels), Roboute Guilliman (XII legion Ultramarines), and Sanguinius (IX legion Blood Angels) try to maintain humanity's hold on the galaxy while fending of the destructive efforts of Konrad Curze (VIII legion Night Lords). On the other side of the galaxy, on Caliban, Luther turns his other exiled Dark Angels away from the Lion and back toward the ancient Order that ruled Caliban before the coming of the Emperor. There's trouble brewing, there.


Book 37, The Silent War, is a collection of short stories all about the various forces under Malcador the Sigillite, the Lord Regent of the Imperium. We see a lot of the Knights Errant, the beginnings of the Inquisition, and more interesting things kind of behind the scenes of the galactic civil war.


The Path of Heaven, book 36, brings the White Scars home to Terra after years of harrying Horus' various forces on the edges of the galaxy. The Emperor's Children and the Death Guard figure into the story here, and Leman Russ (VI legion Space Wolves) makes an appearance toward the end, as well, as Jaghatai Khan (V legion White Scars) faces him to apologize for leaving his brother in a lurch back at the Alaxxes nebula, where the Wolves were beset by the Alpha Legion. Now that the Khan has returned, there is work to do reinforcing the Terra's defenses. The traitor legions are on their way.

I Game of Military

Aside from the usual plinking away at Mass Effect Andromeda and Zelda: Breath of the Wild, with little to report on either, I also reinstalled Spelunky the other day after hearing some podcast talk about it and catching the bug again. I should just keep it installed so I don't have to keep re-unlocking all the characters and Tunnel Man shortcuts due to save data loss on uninstall.


The main thing I should touch on here is the I game, Insurgency. I didn't expect much, really, other than another relatively dull military shooter. It's well done, though, and I was kind of surprised to find people still playing it. The game is built in Valve's Source engine, and it has a fun co-op mode I took part in for a round. I was actually impressed with the tutorial--not something I ever expected to write--due to how it morphs into a narrative mission toward the end.

Tuesday, May 9, 2017

Lost Week Last Week?

It's been more than a week since my last post, but I have little to report, unfortunately. I know I spent some time playing games, but it doesn't feel like a whole lot.


I did make my way a little further into Dawn of War III. I'm about to begin the 5th mission of the campaign, and got a chance to play a match of co-op multiplayer against AI, which was also fun. There seems to be a lot more to enjoy here.


I also knocked out some pretty good progress in Mass Effect Andromeda, at least toward the end of settling the planet Kadara. I did every quest I could find there, and unlocked and reset the Remnant vault, purifying the planet's water. Next I'm headed to the planet the Krogan exiles are on to see what's up over there. It's one of a couple I need to check out before I go to confront the Kett flagship to push events along to whatever the next big thing is. That will be the next episode of this ongoing saga.


I felt like knocking an H game off my backlog yesterday, so I played a little of Heretic: Shadow of the Serpent Riders. I'd definitely seen it around back in the 90s, but I don't know if I'd ever actually played much of it until now. It's basically DOOM, with a medieval fantasy and wizardry skin. Developed by Raven, John Romero as executive producer. It's like 90% the same game, with a few extra features, like a limited ability to look up and down. It also seems harder right off the bat, or at least the levels are longer and more complicated sooner than in DOOM. Like it's forebear, it's a cool game that holds up very well even now, provided you go into the settings (using DOSBox) and set the controls to something resembling a modern WASD setup. I probably won't play any more, but I do have the rest of the Heretic/Hexen series to check out, as well.

Monday, May 1, 2017

Wonder Weekend

I was home alone a good amount this weekend with a cold, but it afforded me some pretty good game time.


I had a pretty good time playing more Wonder Boy: The Dragon's Trap, defeating a boss and gaining access to another transformation type: Fish Man. This in turn opened up a couple of new areas I could get to and another couple of abilities to go to even more places by breaking blocks in the environment, and in some cases, creating new ones. Again, this is a pretty cool game for something originally released on the Sega Master System.


After Wonder Boy, I loaded up Breath of the Wild again for the first time in a week or so, and had a great time making my way to Hateno village and unlocking the Sheikah slate's final functionality, a camera and compendium. Next it'll be back to Kakariko again to speak to Impa again. I'm not sure how I'll travel it this time, though. I might go overland a different way, or maybe just fast travel it. Adventure awaits, either way.


Dawn of War III has finally come out, and I've played through the campaign tutorials and the first couple of campaign missions, one as Space Marines and one as Orks. It seems like fun, so far. I have a couple of gripes, though. First, the performance in the menus is pretty bad, which is odd. It seems fine in game. Second, panning around the battlefield by mousing to the screen edges is S-L-O-W, and for seemingly no good reason. You can hold down the mouse wheel (middle mouse button), and do a kind of grab and pan thing, and that moves at the speed you would expect. I'm not sure why this extremely sluggish movement is there, and there doesn't seem to be any option to change it, either.


Finally, I got a chance to check out the beta version of the Necromancer class in Diablo III. It didn't take long for me to determine that, yes, I am very interested in playing this once it's released. Hopefully that's not too far out at this point.