Read that title any way you like and it'll still be appropriate for Bioshock Infinite. I came away from the game pretty high on it. It is not without flaws or questionable decisions relating to the mechanics or the narrative, but most aspects of Infinite are head and shoulders above what a lot of games possess. I liked it a lot. I'm not sure what else there really is to say about it, other than I really liked Elizabeth as a character, and that people are right when they say that not a lot is ultimately made of the themes that the game seems to so boldly set out to take on near the beginning. Where the Vox Populi and Daisy Fitzroy in particular end up going is kind of mystifying. These are a good sort of criticisms for a game to have, though. Some semblance of an attempt was clearly being made to stretch boundaries, and I will applaud that, at least.
I have been playing more Anno 2070, too. I am nearing the end of the base game's story campaign, but after that there are still a ton of one-off missions to do, an expansion campaign, a free-play mode, and even multiplayer (which I will probably never touch). It's a great game to chill out with.
I've neglected Dota 2 for a few months, being busy and focusing on other strategy-oriented games, but I was able to get in the other night and play a good game as Slardar. There is a new guide system that lets you browse character guides created by the community and bookmark them for use while you play. Suggested skills and items from the guide will be highlighted within the UI while you play, which is a pretty cool feature. I wonder if it won't cement many cookie-cutter builds in the community, though. Regardless, it is handy and anything that can be done to make the game more newb-friendly is probably a good move, overall.