I've had this campaign run through of Half-Life 2 going for probably two and a half years, but now, at long last, it is done. It is just such a long game, and I could never really play it for more than maybe an hour at a time before I'd had my fill for the time being. The thing is, it's a really great game, in the playing. I just think it has some length and pacing issues, perhaps. The ending sections, inside the Citadel, with the super gravity gun, are a riot. That was a nice way to cap off the whole thing, to be sure.
The plot, though, really leaves a lot to the imagination. On one hand, I like that. Being a part of the world, being shown rather than told, is great for a sense of place. On the other, it does very little to pull you forward to the game's conclusion, which might be why it has taken me so long to reach it.
Time has probably worn off the sheen of awe many saw on the game, but it's underlying quality does still show through. I'm curious what the episodes will bring; the way the game closed felt like that was probably it for City 17 and Alyx and that whole crew, but plainly it is not. We'll just have to see where the G Man brings us out next.
No promises on when I'll play any other other entries, though.